• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow5[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid14$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
The Korean Terminology Thread ASL21 General Discussion [ASL21] Ro16 Preview Pt1: Fresh Flow BGH Auto Balance -> http://bghmmr.eu/ JD's Ro24 review
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2429 users

[Patch 3.01: Season 3] General Discussion - Page 61

Forum Index > LoL General
Post a Reply
Prev 1 59 60 61 62 63 191 Next
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
February 03 2013 10:33 GMT
#1201
On February 03 2013 19:31 TheYango wrote:
Totally unrelated, can we please stop using the term "shot caller" and just use the term "captain"?


does it matter much either way :o
TranslatorBaa!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 03 2013 10:42 GMT
#1202
On February 03 2013 19:33 Carnivorous Sheep wrote:
Show nested quote +
On February 03 2013 19:31 TheYango wrote:
Totally unrelated, can we please stop using the term "shot caller" and just use the term "captain"?


does it matter much either way :o

no.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 03 2013 10:43 GMT
#1203
Yango wants to feel like he's leading a troop.
"I stand as your captain."
"Your full potential does not matter if you do not use all 100% of it."
kainzero
Profile Blog Joined January 2009
United States5211 Posts
February 03 2013 10:55 GMT
#1204
i think "potential" refers to two things

-how fast a person is at recognizing their mistakes, learning from it, and implementing the solution
-the degree to which their play is hindered by minor mistakes that can be fixed

-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2013-02-03 11:48:42
February 03 2013 11:47 GMT
#1205
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case. If you spend 10,000 hours training your mechanics, your mechanics will get there. You can't do the same for someone's understanding of the game.


I think this whole argument is pretty wrong on both sides. It doesn't matter if you're a pro player, or a solo queue hero with potential.. you still need a definitive grasp on not just mechanics, but also game knowledge (how much dmg things do, enemy cooldowns, etc), and awareness (where the jungler is, where you are in team fights). Take out any of those 3, and you have a mediocre player.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
February 03 2013 11:48 GMT
#1206
On February 03 2013 19:33 Carnivorous Sheep wrote:
Show nested quote +
On February 03 2013 19:31 TheYango wrote:
Totally unrelated, can we please stop using the term "shot caller" and just use the term "captain"?


does it matter much either way :o


Team captain sounds way too much like teamleader, and the leader doesn't -have- to call the shots in game. It can just be the dude with the best leadership qualities that knows how to motivate & steer teammembers between and during games. The shotcaller should be the guy with the best gamesense.
Only the dead have seen the end of war
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 03 2013 12:03 GMT
#1207
theres not that much mechanics to this game aside from mid and ad
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 03 2013 12:07 GMT
#1208
That statement is wrong on so many levels. If you're going to make a ridiculous statement like that, at least provide a comparison.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 03 2013 12:08 GMT
#1209
ok.. to any rts
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 03 2013 12:09 GMT
#1210
Well if by mechanics we are talking about last hitting and just using your skills correctly(flashing malph ulti etc) I'd agree with that.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 03 2013 12:18 GMT
#1211
On February 03 2013 20:47 -Exalt- wrote:
Show nested quote +
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case. If you spend 10,000 hours training your mechanics, your mechanics will get there. You can't do the same for someone's understanding of the game.


I think this whole argument is pretty wrong on both sides. It doesn't matter if you're a pro player, or a solo queue hero with potential.. you still need a definitive grasp on not just mechanics, but also game knowledge (how much dmg things do, enemy cooldowns, etc), and awareness (where the jungler is, where you are in team fights). Take out any of those 3, and you have a mediocre player.

The argument isn't which is needed. Both is obviously needed, the question was what do teams scout for in terms of new talent in the scene.

I said, they scout for solid mechanics, cuz easier to teach strat part.
liftlift > tsm
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 03 2013 12:19 GMT
#1212
On February 03 2013 13:54 Dusty wrote:
Show nested quote +
On February 03 2013 13:10 AsnSensation wrote:
you should feel hipster bly, I've seen a sudden increase in Xin Zhao @NA streams. Oddone is terrible with him though, he can really only playt those support junglers, nice match.


IMO the reason Oddone's Xin is so bad compared to, say, Maokai, is because he tried to build support on carry junglers. I'm not the best player but locket rush xin doesn't seem like the greatest build to me.


Locket rush is good I ranted at risu for like 20 minutes in lp explaining why yesterday not going to say it again

On February 03 2013 14:09 zulu_nation8 wrote:
xin is much better as a support jungler than a carry jungler, and is basically a support jungler


what the fuck does that even mean I get locket every game on xin and sometimes I don't get much farm and xp and do fine and sometimes I get more xp and gold than the rest of the team and buy infinity edge what the fuck are you talking about.

