• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Dating: How's your luck? Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1562 users

[Patch 3.03: Quinn] General Discussion - Page 156

Forum Index > LoL General
Post a Reply
Prev 1 154 155 156 157 158 176 Next
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
March 15 2013 19:36 GMT
#3101
On March 16 2013 04:33 Bladeorade wrote:
Increased his early sustain in the jungle and reduced his teamfighting sustain. You only linked the cooldown nerf they changed the healing to 20% at all levels

Minion healing cap? Increasing healing percentage doesn't help that either, plus it's negated by the CD increase even if there was no minion healing cap.
"windows bash is a steaming heap of shit" tofucake
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 19:46 GMT
#3102
On March 16 2013 04:28 Djagulingu wrote:
Show nested quote +
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.

I mean it decreases his late game survivability because it greatly decreases the chance he can pop Spirit of Dread twice in a fight. Plus the healing was changed to a flat 20% when it was 30% at max rank before. Not sure how it fixes his jungle clear, I just assumed you'd always hit the healing cap on each camp. Helps with ganks though in theory, heal a little more so you don't die to a countergank?
RIP Ryan Davis / TL or Die / @onlywonderboy
c.Deadly
Profile Joined March 2010
United States545 Posts
March 15 2013 19:49 GMT
#3103
On March 16 2013 04:28 Djagulingu wrote:
Show nested quote +
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.


The "smoothing out his early game jungle clear" referred to the buffs to hecarim's Q, while the W nerf was strictly to reduce his late game survivability and teamfighting. There wasn't much smoothing out because Hecarim clearly needed an overall nerf, and still does.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 15 2013 20:09 GMT
#3104
On March 16 2013 00:00 Alaric wrote:
Show nested quote +
On March 15 2013 18:27 iCanada wrote:
Kind of out of the blue, but I feel like Dr Mundo really really strong right now in the jungle. If you go E-W-Q, R>E>Q>W

His E is a silly strong single target DPS steroid, and was always one of the better clearing skills season 1, but no one recognized it S2. He plays in S3 much like he did in S2, except he maxes E over W; Clear at ridiculous speeds, then just overgank the hell out of mid+top. He also like only jungler right now that flat out gains nothing in terms of jungle clear/Ganks from blue buff. You can donate your first one off to your mid laner and watch them beat on, out push, and out gank their lane opponent ezpz.

Literally all the itemization changes were huge buffs to Mundo. All of them... Mundo never could start boots, needed the cloth, but movement changes means he gets boots free, much better early ganking now. Mundo always wanted to bum rush HP now HP itemization cheaper and better than ever. All the OP team items he loves, Locket especially good on him, makes his ult so strong because while they burn through shield he regen like 600+ hp. He even loves BtoRK if he getting fed enough because the attack speed is really really good with his 150+ AD steroid E..

Not to mention, the fact that every one is now building ridiculous amounts of HP and not buying anywhere near as much resists as they used to makes his cleaver much much stronger. His Q doing 25% damage of 2.5k HP minus 200 MR was only like 150 damage... now people building like 3-4k HP minus like 60 MR is like 700 damage every 4 seconds.

Aside from his first clear which is a little bit sketchy, he real strong all game. Even early levels his dueling disgusting when you have like 3 levels in his E... Basically +100 AD for free.

Try him out TL, you might be surprised.

Uh? If you give away your blue buff, that's a non-negligible amount of exp you lose, though. Considering how fragile Mundo can be pre-6, and especially is very first clear which rely on his W, I wouldn't do it. Plus, with a smiteless on either blue or red, you can have that level 3-4 timing where you're still healthy enough to gank. Past that he'll usually be forced to back because of W cost and use pots till he gets level 6.
Are you sure maxing E first is faster anyway? I tried leveling W to 2 only then maxing E, and I found that even on wraiths and wolves I ended up being slower than with level 3 W (and then I tend to max Q, then E, then finish W because it provides burst and poke).
May be important to note that I don't upgrade Machete at all, unless I have a belt in my inventory and somehow sit on 1k against a team that requires Tenacity. With his E, and his W doing the work on small monsters Madred's feels like a waste, and early on I'd rather get HP than the regen on spirit stone.


