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[Patch 3.03: Quinn] General Discussion - Page 164

Forum Index > LoL General
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Usagi
Profile Blog Joined August 2010
Spain1647 Posts
March 16 2013 13:06 GMT
#3261
They are finally enabling a queue for aram by what I read in rog, that's good news
Sermokala
Profile Blog Joined November 2010
United States14041 Posts
March 16 2013 13:53 GMT
#3262
Remember the crazy other augments that came out acidentaly with the s3 item overhaul?

Those things were fucking nuts.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
March 16 2013 14:09 GMT
#3263
yay.
hit gold.
Can finally be done with this game for a bit
Gahlo
Profile Joined February 2010
United States35160 Posts
March 16 2013 14:46 GMT
#3264
On March 16 2013 23:09 Abenson wrote:
yay.
hit gold.
Can finally be done with this game for a bit

Congrats! I hear league jumping is a bitch, good work. =]
thenexusp
Profile Joined May 2009
United States3721 Posts
March 16 2013 15:05 GMT
#3265
Anyone on the PBE try Rumble with the nerf? If his ult doesn't do upfront damage anymore, but the DoT starts ticking right away, it's not that big a nerf at all, and in fact a buff if the enemy stays in the field for longer than 2 seconds.
Simberto
Profile Blog Joined July 2010
Germany11615 Posts
March 16 2013 15:09 GMT
#3266
Where do you get that the ult gains an additional tick from? I see that nowhere, though i am not on the PBE myself. And if it does not do that, you do exactly the same amount of damage IF the enemy stays inside your ult for the whole duration. Which will probably not happen unless they are very drunk. Meaning you will always net less damage, and the damage arrives slower. Making this a pure nerf.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 16 2013 15:39 GMT
#3267
On March 17 2013 00:09 Simberto wrote:
Where do you get that the ult gains an additional tick from? I see that nowhere, though i am not on the PBE myself. And if it does not do that, you do exactly the same amount of damage IF the enemy stays inside your ult for the whole duration. Which will probably not happen unless they are very drunk. Meaning you will always net less damage, and the damage arrives slower. Making this a pure nerf.

Don't pure DoTs start ticking at the beginning, while "initial-damage-then-DoT" start ticking after 1 second?
Gahlo
Profile Joined February 2010
United States35160 Posts
March 16 2013 15:42 GMT
#3268
On March 17 2013 00:09 Simberto wrote:
Where do you get that the ult gains an additional tick from? I see that nowhere, though i am not on the PBE myself. And if it does not do that, you do exactly the same amount of damage IF the enemy stays inside your ult for the whole duration. Which will probably not happen unless they are very drunk. Meaning you will always net less damage, and the damage arrives slower. Making this a pure nerf.

He's just throwing out ideas.
Simberto
Profile Blog Joined July 2010
Germany11615 Posts
March 16 2013 15:46 GMT
#3269
Hm, has someone tested if it works like that? That would indeed make the nerf less bad.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 16 2013 16:08 GMT
#3270
On March 17 2013 00:46 Simberto wrote:
Hm, has someone tested if it works like that? That would indeed make the nerf less bad.

My thinking is that they wouldn't nerf an ability by that much in a single patch, it's not like rumble is picked every game
Simberto
Profile Blog Joined July 2010
Germany11615 Posts
Last Edited: 2013-03-16 16:18:07
March 16 2013 16:16 GMT
#3271
Because that totally is not something that riot does.

And the fact that the total dot damage in those patch notes adds up to exactly the amount of damage the ult did before lets me believe that that is indeed what they were doing there.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 16 2013 16:18 GMT
#3272
On March 17 2013 01:08 thenexusp wrote:
Show nested quote +
On March 17 2013 00:46 Simberto wrote:
Hm, has someone tested if it works like that? That would indeed make the nerf less bad.

My thinking is that they wouldn't nerf an ability by that much in a single patch, it's not like rumble is picked every game

You underestimate Riot's ability to overnerf things. He's been played a lot in pro games recently. He's a beast in 2v1 lanes particularly because his ult is insanely strong without items. His ult probably needed looked at but the proposed change is a bit much imo. I realize it's the same damage if they stand in the ult for the full duration but that is such a rare occurence, Equalizer's real strength was it's surprising up front burst.
RIP Ryan Davis / TL or Die / @onlywonderboy
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 16 2013 16:23 GMT
#3273
RIOT Y U NO GIVE DOMINION LOVE

YOU GAVE IT A FUCKING AWESOME TRAILER

IS THAT THE EXTENT OF YOUR AFFECTION?
(╯°□°)╯︵ ┻━┻
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
March 16 2013 16:28 GMT
#3274
So I recently hit Gold V.
That means I will never, ever drop back to Silver I right? :D
Simberto
Profile Blog Joined July 2010
Germany11615 Posts
March 16 2013 16:30 GMT
#3275
As long as you keep playing. You can drop if you don't play for too long.
Frolossus
Profile Joined February 2010
United States4779 Posts
March 16 2013 16:52 GMT
#3276
On March 17 2013 01:28 Abenson wrote:
So I recently hit Gold V.
That means I will never, ever drop back to Silver I right? :D

correct, you can't drop whole tiers for any reason
Simberto
Profile Blog Joined July 2010
Germany11615 Posts
March 16 2013 17:04 GMT
#3277
Wrong:

http://leagueoflegends.wikia.com/wiki/League_system

particularly: "You can't be demoted below division V of your tier unless you fallout to a lower tier due to inactivity LP decay."
Alaric
Profile Joined November 2009
France45622 Posts
March 16 2013 17:46 GMT
#3278
On March 16 2013 15:07 Lord Tolkien wrote:
Is that a brand buff I spy?

...it is! Well, at least in the current health stack meta (breaks even past 1250/1666.../2000 hp).

The prioritize different champions not hit though is interesting. The goal I suppose is to reduce the amount of burst to squishies and emphasize his %health nature of blaze.

...interesting, I like it.

Also means R-Q-E-W becomes his highest "theoretical" damage output in teamfights.

Actually on most targets you'll do less damage at 6 and 11 (and you'll do less damage on squishies that don't build stuff like rylai/RoA/warmogs even at 16). So... early game nerf (the wording seems to indicate that Pyroclasm won't prioritise champions after hitting an ablazed target anymore, meaning you can set a minion and the champ ablaze then ult him in lane, nor get multiple bounces off of the laner+the jungler if they dive you with minions near them), midgame nerf/buff depending on the itemisation and composition of the enemy team, and super lategame buff when everybody bought HP, though it's not Brand's forte anyway.

I'd like to post a thread to ask Riot about the direction they want to take for Brand, and how they tie his thematic/lore to his gameplay, but I have to take the time to level a NA account to 5 with 200+ ping. Would I be better off spamming coops and winning them as early as possible, or just PvP?
Cant take LMS hipsters serious.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 16 2013 17:48 GMT
#3279
you'll hate your life either way. co-ops will be faster. I'm not sure if you can refer cross-region but if you can may as well give yourself a referral too.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
dooraven
Profile Joined December 2010
Australia2820 Posts
March 16 2013 18:09 GMT
#3280
On March 17 2013 01:52 Frolossus wrote:
Show nested quote +
On March 17 2013 01:28 Abenson wrote:
So I recently hit Gold V.
That means I will never, ever drop back to Silver I right? :D

correct, you can't drop whole tiers for any reason


No you can drop down due to inactivity. As long as you keep playing you'll be fine though
Go go Alliance.
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