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[Patch 3.03: Quinn] General Discussion - Page 122

Forum Index > LoL General
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Xevious
Profile Joined February 2011
United States2086 Posts
March 12 2013 05:29 GMT
#2421
http://na.leagueoflegends.com/board/showthread.php?t=3128457

is this a joke
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 12 2013 05:29 GMT
#2422
On March 12 2013 14:28 TigerKarl wrote:
Can anyone help me on a random thought i had today please?
When i buy runaan's hurricane it does apply effects hit effects for every hit like if you only had your main attack, but does this also include hit effects that come from items like Frozen Mallet? And does it include the 5%current Health damage from Blade of the Ruined King? Because if it actually does do that, i can think of really weird builds on weird adc champions and it does in theory occur rather strong to me.

http://leagueoflegends.wikia.com/wiki/Runaan's_Hurricane
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Craton
Profile Blog Joined December 2009
United States17264 Posts
March 12 2013 05:31 GMT
#2423
http://leagueoflegends.wikia.com/wiki/Runaan's_Hurricane

Scroll down.
twitch.tv/cratonz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 12 2013 05:33 GMT
#2424
On March 12 2013 13:58 Gahlo wrote:
Show nested quote +
On March 12 2013 12:46 onlywonderboy wrote:
Pretty excited for MLG Dallas, a lot of cool things going on. I'm especially excited for the exhibition tournament they are doing, dig v Gambit and Curse v KT Rolster B, winners play each other. Probably end up being Gambit v KT B but I think that would be a pretty cool match-up to watch. First time a lot of Western viewers are going to get a taste of KT B, hopefully they have a good showing.

Olleh!

Since we were talking about Nami earlier, specifically about Tidecaller's Blessing being obvious enough, this is an updated effect put on the PBE today.
+ Show Spoiler +
[image loading]


This is a HUGE buff to Nami in soloQ play.
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-12 05:34:19
March 12 2013 05:34 GMT
#2425
On March 12 2013 14:29 Xevious wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3128457

is this a joke

What do you expect from some people? "LOOK I GOT UPBOAT. GIMME ATTENSHUN RIOT"
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 12 2013 05:36 GMT
#2426
On March 12 2013 14:29 Xevious wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3128457

is this a joke


I read it. I think the solution to this problem is to make mastery pages cost 6300 IP each. I think it will solve a lot of people's problems.

1. For people like him, it means that mastery pages are also IP-sinks, so runepages are no longer the sore thumb sticking out.
2. For people like the rest of it, it means that there is yet another way to spend IP on.

Win-win situation imo.

+ Show Spoiler +
hue
https://twitter.com/SufficientStats
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-03-12 05:39:55
March 12 2013 05:39 GMT
#2427
lol are you guys serious? rune pages are 100% riot juicing players. Like if you started with three or four that would be fine (I have mine from the giveaway!), but new players only have two, it's a joke.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
red_
Profile Joined May 2010
United States8474 Posts
March 12 2013 05:41 GMT
#2428
On March 12 2013 14:29 Xevious wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3128457

is this a joke


That someone would complain about the rune system or that Riot has yet to respond?
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Purge
Profile Joined November 2010
Canada372 Posts
March 12 2013 05:42 GMT
#2429
On March 12 2013 14:08 zulu_nation8 wrote:
I think when Dig said they don't know how to end games so they split push they might've been trolling. The way they end games now is the correct way to end by applying pressuring on all lanes and forcing the weaker team to engage. They finish the best out of all NA teams now, whether by coincidence or by plan. But overall, the level Dig plays at is simply very standard compared to Asian teams. Half the teams in LCS probably would lose to random 5s teams on the Asian servers. Their strategies are just not that advanced. The stuff NA teams just started doing have been created by teams in other regions long ago.



