• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:29
CET 20:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9746 users

[Patch 3.02: Fake Quinn] General Discussion - Page 128

Forum Index > LoL General
Post a Reply
Prev 1 126 127 128 129 130 170 Next
thenexusp
Profile Joined May 2009
United States3721 Posts
February 24 2013 18:33 GMT
#2541
On February 25 2013 01:38 schmutttt wrote:
So does everyone agree that Randuins is retarded right now? I'm retarded and didn't realize that it not only slows attack speed but also movement speed, wtf is with that? I thought Riot hated 0 counterplay situations...

The active doesn't slow attack speed anymore though.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 24 2013 18:35 GMT
#2542
Attack speed is essentially the cooldown of ap carries. It's easier to control damage by managing attack speed rather than trying to stack armor. I don't think ad carries can reach the point of having untankable damage anymore, and even if they do, attack speed allows you a way to live for more then 5 seconds. The game is definitely working as intended.
ArchAngelSC
Profile Joined April 2012
England706 Posts
February 24 2013 18:52 GMT
#2543
Or adc's could just like.... not attack the player with randuins since it only slows if you're being hit I think?
Mondeezy
Profile Joined August 2011
United States1938 Posts
February 24 2013 18:54 GMT
#2544
On February 25 2013 03:52 ArchAngelSC wrote:
Or adc's could just like.... not attack the player with randuins since it only slows if you're being hit I think?


Sometimes you have no choice :<
LoL NA: Mondeezy - TL - Riven <3
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 24 2013 19:03 GMT
#2545
I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.

koreasilver
Profile Blog Joined June 2008
9109 Posts
February 24 2013 19:10 GMT
#2546
Imagine thinking that Randuins being a really good item is something new when its core functionality is the same, if not weaker after the S3 item remakes.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 24 2013 19:11 GMT
#2547
It's very expensive, so if people didn't whine about it being OP then it would be considered too weak.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 24 2013 19:21 GMT
#2548
I officially love playing Tristana, both as mid and ADC.

She's soooooo gooooooooooood (after being buffed like 4 seperate times and all the other ADC's being nerfed)
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 24 2013 19:23 GMT
#2549
it's the warden's mail component that fucks over Ad carries alone, it's such a good item, I basically rush it on any toplaner and sometimes jungler when the enemy team has 2 or more champs that heavily rely on autoattacking. Suuuuuch a good item and cheap.

No need to finish Randuins too early.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 24 2013 19:44 GMT
#2550
In case anyone is interested, the AHGL games of the week are up.
http://www.reddit.com/r/leagueoflegends/comments/1952gh/in_3_hours_after_hours_gaming_league_ahgl_week_7/
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheYango
Profile Joined September 2008
United States47024 Posts
February 24 2013 19:52 GMT
#2551
On February 25 2013 04:03 zulu_nation8 wrote:
I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.


Pretty much.
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 24 2013 20:12 GMT
#2552
On February 25 2013 04:44 WaveofShadow wrote:
In case anyone is interested, the AHGL games of the week are up.
http://www.reddit.com/r/leagueoflegends/comments/1952gh/in_3_hours_after_hours_gaming_league_ahgl_week_7/

Damn, Zynga and EA. Who to anti-cheer for more?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 24 2013 20:18 GMT
#2553
On February 25 2013 05:12 HazMat wrote:
Show nested quote +
On February 25 2013 04:44 WaveofShadow wrote:
In case anyone is interested, the AHGL games of the week are up.
http://www.reddit.com/r/leagueoflegends/comments/1952gh/in_3_hours_after_hours_gaming_league_ahgl_week_7/

Damn, Zynga and EA. Who to anti-cheer for more?

Haha both those games look to be pretty good. I gotta try to get enough studying done before this afternoon but now I'm wasting time fanboying over the GG v Giants game yesterday where Diamondprox played Nasus and Exter built Twin Shadows on TF.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-02-24 20:34:38
February 24 2013 20:25 GMT
#2554
On February 25 2013 04:03 zulu_nation8 wrote:
I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.


Whereas here we have it so much better. Every week another champion gets nerfed due to whines of imbalance and gutted until they're all just one amorphorous blob and the difference from one to the next is that one has +5 AD and the other has +5% atk spd.

If I get a wardens, I like to rush a randuins. Higher tier items tend to be stronger than lower tier ones.
There's a lot of great armor items though. Relatively great armor items.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
February 24 2013 20:43 GMT
#2555
On February 24 2013 23:46 Zdrastochye wrote:
Show nested quote +
On February 24 2013 23:26 WhiteDog wrote:
On February 24 2013 20:26 iCanada wrote:
Okay, so I just got yelled at pretty hardcore in game. Long story short, we got rolled, but I kept trying to make plays because I as the jungler was pretty big. Top lane and mid lane both got crushed, so I inherited a lot of creeps after my laners died. I'd say we were about 5k gold behind, no outter towers.

So, i figured to get back in game we had to take some risks, because if we just let them push there advantage we'd lose. So like I said, I was trying to make plays, trying to catch people in transition etc. My team on said that because it solo queue we should just let them throw. I found a few pick plays, caught people in transition, but basically my team didn't help because I was "being too aggressive".

I curious, what is the general consensus? What is better to do when you are behind?

It depend on the game, but I'd say taking some risks and forcing advantageous fights to get back into the game is a good mentally. Staying back and farming to get back is most of the time a waste of time since your team will end up getting caught one by one.


Yeah when the other team has an advantage, if you sit back and play static you'll concede more of a gold lead unless your team is actually coordinated enough to break up sieges and come out ahead in team fights underneath your towers. I like do to the league equivalent of dota (smoking up) and just having all 5 roam around (with oracles, super important) and try to pick someone off. If you're behind, it's your best chance to get a foothold back into the game, but is by no means a solid plan. It's all relative to the game you're playing, but that's my strategy if I can get everyone on board.

after losing a couple arranged 5s our team asked ourselves the same question... and it's really hard to figure out.