Not first blue. I meant blue at 7 minute mark, sorry. I been going Wolves->Blue->Red->Gank then just grabbing a spirit stone. I dunno, some wasted stats, but the regen is really helpful and the clearspeed increase is really noticable. Just because mundo is hella fast, doesn't mean you should gimp him by not making him hella faster.

/shrug

Sides, then you just healthier and can overgank alot. And it feels pretty sweet having like 8 HP regen per 5 at level 4. I dunno, I know he doesn't necessarily require tenacity, but Tenacity, tenacious, and his W actives' passive makes him feel like Olaf, unpeelable basically.
Hyren
Profile Blog Joined June 2010
United States817 Posts
March 15 2013 20:24 GMT
#3105
So i'm beginning to realize that all of the mids I'm good at will get me yelled at if I pick them in solo q (Brand, Viktor, Veigar) and I literally can only play Cho top. My jungle/support/adc pool looks pretty good..what are three or four mids and tops I should look to pick up?
Power-tripping mod for Trump's stream
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-15 20:26:55
March 15 2013 20:25 GMT
#3106
On March 16 2013 04:18 wei2coolman wrote:
Show nested quote +
On March 16 2013 02:34 Zhiroo wrote:
On March 16 2013 02:12 TheYango wrote:
On March 16 2013 01:42 Zhiroo wrote:
Was Tarics Dazzle range always this big or was it changed? I thought the range was lower.

625 range isn't exactly long, and yes, it's been that long since I started playing the game at least.


For some reason I always thought it was like 550

I think the long travel time; makes the range looks ridiculous. So people can effectively walk like ~100 or so range after stun cast. So it feels like 725 range, or something, instead of 625.


The thing is it's also a spell so the distance is measured from the center of Taric to the target instead of from the edge of the collision model like auto attacks are. To convert from spell to AA you basically subtract 100 (roughly). So Taric's feels like an AA range (525-550) because it *is* in the AA ranges.

edit: Shouldn't Brand be great in the HP meta? People were talking about liandry's/rylai's on him in the Brand thread and the combo sounded pretty scary to me since the items work with his passive.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
cLutZ
Profile Joined November 2010
United States19574 Posts
March 15 2013 20:28 GMT
#3107
On March 16 2013 05:24 Hyren wrote:
So i'm beginning to realize that all of the mids I'm good at will get me yelled at if I pick them in solo q (Brand, Viktor, Veigar) and I literally can only play Cho top. My jungle/support/adc pool looks pretty good..what are three or four mids and tops I should look to pick up?


Xerath is a little like Brand. Otherwise you need some AD Burst champs.
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 20:34 GMT
#3108
On March 16 2013 05:25 phyvo wrote:
Show nested quote +
On March 16 2013 04:18 wei2coolman wrote:
On March 16 2013 02:34 Zhiroo wrote:
On March 16 2013 02:12 TheYango wrote:
On March 16 2013 01:42 Zhiroo wrote:
Was Tarics Dazzle range always this big or was it changed? I thought the range was lower.

625 range isn't exactly long, and yes, it's been that long since I started playing the game at least.


For some reason I always thought it was like 550

I think the long travel time; makes the range looks ridiculous. So people can effectively walk like ~100 or so range after stun cast. So it feels like 725 range, or something, instead of 625.


The thing is it's also a spell so the distance is measured from the center of Taric to the target instead of from the edge of the collision model like auto attacks are. To convert from spell to AA you basically subtract 100 (roughly). So Taric's feels like an AA range (525-550) because it *is* in the AA ranges.

edit: Shouldn't Brand be great in the HP meta? People were talking about liandry's/rylai's on him in the Brand thread and the combo sounded pretty scary to me since the items work with his passive.