Eh, I don't think its right to just write off NA..... its just a massive generalization to do so. Id prefer to give them the benefit of the doubt and let them prove themselves. This whole NA is bad thing is just a bad way of thinking.
"Never do an enemy a small injury." - Machiavelli
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 12 2013 05:42 GMT
#2430
On March 12 2013 14:41 red_ wrote:
Show nested quote +
On March 12 2013 14:29 Xevious wrote:
http://na.leagueoflegends.com/board/showthread.php?t=3128457

is this a joke


That someone would complain about the rune system or that Riot has yet to respond?

expecting Riot to comment; is the joke.
liftlift > tsm
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 12 2013 05:49 GMT
#2431
On March 12 2013 14:42 Purge wrote:
Show nested quote +
On March 12 2013 14:08 zulu_nation8 wrote:
I think when Dig said they don't know how to end games so they split push they might've been trolling. The way they end games now is the correct way to end by applying pressuring on all lanes and forcing the weaker team to engage. They finish the best out of all NA teams now, whether by coincidence or by plan. But overall, the level Dig plays at is simply very standard compared to Asian teams. Half the teams in LCS probably would lose to random 5s teams on the Asian servers. Their strategies are just not that advanced. The stuff NA teams just started doing have been created by teams in other regions long ago.



Eh, I don't think its right to just write off NA..... its just a massive generalization to do so. Id prefer to give them the benefit of the doubt and let them prove themselves. This whole NA is bad thing is just a bad way of thinking.


It's not a generalization when you can see how each region plays...

If anything being realistic is good because NA teams seem to overrate themselves as the competition within NA is terrible.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 12 2013 05:50 GMT
#2432
I think runepages are all female and it's a degrading that people attempt to buy them. Yeah.
Why you all gotta be so sexist!

Also was there seriously a page of discussion on hashishin or w/e that grackis-like player's name is?

(i agree it's silly we get only 2 runepages for free and they cost 6300 IP considering every new champ is 7800, 6300 only after a couple of weeks + over 100 champs existing now).
"Your full potential does not matter if you do not use all 100% of it."
TheYango
Profile Joined September 2008
United States47024 Posts
March 12 2013 05:52 GMT
#2433
On March 12 2013 14:39 UniversalSnip wrote:
lol are you guys serious? rune pages are 100% riot juicing players. Like if you started with three or four that would be fine (I have mine from the giveaway!), but new players only have two, it's a joke.

Yeah I'm not sure why people think that post is a joke, because his argument is at least somewhat legitimate.

It's pretty clear that rune pages are designed the way they are to squeeze money out of people.

The rune system also needs a revamp in general because some of the archaic ideas they started with (e.g. "primary"/"secondary" runes) aren't really relevant anymore and there's a large pool of runes that are straight up not useful (I don't mean they're situational--I mean they're 100% never used by anyone who is seriously playing the game).
Moderator
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 12 2013 05:58 GMT
#2434
On March 12 2013 11:13 red_ wrote:
Show nested quote +
On March 12 2013 11:05 phyvo wrote:
The reason why Akali is so strong at low elos is because she has a ton of base damage and good scaling which are paired with an that makes it impossible to run away. At low elo people overextend and are out of position constantly so anything that can catch them while dealing a bunch of damage will do very well... meanwhile shroud = temporary invulnerability when there are no pink wards/oracles.


... or aoes or skillshots. It's strong, but it's hardly an 8s Kayle ult if there's no vision.



You're right! it's even better because people can waste skillshots and AoE's into it while you're in a bush five mile away lolling for your shadow dance charges to come back.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 12 2013 05:58 GMT
#2435
On March 12 2013 14:52 TheYango wrote:
Show nested quote +
On March 12 2013 14:39 UniversalSnip wrote:
lol are you guys serious? rune pages are 100% riot juicing players. Like if you started with three or four that would be fine (I have mine from the giveaway!), but new players only have two, it's a joke.

Yeah I'm not sure why people think that post is a joke, because his argument is at least somewhat legitimate.

It's pretty clear that rune pages are designed the way they are to squeeze money out of people.

The rune system also needs a revamp in general because some of the archaic ideas they started with (e.g. "primary"/"secondary" runes) aren't really relevant anymore and there's a large pool of runes that are straight up not useful (I don't mean they're situational--I mean they're 100% never used by anyone who is seriously playing the game).

Isn't that a good thing? makes it so they don't' have to buy as many runes?

