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On March 15 2013 12:29 NeoIllusions wrote: I ask because I play a lot of board/card games, play with a bunch of friends one night every week. Dice games (like Risk) tilt me so hard. Even cool versions of Risk, like Risk Legacy. Nope, focking snake eyes, fu. You should try Shogun, it's randomizing tool is the most awesome thing ever.
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Pootie too good!4331 Posts
On March 15 2013 16:39 Goumindong wrote:Show nested quote +On March 15 2013 11:55 onlywonderboy wrote: But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game. Again, it doesn't have to be the "single deciding factor". When errors add up over time, it becomes difficult to distinguish the error from the skill. He auto wins his lane at level 2 which allows him to take advantage in another situation down the line he would not have otherwise. In order to make your claim it must be the case that being stronger doesn't matter or that winning fights doesn't make you relatively stronger than you would be otherwise. Whether you feel its worth it is another issue, but whether or not it decides games is not something that can be argued without also arguing that being stronger doesn't matter or that winning fights doesn't make you relatively stronger or that crits simply cannot effect the outcome of an engagement at any point in the game. Show nested quote +On March 15 2013 13:04 Purge wrote:I hate to be "that guy" but I really dont want to believe this is true unless I see proof. Thats a very big statement/assumption that undermines alot of players decisions - because you are essentially saying that to some degree player decisions dont matter if they have blue side or that more often than not blue side will inevitably win if you have 2 equally skilled opponents. So please, if you know where I can find stats to prove that, link  Just because a side has advantages does not mean that player decisions don't matter. Think about the converse of that statement "If player decisions matter its impossible that one side is advantaged over another" which is ridiculous. White has a pretty well documented advantage in Chess but that doesn't mean your decisions as Black don't matter.
Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well?
Kinda off topic - but I am looking for a dedicated chess partner to play some email chess with. Computer opponents are lame. PM me if you are a serious player.
Also. HUGE news. Apparently my parents miss me (go figure huh?) and are going to fly me back home in July. This means I will have two weeks of LoL woooooot. I get to watch streams and watch LCS and play!! So excited!
I am all about starting fresh and even though I already have a level 30 account that I spent money on, I will be starting a brand new account from level one. So I encourage anyone who wants to join me in my leveling process!
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Baa?21242 Posts
On March 15 2013 18:35 JonGalt wrote:Show nested quote +On March 15 2013 16:39 Goumindong wrote:On March 15 2013 11:55 onlywonderboy wrote: But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game. Again, it doesn't have to be the "single deciding factor". When errors add up over time, it becomes difficult to distinguish the error from the skill. He auto wins his lane at level 2 which allows him to take advantage in another situation down the line he would not have otherwise. In order to make your claim it must be the case that being stronger doesn't matter or that winning fights doesn't make you relatively stronger than you would be otherwise. Whether you feel its worth it is another issue, but whether or not it decides games is not something that can be argued without also arguing that being stronger doesn't matter or that winning fights doesn't make you relatively stronger or that crits simply cannot effect the outcome of an engagement at any point in the game. On March 15 2013 13:04 Purge wrote:I hate to be "that guy" but I really dont want to believe this is true unless I see proof. Thats a very big statement/assumption that undermines alot of players decisions - because you are essentially saying that to some degree player decisions dont matter if they have blue side or that more often than not blue side will inevitably win if you have 2 equally skilled opponents. So please, if you know where I can find stats to prove that, link  Just because a side has advantages does not mean that player decisions don't matter. Think about the converse of that statement "If player decisions matter its impossible that one side is advantaged over another" which is ridiculous. White has a pretty well documented advantage in Chess but that doesn't mean your decisions as Black don't matter. Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well? Kinda off topic - but I am looking for a dedicated chess partner to play some email chess with. Computer opponents are lame. PM me if you are a serious player. Also. HUGE news. Apparently my parents miss me (go figure huh?) and are going to fly me back home in July. This means I will have two weeks of LoL woooooot. I get to watch streams and watch LCS and play!! So excited! I am all about starting fresh and even though I already have a level 30 account that I spent money on, I will be starting a brand new account from level one. So I encourage anyone who wants to join me in my leveling process!
Enjoy league, but spend some time with your parents while you're at it
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Pootie too good!4331 Posts
Oh of course haha. I really won't be on my computer except for after 9ish EST when they are asleep. I will be visiting friends and family and taking hot showers all day hahah.
