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On January 19 2013 05:10 zulu_nation8 wrote: i learned today to always have your team ward the buff youre not starting at vs shaco
Have team ward, start red if at all possible, hope to god team is not retarded. Collect win if shaco doesn't get more than a couple kills.
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As far as I can tell on Vi:
Brutalizer alone makes your damage output really scary early on - but delaying your phage makes you rely on red buff for ganks. BC synergizes with basically her entire kit, but you need the HP from Mallet to survive longer engagements. I think the best strategy is to go phage/bruta and then upgrade the one you need the most. Wits end is amazing - don't get hexdrinker. BT is great for your incredible AD scaling, but getting both BT and BC is overkill. Vi can use up her mana surprisingly fast - FH seems like a good answer to this. Warmogs is a great item.
I'm starting to piece together a build looking like this:
Machete-Wriggles?-Tabi/Mercs-Phage/Bruta-Bruta/Phage-Mallet(BC if ahead)-wits/glacial -> situational (most likely FH and Warmogs)
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On January 19 2013 03:30 Complete wrote: Is nunu considered so good with kog/cait purely because of their range?
At max rank blood boil gives 44% as buff and a movement speed buff. Thats incredbily good for a hyper carry and the rest of nunu's kit is extremly favorable to zoneing out for the adc allowing them to do their incredible damage.
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Also it's because Kog'maw and Caitlyn lack attack speed steroids. (Kog has a 10-30% passive one, but that's negligible compared to the real aspd steroids that almost every AD carry has). Attack speed bonuses don't really stack as well as some other things, so if a champion is using some of their power distribution on attack speed, Bloodboil isn't worth as much to them.
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Problem with wit's is it's expensive and hard to piece together (recurve and combine cost still somewhat high) and won't help for prolonged fights. I tried Seuss' build and while it was indeed good for dps/burst and clear speed, while relying on HP for tanking magic damage, it needs some MR once you get you belt (or finish mallet) or else you start taking quite some damage from poke and burst aimed at you (enemy team had Amumu+Ahri and I was going in first, also Leona AoE made me hit 2+ procs a fight). I went machete->tabi->phage->stinger->belt->finish randuin's, then I finished mallet because I needed the sure slow (Nidalee+Ahri biggest enemy threats, damn hard to stick to) and only then I bought MR. Should probably have finished mallet instead of randuin's, and then padded a slow with negatron or started working on wit's/aegis.
She doesn't need to upgrade machete to clear fast, her W is great against big monsters and maxing E first you pretty much always have 2 to annihilate each camp's basic monsters just by hitting the big one.
On January 19 2013 05:53 Inschato wrote: Also it's because Kog'maw and Caitlyn lack attack speed steroids. (Kog has a 10-30% passive one, but that's negligible compared to the real aspd steroids that almost every AD carry has). Attack speed bonuses don't really stack as well as some other things, so if a champion is using some of their power distribution on attack speed, Bloodboil isn't worth as much to them. Varus, Caitlyn, Ashe, Corki (since it doesn't crit anymore) have arguably worse steroids. Sivir's is her ult, and the others have stronger but flat-duration ones (except for Ezreal). It's not that bad, when factored in with his range and W's magic damage.
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On January 19 2013 05:50 Sermokala wrote:Show nested quote +On January 19 2013 03:30 Complete wrote: Is nunu considered so good with kog/cait purely because of their range? At max rank blood boil gives 44% as buff and a movement speed buff. Thats incredbily good for a hyper carry and the rest of nunu's kit is extremly favorable to zoning out for the adc allowing them to do their incredible damage. yea this, basically, when they are auto attack centric nunu excells, so compared to like ezreal or corki, who both have auto attacks etc but get a lot of their dmg from abilities.