The fact is, anyone who doesn't want to pay money for LoL, has reasonable access to EVERYTHING in regards to gameplay.
If he's not playing enough to gain enough IP for everything, that's not Riot's fault. Would it be amazing if everything was free; but Riot's gotta make money.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
March 12 2013 06:09 GMT
#2436
On March 12 2013 14:58 wei2coolman wrote:
Isn't that a good thing? makes it so they don't' have to buy as many runes?

All the runes should be useful in some circumstance.

Basically you should be able to get 90% of the way there with reasonable time investment. The last 10% should come from grinding or from RP, but the fundamentals should be there without an obscene time investment.

I agree with USnip's idea of 3-4 runepages rather than 2. Let's not even consider champ-specific pages--you can't even have a rune page for each ROLE without spending ~20k IP to have 3 additional pages.
Moderator
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 12 2013 06:10 GMT
#2437
I haven't had fun watching/playing a reset champ until I've started messing with AP Tristana. Too much fun lol.
Forever Young
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 12 2013 06:13 GMT
#2438
On March 12 2013 15:09 TheYango wrote:
Show nested quote +
On March 12 2013 14:58 wei2coolman wrote:
Isn't that a good thing? makes it so they don't' have to buy as many runes?

All the runes should be useful in some circumstance.

Basically you should be able to get 90% of the way there with reasonable time investment. The last 10% should come from grinding or from RP, but the fundamentals should be there without an obscene time investment.

I agree with USnip's idea of 3-4 runepages rather than 2. Let's not even consider champ-specific pages--you can't even have a rune page for each ROLE without spending ~20k IP to have 3 additional pages.

So it's annoying to spend 20k ip on 3 runepages; but not ridiculous for 3 champions?
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 12 2013 06:14 GMT
#2439
OK some serious opinions this time:

I think with Riot's occasionally 6300IP for 2 pages sale, this isn't really that big of a problem. Yes, I agree that individually runepages are a bit too expensive, but in order for any online games to succeed in this age, you have to provide the players some sense of growth - and this comes from (painstakingly?) accumulate IP and build up your champion/rune/runepage pool. Riot just happened to have made this progress really slow, and it worked out for them because their mechanism for growth attracted and kept a huge playerbase.

What that guy is talking about is like whining about grinding in RPG games and artificially created micromangement requirement in RTS games - but these do and will probably always exist because these are cost-effective ways for a game company to make the game fun.
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
March 12 2013 06:16 GMT
#2440
On March 12 2013 14:58 wei2coolman wrote:
Show nested quote +
On March 12 2013 14:52 TheYango wrote:
On March 12 2013 14:39 UniversalSnip wrote:
lol are you guys serious? rune pages are 100% riot juicing players. Like if you started with three or four that would be fine (I have mine from the giveaway!), but new players only have two, it's a joke.

Yeah I'm not sure why people think that post is a joke, because his argument is at least somewhat legitimate.

It's pretty clear that rune pages are designed the way they are to squeeze money out of people.

The rune system also needs a revamp in general because some of the archaic ideas they started with (e.g. "primary"/"secondary" runes) aren't really relevant anymore and there's a large pool of runes that are straight up not useful (I don't mean they're situational--I mean they're 100% never used by anyone who is seriously playing the game).

Isn't that a good thing? makes it so they don't' have to buy as many runes?

The fact is, anyone who doesn't want to pay money for LoL, has reasonable access to EVERYTHING in regards to gameplay.
If he's not playing enough to gain enough IP for everything, that's not Riot's fault. Would it be amazing if everything was free; but Riot's gotta make money.


Paying for pages is one thing, I dont mind. Paying for runes themselves kind of sucks. Like, my cousin just got into LOL, he is like ~lvl 25. Can't even try out jungling because he has no runes, and is unlikely to have a legit chance at having decent runepages by the time he is lvl 30 because so far he Has bought Zyra (6300), Hecarim (6300) and Wukong (6300) along with picking up other random champs.

I don't MIND the system ANYMORE because I have tons of runepages NOW. But Paying IP for runes is kinda silly, especially because it prevents regular people from experimenting with weird things like XP quints.

Basically, even assuming RP for runepages, does anyone know the cost of Even buying all the "primary" runes, let alone "secondary"?
Freeeeeeedom
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