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On March 15 2013 18:27 iCanada wrote: Kind of out of the blue, but I feel like Dr Mundo really really strong right now in the jungle. If you go E-W-Q, R>E>Q>W
His E is a silly strong single target DPS steroid, and was always one of the better clearing skills season 1, but no one recognized it S2. He plays in S3 much like he did in S2, except he maxes E over W; Clear at ridiculous speeds, then just overgank the hell out of mid+top. He also like only jungler right now that flat out gains nothing in terms of jungle clear/Ganks from blue buff. You can donate your first one off to your mid laner and watch them beat on, out push, and out gank their lane opponent ezpz.
Literally all the itemization changes were huge buffs to Mundo. All of them... Mundo never could start boots, needed the cloth, but movement changes means he gets boots free, much better early ganking now. Mundo always wanted to bum rush HP now HP itemization cheaper and better than ever. All the OP team items he loves, Locket especially good on him, makes his ult so strong because while they burn through shield he regen like 600+ hp. He even loves BtoRK if he getting fed enough because the attack speed is really really good with his 150+ AD steroid E..
Not to mention, the fact that every one is now building ridiculous amounts of HP and not buying anywhere near as much resists as they used to makes his cleaver much much stronger. His Q doing 25% damage of 2.5k HP minus 200 MR was only like 150 damage... now people building like 3-4k HP minus like 60 MR is like 700 damage every 4 seconds.
Aside from his first clear which is a little bit sketchy, he real strong all game. Even early levels his dueling disgusting when you have like 3 levels in his E... Basically +100 AD for free.
Try him out TL, you might be surprised. Diamondprox has like 6.3 KDA with Mundo in challenger league after 20 game or so. So I agree, stronk.
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Diamond has a 6.8 KDA in LCS. Think only thing we can take from that is Diamond is stronk.
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On March 15 2013 18:35 JonGalt wrote:Show nested quote +On March 15 2013 16:39 Goumindong wrote:On March 15 2013 11:55 onlywonderboy wrote: But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game. Again, it doesn't have to be the "single deciding factor". When errors add up over time, it becomes difficult to distinguish the error from the skill. He auto wins his lane at level 2 which allows him to take advantage in another situation down the line he would not have otherwise. In order to make your claim it must be the case that being stronger doesn't matter or that winning fights doesn't make you relatively stronger than you would be otherwise. Whether you feel its worth it is another issue, but whether or not it decides games is not something that can be argued without also arguing that being stronger doesn't matter or that winning fights doesn't make you relatively stronger or that crits simply cannot effect the outcome of an engagement at any point in the game. On March 15 2013 13:04 Purge wrote:I hate to be "that guy" but I really dont want to believe this is true unless I see proof. Thats a very big statement/assumption that undermines alot of players decisions - because you are essentially saying that to some degree player decisions dont matter if they have blue side or that more often than not blue side will inevitably win if you have 2 equally skilled opponents. So please, if you know where I can find stats to prove that, link  Just because a side has advantages does not mean that player decisions don't matter. Think about the converse of that statement "If player decisions matter its impossible that one side is advantaged over another" which is ridiculous. White has a pretty well documented advantage in Chess but that doesn't mean your decisions as Black don't matter. Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well?
Every turn-based game gives an advantage to one of the participants by virtue of turns being naturally asymmetric, someone has to move first, someone has to move second. The person who moves first is not always the one with the advantage but in the end the advantage goes to somebody. In chess it's white.
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On March 15 2013 21:43 phyvo wrote:Show nested quote +On March 15 2013 18:35 JonGalt wrote:On March 15 2013 16:39 Goumindong wrote:On March 15 2013 11:55 onlywonderboy wrote: But his point is that while the crit may have won Heartbeattt the lane, that single crit wasn't the single deciding factor in MRN winning the game. Again, it doesn't have to be the "single deciding factor". When errors add up over time, it becomes difficult to distinguish the error from the skill. He auto wins his lane at level 2 which allows him to take advantage in another situation down the line he would not have otherwise. In order to make your claim it must be the case that being stronger doesn't matter or that winning fights doesn't make you relatively stronger than you would be otherwise. Whether you feel its worth it is another issue, but whether or not it decides games is not something that can be argued without also arguing that being stronger doesn't matter or that winning fights doesn't make you relatively stronger or that crits simply cannot effect the outcome of an engagement at any point in the game. On March 15 2013 13:04 Purge wrote:I hate to be "that guy" but I really dont want to believe this is true unless I see proof. Thats a very big statement/assumption that undermines alot of players decisions - because you are essentially saying that to some degree player decisions dont matter if they have blue side or that more often than not blue side will inevitably win if you have 2 equally skilled opponents. So please, if you know where I can find stats to prove that, link  Just because a side has advantages does not mean that player decisions don't matter. Think about the converse of that statement "If player decisions matter its impossible that one side is advantaged over another" which is ridiculous. White has a pretty well documented advantage in Chess but that doesn't mean your decisions as Black don't matter. Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well? Every turn-based game gives an advantage to one of the participants by virtue of turns being naturally asymmetric, someone has to move first, someone has to move second. The person who moves first is not always the one with the advantage but in the end the advantage goes to somebody. In chess it's white. That's why I like how most PnP games roll for who goes first multiple times within a game session.
