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[Patch 3.03: Quinn] General Discussion - Page 151

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gtrsrs
Profile Joined June 2010
United States9109 Posts
March 15 2013 02:06 GMT
#3001
wow chrispy that video is gold wtf post that shit on reddit and let me upvote it
i play ... hearthstone =\^.^/= Winterfox
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 15 2013 02:16 GMT
#3002
On March 15 2013 11:04 MoonBear wrote:
Show nested quote +
On March 15 2013 10:55 Chrispy wrote:
I try to switch it up everytime someone asks. My favourite is Skinned Chicken (mm, so chrispy & delicious.)

Truth is it's actually because I was a klazart fanboy when I made my LoL account.

I originally thought it meant Starcraft. Good to see there's still the BW undercurrent around.

Also talking fast is good.


Klazart talking fast & fun (c wut i did there?) got me into brood war and eventually led me to TL. <3 Klazart.

I made a reddit post when I first created that video but it did not survive, redditors are very hard to please. Happy to see it get some love here though, making videos is ridiculously time consuming when you suck at it.
Retvrn to Forvms
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 02:19 GMT
#3003
On March 15 2013 11:04 MoonBear wrote:
Show nested quote +
On March 15 2013 10:55 Chrispy wrote:
I try to switch it up everytime someone asks. My favourite is Skinned Chicken (mm, so chrispy & delicious.)

Truth is it's actually because I was a klazart fanboy when I made my LoL account.

I originally thought it meant Starcraft. Good to see there's still the BW undercurrent around.

Also talking fast is good.

Makes me feel like I'm left out of the cool club for cool kids.
RIP Ryan Davis / TL or Die / @onlywonderboy
zodde
Profile Joined October 2010
Sweden1908 Posts
March 15 2013 02:22 GMT
#3004
If they really wanted to get rid of crit, they could change crit into damage increase on autos. 1% crit would be 1% more auto attack damage. IE's passive (and all other crit dmg modifiers) would increase the value of that stat in the same way it increases crit damage now. All crit RNG gone from the game, just like that.

I really hate RNG from my WoW pvp days, and I strongly believe a competative game shouldn't have any random factors.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-15 02:36:15
March 15 2013 02:22 GMT
#3005
This crit discussion is stupid because it's literally a mirror of the old BW discussion of 30% high ground miss chance. And I'm pretty sure everyone who took part in that discussion more or less came over to the side of the high ground mechanic being a good thing (if not immediately, certainly after 4 years of dealing with the alternative in WoL).

The conclusion that people came to back then was that while, yes, 30% miss chance is random, and it does win/lose games, fights where it's deciding are controllable. You can't control 30% miss chance or crit chance, but you CAN control when and where you fight--it is your choice to choose a fight that COULD be decided by a crit, and in many cases, it is not the correct play to do so.

While it's true that crit/30% high ground miss chance can decide games, the cases where it was the correct play for a team to willingly commit to a fight that is so close as to be decided by a single crit are actually not as common as people are stating (and even when they do exist, it had to have taken a long series of misplays for the game to reach that state at all in the first place). Insofar as we're talking about the possibility of a better team beating a worse team due to the luck of a crit--the better team will not gamble on the possibility of throwing the game by losing a 5v5 that could be decided by a crit. Since they are the better team, they will extend their advantage through ways that are non-random and take fights when that crit won't screw them over.

On March 15 2013 10:01 zulu_nation8 wrote:
Show nested quote +
On March 15 2013 09:39 nafta wrote:
On March 15 2013 09:34 zulu_nation8 wrote:
crits really arent that big of a deal. Not since after critplank have I seen anyone lose lane because of random crits.


Pls imagine a draven axe crit.Almost instant win lane lolz.


you pot up or go back heal and miss a wave, not that big of a deal like i said

Not to mention that the link from losing your lane to losing the game is so far gone as to be absurd.
Moderator
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 15 2013 02:34 GMT
#3006
Long live the high ground miss chance. >_>
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-15 02:37:31
March 15 2013 02:36 GMT
#3007
Honestly speaking, with all of these hypotheticals, can anyone actually cite game where a team that played better actually lost the game because of one crit? Because quite frankly, a team that consistently plays better is almost never going to get into a scenario against a worse team where a crit will lose them the game. If we're talking about a super-close game between two teams of virtually equal skill level, blue/purple imbalance swings games far more than crits do.
Moderator
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 15 2013 02:47 GMT
#3008
On March 15 2013 11:36 TheYango wrote:
Honestly speaking, with all of these hypotheticals, can anyone actually cite game where a team that played better actually lost the game because of one crit? Because quite frankly, a team that consistently plays better is almost never going to get into a scenario against a worse team where a crit will lose them the game. If we're talking about a super-close game between two teams of virtually equal skill level, blue/purple imbalance swings games far more than crits do.


