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On March 12 2013 15:27 NeoIllusions wrote: I don't think Runes or Rune Pages are ever worth complaining about. It's part of Riot's business strategy and it makes sense. Why complain?
cuz they crunch new players super hard with it. It's no problem for me, cuz I've been playing 1963, but them giving new players 2 is just lol. such a beating.
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United States47024 Posts
Runepage/mastery progression have nothing to do with learning curve, though. Having 3 slots each for marks/seals/quints isn't different from having 9 in 90% of cases because outside of a few edge cases you're just running all runes of one type.
On March 12 2013 16:26 cLutZ wrote:Show nested quote +On March 12 2013 16:15 wei2coolman wrote:On March 12 2013 16:14 BlackPaladin wrote:I always believed that all summoner spells should be abailable at lvl 1 also though  It just makes sense. The only reason it wasn't was due to riots old beliefs of slowly unlocking stuff to make them different from dota. But they also believed in hybrid stuff like old kayle, sion, etc which they really don't do as much anymore. Nor do they do everything in per 5/10 anymore. It's just old stuff based off of dota or trying to differentiate themselves from dota. :/ The whole idea is progression; allowing stuff like runepage / mastery page progression, allowed for a fairly nice linear learning curve; rather than having this steep ass learning curve like dota. No, the learning curve is better because Riot has a newbie-friendly matchmaking system + they guard vigilantly against "antifun" mechanics. If LoL send in fresh LVL 1 players into the 1200 ELO queue like DoTA used to do basically, they would have a worse time. No flash, no runes, no masteries, only free week champs. This.
EDIT: Actually now that I think about it, runes/masteries fit into the framework of the startling number of mechanics in League that appear designed to appeal to (former) WoW players (ability power analogous to spellpower, regen expressed as "per 5", etc.).
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The way runes work with tiers has nothing to do with helping the learning curve. It actually makes the learning curve harder because not only do you need to learn how to play the game (mechanics, strategy, how to win like destroying turrets, inhibs, nexus), 100+ different champs (double what i had to learn when i was new), masteries, skins of champs, but then you also have this retarded ass complicated rune system.
Instead of "every level you get a new rune slot that you can place a rune you buy into" which is pretty straightforward (you buy a rune, place it into the slot, bam), they make this silly system with tiers and you can only buy said higher tiers at certain intervals.
Like, what's the point? Having 1 slot open up each level ALREADY creates a curve where your "power" goes up as you level up and thus gain slots. Why do you have this silly tier system too for no reason? The only people who really buy lower tier runes are new players who have no clue or people on smurfs who want tier 1 armor runes to jungle. But if you only had tier 3 then bam, tier 3 runes bought once and you're done.
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On March 12 2013 16:44 BlackPaladin wrote: Like, what's the point?
Its just a nice marketingtool for riot. Its a noobtrap IP/RP sink, thats all. All the 'smart' players wait till lvl20 anyway.
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On March 12 2013 16:51 ihasaKAROT wrote:Its just a nice marketingtool for riot. Its a noobtrap IP/RP sink, thats all. All the 'smart' players wait till lvl20 anyway.
Which is exactly what i said in an earlier post. It's just a dick move to new players.
It reminds me of free to play games on the iphone and such where they give you 1 game dollar and then go "now use the game dollar to finish that and complete the quest!" then down the line you're 1 game dollar short of something you actually really want in the game. I hear nothing but maniacal laughter from the game designers...Every. Single. Time.
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Well yeah thats how life works... You also dont need any candy or crisps, but you still buy them. Mean mean grocerystores...
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I will be leaving for HOTS, I will give it a month or so. I haven't play much league if the last 3 months anyway. If HOTS turn out to be another WOL. I swear I will put all of my time on LOL again. I have a sense that I have just paid 40USD for the HOTS single campaign...
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Cu in a week then I guess Caphe. Maybe even back for LCS
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I don't understand why you can't change runes like you can change masteries. I don't see the point, except making money for Riot...
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On March 12 2013 17:12 ihasaKAROT wrote: Well yeah thats how life works... You also dont need any candy or crisps, but you still buy them. Mean mean grocerystores...
That's an awful analogy. Nobody tells a person they can only buy candy until certain requirements have been met. 'Fresh produce only available to shoppers who have purchased 100 items at this store. Buying different levels of VIP cards can reduce that number to X items!." It's not about want vs need, it's about forced availability and the use of a premium currency.
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Rune pages are probably one of Riot's best moneymaking tools. Almost every lvl 30 player I know bought 1 or 2 7-rune page bundles.
Edit: To clarify, I don't understand why people have a problem with Riot trying to make money. They aren't a charital organisation afterall.
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Its about spending money on something that you can also 'unlock' by playing. Theres a nice red response on the subject that covers it perfectly.
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On March 12 2013 20:02 ihasaKAROT wrote:Cu in a week then I guess Caphe. Maybe even back for LCS  Lol, I will be watching LCS thats for sure.
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Pootie too good!4331 Posts
On March 12 2013 20:36 red_ wrote:Show nested quote +On March 12 2013 17:12 ihasaKAROT wrote: Well yeah thats how life works... You also dont need any candy or crisps, but you still buy them. Mean mean grocerystores... That's an awful analogy. Nobody tells a person they can only buy candy until certain requirements have been met. 'Fresh produce only available to shoppers who have purchased 100 items at this store. Buying different levels of VIP cards can reduce that number to X items!." It's not about want vs need, it's about forced availability and the use of a premium currency.