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On March 15 2013 18:35 JonGalt wrote: Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well? it's only for high elo play, low elos like me don't really understand game flow. and usually when i play i can feel when i give up tempo, i just don't know how to keep it going all the way through.
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On March 15 2013 23:26 kainzero wrote:Show nested quote +On March 15 2013 18:35 JonGalt wrote: Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well? it's only for high elo play, low elos like me don't really understand game flow. and usually when i play i can feel when i give up tempo, i just don't know how to keep it going all the way through.
If you want to get better at the gameflow, I can advice you to time buffs, teleports and dragons. In the lower ELO regions, everyone is focussed on the now. The red comes up, the first person to see it on the minimap pings it, theres a small discussion who gets it and the person that 'wins' runs over and takes it.
That process can take up to 30 seconds easily. However, if you time for example the enemy red buff, you can start by moving there as a group, ward it, set up a trap and act on it. Its just a small piece of information that can potentially lead to a 5-0 teamfight there, just because you kept timers.
Start small, lets say with the enemy red (less popular then the blue and ofter left standing for a longer time). Try to make plays on that and expand
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On March 15 2013 12:13 MoonBear wrote:Show nested quote +On March 15 2013 12:07 zodde wrote: What is the downside to removing RNG? In what way is RNG a good thing? Crit RNG in LoL isn't that big of a factor on who wins games, but it surely CAN decide a game.
Why are so many people against removing small random advantages that have nothing to do with skill from this game? Interestingly, this was something discussed before when it came to MtG and TF2. The principle from Richard Garfield was that small amounts of RNG is interesting from a casual and spectator standpoint while not imbalancing the game if designed properly and so long as there is room for people to play correctly while taking random elements into account. This principle was what influenced TF2 to add crits into the game as one of the devs used to work in MtG iirc. There is so much I could write, but I'll let the man speak for himself. There's also this good Gamasutra article.
Just as a note-competitive tf2 doesn't have any randomness. Vanilla tf2 has damage spread (as in, a direct pill does 110-125), random bullet spread (shotgun pellet placement is random) and of course crits.
In competitive matches and the few competitive public servers, this has been eliminated. Direct pills do 120 only (don't remember exactly, but a huge part of the old argument was that scouts have a chance of dying in one direct pill), shotgun spread is nine pellets forming a cube with one at the center, and no crits except for the kritzkrieg and maybe other crit items if they are tournament legal. I stopped playing before hats and new items got big so I don't know whats tournament legal.
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On March 15 2013 18:27 iCanada wrote: Kind of out of the blue, but I feel like Dr Mundo really really strong right now in the jungle. If you go E-W-Q, R>E>Q>W
His E is a silly strong single target DPS steroid, and was always one of the better clearing skills season 1, but no one recognized it S2. He plays in S3 much like he did in S2, except he maxes E over W; Clear at ridiculous speeds, then just overgank the hell out of mid+top. He also like only jungler right now that flat out gains nothing in terms of jungle clear/Ganks from blue buff. You can donate your first one off to your mid laner and watch them beat on, out push, and out gank their lane opponent ezpz.
Literally all the itemization changes were huge buffs to Mundo. All of them... Mundo never could start boots, needed the cloth, but movement changes means he gets boots free, much better early ganking now. Mundo always wanted to bum rush HP now HP itemization cheaper and better than ever. All the OP team items he loves, Locket especially good on him, makes his ult so strong because while they burn through shield he regen like 600+ hp. He even loves BtoRK if he getting fed enough because the attack speed is really really good with his 150+ AD steroid E..
Not to mention, the fact that every one is now building ridiculous amounts of HP and not buying anywhere near as much resists as they used to makes his cleaver much much stronger. His Q doing 25% damage of 2.5k HP minus 200 MR was only like 150 damage... now people building like 3-4k HP minus like 60 MR is like 700 damage every 4 seconds.
Aside from his first clear which is a little bit sketchy, he real strong all game. Even early levels his dueling disgusting when you have like 3 levels in his E... Basically +100 AD for free.
