• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:46
CEST 05:46
KST 12:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War935.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War ASL22 General Discussion ASL FINALS HYPE VIDEO 2X [Megathread] Daily Funny Videos BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11794 users

[Patch 3.01: Season 3] General Discussion - Page 59

Forum Index > LoL General
Post a Reply
Prev 1 57 58 59 60 61 191 Next
Mondeezy
Profile Joined August 2011
United States1938 Posts
February 03 2013 09:24 GMT
#1161
So, couldn't you potentially win your promotion series easily by duo queuing with a player much lower than your ELO?

For example, one player starts his promo series from plat to diamond. He duos with his bronze division buddy so that their average elo is much lower than the diamond player's ELO, hence lesser skilled opponents.

Just something I was thinking of today that seems pretty dumb and easily exploitable at higher levels.
LoL NA: Mondeezy - TL - Riven <3
Dusty
Profile Blog Joined December 2010
United States3359 Posts
February 03 2013 09:26 GMT
#1162
On February 03 2013 18:24 Mondeezy wrote:
So, couldn't you potentially win your promotion series easily by duo queuing with a player much lower than your ELO?

For example, one player starts his promo series from plat to diamond. He duos with his bronze division buddy so that their average elo is much lower than the diamond player's ELO, hence lesser skilled opponents.

Just something I was thinking of today that seems pretty dumb and easily exploitable at higher levels.


that's smart, ill have to try that some time
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 03 2013 09:29 GMT
#1163
I don't know how it works now, but with the old system, when you duo q'd with somebody lower than your Elo the game would get kinda fucked up and your opponent team's average Elo would be higher than yours.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 03 2013 09:29 GMT
#1164
How is Voyboy so good at every hero and role he plays? :X
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 09:30 GMT
#1165
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.
Moderator
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 03 2013 09:31 GMT
#1166
On February 03 2013 18:30 TheYango wrote:
Show nested quote +
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

I would say that (since it's subconscious) it's fair to call it mechanics.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 03 2013 09:32 GMT
#1167
On February 03 2013 18:29 HazMat wrote:
How is Voyboy so good at every hero and role he plays? :X

I've been watching him a lot since he switched to Twitch and I'm always impressed with how he handles almost all match-ups/situations. Kid just has rock solid mechanics and a good game sense.
RIP Ryan Davis / TL or Die / @onlywonderboy
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 03 2013 09:33 GMT
#1168
On February 03 2013 18:30 TheYango wrote:
Show nested quote +
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

It's not THAT misleading, because it's all based on muscle memory and possibly instinct, very much like mechanics in sc2. Yes, it is a bit of a misnomer, but not that much.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ItsFunToLose
Profile Joined December 2010
United States776 Posts
February 03 2013 09:33 GMT
#1169
On February 03 2013 18:31 OutlaW- wrote:
Show nested quote +
On February 03 2013 18:30 TheYango wrote:
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

I would say that (since it's subconscious) it's fair to call it mechanics.


I learned to speak chinese while sleeping. Consciousness overrated imo.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-02-03 09:37:34
February 03 2013 09:34 GMT
#1170
On February 03 2013 18:30 TheYango wrote:
Show nested quote +
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

That's mostly subconscious/muscle memory, and something you learn through experience. That's not something that can be taught by someone.

Also, voyboy's stream is a lot better recently. He's actually commentating, and he's solo queuing instead of duoing.
liftlift > tsm
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 03 2013 09:37 GMT
#1171
I just remember watching the game when Hotshot started fapping over Doublelift's Blitz play and asked him to duo. That was because of his hooks and shit, which I would consider mechanics :o
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-02-03 09:38:57
February 03 2013 09:38 GMT
#1172
On February 03 2013 18:33 Scip wrote:
Show nested quote +
On February 03 2013 18:30 TheYango wrote:
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

It's not THAT misleading, because it's all based on muscle memory and possibly instinct, very much like mechanics in sc2. Yes, it is a bit of a misnomer, but not that much.


I'd agree with this. Past a certain point it's all muscle memory. When you're doing 4+ things a second there is no longer time for you to think things through(I know because at one point I had 240 apm in sc2). Kiting is mechanical, the moment a lux bind hits you, instant cleanse flash. I would argue that gamesense/knowledge let's you position well, and make smart decisions, but it's mechanics that allow you to execute it.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 03 2013 09:41 GMT
#1173
On February 03 2013 18:37 HazMat wrote:
I just remember watching the game when Hotshot started fapping over Doublelift's Blitz play and asked him to duo. That was because of his hooks and shit, which I would consider mechanics :o

Doublelift was pretty shit, pre-modern CLG. He was shitty on curse, and he was shitty when switched back to CLG (until after spending so much time with Chauster).
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 09:44 GMT
#1174
On February 03 2013 18:34 wei2coolman wrote:
Show nested quote +
On February 03 2013 18:30 TheYango wrote:
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

That's mostly subconscious/muscle memory, and something you learn through experience. That's not something that can be taught by someone.