heartbeattt admitted to free-winning botlane in game 2 of LCS qualifiers against DnG by critting with ezreal Q at level 2, forcing hi im ecko to miss a wave and a half

i'm pretty sure he even said so on this very forum
i play ... hearthstone =\^.^/= Winterfox
samthesaluki
Profile Joined November 2010
914 Posts
March 15 2013 02:49 GMT
#3009
im pretty sure they fixed ezreal q so it doesnt crit no more could be wrong though
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
March 15 2013 02:52 GMT
#3010
In nearly all cases aside from lvl 1, crit shouldn't be a major factor in fights. There will nearly always be a bigger issue that causes the downfall of a fight than a crit such as mispositioning and misuse of skills.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-15 02:55:16
March 15 2013 02:55 GMT
#3011
On March 15 2013 11:47 gtrsrs wrote:
Show nested quote +
On March 15 2013 11:36 TheYango wrote:
Honestly speaking, with all of these hypotheticals, can anyone actually cite game where a team that played better actually lost the game because of one crit? Because quite frankly, a team that consistently plays better is almost never going to get into a scenario against a worse team where a crit will lose them the game. If we're talking about a super-close game between two teams of virtually equal skill level, blue/purple imbalance swings games far more than crits do.


heartbeattt admitted to free-winning botlane in game 2 of LCS qualifiers against DnG by critting with ezreal Q at level 2, forcing hi im ecko to miss a wave and a half

i'm pretty sure he even said so on this very forum

But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game.
RIP Ryan Davis / TL or Die / @onlywonderboy
Zooper31
Profile Joined May 2009
United States5713 Posts
March 15 2013 02:59 GMT
#3012
On March 15 2013 11:55 onlywonderboy wrote:
Show nested quote +
On March 15 2013 11:47 gtrsrs wrote:
On March 15 2013 11:36 TheYango wrote:
Honestly speaking, with all of these hypotheticals, can anyone actually cite game where a team that played better actually lost the game because of one crit? Because quite frankly, a team that consistently plays better is almost never going to get into a scenario against a worse team where a crit will lose them the game. If we're talking about a super-close game between two teams of virtually equal skill level, blue/purple imbalance swings games far more than crits do.


heartbeattt admitted to free-winning botlane in game 2 of LCS qualifiers against DnG by critting with ezreal Q at level 2, forcing hi im ecko to miss a wave and a half

i'm pretty sure he even said so on this very forum

But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game.


That single crit just made them win 1/3 lanes. Thats a big deal.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2013-03-15 03:08:56
March 15 2013 03:07 GMT
#3013
What is the downside to removing RNG? In what way is RNG a good thing? Crit RNG in LoL isn't that big of a factor on who wins games, but it surely CAN decide a game.

Why are so many people against removing small random advantages that have nothing to do with skill from this game?

Edit: Blue/purple imbalance is a bigger issue, does that mean that every smaller imbalance should be ignored?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-03-15 03:13:49
March 15 2013 03:13 GMT
#3014
On March 15 2013 12:07 zodde wrote:
What is the downside to removing RNG? In what way is RNG a good thing? Crit RNG in LoL isn't that big of a factor on who wins games, but it surely CAN decide a game.

Why are so many people against removing small random advantages that have nothing to do with skill from this game?

Interestingly, this was something discussed before when it came to MtG and TF2. The principle from Richard Garfield was that small amounts of RNG is interesting from a casual and spectator standpoint while not imbalancing the game if designed properly and so long as there is room for people to play correctly while taking random elements into account. This principle was what influenced TF2 to add crits into the game as one of the devs used to work in MtG iirc.

There is so much I could write, but I'll let the man speak for himself. There's also this good Gamasutra article.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
TheYango
Profile Joined September 2008
United States47024 Posts
March 15 2013 03:15 GMT
#3015
On March 15 2013 12:07 zodde wrote:
What is the downside to removing RNG? In what way is RNG a good thing? Crit RNG in LoL isn't that big of a factor on who wins games, but it surely CAN decide a game.

Why are so many people against removing small random advantages that have nothing to do with skill from this game?

Edit: Blue/purple imbalance is a bigger issue, does that mean that every smaller imbalance should be ignored?

On March 15 2013 02:53 TheYango wrote:
Show nested quote +
On March 15 2013 02:38 phyvo wrote:
Dealing with some randomness technically raises the skill ceiling but it's also innately anti-competitive and dilutes your ability to say who's the better player based on who just won.

The flip side of this is that the dichotomy between "who won" and "who played better" adds a level of skill and game understanding to the game--where being able to make that distinction is important to one's growth as a player.

The oft-used mantra in other games involving randomness and incomplete information (e.g. Poker, M:tG) is "a good player will make the right play even if he lost doing it the last 9 times out of 10".

We have now reached the point of repeating things said 9 hours ago. I think that's the sign to move on to a new topic of discussion.
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 15 2013 03:24 GMT
#3016
On March 15 2013 09:06 Craton wrote:
Show nested quote +
On March 15 2013 08:59 Zooper31 wrote:
On March 15 2013 08:51 Dusty wrote:
I dunno, I think I would like a crit system that works like so:

Every attack adds between 0-100 crit. which adds to a crit "meter" and every time it hits or goes over 100 the meter resets and the next attack will crit. I think that would make it less RNG based.