On February 03 2013 17:05 419 wrote:
Show nested quote +
On February 03 2013 15:43 Seuss wrote:
On February 03 2013 15:36 onlywonderboy wrote:
On February 03 2013 15:17 spellsy wrote:
dude i found the most op strat.. renek + karma bot.. i doing it now in ranked for TRUE TEST

What makes this good? Is Karma just good with melee characters or what? I'm genuinely curious.


Karma's Q heals for a flat amount and a % of missing health. This makes her extremely effective in combination with health-stacking champions. Throw her shield, speed boost, and harass on top of all this and you have a fairly nice combo.

% of health / % of percent of missing health doesn't particularly favor health-stacking over resist-stacking. Else, arguably you would have seen Maokais commonly building Warmogs in season 2.

Though one may be more cost-efficient than the other, that calculation is not substantially altered by a % health heal.


Karma renek bot is OKAY but much better is renek top and karma mid because karma and renekton are both really farm and level dependent

On February 03 2013 19:00 Scip wrote:
And my quip is with this statement:
Show nested quote +
On February 03 2013 18:44 TheYango wrote:
Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

that just seems completely untrue, counterintuitive and unfounded.


ANYTHING can be learned and anything that can be learned can be taught and potential isn't some genetic bullshit it's just based on a players mindset drive and willingness to improve and people like saint who don't care about their smiting skills and last hitting never practice it which is why they continue to suck at it.

You said "Koreans didn't pick up players for being good at strategy they picked them up for being good at mechanics"
This is misinterpreted I think
first off, an AWFUL lot of mechanics in broodwar was rooted in understanding of the snowball effects of micro and macro as in getting 2 extra drones early can be like a 10 drone advantage later leading into an even bigger advantage and a 2 ling advantage in a 10 ling vs 8 ling might net you an ending with 6-8 lings left. Even though speed was a requirement to do these things speed is just a result of the mind telling the hand to do something fast which means you must mentally be very quick and decisive. Clever strategies can only really be developed once you have a good level of mechanics because otherwise it might end up being a shitty strategy against someone else with good mechanics.

secondly, the story about july zerg being recruited when he was 1400 gamei player wasn't because he had amazing mechanics, it was because he was like 30 games a day on ladder or something ridiculous consistently. If you have a proper mindset and a good coach with that kind of drive you're going to get very good and thats what the coach saw. The only reason you focus on mechanics first is because it's the building blocks. in starcraft. Julyzerg is actually a really smart guy with a really deep understanding of economy and timing and he pulled off some crazy shit even in sc2 which looked like the same julyzerg which is super aggressive but nobody else made it work like that.

In league you can call things like vayne tumble mechanics but it doesn't matter what you call it. You don't just play 500 vayne games and then you can tumble around and 1v2 like doublelift does. He's not holding a god gifted vayne card that makes him good. He just played a lot of vayne and kept replaying situations through his head because he dies a lot and probably has this feeling that if he played perfectly he wouldn't die so he keeps thinking of the perfect combination of Q's and E's and autos and tries to pull them off more and more unpredictably while not putting yourself in danger.
Skillshots, again, also called mechanics, MOST people are accurate enoguh with their mouse to land where they want but still miss. Thats because skillshots is a total mindgame and you have to try to get into the other guys head and doublelift has been practicing that ever since he started playing blitz because of the extremely high reward for landing Q which is why he's so good with skillshots now.

Basically people using the word "mechanics" is basically what fps players call "skill" i guess and we might as well call them "mechanicsshots" for the way you guys are using the word.
Fwmeh
Profile Joined April 2008
1286 Posts
Last Edited: 2013-02-03 12:21:38
February 03 2013 12:21 GMT
#1213
On February 03 2013 19:22 Amui wrote:
Well if you take a look at BW. A lot of the korean pro's were picked up not because they were good players, but because they had godly mechanics despite being "bad" at the game. You can teach somebody strategy, and program a response in for a certain situation. You can't teach somebody to move the mouse and click precisely every .2 seconds while also keeping track cooldowns and positioning. Unless you're the shot caller on the team, being mechanically proficient will get you to a very high level, and so long as you listen to the shot caller, you'll be able to mask strategic weakness later in the game.


Do you really believe this? That that is some inherent property to some individuals, lacking in other? This is contrary to everything I have learned in life so far.

I argue that everything which can be learned, can also be taught. And I also believe that there are very very few things which you cannot systematically learn/practice. It might be that no good way to practice have been thought up, or that the good ways to practice are very boring and/or tedious, and thus very few people are prepared to do it.

If a "pro player" has bad "mechanics" it is mostly likely because he, consciously or subconsciously, does not practice them, even though he might play a lot. You can of course play a lot without getting better, but if you approach it with the correct mind set, you will. It works that way in every other discipline I have some deeper knowledge of, and I cannot see why league would be different.

