[Patch 3.03: Quinn] General Discussion - Page 163
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Alaric
France45622 Posts
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Baffels
United States1486 Posts
![]() Really really confused how increasing his W CD(again) is supposed to even out his early game.. Horn looks interesting, more support items are always nice. | ||
thenexusp
United States3721 Posts
On March 16 2013 14:40 Sufficiency wrote: From what I can see, his abilities do not cost health at all. RoG just updated the patch preview. Zac's Q costs 6% of current health, W 4% of current health, E 12% of current health, R is free. Since his passive heals for 4% of his maximum health, his W will net him health but it will net him more health the lower his current health is, and it won't be able to get him to full health. His R seems like it might give him pretty good healing though (does a healing blob fall out on each bounce, or just once?) | ||
Lord Tolkien
United States12083 Posts
On March 16 2013 13:00 Alaric wrote: Wait till your hear the voice acting (RoG's article is updated). Smoooth voice. Also, new item: Not sure how good is the active. Short resistances burst so better against initiation it seems, but shouldn't you use the speed burst from afar? Interesting concept, but I'm not sure who would want to pick up such a slot-ineffective item though. It's "enemy spellcasts" so not the jungler. For a moment, I thought this was for SR, and I was like O_o, were it not for the enemy spellcasts part it'd be OP. Then I realized it was only for ARAM. Then I realized Riot made ARAM pretty. Zomg so prettttttttty. Also, why is Zac so adorable. WHY. | ||
Shikyo
Finland33997 Posts
On March 16 2013 14:46 thenexusp wrote: RoG just updated the patch preview. Zac's Q costs 6% of current health, W 4% of current health, E 12% of current health, R is free. Since his passive heals for 4% of his maximum health, his W will net him health but it will net him more health the lower his current health is, and it won't be able to get him to full health. His R seems like it might give him pretty good healing though (does a healing blob fall out on each bounce, or just once?) So he can just spam W all day and heal while doing it, although it's not that much... Spirit Visage/Iceborn Gauntlet seems like core. | ||
Lord Tolkien
United States12083 Posts
...it is! Well, at least in the current health stack meta (breaks even past 1250/1666.../2000 hp). The prioritize different champions not hit though is interesting. The goal I suppose is to reduce the amount of burst to squishies and emphasize his %health nature of blaze. ...interesting, I like it. Also means R-Q-E-W becomes his highest "theoretical" damage output in teamfights. | ||
Craton
United States17241 Posts
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Lord Tolkien
United States12083 Posts
On March 16 2013 15:13 Craton wrote: Goal is to remove the stupidity that is a triple bounce and to stabilize the best case/worst case disparity. And I more or less agree with it. Though technically triple bounces can still happen, it just won't happen randomly (catch a pair of champions close together and all). Also gets rid of the sheer amount of frustration applying the damn blazes to everyone in a chaotic teamfight before R-ing takes. R becomes the new opener. | ||
Cheap0
United States540 Posts
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cabarkapa
United States1011 Posts
It benefits from AP, and lolwiki says the percentage proc will have .02 ratio, meaning 2% added max hp damage per stack of blight. At 180 AP, the ratio should make it be 3.6% max hp per stack, which in game labels it as 4%. So is it actually 4% or does the game just show it as 4% for simplicity sake? I know some stat displays are like that, so just wondering if its consistent for this too. | ||
Lmui
Canada6213 Posts
On March 16 2013 15:57 cabarkapa wrote: So I have a question about Varus' Blighted Quiver proc. It benefits from AP, and lolwiki says the percentage proc will have .02 ratio, meaning 2% added max hp damage per stack of blight. At 180 AP, the ratio should make it be 3.6% max hp per stack, which in game labels it as 4%. So is it actually 4% or does the game just show it as 4% for simplicity sake? I know some stat displays are like that, so just wondering if its consistent for this too. All numbers in game are stored as floats but displayed without the decimal points. It's 3.6xxx%, not 4. | ||
sob3k
United States7572 Posts
dat macro, hopefully his style actually works in a tourney environment | ||
Mondeezy
United States1938 Posts
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Gahlo
United States35128 Posts
On March 16 2013 16:10 Mondeezy wrote: What're some champs that reward good mechanics like Lee, Nid, Riven? Looking to expand my top/mid selection, tend to find those types most fun. Syndra. | ||
sob3k
United States7572 Posts
On March 16 2013 16:10 Mondeezy wrote: What're some champs that reward good mechanics like Lee, Nid, Riven? Looking to expand my top/mid selection, tend to find those types most fun. Anivia Cass Fizz LB Orianna Jayce Lux Syndra Vayne Ziggs Janna Elise Irelia Renekton Zed | ||
dooraven
Australia2820 Posts
http://www.reddit.com/r/leagueoflegends/comments/1aegef/so_uhhh_league_of_legends_has_a_daily_peak/ oO | ||
IMoperator
4476 Posts
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nyxnyxnyx
Indonesia2978 Posts
know how you can turn in last few moments of skarner's ult to get extra distance? does the same thing work for shen's ult? phrased differently, does shen's ult always make shen appear on the target's back? | ||
XaCez
Sweden6991 Posts
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Usagi
Spain1647 Posts
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