their range however makes nunu the best with them simply because nunu lacks "protection vs harass". with long range this makes "protection vs harass" less of an issue (as the longer range = less opportunities for the opposing support or ad to harass them). This is compared to like nunu with vayne, varus, or trist - who he is not #1 for
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On January 19 2013 05:54 Alaric wrote:Show nested quote +On January 19 2013 05:53 Inschato wrote: Also it's because Kog'maw and Caitlyn lack attack speed steroids. (Kog has a 10-30% passive one, but that's negligible compared to the real aspd steroids that almost every AD carry has). Attack speed bonuses don't really stack as well as some other things, so if a champion is using some of their power distribution on attack speed, Bloodboil isn't worth as much to them. Varus, Caitlyn, Ashe, Corki (since it doesn't crit anymore) have arguably worse steroids. Sivir's is her ult, and the others have stronger but flat-duration ones (except for Ezreal). It's not that bad, when factored in with his range and W's magic damage. Varus & Corki do a lot of trading with spells so they don't really need the attack speed or chasing power as much, and Ashe probably does benefit from a Nunu lane if she's not just going to die in it.
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On January 19 2013 05:43 Zaphod Beeblebrox wrote: As far as I can tell on Vi:
Brutalizer alone makes your damage output really scary early on - but delaying your phage makes you rely on red buff for ganks. BC synergizes with basically her entire kit, but you need the HP from Mallet to survive longer engagements. I think the best strategy is to go phage/bruta and then upgrade the one you need the most. Wits end is amazing - don't get hexdrinker. BT is great for your incredible AD scaling, but getting both BT and BC is overkill. Vi can use up her mana surprisingly fast - FH seems like a good answer to this. Warmogs is a great item.
I'm starting to piece together a build looking like this:
Machete-Wriggles?-Tabi/Mercs-Phage/Bruta-Bruta/Phage-Mallet(BC if ahead)-wits/glacial -> situational (most likely FH and Warmogs)
I prefer Stinger to Brutalizer. Attack Speed is better for chasing/sticking to a target, and really helps get W rolling. Brutalizer/BC is good on her, but not without some Attack Speed to go with them.
I get the feeling we might be skilling differently, because I haven't had significant mana problems on Vi.
On January 19 2013 05:54 Alaric wrote: Problem with wit's is it's expensive and hard to piece together (recurve and combine cost still somewhat high) and won't help for prolonged fights. I tried Seuss' build and while it was indeed good for dps/burst and clear speed, while relying on HP for tanking magic damage, it needs some MR once you get you belt (or finish mallet) or else you start taking quite some damage from poke and burst aimed at you (enemy team had Amumu+Ahri and I was going in first, also Leona AoE made me hit 2+ procs a fight). I went machete->tabi->phage->stinger->belt->finish randuin's, then I finished mallet because I needed the sure slow (Nidalee+Ahri biggest enemy threats, damn hard to stick to) and only then I bought MR. Should probably have finished mallet instead of randuin's, and then padded a slow with negatron or started working on wit's/aegis.
She doesn't need to upgrade machete to clear fast, her W is great against big monsters and maxing E first you pretty much always have 2 to annihilate each camp's basic monsters just by hitting the big one.
Don't max E first. You get a negligible damage increase and the cooldown reduction isn't all that useful when fights tend to expand outward as they progress. I've been maxing Q first for the burst damage, chase, and escape potential, followed by W for the extra attack speed and % Health damage.
And definitely get Mallet before Randuin's. It feels selfish, but you're far, far scarier with a permanent 40% slow than with a chance at a 25% slow.
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Has anyone tried out Diana and Rengar now that Riot has un-gutted them?
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United States23745 Posts
His Syndra is really good, he said he thinks she has the potential to see competitive play. Sadly when Wolves play during the LCS qualifiers he's only going to be 16 so he has to sit out till he turns 17 in Febuary
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On January 19 2013 06:17 Seuss wrote:Show nested quote +On January 19 2013 05:54 Alaric wrote: Problem with wit's is it's expensive and hard to piece together (recurve and combine cost still somewhat high) and won't help for prolonged fights. I tried Seuss' build and while it was indeed good for dps/burst and clear speed, while relying on HP for tanking magic damage, it needs some MR once you get you belt (or finish mallet) or else you start taking quite some damage from poke and burst aimed at you (enemy team had Amumu+Ahri and I was going in first, also Leona AoE made me hit 2+ procs a fight). I went machete->tabi->phage->stinger->belt->finish randuin's, then I finished mallet because I needed the sure slow (Nidalee+Ahri biggest enemy threats, damn hard to stick to) and only then I bought MR. Should probably have finished mallet instead of randuin's, and then padded a slow with negatron or started working on wit's/aegis.