-sitting back and playing static could be preferable at times. there are times when pushing it to a later stage of the game will mean that the item difference is not as significant. as an example, doran's vs BT is a lot harder than BT vs BT/zeal.

-oracles is a gamble. you will be down 400g and you have a target painted on your head. on the other hand, a lot of times when the other team is ahead, they have huge map control and you might not even be able to farm waves.

-risks to pick someone off or sneak an objective are exactly that, risks. the downside is much bigger for you because your engagements have to be extremely one-sided or have good initiation. i've seen a lot of 3v2 turn into 2-5 wipes because it takes a lot longer for you to get your kills and the response time of the other team is lengthened because of that. and then things like that exponentially widen the difference between your team and the other team.

-the times we have surrendered a lead have occurred when we get cocky and overextend. there is a possibility that you can still win 5v5 if you have good initiates and ambushes on the damage dealers, although that is dependent on your team composition.

-we've also surrendered a big lead against split pushers, like nidalee. when we overcommit to stop her from split pushing, we wasted valuable time trying to chase her around allowing the other lanes to catch up and push and force a response from us.
Sermokala
Profile Blog Joined November 2010
United States14220 Posts
February 24 2013 20:45 GMT
#2556
If the proposed rework to tarics w comes in wardens rush taric is going to become an amazing thing that I totaly had so long ago.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2013-02-24 20:51:01
February 24 2013 20:46 GMT
#2557
On February 25 2013 02:50 kongoline wrote:
Show nested quote +
On February 25 2013 01:38 schmutttt wrote:
So does everyone agree that Randuins is retarded right now? I'm retarded and didn't realize that it not only slows attack speed but also movement speed, wtf is with that? I thought Riot hated 0 counterplay situations...

afaik its weaker than s2 randuins


Randuins got a lot stronger in S3. It gained "now" stats when it went up from 350 to 500 HP and lost overvalued HP regen. In addition since it builds out of a Giants Belt rather than HoG everyone can build into it easier (Since Giants belt has much better itemization options and "now" gold value)

The passive change is generally stronger except against auto attackers who attack very fast (I.E. they have to attack so fast as to guarantee the slow proc over the duration which is very difficult and very few characters will achieve this). Against characters which auto attack in a lower frequency the guarantee of the slow is much more effective.

The only thing it lost was the attack speed reduction on its active and given the other buffs it received I am not sure that that matters since its the slow that you're more concerned about to peel/stick.

Edit: This is especially true of the active AS reduction since you get the majority of the attack speed reduction on the ADC simply by being attacked by him. If you're not attacked by him this means that at least someone else on your team is in range to be attacked by the ADC. This means you're either killing the ADC since you've got two bruisers on him, your squishes are terribly out of position, or he is totally out of position and being killed by your carries. None of these situations we really care about the AS slow on the ADC since whether or not we have won the fight is no longer depends on that.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 24 2013 20:54 GMT
#2558
I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 24 2013 21:02 GMT
#2559
On February 25 2013 05:54 zer0das wrote:
I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less.

Still, it's very easy to be gold efficient on tier 2+ items that have health regen and the combined gold worth of warmogs is huge if you just give it the health regen based on a sensible hp value.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2013-02-24 21:13:37
February 24 2013 21:09 GMT
#2560
On February 25 2013 05:54 zer0das wrote:
I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less.

HP Regen isn't a "now" stat and generally doesn't help you in a fight unless the fight goes very long. Don't get me wrong, its great for lane sustain and extended sieges against teams which don't have good poke*. But in order to make up the extra 150 HP in a team fight that Randuins has now you would need to be alive for 21 seconds in a fight. If you're alive that long in an in team fight you've probably won or lost it irrespective of your HP regen.

*If a team has good poke then HP regen seems like it would be advantageous. The problem is that poke teams will often be able to hard engage if your HP falls below a raw value, and while HP regen will give you a higher total HP value over the course of a long fight this doesn't matter if the enemy can engage on you because your HP spikes low due to poke. I.E. if you don't have the raw HP to stay after being poked it doesn't matter if you have good HP5

Edit2: thinking about it more. If you out poke the enemy team then the raw stats of old randuins were probably better but if not or if you're a general team fight comp then the new randuins raw stats are probably better.

I still maintain that the passive/active changes generally advantage new randuins over old though
Prev 1 126 127 128 129 130 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 163
BRAT_OK 51
EmSc Tv 19
MindelVK 16
StarCraft: Brood War
Britney 16451
Calm 2177
Shuttle 799
Mini 413
Dewaltoss 146
ggaemo 64
sorry 22
Shine 18
Dota 2
qojqva3171
PGG 125
LuMiX1
Counter-Strike
apEX1304
gobbtv533
zeus132
Super Smash Bros
hungrybox180
Heroes of the Storm
Liquid`Hasu331
Other Games
tarik_tv5803
Grubby3088
FrodaN1069
Fuzer 194
C9.Mang0182
PiGStarcraft170
ArmadaUGS151
mouzStarbuck140
edward80
NeuroSwarm67
KnowMe47
Railgan32
JuggernautJason17
ZombieGrub15
Chillindude10
Organizations
Other Games
BasetradeTV167
Counter-Strike
PGL143
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Azhi_Dahaki14
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV601
League of Legends
• Nemesis2655
• Jankos1558
• TFBlade892
Other Games
• imaqtpie749
• Shiphtur449
Upcoming Events
IntoTheTV X SOOP
15h 31m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
21h 31m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
23h 31m
IntoTheTV X SOOP
1d 15h
IPSL
1d 21h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.