Try him out TL, you might be surprised. Uh? If you give away your blue buff, that's a non-negligible amount of exp you lose, though. Considering how fragile Mundo can be pre-6, and especially is very first clear which rely on his W, I wouldn't do it. Plus, with a smiteless on either blue or red, you can have that level 3-4 timing where you're still healthy enough to gank. Past that he'll usually be forced to back because of W cost and use pots till he gets level 6. Are you sure maxing E first is faster anyway? I tried leveling W to 2 only then maxing E, and I found that even on wraiths and wolves I ended up being slower than with level 3 W (and then I tend to max Q, then E, then finish W because it provides burst and poke). May be important to note that I don't upgrade Machete at all, unless I have a belt in my inventory and somehow sit on 1k against a team that requires Tenacity. With his E, and his W doing the work on small monsters Madred's feels like a waste, and early on I'd rather get HP than the regen on spirit stone.
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On March 15 2013 16:17 wussleeQ wrote: i think the lux particles are a lot easier to see on max graphical settings. i never have any problems seeing her skills when i play but if everyone is complaining about it there must be something about it lol
I agree with this. I recently got a new laptop and playing on high. Not having the slightest with particles. Couldn't see anything on my old laptop. THe lux skin is quite bad.
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On March 16 2013 00:05 Mondieu wrote:Show nested quote +On March 15 2013 16:17 wussleeQ wrote: i think the lux particles are a lot easier to see on max graphical settings. i never have any problems seeing her skills when i play but if everyone is complaining about it there must be something about it lol I agree with this. I recently got a new laptop and playing on high. Not having the slightest with particles. Couldn't see anything on my old laptop. THe lux skin is quite bad. I've never had a problem with the new Lux skin's particles and i have everything on the lowest of settings. Maybe cuz i play in colorblind mode which makes seeing the outlines easier and most people dont?
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To the more experienced junglers on here...
What do you do when one lane asking for help is losing, and the other two are tied? I feel like an ass and usually get flamed if I ignore the lane getting stomped, and if I don't get another lane equally ahead I feel like I'm not doing my job. Specifically, when I'm counter jungling, I tend to get blamed for "ricing" despite having an advantage on their jungler.
When I play normals with my buddies it's not a problem and I can usually stomp due to lack of wards and map awareness (and the fact people don't ban Vi), but when I play ranked at like high gold/low plat I feel soooo lost and usually end up being a meat shield. Lee is prob my best jungle next to Vi, but I also feel that if I don't snowball or snowball a lane I get rolled. Halp?
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there's no secret advice you gotta judge for yourself.
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On March 15 2013 23:33 ihasaKAROT wrote:Show nested quote +On March 15 2013 23:26 kainzero wrote:On March 15 2013 18:35 JonGalt wrote: Really? I always prefer black when I play chess. I guess it makes sense for white to have a better win ratio, but is this for high ELO play as well? it's only for high elo play, low elos like me don't really understand game flow. and usually when i play i can feel when i give up tempo, i just don't know how to keep it going all the way through. If you want to get better at the gameflow, I can advice you to time buffs, teleports and dragons. In the lower ELO regions, everyone is focussed on the now. The red comes up, the first person to see it on the minimap pings it, theres a small discussion who gets it and the person that 'wins' runs over and takes it. That process can take up to 30 seconds easily. However, if you time for example the enemy red buff, you can start by moving there as a group, ward it, set up a trap and act on it. Its just a small piece of information that can potentially lead to a 5-0 teamfight there, just because you kept timers. Start small, lets say with the enemy red (less popular then the blue and ofter left standing for a longer time). Try to make plays on that and expand i was talking about chess, lol
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On March 16 2013 01:20 zulu_nation8 wrote: there's no secret advice you gotta judge for yourself.
Well, can you give me an example of when you would help a losing lane then? Depending on levels items and enemy jungler etc
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When the enemy laner isn't ridiculously fed that he can 1v2 or a bot lane can 2v3, if top is losing, then before the enemy can group up for dragon without your bottom side being able to contest, when you are sure you can gank without being seen, either as soon as the enemy laner comes back to lane and there are no wards, or going through lane brush, etc; and if you are ganking for a losing lane you lose to a countergank 100% doesn't matter if you are jungle xin vs enemy jungle heimer so make sure you won't get counterganked. Situations like ganking for a top lane that's ridiculously pushed with no wards and the enemy is sitting at your top tower usually means the other jungler is waiting for you in the lane brush.
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Was Tarics Dazzle range always this big or was it changed? I thought the range was lower.
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