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[Patch 3.03: Quinn] General Discussion - Page 158

Forum Index > LoL General
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Gahlo
Profile Joined February 2010
United States35165 Posts
March 15 2013 22:22 GMT
#3141
On March 16 2013 07:16 beefhamburger wrote:
Do you still get the free Karma skin if you buy her now or did that end?

I think it's if you have her before the rework goes live.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 15 2013 22:26 GMT
#3142
http://na.leagueoflegends.com/news/zac-secret-weapon-revealed?utm_source=twitterfeed&utm_medium=twitter Zac revealed.

He looks slimery
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 22:27 GMT
#3143
On March 16 2013 06:57 Eiii wrote:
To be honest, I don't really get what was wrong with karma's original kit in the first place She seems like a really hard champ to do well with, but I guess I just never understood why her kit was inherently bad in a way unfixable by smaller changes.

It's a shame that she still seems unexplored (to me at least), but it'll be nice to see more of her after the remake.

She really suffered from not having an ult and her mantra system didn't make up for that the same way it does for 6 skill champs like Jayce or Nid. Her old kit was OK, guess they just figured starting fresh would better serve them then retooling her numbers/ranges.
RIP Ryan Davis / TL or Die / @onlywonderboy
SgtSquiglz
Profile Joined December 2010
United States668 Posts
Last Edited: 2013-03-15 22:29:13
March 15 2013 22:28 GMT
#3144
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2013-03-15 22:30:11
March 15 2013 22:29 GMT
#3145
On March 16 2013 01:16 Mondeezy wrote:
To the more experienced junglers on here...

What do you do when one lane asking for help is losing, and the other two are tied? I feel like an ass and usually get flamed if I ignore the lane getting stomped, and if I don't get another lane equally ahead I feel like I'm not doing my job. Specifically, when I'm counter jungling, I tend to get blamed for "ricing" despite having an advantage on their jungler.

When I play normals with my buddies it's not a problem and I can usually stomp due to lack of wards and map awareness (and the fact people don't ban Vi), but when I play ranked at like high gold/low plat I feel soooo lost and usually end up being a meat shield. Lee is prob my best jungle next to Vi, but I also feel that if I don't snowball or snowball a lane I get rolled. Halp?

Generally, fuck 'em.

You'll know VERY fast whether or not they're competent by how they play out your first 1-2 ganks. If they are incompetent, don't come back; you'll be too far behind and useless. If they are at least somewhat competent, you can babysit and keep ganking from odd angles to let them CS and/or get kills.

Immediately re-ganking a lane (e.g. the second they get back) works really really often.
twitch.tv/cratonz
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 15 2013 22:31 GMT
#3146
On March 16 2013 07:28 SgtSquiglz wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.


Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies..

In b4 plays are made with the E.
LoL NA: Mondeezy - TL - Riven <3
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
March 15 2013 22:37 GMT
#3147
On March 16 2013 07:31 Mondeezy wrote:
Show nested quote +
On March 16 2013 07:28 SgtSquiglz wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.


Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies..

In b4 plays are made with the E.

He looks awesome. Hopefully by the time he is actually released my net gets fix'd
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 15 2013 22:37 GMT
#3148
It's very brewmastery passive on death and I like it. I'am going to look forward to buying this guy, kinda curious what his other skin will be. Hope it's something neat. Can't wait to try this guy out on PBE the amount of setup and fun you can have with this guy seems high.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
March 15 2013 22:38 GMT
#3149
I've always wanted to play as Super Buu!
Twitch.tv/Ragequitbm for all the fans
Alaric
Profile Joined November 2009
France45622 Posts
March 15 2013 22:38 GMT
#3150
His E has a huge range, too. He can probably do Vi/J4/Lee-esque ganks circumventing river wards by jumping into bushes. Depending on cooldowns it can be pretty strong for him. I guess his Q or W has a short-ish cooldown since he's supposed to be able to jungle so he gotta spam.
There's no mention of an internal cooldown on his passive but I guess there is. I'm curious as to where he ends up with his ult, if it can be used for survivability like Ahri. The knock-up part on it is gonna be hella strong though.
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 22:42 GMT
#3151
On March 16 2013 07:31 Mondeezy wrote:
Show nested quote +
On March 16 2013 07:28 SgtSquiglz wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.


Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies..

In b4 plays are made with the E.

His E will make his jungle ganks insane, judging by the picture the range is actually pretty big.

Overall seems pretty cool, tons of CC, cool mechanics, I'm excited. Although I'm kind of over the "dealing damage to surrounding enemies" in an AoE abilities. Kat got one in her remake, Rengar, Zed and now Zac will have this similar mechanic. Just popped up a lot recently.
RIP Ryan Davis / TL or Die / @onlywonderboy
c.Deadly
Profile Joined March 2010
United States545 Posts
March 15 2013 22:42 GMT
#3152
On March 16 2013 07:31 Mondeezy wrote:
Show nested quote +
On March 16 2013 07:28 SgtSquiglz wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.


Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies..

In b4 plays are made with the E.


His E sounds amazing but it depends on the range. If he can slam into teams at dragon or baron from one of the nearby chokes then... insta-buy.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-15 22:43:51
March 15 2013 22:43 GMT
#3153
On March 16 2013 07:42 c.Deadly wrote:
Show nested quote +
On March 16 2013 07:31 Mondeezy wrote:
On March 16 2013 07:28 SgtSquiglz wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3226580

Zac revealed. Health cost abilites, with a healing mechanic. I want to see numbers.

damn, ninja'd. too slow.


Oh my god, he looks soooo fun. I wonder how obvious the fragments are when he dies..

In b4 plays are made with the E.


His E sounds amazing but it depends on the range. If he can slam into teams at dragon or baron from one of the nearby chokes then... insta-buy.

You can see the range in this pic, seems long enough to make plays.
[image loading]
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 15 2013 22:52 GMT
#3154
Lol why does riot insist on %max health dmg on abilities... rofl
liftlift > tsm
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 15 2013 22:58 GMT
#3155
that ult looks really goofy
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 15 2013 22:59 GMT
#3156
On March 16 2013 07:52 wei2coolman wrote:
Lol why does riot insist on %max health dmg on abilities... rofl

Maybe...it will...work out this time? I'm skeptic.
RIP Ryan Davis / TL or Die / @onlywonderboy
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 15 2013 22:59 GMT
#3157
So there's 4 blobs but you can't micro them separately so it's just for flair?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-15 23:02:50
March 15 2013 23:00 GMT
#3158
On March 16 2013 07:59 Numy wrote:
So there's 4 blobs but you can't micro them separately so it's just for flair?

I doubt you'll be able to micro them considering the lack of different unit control. My guess is they'll be in a small area but they will be spread out so it could be easier to lose track of one in a team fight.

Edit: Misread that but my general comment remains the same.
Edit 2: Also if someone gets a 1v1 and they don't have AoE abilities it might be harder to kill all of the blobs.
RIP Ryan Davis / TL or Die / @onlywonderboy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 15 2013 23:02 GMT
#3159
On March 16 2013 07:59 Numy wrote:
So there's 4 blobs but you can't micro them separately so it's just for flair?


i think they can be destroyed individually, more blobs survive to reform=more health on res
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alaric
Profile Joined November 2009
France45622 Posts
March 15 2013 23:05 GMT
#3160
On March 16 2013 07:52 wei2coolman wrote:
Lol why does riot insist on %max health dmg on abilities... rofl

Tanks historically have always had good base damage on abilities (Maokai, Amumu, Blitzcrank, Nautilus... ) to cover for the lack of such in their typical itemisation. It's probably going to undergo a nerf, since such a feature (%max health damage) is the kind of stuff that needs fine tuning, and Riot's history has had more skills overtuned rather than undertuned on release.
(It doesn't really bother me as of now, thus.)
Cant take LMS hipsters serious.
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