[Patch 3.03: Quinn] General Discussion - Page 153
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VayneAuthority
United States8983 Posts
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onlywonderboy
United States23745 Posts
On March 15 2013 12:46 xes wrote: A well designed board game are basically RNG independent as strategy is a dominant factor. This really comes down to a matter of preference. Some people love the dice-fest Ameritrash games such as King of Tokyo while other prefer what you describe which is more of the Eurogame Agricola style. | ||
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sob3k
United States7572 Posts
On March 15 2013 12:48 zodde wrote: Gonna read those, but I guess I can accept the small amount of RNG that lol crits are. I just have burning hatred for RNG since WoW PvP, haven't really heard a good argument for RNG before. If done right, a pseudo-RNG system like the one that LoL is using for crits should be balanced enough for a competative game. Removing the possibility to have crits at lvl 1 would probably be good too (no one ever starts brawler gloves, but perhaps removing crit runes? Small issue anyways), since early game crits have the biggest outcome on a game I'd say. On the note of BW high ground advantage, 30% damage reduction seems much more reasonable then 30% miss chance. 30% miss chance is a really big random factor, and it could definately decide a game. Leaving this discussion now, hybrid pen runes sounds like fun ^^ This has been discussed to death but its not a simple issue, the problem is that the precise numbers of hits to kill a unit can have a huge effect on their effectiveness vs each other, a flat damage reduction can hit these break points and massively swing unit interaction. | ||
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wei2coolman
United States60033 Posts
On March 15 2013 14:28 onlywonderboy wrote: This really comes down to a matter of preference. Some people love the dice-fest Ameritrash games such as King of Tokyo while other prefer what you describe which is more of the Eurogame Agricola style. False dichotomy. There are games where there exists a nice balance. | ||
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TheYango
United States47024 Posts
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UniversalSnip
9871 Posts
On March 15 2013 14:31 wei2coolman wrote: False dichotomy. There are games where there exists a nice balance. it's a continuum and preferences lie all along it, idealizing the center or wherever you're pointing at isn't very helpful | ||
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UniversalSnip
9871 Posts
1) I don't like how jungle CS score doesn't reflect their status in the game at all. it's easy to have the same cs as an opposing jungler and be two levels ahead/behind, jungle cs should just reflect each creep's actual contribution compared to a lane creep in XP/Gold. 2) Blade of the ruined king still feels all over the map to me, I feel like it chokes out other items and it just isn't focused. Not a fan of any part of it's design. 3) I wish they'd be more strict about skin's changing effect visibility and champ outlines. eg blackthorn morgana is just like, so much particle spam, it's awful, and iblitzcrank looks too much like volibear to me. The biggest offender I think is that graveyard maokai skin that has the same silhouette as yorick. | ||
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sob3k
United States7572 Posts
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gtrsrs
United States9109 Posts
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VayneAuthority
United States8983 Posts
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gtrsrs
United States9109 Posts
how to permanently label yourself a scumbag 101 | ||
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onlywonderboy
United States23745 Posts
On March 15 2013 14:31 wei2coolman wrote: False dichotomy. There are games where there exists a nice balance. Yeah, wasn't saying those are the only two options, just that not everyone thinks the perfect board game is void of RNG. Different strokes and what not. | ||
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Ryuu314
United States12679 Posts
On March 15 2013 14:55 VayneAuthority wrote: new lux skin and iblitzcrank are so much worse i havent had to play against iblitzcrank but i fucking hate that new lux skin. It's so much harder to see the Q particle it's ridiculous. | ||
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SnK-Arcbound
United States4423 Posts
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Gahlo
United States35160 Posts
On March 15 2013 15:42 SnK-Arcbound wrote: Does anyone else think of something else when they see the league badge of veteran. Like something along the lines of "stuck in this league" or "elo hell"? I think "Where they belong." | ||
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dae
Canada1600 Posts
On March 15 2013 15:42 SnK-Arcbound wrote: Does anyone else think of something else when they see the league badge of veteran. Like something along the lines of "stuck in this league" or "elo hell"? Im in Diamond 1 with the veteran badge, and pretty happy where I am. | ||
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iCanada
Canada10660 Posts
<_< | ||
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wussleeQ
United States3130 Posts
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Goumindong
United States3529 Posts
On March 15 2013 11:55 onlywonderboy wrote: But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game. Again, it doesn't have to be the "single deciding factor". When errors add up over time, it becomes difficult to distinguish the error from the skill. He auto wins his lane at level 2 which allows him to take advantage in another situation down the line he would not have otherwise. In order to make your claim it must be the case that being stronger doesn't matter or that winning fights doesn't make you relatively stronger than you would be otherwise. Whether you feel its worth it is another issue, but whether or not it decides games is not something that can be argued without also arguing that being stronger doesn't matter or that winning fights doesn't make you relatively stronger or that crits simply cannot effect the outcome of an engagement at any point in the game. On March 15 2013 13:04 Purge wrote: I hate to be "that guy" but I really dont want to believe this is true unless I see proof. Thats a very big statement/assumption that undermines alot of players decisions - because you are essentially saying that to some degree player decisions dont matter if they have blue side or that more often than not blue side will inevitably win if you have 2 equally skilled opponents. So please, if you know where I can find stats to prove that, link ![]() Just because a side has advantages does not mean that player decisions don't matter. Think about the converse of that statement "If player decisions matter its impossible that one side is advantaged over another" which is ridiculous. White has a pretty well documented advantage in Chess but that doesn't mean your decisions as Black don't matter. | ||
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iCanada
Canada10660 Posts
His E is a silly strong single target DPS steroid, and was always one of the better clearing skills season 1, but no one recognized it S2. He plays in S3 much like he did in S2, except he maxes E over W; Clear at ridiculous speeds, then just overgank the hell out of mid+top. He also like only jungler right now that flat out gains nothing in terms of jungle clear/Ganks from blue buff. You can donate your first one off to your mid laner and watch them beat on, out push, and out gank their lane opponent ezpz. Literally all the itemization changes were huge buffs to Mundo. All of them... Mundo never could start boots, needed the cloth, but movement changes means he gets boots free, much better early ganking now. Mundo always wanted to bum rush HP now HP itemization cheaper and better than ever. All the OP team items he loves, Locket especially good on him, makes his ult so strong because while they burn through shield he regen like 600+ hp. He even loves BtoRK if he getting fed enough because the attack speed is really really good with his 150+ AD steroid E.. Not to mention, the fact that every one is now building ridiculous amounts of HP and not buying anywhere near as much resists as they used to makes his cleaver much much stronger. His Q doing 25% damage of 2.5k HP minus 200 MR was only like 150 damage... now people building like 3-4k HP minus like 60 MR is like 700 damage every 4 seconds. Aside from his first clear which is a little bit sketchy, he real strong all game. Even early levels his dueling disgusting when you have like 3 levels in his E... Basically +100 AD for free. Try him out TL, you might be surprised. | ||
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