I was under the impression Brand has always been pretty decent but just not played a lot since he's so skillshot reliant (his stun is a skill shot and missing any part of his combo reduces his damage significantly.) There are a lot of skill shot mids, but they usually bring some sort of other utility to the table (Lux has her shield and wave clear on her ult, Morg has her shield and CC on her ult, ect)
RIP Ryan Davis / TL or Die / @onlywonderboy
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2013-03-15 20:36:24
March 15 2013 20:36 GMT
#3109
On March 16 2013 04:49 c.Deadly wrote:
Show nested quote +
On March 16 2013 04:28 Djagulingu wrote:
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.


The "smoothing out his early game jungle clear" referred to the buffs to hecarim's Q, while the W nerf was strictly to reduce his late game survivability and teamfighting. There wasn't much smoothing out because Hecarim clearly needed an overall nerf, and still does.

When you travel from one camp to another, W still has half of its cooldown -> jungle clearing is very smooth now with that 20 seconds cooldown (because everyone and their moms and grandmoms max q on hecarim), they even buffed q damage by 10 (WHOA).

That cooldown nerf is fucking huge and it cripples hecarim's jungle clear.
"windows bash is a steaming heap of shit" tofucake
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 20:40 GMT
#3110
On March 16 2013 05:36 Djagulingu wrote:
Show nested quote +
On March 16 2013 04:49 c.Deadly wrote:
On March 16 2013 04:28 Djagulingu wrote:
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.


The "smoothing out his early game jungle clear" referred to the buffs to hecarim's Q, while the W nerf was strictly to reduce his late game survivability and teamfighting. There wasn't much smoothing out because Hecarim clearly needed an overall nerf, and still does.

When you travel from one camp to another, W still has half of its cooldown -> jungle clearing is very smooth now with that 20 seconds cooldown (because everyone and their moms and grandmoms max q on hecarim), they even buffed q damage by 10 (WHOA).

That cooldown nerf is fucking huge and it cripples hecarim's jungle clear.

I'd played Hec since the change and feel like that's a bit of an exaggeration. I still finish the first jungle clear with enough health to gank. Plus he's still a late game monster so you have to make some early game trade offs.
RIP Ryan Davis / TL or Die / @onlywonderboy
Frolossus
Profile Joined February 2010
United States4779 Posts
March 15 2013 20:40 GMT
#3111
On March 16 2013 05:24 Hyren wrote:
So i'm beginning to realize that all of the mids I'm good at will get me yelled at if I pick them in solo q (Brand, Viktor, Veigar) and I literally can only play Cho top. My jungle/support/adc pool looks pretty good..what are three or four mids and tops I should look to pick up?

for midlane i'd pick up TF, anivia and akali right now
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-15 20:52:17
March 15 2013 20:50 GMT
#3112
Brand's burst damage is designed under the assumption that you'll hit W on an ignited target and his ult will hit the target at least twice, so you rely on hitting those Es to really burst people down (or reliably Q/W them so you soften them before using your combo as a finisher).
His E is a point'n'click with pretty long wind-up and particularly wind-down frames and 625 range, so using it pretty much means that you'll eat retaliation unless you're fighting Lux with her E down or something, and against stuff like Ahri, Xerath, Morde, etc. the fact that you still need to hit a collision linear skillshot is a massive turn-down to trying to trade with them in most occasions.

His mana-clearing efficiency is also pretty low, and he doesn't have Lux's passive or Anivia's stupidly bullshit base damages to make up for the lack of damage that'll come from a catalyst or tear. A W+E is a lot of mana and isn't even sure to clear the whole wave, while a QEW combo will probably do it (ignites the whole wave for +25% W damage) but is very costly.