Interesting way to think about it. Then it turns crit into an every 3-4 auto attack and you wait to charge it up etc lol. The reason people love and hate crit is the same reason, the randomness and the rush of excitement you get when you actually do crit. I think it's fine the way it is imo.

The reason they didn't do this is because they didn't want guaranteed crits on enemy champions that you could just charge up on minions. Having separate meters for players and minions is just convoluted, as is an arbitrarily reduced amount for hitting minions instead of champions or removing the ability to crit minions.

In any event, I hate any and all forms of RNG in games.

Do you play any board or card games?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-15 03:29:22
March 15 2013 03:27 GMT
#3017
On March 15 2013 12:15 TheYango wrote:
Show nested quote +
On March 15 2013 12:07 zodde wrote:
What is the downside to removing RNG? In what way is RNG a good thing? Crit RNG in LoL isn't that big of a factor on who wins games, but it surely CAN decide a game.

Why are so many people against removing small random advantages that have nothing to do with skill from this game?

Edit: Blue/purple imbalance is a bigger issue, does that mean that every smaller imbalance should be ignored?

Show nested quote +
On March 15 2013 02:53 TheYango wrote:
On March 15 2013 02:38 phyvo wrote:
Dealing with some randomness technically raises the skill ceiling but it's also innately anti-competitive and dilutes your ability to say who's the better player based on who just won.

The flip side of this is that the dichotomy between "who won" and "who played better" adds a level of skill and game understanding to the game--where being able to make that distinction is important to one's growth as a player.

The oft-used mantra in other games involving randomness and incomplete information (e.g. Poker, M:tG) is "a good player will make the right play even if he lost doing it the last 9 times out of 10".

We have now reached the point of repeating things said 9 hours ago. I think that's the sign to move on to a new topic of discussion.

So how good are hybrid pen runes? I keep seeing them mentioned in LCS; they seemed to be used on non-hybrid champs as well.
On March 15 2013 12:24 NeoIllusions wrote:
Show nested quote +
On March 15 2013 09:06 Craton wrote:
On March 15 2013 08:59 Zooper31 wrote:
On March 15 2013 08:51 Dusty wrote:
I dunno, I think I would like a crit system that works like so:

Every attack adds between 0-100 crit. which adds to a crit "meter" and every time it hits or goes over 100 the meter resets and the next attack will crit. I think that would make it less RNG based.


Interesting way to think about it. Then it turns crit into an every 3-4 auto attack and you wait to charge it up etc lol. The reason people love and hate crit is the same reason, the randomness and the rush of excitement you get when you actually do crit. I think it's fine the way it is imo.

The reason they didn't do this is because they didn't want guaranteed crits on enemy champions that you could just charge up on minions. Having separate meters for players and minions is just convoluted, as is an arbitrarily reduced amount for hitting minions instead of champions or removing the ability to crit minions.

In any event, I hate any and all forms of RNG in games.

Do you play any board or card games?


Old Man Craton probably lost one too many monopoly games as a child.
Or probably loss his D&D character to fortitude check or something.
liftlift > tsm
samthesaluki
Profile Joined November 2010
914 Posts
March 15 2013 03:27 GMT
#3018
DICE OP
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 15 2013 03:29 GMT
#3019
I ask because I play a lot of board/card games, play with a bunch of friends one night every week. Dice games (like Risk) tilt me so hard. Even cool versions of Risk, like Risk Legacy. Nope, focking snake eyes, fu.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
March 15 2013 03:31 GMT
#3020
On March 15 2013 12:27 wei2coolman wrote:
Show nested quote +
On March 15 2013 12:24 NeoIllusions wrote:
On March 15 2013 09:06 Craton wrote:
On March 15 2013 08:59 Zooper31 wrote:
On March 15 2013 08:51 Dusty wrote:
I dunno, I think I would like a crit system that works like so:

Every attack adds between 0-100 crit. which adds to a crit "meter" and every time it hits or goes over 100 the meter resets and the next attack will crit. I think that would make it less RNG based.


Interesting way to think about it. Then it turns crit into an every 3-4 auto attack and you wait to charge it up etc lol. The reason people love and hate crit is the same reason, the randomness and the rush of excitement you get when you actually do crit. I think it's fine the way it is imo.

The reason they didn't do this is because they didn't want guaranteed crits on enemy champions that you could just charge up on minions. Having separate meters for players and minions is just convoluted, as is an arbitrarily reduced amount for hitting minions instead of champions or removing the ability to crit minions.

In any event, I hate any and all forms of RNG in games.

Do you play any board or card games?


Old Man Craton probably lost one too many monopoly games as a child.
Or probably loss his D&D character to fortitude check or something.

It's not always RNG, one way or the other, though.
Cant take LMS hipsters serious.
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