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[Patch 3.01: Season 3] General Discussion - Page 60

Forum Index > LoL General
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Prev 1 58 59 60 61 62 191 Next
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
February 03 2013 09:58 GMT
#1181
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case.

Why hasn't Saint improved his terrible mechanics, then? Different people learn different things better.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
red_
Profile Joined May 2010
United States8474 Posts
February 03 2013 09:58 GMT
#1182
On February 03 2013 18:52 Scip wrote:
Yeah, but things like Doublelift positioning in teamfights or his Tumbles and Condemns aren't strategy, they are patterns of actions that were learned and saved in muscle memory, it has nothing to do with thinking during the actual action.
I don't know how you came to the conclusion that you can't teach strategy and the right way of thinking to someone. It doesn't seem at all self-evident nor intuitive, or at least not in the way you make it look. You could say you can't teach someone to play the piano, because the muscle memory and the feel for it comes from playing itself and experience, but such a statement would be absurd to the highest digree. And playing LoL doesn't seem all that different, unless you could maybe point out some important facts I am missing?

^^^^ just because the mechanisms by which muscle memory and thinking improve are different, in NO WAY does it mean or indeed even imply that the latter is impossible, or practically unfeasable.


I would argue the bold part is possibly incredibly false, at least for the examples you made. Recognizing that someone can be tumble+condemned based on their positioning is 'thinking' even if it is a lightning fast reactionary response. The part where you manage to move your mouse to the correct position to tumble so the condemn hits a pixel of a wall nobody else could hit is the muscle memory. You can absolutely teach people to look for opportunities to do that, and tell them to play a lot of Vayne to gain said muscle memory and they will be 'taught' those 'mechanics'(this is becoming a retarded semantics argument, so very popular on this forum).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 03 2013 09:59 GMT
#1183
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case.


wei2coolman's comments are what pretty much everyone I know who's involved in the pro scene feels.
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 10:00 GMT
#1184
Guess I'm getting nowhere with this then. *shrug*

Carry on.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-02-03 10:03:43
February 03 2013 10:00 GMT
#1185
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case. If you spend 10,000 hours training your mechanics, your mechanics will get there. You can't do the same for someone's understanding of the game.

Well maybe teach is wrong word. It's easier to direct someone with good mechanics to do what you want, than it is to let a guy just do what he wants~ and just do it mediocrely. The only exception to this is if the person is a playcaller/shotcaller for the entire team, then yes I'd agree more important to have that game knowledge. But if you're just looking for a slot to fill in your roster, and you already got play caller; mechanics is ezier pickup.

On February 03 2013 18:58 OutlaW- wrote:
Show nested quote +
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case.

Why hasn't Saint improved his terrible mechanics, then? Different people learn different things better.

Watching Saint play a game as a laner is the most painful experience in my life. He's sooo fucking bad in lane, it's ridiculous
>.<, jungle rewards bad mechanics (hue hue hue hue).
liftlift > tsm
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 03 2013 10:00 GMT
#1186
On February 03 2013 18:24 Mondeezy wrote:
So, couldn't you potentially win your promotion series easily by duo queuing with a player much lower than your ELO?

For example, one player starts his promo series from plat to diamond. He duos with his bronze division buddy so that their average elo is much lower than the diamond player's ELO, hence lesser skilled opponents.

Just something I was thinking of today that seems pretty dumb and easily exploitable at higher levels.


well, assuming for a moment that duoing that way actually gives you a better chance of winning the best of 5 (which may not be true), just think of the effect on your elo. your league rating is gonna snap to your elo over time. if you're gaining trivial amounts of elo but you secure a promotion, you're just going to be more eligible for demotion and get fewer league points once you're promoted.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 03 2013 10:00 GMT
#1187
And my quip is with this statement:
On February 03 2013 18:44 TheYango wrote:
Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

that just seems completely untrue, counterintuitive and unfounded.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Mondeezy
Profile Joined August 2011
United States1938 Posts
February 03 2013 10:07 GMT
#1188
On February 03 2013 18:56 MooMooMugi wrote:
Anyone know how people are skipping whole divisions in Diamond? There seems to be a overload of people in Diamond V, III who skip division IV and II straight into I or III. Example: BabyZeus was Div. III a few hours ago but jumped to Div. I after getting promoted, just curious if anyone had any insight on this. Is it because the influx of players in a single Diamond league or what? And can it happen in the lower leagues?


Curious about this as well. It'd be interesting to see if going on a long hot streak can push your hidden ELO up enough that it skips a division.
LoL NA: Mondeezy - TL - Riven <3
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
Last Edited: 2013-02-03 10:12:34
February 03 2013 10:09 GMT
#1189
On February 03 2013 18:58 OutlaW- wrote:
Show nested quote +
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case.

Why hasn't Saint improved his terrible mechanics, then? Different people learn different things better.