Nail in the coffin: his french VA is much better than the original but I don't wanna turn my game back to French. T_T

His kiting is still amazing with a rylai (boom, eat that, 5.5s 35% slow on everybody that get hit by his spells) and his poking damage is amazing once he gets some penetration. He also retains is trademark "dive me with your jungler, give me a double at tower" for a good part of the early game, and should be able to blow up squishies who make the mistake of stepping in range of his E during fights.
He lacks (or is outclassed without compensating elsewhere) most traits that make the popular mids competitively and in soloQ currently:
- mobility (Kassadin, Diana, Nidalee)
- range (Lux, Nidalee, Jayce and Kha'Zix in a way)
- tankiness (Kassadin, Diana, Kayle)
- roaming (Nidalee, Lux, Kassadin, Kha'Zix)
- unconditional burst (most ADs, especially Zed)
- clearing power for sieges (Kha'Zix, Diana, Lux... as long as he needs to E the wave to kill it, he's like Kayle: he can clear, but range too short)

So he's still good, it's just that there's better than him right now. I find interesting how he's a burst mage but his passive makes him so good at poking/kiting though.
Cant take LMS hipsters serious.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
March 15 2013 20:54 GMT
#3113
On March 16 2013 05:40 onlywonderboy wrote:
Show nested quote +
On March 16 2013 05:36 Djagulingu wrote:
On March 16 2013 04:49 c.Deadly wrote:
On March 16 2013 04:28 Djagulingu wrote:
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.


The "smoothing out his early game jungle clear" referred to the buffs to hecarim's Q, while the W nerf was strictly to reduce his late game survivability and teamfighting. There wasn't much smoothing out because Hecarim clearly needed an overall nerf, and still does.

When you travel from one camp to another, W still has half of its cooldown -> jungle clearing is very smooth now with that 20 seconds cooldown (because everyone and their moms and grandmoms max q on hecarim), they even buffed q damage by 10 (WHOA).

That cooldown nerf is fucking huge and it cripples hecarim's jungle clear.

I'd played Hec since the change and feel like that's a bit of an exaggeration. I still finish the first jungle clear with enough health to gank. Plus he's still a late game monster so you have to make some early game trade offs.

What's your build? Runes-Masteries-Skills? I think we can no longer go max q with 1 points on w and e. As for masteries, it looks like we have to go 9-21-0 in order to keep clear rates higher without losing HP.
"windows bash is a steaming heap of shit" tofucake
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-15 21:00:23
March 15 2013 21:00 GMT
#3114
On March 16 2013 05:54 Djagulingu wrote:
Show nested quote +
On March 16 2013 05:40 onlywonderboy wrote:
On March 16 2013 05:36 Djagulingu wrote:
On March 16 2013 04:49 c.Deadly wrote:
On March 16 2013 04:28 Djagulingu wrote:
Hecarim

These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.

Spirit of Dread
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks

Can someone please tell me, please, how exactly this is going to "smoothing out his early game jungle clear" or "reduce his late game survivability in team fights". If not possible, telling me what Morello is on is enough too.


The "smoothing out his early game jungle clear" referred to the buffs to hecarim's Q, while the W nerf was strictly to reduce his late game survivability and teamfighting. There wasn't much smoothing out because Hecarim clearly needed an overall nerf, and still does.

When you travel from one camp to another, W still has half of its cooldown -> jungle clearing is very smooth now with that 20 seconds cooldown (because everyone and their moms and grandmoms max q on hecarim), they even buffed q damage by 10 (WHOA).

That cooldown nerf is fucking huge and it cripples hecarim's jungle clear.

I'd played Hec since the change and feel like that's a bit of an exaggeration. I still finish the first jungle clear with enough health to gank. Plus he's still a late game monster so you have to make some early game trade offs.

What's your build? Runes-Masteries-Skills? I think we can no longer go max q with 1 points on w and e. As for masteries, it looks like we have to go 9-21-0 in order to keep clear rates higher without losing HP.

I've always ran 9-21-0 on Hec so maybe that's why it's not affecting me as much. Still max Q, runes I usually go move speed, AttkSp, Armor, Magic Resit per level, build Elder Lizard, IBG, and then tanky.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 15 2013 21:11 GMT
#3115
On March 16 2013 05:34 onlywonderboy wrote:
Show nested quote +
On March 16 2013 05:25 phyvo wrote:
On March 16 2013 04:18 wei2coolman wrote:
On March 16 2013 02:34 Zhiroo wrote:
On March 16 2013 02:12 TheYango wrote:
On March 16 2013 01:42 Zhiroo wrote:
Was Tarics Dazzle range always this big or was it changed? I thought the range was lower.

