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On February 25 2013 01:38 schmutttt wrote: So does everyone agree that Randuins is retarded right now? I'm retarded and didn't realize that it not only slows attack speed but also movement speed, wtf is with that? I thought Riot hated 0 counterplay situations... The active doesn't slow attack speed anymore though.
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Attack speed is essentially the cooldown of ap carries. It's easier to control damage by managing attack speed rather than trying to stack armor. I don't think ad carries can reach the point of having untankable damage anymore, and even if they do, attack speed allows you a way to live for more then 5 seconds. The game is definitely working as intended.
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Or adc's could just like.... not attack the player with randuins since it only slows if you're being hit I think?
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On February 25 2013 03:52 ArchAngelSC wrote: Or adc's could just like.... not attack the player with randuins since it only slows if you're being hit I think?
Sometimes you have no choice :<
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I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.
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Imagine thinking that Randuins being a really good item is something new when its core functionality is the same, if not weaker after the S3 item remakes.
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It's very expensive, so if people didn't whine about it being OP then it would be considered too weak.
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I officially love playing Tristana, both as mid and ADC.
She's soooooo gooooooooooood (after being buffed like 4 seperate times and all the other ADC's being nerfed)
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it's the warden's mail component that fucks over Ad carries alone, it's such a good item, I basically rush it on any toplaner and sometimes jungler when the enemy team has 2 or more champs that heavily rely on autoattacking. Suuuuuch a good item and cheap.
No need to finish Randuins too early.
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United States47024 Posts
On February 25 2013 04:03 zulu_nation8 wrote: I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.
Pretty much.
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Damn, Zynga and EA. Who to anti-cheer for more?
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On February 25 2013 05:12 HazMat wrote:Damn, Zynga and EA. Who to anti-cheer for more? Haha both those games look to be pretty good. I gotta try to get enough studying done before this afternoon but now I'm wasting time fanboying over the GG v Giants game yesterday where Diamondprox played Nasus and Exter built Twin Shadows on TF.
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On February 25 2013 04:03 zulu_nation8 wrote: I think people always wanna find blame in something they have no control over, so usually something about game mechanics, champion design, etc, instead of way more obvious factors like bad play. No respect for these people, especially having come from BW where any accusation of race imbalance whatsoever is considered heresy.
Whereas here we have it so much better. Every week another champion gets nerfed due to whines of imbalance and gutted until they're all just one amorphorous blob and the difference from one to the next is that one has +5 AD and the other has +5% atk spd.
If I get a wardens, I like to rush a randuins. Higher tier items tend to be stronger than lower tier ones. There's a lot of great armor items though. Relatively great armor items.
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On February 24 2013 23:46 Zdrastochye wrote:Show nested quote +On February 24 2013 23:26 WhiteDog wrote:On February 24 2013 20:26 iCanada wrote: Okay, so I just got yelled at pretty hardcore in game. Long story short, we got rolled, but I kept trying to make plays because I as the jungler was pretty big. Top lane and mid lane both got crushed, so I inherited a lot of creeps after my laners died. I'd say we were about 5k gold behind, no outter towers.
So, i figured to get back in game we had to take some risks, because if we just let them push there advantage we'd lose. So like I said, I was trying to make plays, trying to catch people in transition etc. My team on said that because it solo queue we should just let them throw. I found a few pick plays, caught people in transition, but basically my team didn't help because I was "being too aggressive".
I curious, what is the general consensus? What is better to do when you are behind?
It depend on the game, but I'd say taking some risks and forcing advantageous fights to get back into the game is a good mentally. Staying back and farming to get back is most of the time a waste of time since your team will end up getting caught one by one. Yeah when the other team has an advantage, if you sit back and play static you'll concede more of a gold lead unless your team is actually coordinated enough to break up sieges and come out ahead in team fights underneath your towers. I like do to the league equivalent of dota (smoking up) and just having all 5 roam around (with oracles, super important) and try to pick someone off. If you're behind, it's your best chance to get a foothold back into the game, but is by no means a solid plan. It's all relative to the game you're playing, but that's my strategy if I can get everyone on board. after losing a couple arranged 5s our team asked ourselves the same question... and it's really hard to figure out.