I don't know about you, but I always had to finish dinner before getting dessert.
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United States15536 Posts
On March 12 2013 21:41 JonGalt wrote:Show nested quote +On March 12 2013 20:36 red_ wrote:On March 12 2013 17:12 ihasaKAROT wrote: Well yeah thats how life works... You also dont need any candy or crisps, but you still buy them. Mean mean grocerystores... That's an awful analogy. Nobody tells a person they can only buy candy until certain requirements have been met. 'Fresh produce only available to shoppers who have purchased 100 items at this store. Buying different levels of VIP cards can reduce that number to X items!." It's not about want vs need, it's about forced availability and the use of a premium currency. I don't know about you, but I always had to finish dinner before getting dessert.
If you don't eat your meat, you can't have any pudding.
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On March 12 2013 21:41 JonGalt wrote:Show nested quote +On March 12 2013 20:36 red_ wrote:On March 12 2013 17:12 ihasaKAROT wrote: Well yeah thats how life works... You also dont need any candy or crisps, but you still buy them. Mean mean grocerystores... That's an awful analogy. Nobody tells a person they can only buy candy until certain requirements have been met. 'Fresh produce only available to shoppers who have purchased 100 items at this store. Buying different levels of VIP cards can reduce that number to X items!." It's not about want vs need, it's about forced availability and the use of a premium currency. I don't know about you, but I always had to finish dinner before getting dessert. For me, I couldn't have a drink until I was half done. I'd always drink too much and not eat my meal. XD
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United States15536 Posts
On March 12 2013 16:02 wei2coolman wrote:Show nested quote +On March 12 2013 15:59 BlackPaladin wrote:On March 12 2013 15:42 wei2coolman wrote:On March 12 2013 15:38 BlackPaladin wrote: Yeah I flat out refuse to spend money on league lololol They advertised it to me as a free to play game and gosh darnit I'm gonna play this game for free! I've bought skins but that's all from RP that I got from Riot being dumb and trying to rectify their mistakes. I fully support their business model of skins = money. Literally the only thing I do disagree with is how often new champs are released, as well as runepages/runes in general.
Like why even have tier 1/2 runes, it's kind of silly how shit they are and you can tell they're literally noob traps to waste IP so you buy RP later. :/ Depends, if you're not very good, the time from lvl 1-20 is a HUGE; I know people who spend an entire year between level 1-30. Tier1-2 runes not as bad as you think it is. If people want to complain about rune page; they should complain about champion IP costing as well. Cuz they're part of the gameplay too; and to access ranked play you need X amount of champions to play ranked. The thing is, you could just make tier 3 runes be the only runes, unloked at level 1, so you literally just buy the runes you want and bam, you have the runes you want. No buying tier 1's and going "man now i need tier 3's." I still don't get why you're forced to buy 9 of them though other than to force tou to waste IP so you spend money on champs. On another note; Even Dyrus jumping on HotS bandwagon; rather than playing LoL, he's playing hots campaign.
The best part about this is he's currently the HotS streamer with the most viewers. inb4 someone blames LoL for killing SC2.
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The rune tiers is kind of dumb, I think it'd be better if you could just spend the difference to upgrade runes you've already bought to a new tier or something, but I think overall LoL has a pretty good deal with the leveling system. It eases new players in because they know they'll be against people with similar restrictions instead of having to learn everything at once, and gives them something to look forward to (to keep playing.)
It also prevents a lot of smurf abuse because of how much time you have to actually sink in order to have a reasonable amount of stuff on multiple accounts. I mean, if you got everything instantly then what does banning wouldn't actually accomplish anything, and everyone ALREADY loves to complain about how awful they perceive the community.
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I have a runepage for support, one for ad carry, one for ap mid, one for udyr and one for ad-casters. I always have to become very creative whenever i want to play a champ that wahts AP and armor. Or sth else like that. Now, i could just buy more runepages, but seriously, how many do you need if you don't know your role before the game? Ryze? Runepage. Udyr? runepage. Midlane? 4 Runepages. Top? A gazillion of runepages. Everytime i play a harassing support, i wish i had another runepage. That is so fucking stupid. And i already invested weeks of IP-gains in that shit.
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On March 12 2013 17:10 BlackPaladin wrote:Show nested quote +On March 12 2013 16:51 ihasaKAROT wrote:On March 12 2013 16:44 BlackPaladin wrote: Like, what's the point? Its just a nice marketingtool for riot. Its a noobtrap IP/RP sink, thats all. All the 'smart' players wait till lvl20 anyway. Which is exactly what i said in an earlier post. It's just a dick move to new players. It reminds me of free to play games on the iphone and such where they give you 1 game dollar and then go "now use the game dollar to finish that and complete the quest!" then down the line you're 1 game dollar short of something you actually really want in the game. I hear nothing but maniacal laughter from the game designers...Every. Single. Time.
New players honestly don't care.
Experienced players harp on about how you need runes for optimal play and everyone under level 30 are like "what? no one else in my games has runes" (If your experience differs, it's because you've gotten yourself onto smurf island, which is different)
In fact, an insult that I've heard at low levels several times was "lolol you need runes to beat me? noob"
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