625 range isn't exactly long, and yes, it's been that long since I started playing the game at least.


For some reason I always thought it was like 550

I think the long travel time; makes the range looks ridiculous. So people can effectively walk like ~100 or so range after stun cast. So it feels like 725 range, or something, instead of 625.


The thing is it's also a spell so the distance is measured from the center of Taric to the target instead of from the edge of the collision model like auto attacks are. To convert from spell to AA you basically subtract 100 (roughly). So Taric's feels like an AA range (525-550) because it *is* in the AA ranges.

edit: Shouldn't Brand be great in the HP meta? People were talking about liandry's/rylai's on him in the Brand thread and the combo sounded pretty scary to me since the items work with his passive.

I was under the impression Brand has always been pretty decent but just not played a lot since he's so skillshot reliant (his stun is a skill shot and missing any part of his combo reduces his damage significantly.) There are a lot of skill shot mids, but they usually bring some sort of other utility to the table (Lux has her shield and wave clear on her ult, Morg has her shield and CC on her ult, ect)

Brand also has to dominate lane to be effective. The problem is that there's just too many champs/ways to play extremely safe to avoid Brand's lane dominance and just simply scale harder. This is also why you don't see champs like LeBlanc as much.
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 15 2013 21:11 GMT
#3116
Um I have run Hecarim quite a few times since the change and I always run 9-21-0 with same runes as wonderboy and the same build.

Machete -> boots spirit stone -> Lizard+ IBG+ Belt

Max Q then depending on whether I want W cooldown or E cooldown, so Q>W=E or something
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-03-15 21:23:50
March 15 2013 21:11 GMT
#3117
http://na.leagueoflegends.com/board/showthread.php?p=35623691#post35623691

New Karma remake details. :O :O
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 15 2013 21:18 GMT
#3118
On March 16 2013 05:24 Hyren wrote:
So i'm beginning to realize that all of the mids I'm good at will get me yelled at if I pick them in solo q (Brand, Viktor, Veigar) and I literally can only play Cho top. My jungle/support/adc pool looks pretty good..what are three or four mids and tops I should look to pick up?


well fuck that, those are all fine mids and if you're good play them. They do all fit one class of mid though so you should probably pick up some alternates like a high mobility/diving mid like Akali/diana/Kat/fizz/Kass, and some kind of very safe mid like Morg/Ryze/Cho/Ori if you want a nice setup.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 15 2013 21:19 GMT
#3119
Vampyro is the best twitch NA. Dude's such a boss.

Also my GP is blessed. I always have the best teams possible when I play Gangplank for whatever reason.
Retvrn to Forvms
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 15 2013 21:20 GMT
#3120
On March 16 2013 06:19 Chrispy wrote:
Vampyro is the best twitch NA. Dude's such a boss.

Also my GP is blessed. I always have the best teams possible when I play Gangplank for whatever reason.


I recall that Smash loves Vampyro too.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Prev 1 154 155 156 157 158 176 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #1
WardiTV406
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #111
ByuN vs NightMareLIVE!
CranKy Ducklings185
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko255
SortOf 139
StarCraft: Brood War
Bisu 10937
Pusan 510
Mong 251
hero 170
Killer 141
ToSsGirL 117
Aegong 78
Sharp 53
sas.Sziky 47
Icarus 28
Dota 2
qojqva967
Dendi539
XcaliburYe154
Counter-Strike
x6flipin557
edward42
Other Games
singsing2010
B2W.Neo1324
crisheroes302
Pyrionflax292
Sick199
Fuzer 172
Organizations
Counter-Strike
PGL221
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2273
Other Games
• WagamamaTV181
Upcoming Events
LAN Event
2h 16m
LAN Event
5h 16m
Replay Cast
20h 16m
WardiTV Korean Royale
23h 16m
LAN Event
1d 2h
OSC
1d 10h
The PondCast
1d 21h
LAN Event
2 days
Replay Cast
2 days
LAN Event
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.