
[Patch 3.03: Quinn] General Discussion - Page 164
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Usagi
Spain1647 Posts
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Sermokala
United States13835 Posts
Those things were fucking nuts. | ||
Abenson
Canada4122 Posts
hit gold. Can finally be done with this game for a bit | ||
Gahlo
United States35127 Posts
On March 16 2013 23:09 Abenson wrote: yay. hit gold. Can finally be done with this game for a bit Congrats! I hear league jumping is a bitch, good work. =] | ||
thenexusp
United States3721 Posts
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Simberto
Germany11440 Posts
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thenexusp
United States3721 Posts
On March 17 2013 00:09 Simberto wrote: Where do you get that the ult gains an additional tick from? I see that nowhere, though i am not on the PBE myself. And if it does not do that, you do exactly the same amount of damage IF the enemy stays inside your ult for the whole duration. Which will probably not happen unless they are very drunk. Meaning you will always net less damage, and the damage arrives slower. Making this a pure nerf. Don't pure DoTs start ticking at the beginning, while "initial-damage-then-DoT" start ticking after 1 second? | ||
Gahlo
United States35127 Posts
On March 17 2013 00:09 Simberto wrote: Where do you get that the ult gains an additional tick from? I see that nowhere, though i am not on the PBE myself. And if it does not do that, you do exactly the same amount of damage IF the enemy stays inside your ult for the whole duration. Which will probably not happen unless they are very drunk. Meaning you will always net less damage, and the damage arrives slower. Making this a pure nerf. He's just throwing out ideas. | ||
Simberto
Germany11440 Posts
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thenexusp
United States3721 Posts
On March 17 2013 00:46 Simberto wrote: Hm, has someone tested if it works like that? That would indeed make the nerf less bad. My thinking is that they wouldn't nerf an ability by that much in a single patch, it's not like rumble is picked every game | ||
Simberto
Germany11440 Posts
And the fact that the total dot damage in those patch notes adds up to exactly the amount of damage the ult did before lets me believe that that is indeed what they were doing there. | ||
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onlywonderboy
United States23745 Posts
On March 17 2013 01:08 thenexusp wrote: My thinking is that they wouldn't nerf an ability by that much in a single patch, it's not like rumble is picked every game You underestimate Riot's ability to overnerf things. He's been played a lot in pro games recently. He's a beast in 2v1 lanes particularly because his ult is insanely strong without items. His ult probably needed looked at but the proposed change is a bit much imo. I realize it's the same damage if they stand in the ult for the full duration but that is such a rare occurence, Equalizer's real strength was it's surprising up front burst. | ||
ticklishmusic
United States15977 Posts
YOU GAVE IT A FUCKING AWESOME TRAILER IS THAT THE EXTENT OF YOUR AFFECTION? | ||
Abenson
Canada4122 Posts
That means I will never, ever drop back to Silver I right? :D | ||
Simberto
Germany11440 Posts
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Frolossus
United States4779 Posts
On March 17 2013 01:28 Abenson wrote: So I recently hit Gold V. That means I will never, ever drop back to Silver I right? :D correct, you can't drop whole tiers for any reason | ||
Simberto
Germany11440 Posts
http://leagueoflegends.wikia.com/wiki/League_system particularly: "You can't be demoted below division V of your tier unless you fallout to a lower tier due to inactivity LP decay." | ||
Alaric
France45622 Posts
On March 16 2013 15:07 Lord Tolkien wrote: Is that a brand buff I spy? ...it is! Well, at least in the current health stack meta (breaks even past 1250/1666.../2000 hp). The prioritize different champions not hit though is interesting. The goal I suppose is to reduce the amount of burst to squishies and emphasize his %health nature of blaze. ...interesting, I like it. Also means R-Q-E-W becomes his highest "theoretical" damage output in teamfights. Actually on most targets you'll do less damage at 6 and 11 (and you'll do less damage on squishies that don't build stuff like rylai/RoA/warmogs even at 16). So... early game nerf (the wording seems to indicate that Pyroclasm won't prioritise champions after hitting an ablazed target anymore, meaning you can set a minion and the champ ablaze then ult him in lane, nor get multiple bounces off of the laner+the jungler if they dive you with minions near them), midgame nerf/buff depending on the itemisation and composition of the enemy team, and super lategame buff when everybody bought HP, though it's not Brand's forte anyway. I'd like to post a thread to ask Riot about the direction they want to take for Brand, and how they tie his thematic/lore to his gameplay, but I have to take the time to level a NA account to 5 with 200+ ping. Would I be better off spamming coops and winning them as early as possible, or just PvP? | ||
UniversalSnip
9871 Posts
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dooraven
Australia2820 Posts
On March 17 2013 01:52 Frolossus wrote: correct, you can't drop whole tiers for any reason No you can drop down due to inactivity. As long as you keep playing you'll be fine though | ||
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