-sitting back and playing static could be preferable at times. there are times when pushing it to a later stage of the game will mean that the item difference is not as significant. as an example, doran's vs BT is a lot harder than BT vs BT/zeal.
-oracles is a gamble. you will be down 400g and you have a target painted on your head. on the other hand, a lot of times when the other team is ahead, they have huge map control and you might not even be able to farm waves.
-risks to pick someone off or sneak an objective are exactly that, risks. the downside is much bigger for you because your engagements have to be extremely one-sided or have good initiation. i've seen a lot of 3v2 turn into 2-5 wipes because it takes a lot longer for you to get your kills and the response time of the other team is lengthened because of that. and then things like that exponentially widen the difference between your team and the other team.
-the times we have surrendered a lead have occurred when we get cocky and overextend. there is a possibility that you can still win 5v5 if you have good initiates and ambushes on the damage dealers, although that is dependent on your team composition.
-we've also surrendered a big lead against split pushers, like nidalee. when we overcommit to stop her from split pushing, we wasted valuable time trying to chase her around allowing the other lanes to catch up and push and force a response from us.
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If the proposed rework to tarics w comes in wardens rush taric is going to become an amazing thing that I totaly had so long ago.
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On February 25 2013 02:50 kongoline wrote:Show nested quote +On February 25 2013 01:38 schmutttt wrote: So does everyone agree that Randuins is retarded right now? I'm retarded and didn't realize that it not only slows attack speed but also movement speed, wtf is with that? I thought Riot hated 0 counterplay situations... afaik its weaker than s2 randuins
Randuins got a lot stronger in S3. It gained "now" stats when it went up from 350 to 500 HP and lost overvalued HP regen. In addition since it builds out of a Giants Belt rather than HoG everyone can build into it easier (Since Giants belt has much better itemization options and "now" gold value)
The passive change is generally stronger except against auto attackers who attack very fast (I.E. they have to attack so fast as to guarantee the slow proc over the duration which is very difficult and very few characters will achieve this). Against characters which auto attack in a lower frequency the guarantee of the slow is much more effective.
The only thing it lost was the attack speed reduction on its active and given the other buffs it received I am not sure that that matters since its the slow that you're more concerned about to peel/stick.
Edit: This is especially true of the active AS reduction since you get the majority of the attack speed reduction on the ADC simply by being attacked by him. If you're not attacked by him this means that at least someone else on your team is in range to be attacked by the ADC. This means you're either killing the ADC since you've got two bruisers on him, your squishes are terribly out of position, or he is totally out of position and being killed by your carries. None of these situations we really care about the AS slow on the ADC since whether or not we have won the fight is no longer depends on that.
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I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less.
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On February 25 2013 05:54 zer0das wrote: I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less. Still, it's very easy to be gold efficient on tier 2+ items that have health regen and the combined gold worth of warmogs is huge if you just give it the health regen based on a sensible hp value.
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On February 25 2013 05:54 zer0das wrote: I wouldn't really call hp regen overvalued since they got rid of it/reduced it on everything not named Warmogs, more or less. HP Regen isn't a "now" stat and generally doesn't help you in a fight unless the fight goes very long. Don't get me wrong, its great for lane sustain and extended sieges against teams which don't have good poke*. But in order to make up the extra 150 HP in a team fight that Randuins has now you would need to be alive for 21 seconds in a fight. If you're alive that long in an in team fight you've probably won or lost it irrespective of your HP regen.
*If a team has good poke then HP regen seems like it would be advantageous. The problem is that poke teams will often be able to hard engage if your HP falls below a raw value, and while HP regen will give you a higher total HP value over the course of a long fight this doesn't matter if the enemy can engage on you because your HP spikes low due to poke. I.E. if you don't have the raw HP to stay after being poked it doesn't matter if you have good HP5
Edit2: thinking about it more. If you out poke the enemy team then the raw stats of old randuins were probably better but if not or if you're a general team fight comp then the new randuins raw stats are probably better.
I still maintain that the passive/active changes generally advantage new randuins over old though
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