OMG ninjaed
A parser for things is a function from strings to lists of pairs of things and strings
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2013-02-03 12:32:31
February 03 2013 12:29 GMT
#1214
Of course Strategy and Mechanics can be taught/learned. Saying one is harder than the other (or that one can't be taught) is just false. It will vary from person to person and situation to situation.

If you want to learn the basic principles of strategy and apply them to a game, you could study game theory/read The Art Of War, but the way YOU apply the things you read/are taught totally dictates how difficult it is for YOU to learn them.

Mechanics clearly aren't a skillset that only comes from massing games, although of course that can happen. As with learning a musical instrument, practice doesn't make perfect; practice makes consistent. What you practice is what you will do. So, if you are playing hundreds of games and making the same mechanical/strategic mistakes all the time, you will continue to do so in the next hundred. You have to identify and isolate skills that you need to improve/acquire and work on them with a clear goal in mind. Want to last hit every creep? Then focus on last-hitting every creep. Don't play 50 games thinking only about how to kill/trade with your lane opponent and expect to get better at last-hitting (although, one can obviously benefit the other).

Basically - I agree with what Slayer91 (edit: and Fwmeh) just said, but wanted to offer my 2 cents (pence).
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 03 2013 12:33 GMT
#1215
Diamond's Xin build was essentially a locket rush against all AD teams. Razor -> locket.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 03 2013 12:45 GMT
#1216
xin junge cant ever really carry past early game simply because he cant clear fast enough. If you build damage on him he'll just blow up. But he has really high base damage and has to charge in every fight hence you build support tanky items on him. His job is basically to make sure your carries have a healthy laning phase.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-02-03 13:03:18
February 03 2013 13:01 GMT
#1217
Xin viable top laner?

Edit: Doesnt matter now, bought olaf instead, brotime + top / jungle + i wanted him for a long time :3
Useless wet fish.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
February 03 2013 13:04 GMT
#1218
On February 03 2013 22:01 Capped wrote:
Xin viable top laner?


He suffers from lack of escape, but I think he's really strong. Sustain, 3 forms of CC, %health damage? Oh yes.

Side note: if I wanted to make a guide and make a thread, do I need to meet any sort of criteria?
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
February 03 2013 13:04 GMT
#1219
Can Xin jungle be ever fixed through runes/or some janky w max skill order? I know standard is AD/AS yes?

Viable. Good early no escape.
HS: cascades#1595 || LoL: stoppin
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
February 03 2013 13:09 GMT
#1220
So I kind of want to play Reague of Regends again. Haven't played since April '12; if I come straight back to my old account and queue up for matches (unranked/ranked/whatever) will it place me with new players or decent players (I was at 1800 elo but it was obviously nearly a year ago and im worried i wont know builds/match ups/"champions")
Prev 1 59 60 61 62 63 191 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#82
WardiTV687
OGKoka 343
Rex126
Liquipedia
Afreeca Starleague
10:00
Ro16 Group A
Soma vs YSC
Sharp vs sSak
Afreeca ASL 13444
StarCastTV_EN352
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 343
Lowko283
Rex 126
ProTech125
LamboSC2 61
Codebar 38
StarCraft: Brood War
Sea 20931
Calm 16809
Bisu 8905
Jaedong 3230
Horang2 2014
BeSt 1205
EffOrt 947
Mini 801
Stork 606
firebathero 529
[ Show more ]
Light 487
Zeus 401
Pusan 387
actioN 378
ZerO 246
Soulkey 231
Larva 165
Hyun 163
Rush 94
Mind 92
Killer 65
ToSsGirL 53
Barracks 48
Sea.KH 47
yabsab 36
zelot 27
[sc1f]eonzerg 26
Nal_rA 23
Movie 20
Shinee 18
Hm[arnc] 17
soO 16
Terrorterran 15
Sacsri 13
scan(afreeca) 12
GoRush 11
Bale 10
SilentControl 10
IntoTheRainbow 10
Noble 8
Icarus 7
Dota 2
qojqva1364
syndereN203
420jenkins71
febbydoto12
Counter-Strike
olofmeister3801
fl0m3183
x6flipin434
byalli392
markeloff84
Other Games
singsing1960
B2W.Neo973
hiko814
crisheroes305
Pyrionflax181
Liquid`VortiX107
Liquid`LucifroN89
KnowMe86
QueenE72
Hui .55
RotterdaM48
Mew2King41
Organizations
Other Games
BasetradeTV623
StarCraft: Brood War
UltimateBattle 312
Counter-Strike
PGL288
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3185
• TFBlade1571
• Stunt544
Upcoming Events
Monday Night Weeklies
2h 11m
OSC
10h 11m
Afreeca Starleague
20h 11m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
20h 11m
GSL
22h 11m
PiGosaur Cup
1d 10h
CranKy Ducklings
1d 19h
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.