She doesn't need to upgrade machete to clear fast, her W is great against big monsters and maxing E first you pretty much always have 2 to annihilate each camp's basic monsters just by hitting the big one. Don't max E first. You get a negligible damage increase and the cooldown reduction isn't all that useful when fights tend to expand outward as they progress. I've been maxing Q first for the burst damage, chase, and escape potential, followed by W for the extra attack speed and % Health damage. And definitely get Mallet before Randuin's. It feels selfish, but you're far, far scarier with a permanent 40% slow than with a chance at a 25% slow. Been using the same skill order as you (maxing Q or E first doesn't change anything to your first clear time, or close to nothing) at first, and I tended to get some CDR during my first games so once it was near maxed the ability to have a second Q during the fight helped my ganks a lot. I switched to E and trying wit's (aegis felt awkward and I didn't want to build hex so I'd prob have tried wit's at one moment or another) on Smash's advice, but I guess it depends on lanes: E first gives more burst because you'll always have your 2 charges up when you gank (unless they're getting dived and you come from wraiths/gols), while Q is definitely better to convert ganks on mobile targets. I agree that if you don't gain from the added burst a aaEaaE provides you're better off maxing Q>W>E though. The cdr on Q makes it too important not to be maxed early, and E's reduced cdr isn't useful in the midgame compared to W's scaling.
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On January 19 2013 05:50 Sermokala wrote:Show nested quote +On January 19 2013 03:30 Complete wrote: Is nunu considered so good with kog/cait purely because of their range? At max rank blood boil gives 44% as buff and a movement speed buff. Thats incredbily good for a hyper carry and the rest of nunu's kit is extremly favorable to zoneing out for the adc allowing them to do their incredible damage.
Blood boil doesn't give 65% AS anymore?
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United States23745 Posts
On January 19 2013 06:29 NpG)Explosive wrote:Show nested quote +On January 19 2013 05:50 Sermokala wrote:On January 19 2013 03:30 Complete wrote: Is nunu considered so good with kog/cait purely because of their range? At max rank blood boil gives 44% as buff and a movement speed buff. Thats incredbily good for a hyper carry and the rest of nunu's kit is extremly favorable to zoneing out for the adc allowing them to do their incredible damage. Blood boil doesn't give 65% AS anymore? LoL Wiki says it gives ATTACK SPEED %: 25 / 35 / 45 / 55 / 65
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On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.
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Yes Monte your right I play Vi top. I think she performs better as an ad caster then a jungling tank hybrid. I like having a tanky jungler so I can go full AD. I don't find she needs AS if you build AD.
Ult Q auto is 3 stacks of W giving you AS followed by e auto e stacking it again proccing W twice. One shots squishies and applies BC in aoe with Ult charge Q if it hits more than one person and double E. She has huge damage with this combo and I have had 0 trouble top. I usually start flask Ward 2 pots Max q and since E scales better with AD Max W second.
Brutalizer boots cleaver thirster GA LW Mogs or Mallet. Unstoppable top
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On January 19 2013 06:37 Requizen wrote:Show nested quote +On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.
IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.
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played a game a while ago where youngmini was lee vs a shaco jungle and we had no cc for lv1 yet he insisted on invading to pop boxes, and when shaco wasnt at blue, he had the whole team go red until all boxes were popped. I'm guessing that's what you're supposed to do every game vs a shaco.
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On January 19 2013 06:54 zulu_nation8 wrote: played a game a while ago where youngmini was lee vs a shaco jungle and we had no cc for lv1 yet he insisted on invading to pop boxes, and when shaco wasnt at blue, he had the whole team go red until all boxes were popped. I'm guessing that's what you're supposed to do every game vs a shaco.
Popped boxes really hurt Shaco's early jungle since he has no damage until he gets some items.
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