Also, voyboy's stream is a lot better recently. He's actually commentating, and he's solo queuing instead of duoing.

Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

I'd say it's actually much rarer to find someone who approaches the game with the right mindset for thinking about the big picture and has a good sense for map movement, objective value, timing, etc. than it is to find someone who has good small-scale execution.
Moderator
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 03 2013 09:46 GMT
#1175
On February 03 2013 18:44 TheYango wrote:
Show nested quote +
On February 03 2013 18:34 wei2coolman wrote:
On February 03 2013 18:30 TheYango wrote:
On February 03 2013 18:22 wei2coolman wrote:
Best example is Doublelift imo.
Was picked up by HSGG, due to sheer impressive solo queue play with Blitz, Poppy, etc. Then after a few team swaps, doublelift finally got good after Chauster babied Doublelift. Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics.

None of what makes Doublelift good at skirmishing and teamfighting is mechanics. It's all game knowledge--knowing how much damage the enemy does, knowing how much damage you do, knowing spell damages, movement speeds, etc.

It can be learned and it's misleading to call it mechanics.

That's mostly subconscious/muscle memory, and something you learn through experience. That's not something that can be taught by someone.

Also, voyboy's stream is a lot better recently. He's actually commentating, and he's solo queuing instead of duoing.

Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

I'd say it's actually much rarer to find someone who approaches the game with the right mindset for thinking about the big picture and has a good sense for map movement, objective value, timing, etc. than it is to find someone who has good small-scale execution.

All you're saying is that it's harder to find good junglers and supports than it is AD carries, because those are the roles that benefit the most from the things that you named. Different roles need different skills honed.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 03 2013 09:49 GMT
#1176
It may be rarer, but that doesn't mean you can improve said weakness.

It's a lot easier to tell doublelift to head to blue, than it is to tell him how to last hit.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 09:52 GMT
#1177
On February 03 2013 18:49 wei2coolman wrote:
It may be rarer, but that doesn't mean you can improve said weakness.

It's a lot easier to tell doublelift to head to blue, than it is to tell him how to last hit.

But it doesn't tell him why he's heading to blue, or how to learn that thought process.

You lasthit for 100 games, you're going to be able to lasthit.

You try to "practice" strategy for 100 games, you could go absolutely nowhere.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-02-03 09:53:20
February 03 2013 09:52 GMT
#1178
Yeah, but things like Doublelift positioning in teamfights or his Tumbles and Condemns aren't strategy, they are patterns of actions that were learned and saved in muscle memory, it has nothing to do with thinking during the actual action.
I don't know how you came to the conclusion that you can't teach strategy and the right way of thinking to someone. It doesn't seem at all self-evident nor intuitive, or at least not in the way you make it look. You could say you can't teach someone to play the piano, because the muscle memory and the feel for it comes from playing itself and experience, but such a statement would be absurd to the highest digree. And playing LoL doesn't seem all that different, unless you could maybe point out some important facts I am missing?

^^^^ just because the mechanisms by which muscle memory and thinking improve are different, in NO WAY does it mean or indeed even imply that the latter is impossible, or practically unfeasable.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2013-02-03 09:57:09
February 03 2013 09:56 GMT
#1179
Anyone know how people are skipping whole divisions in Diamond? There seems to be a overload of people in Diamond V, III who skip division IV and II straight into I or III. Example: BabyZeus was Div. III a few hours ago but jumped to Div. I after getting promoted, just curious if anyone had any insight on this. Is it because the influx of players in a single Diamond league or what? And can it happen in the lower leagues?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-03 09:58:16
February 03 2013 09:56 GMT
#1180
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case. If you spend 10,000 hours training your mechanics, your mechanics will get there. You can't do the same for someone's understanding of the game.
Moderator
Prev 1 57 58 59 60 61 191 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 196
ProTech137
Nina 74
StarCraft: Brood War
GuemChi 3429
Aegong 42
NaDa 38
Terrorterran 13
Britney 0
Dota 2
NeuroSwarm197
PGG 99
febbydoto33
LuMiX2
Counter-Strike
taco 585
Super Smash Bros
hungrybox1128
AZ_Axe168
Other Games
summit1g6610
WinterStarcraft637
JimRising 601
PiGStarcraft327
Livibee152
C9.Mang0146
ViBE140
Sick104
Organizations
Other Games
gamesdonequick735
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH342
• practicex 13
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush514
Other Games
• Shiphtur397
Upcoming Events
The PondCast
6h 14m
WardiTV Qualifier
7h 14m
Online Event
1d 7h
Korean StarCraft League
1d 23h
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.