On March 16 2013 07:16 beefhamburger wrote:
Do you still get the free Karma skin if you buy her now or did that end?
Do you still get the free Karma skin if you buy her now or did that end?
I think it's if you have her before the rework goes live.
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Gahlo
United States35130 Posts
March 15 2013 22:22 GMT
#3141
On March 16 2013 07:16 beefhamburger wrote: Do you still get the free Karma skin if you buy her now or did that end? I think it's if you have her before the rework goes live. | ||
Parnage
United States7414 Posts
March 15 2013 22:26 GMT
#3142
He looks slimery | ||
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onlywonderboy
United States23745 Posts
March 15 2013 22:27 GMT
#3143
On March 16 2013 06:57 Eiii wrote: To be honest, I don't really get what was wrong with karma's original kit in the first place ![]() It's a shame that she still seems unexplored (to me at least), but it'll be nice to see more of her after the remake. She really suffered from not having an ult and her mantra system didn't make up for that the same way it does for 6 skill champs like Jayce or Nid. Her old kit was OK, guess they just figured starting fresh would better serve them then retooling her numbers/ranges. | ||
SgtSquiglz
United States668 Posts
March 15 2013 22:28 GMT
#3144
Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. | ||
Craton
United States17243 Posts
March 15 2013 22:29 GMT
#3145
On March 16 2013 01:16 Mondeezy wrote: To the more experienced junglers on here... What do you do when one lane asking for help is losing, and the other two are tied? I feel like an ass and usually get flamed if I ignore the lane getting stomped, and if I don't get another lane equally ahead I feel like I'm not doing my job. Specifically, when I'm counter jungling, I tend to get blamed for "ricing" despite having an advantage on their jungler. When I play normals with my buddies it's not a problem and I can usually stomp due to lack of wards and map awareness (and the fact people don't ban Vi), but when I play ranked at like high gold/low plat I feel soooo lost and usually end up being a meat shield. Lee is prob my best jungle next to Vi, but I also feel that if I don't snowball or snowball a lane I get rolled. Halp? Generally, fuck 'em. You'll know VERY fast whether or not they're competent by how they play out your first 1-2 ganks. If they are incompetent, don't come back; you'll be too far behind and useless. If they are at least somewhat competent, you can babysit and keep ganking from odd angles to let them CS and/or get kills. Immediately re-ganking a lane (e.g. the second they get back) works really really often. | ||
Mondeezy
United States1938 Posts
March 15 2013 22:31 GMT
#3146
On March 16 2013 07:28 SgtSquiglz wrote: http://na.leagueoflegends.com/board/showthread.php?t=3226580 Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies.. In b4 plays are made with the E. | ||
SHr3DD3r
Pakistan2137 Posts
March 15 2013 22:37 GMT
#3147
On March 16 2013 07:31 Mondeezy wrote: Show nested quote + On March 16 2013 07:28 SgtSquiglz wrote: http://na.leagueoflegends.com/board/showthread.php?t=3226580 Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies.. In b4 plays are made with the E. He looks awesome. Hopefully by the time he is actually released my net gets fix'd | ||
Parnage
United States7414 Posts
March 15 2013 22:37 GMT
#3148
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RagequitBM
Canada2270 Posts
March 15 2013 22:38 GMT
#3149
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Alaric
France45622 Posts
March 15 2013 22:38 GMT
#3150
There's no mention of an internal cooldown on his passive but I guess there is. I'm curious as to where he ends up with his ult, if it can be used for survivability like Ahri. The knock-up part on it is gonna be hella strong though. | ||
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onlywonderboy
United States23745 Posts
March 15 2013 22:42 GMT
#3151
On March 16 2013 07:31 Mondeezy wrote: Show nested quote + On March 16 2013 07:28 SgtSquiglz wrote: http://na.leagueoflegends.com/board/showthread.php?t=3226580 Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies.. In b4 plays are made with the E. His E will make his jungle ganks insane, judging by the picture the range is actually pretty big. Overall seems pretty cool, tons of CC, cool mechanics, I'm excited. Although I'm kind of over the "dealing damage to surrounding enemies" in an AoE abilities. Kat got one in her remake, Rengar, Zed and now Zac will have this similar mechanic. Just popped up a lot recently. | ||
c.Deadly
United States545 Posts
March 15 2013 22:42 GMT
#3152
On March 16 2013 07:31 Mondeezy wrote: Show nested quote + On March 16 2013 07:28 SgtSquiglz wrote: http://na.leagueoflegends.com/board/showthread.php?t=3226580 Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies.. In b4 plays are made with the E. His E sounds amazing but it depends on the range. If he can slam into teams at dragon or baron from one of the nearby chokes then... insta-buy. | ||
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onlywonderboy
United States23745 Posts
March 15 2013 22:43 GMT
#3153
On March 16 2013 07:42 c.Deadly wrote: Show nested quote + On March 16 2013 07:31 Mondeezy wrote: On March 16 2013 07:28 SgtSquiglz wrote: http://na.leagueoflegends.com/board/showthread.php?t=3226580 Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers. damn, ninja'd. too slow. Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies.. In b4 plays are made with the E. His E sounds amazing but it depends on the range. If he can slam into teams at dragon or baron from one of the nearby chokes then... insta-buy. You can see the range in this pic, seems long enough to make plays. ![]() | ||
wei2coolman
United States60033 Posts
March 15 2013 22:52 GMT
#3154
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sob3k
United States7572 Posts
March 15 2013 22:58 GMT
#3155
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onlywonderboy
United States23745 Posts
March 15 2013 22:59 GMT
#3156
On March 16 2013 07:52 wei2coolman wrote: Lol why does riot insist on %max health dmg on abilities... rofl Maybe...it will...work out this time? I'm skeptic. | ||
Numy
South Africa35471 Posts
March 15 2013 22:59 GMT
#3157
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onlywonderboy
United States23745 Posts
March 15 2013 23:00 GMT
#3158
On March 16 2013 07:59 Numy wrote: So there's 4 blobs but you can't micro them separately so it's just for flair? I doubt you'll be able to micro them considering the lack of different unit control. My guess is they'll be in a small area but they will be spread out so it could be easier to lose track of one in a team fight. Edit: Misread that but my general comment remains the same. Edit 2: Also if someone gets a 1v1 and they don't have AoE abilities it might be harder to kill all of the blobs. | ||
sob3k
United States7572 Posts
March 15 2013 23:02 GMT
#3159
On March 16 2013 07:59 Numy wrote: So there's 4 blobs but you can't micro them separately so it's just for flair? i think they can be destroyed individually, more blobs survive to reform=more health on res | ||
Alaric
France45622 Posts
March 15 2013 23:05 GMT
#3160
On March 16 2013 07:52 wei2coolman wrote: Lol why does riot insist on %max health dmg on abilities... rofl Tanks historically have always had good base damage on abilities (Maokai, Amumu, Blitzcrank, Nautilus... ) to cover for the lack of such in their typical itemisation. It's probably going to undergo a nerf, since such a feature (%max health damage) is the kind of stuff that needs fine tuning, and Riot's history has had more skills overtuned rather than undertuned on release. (It doesn't really bother me as of now, thus.) | ||
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