Saint try to get better? Perish the thought! :D
Never Knows Best.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
February 03 2013 10:09 GMT
#1190
On February 03 2013 19:07 Mondeezy wrote:
Show nested quote +
On February 03 2013 18:56 MooMooMugi wrote:
Anyone know how people are skipping whole divisions in Diamond? There seems to be a overload of people in Diamond V, III who skip division IV and II straight into I or III. Example: BabyZeus was Div. III a few hours ago but jumped to Div. I after getting promoted, just curious if anyone had any insight on this. Is it because the influx of players in a single Diamond league or what? And can it happen in the lower leagues?


Curious about this as well. It'd be interesting to see if going on a long hot streak can push your hidden ELO up enough that it skips a division.

Yeah I think you could skip leagues in SCII if I recall correctly if you went on a huge winning streak, so I wouldn't be surprised if the same could be done in LoL
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
February 03 2013 10:09 GMT
#1191
On February 03 2013 19:09 Slaughter wrote:
Show nested quote +
On February 03 2013 18:58 OutlaW- wrote:
On February 03 2013 18:56 TheYango wrote:
My quip is with wei2coolman's statement that "Strong mechanics is actually best indicator of potential imo. You can teach strategy, much harder to teach mechanics."

My personal feeling is the opposite is the case.

Why hasn't Saint improved his terrible mechanics, then? Different people learn different things better.


Saint try to get better? Perish the though! :D

saints idea of getting better is playing jungle sona
Cackle™
red_
Profile Joined May 2010
United States8474 Posts
February 03 2013 10:10 GMT
#1192
On February 03 2013 19:00 Scip wrote:
And my quip is with this statement:
Show nested quote +
On February 03 2013 18:44 TheYango wrote:
Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

that just seems completely untrue, counterintuitive and unfounded.


How? You really think you can just teach someone all of the nuanced strategy in the game(all the back and forth interactions that happen in any given game) just by spouting some commands? Even with a shot caller, people need to be able to make other decisions on their own, and it can't all be done by saying 'DLift go get red.' I'd say a lot of lane interactions fall under strategy rather than mechanics, and DLift fucking SUCKED at them until Chauster held his hand through it so he could be taught through observation and practice(drilling).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 03 2013 10:10 GMT
#1193
This may be the dumbest argument I have ever seen on this board.

Its definitely up there with "GP5 #24: BUT WHAT ABOUT THE GOLLLLLD" and "Elo Hell 54: The Noobening."
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 10:11 GMT
#1194
On February 03 2013 19:00 Scip wrote:
And my quip is with this statement:
Show nested quote +
On February 03 2013 18:44 TheYango wrote:
Strategy isn't something you just teach either though. At the most basic level, maybe you can teach basic paradigms, but at the pro level, that's simply not good enough. It also comes out of experience and building upon your understanding of the game. You can't just show someone X and Y and suddenly they learn strategy.

that just seems completely untrue, counterintuitive and unfounded.

I don't think teaching someone how to evaluate the state of the game, what a team needs to do to win the game, whether you can win a teamfight given a certain game state, etc. are more teach-able than teaching someone how to skirmish/teamfight through proper evaluation of damage, spell ranges, etc. Both require a lot of learning by application. Which was my point.
Moderator
red_
Profile Joined May 2010
United States8474 Posts
February 03 2013 10:12 GMT
#1195
On February 03 2013 19:10 Two_DoWn wrote:
This may be the dumbest argument I have ever seen on this board.

Its definitely up there with "GP5 #24: BUT WHAT ABOUT THE GOLLLLLD" and "Elo Hell 54: The Noobening."


It's basically another semantics argument, and we know how popular those are.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
February 03 2013 10:17 GMT
#1196
yango trolling. warmogs sucks etc.
GANDHISAUCE
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 03 2013 10:22 GMT
#1197
Well if you take a look at BW. A lot of the korean pro's were picked up not because they were good players, but because they had godly mechanics despite being "bad" at the game. You can teach somebody strategy, and program a response in for a certain situation. You can't teach somebody to move the mouse and click precisely every .2 seconds while also keeping track cooldowns and positioning. Unless you're the shot caller on the team, being mechanically proficient will get you to a very high level, and so long as you listen to the shot caller, you'll be able to mask strategic weakness later in the game.
Porouscloud - NA LoL
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
February 03 2013 10:29 GMT
#1198
On February 03 2013 19:22 Amui wrote:
Well if you take a look at BW. A lot of the korean pro's were picked up not because they were good players, but because they had godly mechanics despite being "bad" at the game.


This is false a lot of people were picked up because of other things even though they had poor mechanics.

Tournaments were also a big factor, where it doesn't matter how someone wins as long as they do it - poor mechanics with amazing strategy can get the job done - so only in rare occasions is it team coaches scouting talent from the ground up, there was a very developed feed system into the professional scene (Courage is the big one)
TranslatorBaa!
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
February 03 2013 10:30 GMT
#1199
To be placed in bronze V when your max elo was 1640 S2 and you finished 1486 is just shameful.
Useless wet fish.
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2013 10:31 GMT
#1200
Totally unrelated, can we please stop using the term "shot caller" and just use the term "captain"?
Moderator
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