• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:36
CET 08:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation1Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Rapidtags: The Ultimate Tool for Hashtag and Keywo Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1222 users

[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 47

Forum Index > LoL General
Post a Reply
Prev 1 45 46 47 48 49 220 Next
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-18 22:02:01
January 18 2013 21:59 GMT
#921
On January 19 2013 06:25 Alaric wrote:
Show nested quote +
On January 19 2013 06:17 Seuss wrote:
On January 19 2013 05:54 Alaric wrote:
Problem with wit's is it's expensive and hard to piece together (recurve and combine cost still somewhat high) and won't help for prolonged fights.
I tried Seuss' build and while it was indeed good for dps/burst and clear speed, while relying on HP for tanking magic damage, it needs some MR once you get you belt (or finish mallet) or else you start taking quite some damage from poke and burst aimed at you (enemy team had Amumu+Ahri and I was going in first, also Leona AoE made me hit 2+ procs a fight). I went machete->tabi->phage->stinger->belt->finish randuin's, then I finished mallet because I needed the sure slow (Nidalee+Ahri biggest enemy threats, damn hard to stick to) and only then I bought MR. Should probably have finished mallet instead of randuin's, and then padded a slow with negatron or started working on wit's/aegis.

She doesn't need to upgrade machete to clear fast, her W is great against big monsters and maxing E first you pretty much always have 2 to annihilate each camp's basic monsters just by hitting the big one.


Don't max E first. You get a negligible damage increase and the cooldown reduction isn't all that useful when fights tend to expand outward as they progress. I've been maxing Q first for the burst damage, chase, and escape potential, followed by W for the extra attack speed and % Health damage.

And definitely get Mallet before Randuin's. It feels selfish, but you're far, far scarier with a permanent 40% slow than with a chance at a 25% slow.

Been using the same skill order as you (maxing Q or E first doesn't change anything to your first clear time, or close to nothing) at first, and I tended to get some CDR during my first games so once it was near maxed the ability to have a second Q during the fight helped my ganks a lot.
I switched to E and trying wit's (aegis felt awkward and I didn't want to build hex so I'd prob have tried wit's at one moment or another) on Smash's advice, but I guess it depends on lanes: E first gives more burst because you'll always have your 2 charges up when you gank (unless they're getting dived and you come from wraiths/gols), while Q is definitely better to convert ganks on mobile targets.
I agree that if you don't gain from the added burst a aaEaaE provides you're better off maxing Q>W>E though. The cdr on Q makes it too important not to be maxed early, and E's reduced cdr isn't useful in the midgame compared to W's scaling.


Maxing E is best for laning, but ut's very easy to have two E's available for ganks if you don't overuse them in the jungle. With creep health so heavily weighted to the big creep, that shouldn't be an issue. You also get more damage from a completely uncharged rank 5 Q thank you do from the bonus damage on two rank 5 Es.

But this divergence in opinion also might be due to my rushing Stinger over Brutalizer/Phage. Without the 40% Attack Speed from Stinger those resets matter a heck of a lot more, and are much more vital to jungling.

On January 19 2013 06:48 Bladeorade wrote:
Yes Monte your right I play Vi top. I think she performs better as an ad caster then a jungling tank hybrid. I like having a tanky jungler so I can go full AD. I don't find she needs AS if you build AD.

Ult Q auto is 3 stacks of W giving you AS followed by e auto e stacking it again proccing W twice. One shots squishies and applies BC in aoe with Ult charge Q if it hits more than one person and double E. She has huge damage with this combo and I have had 0 trouble top. I usually start flask Ward 2 pots Max q and since E scales better with AD Max W second.

Brutalizer boots cleaver thirster GA LW Mogs or Mallet. Unstoppable top


I'm having plenty of fun going jungle tank hybrid, where Attack Speed is a little more important as you spend a lot of time just beating on things.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 18 2013 22:05 GMT
#922
from my experience with shaco popping my boxes does absolutely nothing to hurt my clear speed and only benefits me as you risk giving us easy FB.

the only benefit of starting off with jitbs is you dont need teammate help which is nice if they wanna go do something else
I come in for the scraps
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
January 18 2013 22:19 GMT
#923
Lol I was wondering what was so op about nunu support I didn't know it went up to 65%.

this is pretty embarrassing as I go nunu for hyper carry lanes and jarvan for mid carry lanes.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 18 2013 22:19 GMT
#924
On January 19 2013 06:49 cLutZ wrote:
Show nested quote +
On January 19 2013 06:37 Requizen wrote:
On January 19 2013 06:17 Dusty wrote:
Has anyone tried out Diana and Rengar now that Riot has un-gutted them?

Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.


IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.

Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo.

Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.
It's your boy Guzma!
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 18 2013 22:20 GMT
#925
On January 19 2013 07:05 VayneAuthority wrote:
from my experience with shaco popping my boxes does absolutely nothing to hurt my clear speed and only benefits me as you risk giving us easy FB.

the only benefit of starting off with jitbs is you dont need teammate help which is nice if they wanna go do something else

What? An entire team runs at your buff at 1:54. There's nothing you can do to stop them, and you're losing your buff while helping the enemy jungler.
GregMandel
Profile Blog Joined December 2011
France822 Posts
January 18 2013 22:24 GMT
#926
On January 19 2013 07:20 SnK-Arcbound wrote:
Show nested quote +
On January 19 2013 07:05 VayneAuthority wrote:
from my experience with shaco popping my boxes does absolutely nothing to hurt my clear speed and only benefits me as you risk giving us easy FB.

the only benefit of starting off with jitbs is you dont need teammate help which is nice if they wanna go do something else

What? An entire team runs at your buff at 1:54. There's nothing you can do to stop them, and you're losing your buff while helping the enemy jungler.


It's so simple it just blows my mind O_O
How did I not think about it ...
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
heartlxp
Profile Joined September 2010
United States1258 Posts
January 18 2013 22:26 GMT
#927
On January 19 2013 07:19 Requizen wrote:
Show nested quote +
On January 19 2013 06:49 cLutZ wrote:
On January 19 2013 06:37 Requizen wrote:
On January 19 2013 06:17 Dusty wrote:
Has anyone tried out Diana and Rengar now that Riot has un-gutted them?

Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.


IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.

Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo.

Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.


I've been going jungle Rengar in norms, cloth5>brut>necklace>warmogs

I started w/ the machete but I think it's a waste, Rengar's clear times are fine w/o it.
Alaric
Profile Joined November 2009
France45622 Posts
January 18 2013 22:34 GMT
#928
On January 19 2013 06:48 Bladeorade wrote:
Yes Monte your right I play Vi top. I think she performs better as an ad caster then a jungling tank hybrid. I like having a tanky jungler so I can go full AD. I don't find she needs AS if you build AD.

Ult Q auto is 3 stacks of W giving you AS followed by e auto e stacking it again proccing W twice. One shots squishies and applies BC in aoe with Ult charge Q if it hits more than one person and double E. She has huge damage with this combo and I have had 0 trouble top. I usually start flask Ward 2 pots Max q and since E scales better with AD Max W second.

Brutalizer boots cleaver thirster GA LW Mogs or Mallet. Unstoppable top

I'm way too enamoured with raid bosses to play her like that. Top would probably end up being tabi/locket/wit's/mallet, with stuff like randuin's, warmogs, zephyr or bulwark to finish. AS+CDR then just slap as much defense as you can on her.

As for the order, I actually agree, Monte. I ran some maths at Vi's release and Q was more mana-efficient because of the damage scaling on E: despite its cost staying flat, you end up needing one more E to deal the same damage as the Q first combo, so you pay a bit more (and need to have the 2 Es, but it's easy when maxed first).
Since my previous game was with E first and your build, I went for Q first in my last one. More mobility, which helped (Rammus+roaming Jayce). I noticed I had more trouble killing big creeps (most notably big golem and buffs) later on but that's because I derped, went autopilot and maxed E second. W second adds a lot of damage to the jungler monsters as they scale (same for killing drake ans Nash).
It was mostly because of the ganks that I tried the E first (I knew Smash was talking from a top lane perspective), but having faced a bunch of mobile champs in those 2 games, Q cdr would have been better in both. It also allows to have W maxed by the time big fights start happening so you get better dps.
Also Q moves you across camps faster and stacks then nicely for a follow-up E.

I def. liked the stinger though, smoothe build-up than wit's if you back with less than 900 gold, and zephyr doesn't really waste anything. The combine cost is actually somewhat brutal if you need the tenacity early on and went tabi.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 18 2013 22:34 GMT
#929
On January 19 2013 07:26 heartlxp wrote:
Show nested quote +
On January 19 2013 07:19 Requizen wrote:
On January 19 2013 06:49 cLutZ wrote:
On January 19 2013 06:37 Requizen wrote:
On January 19 2013 06:17 Dusty wrote:
Has anyone tried out Diana and Rengar now that Riot has un-gutted them?

Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.


IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.

Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo.

Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.


I've been going jungle Rengar in norms, cloth5>brut>necklace>warmogs

I started w/ the machete but I think it's a waste, Rengar's clear times are fine w/o it.

I think that depends on how much you get to gank. Getting Razor(and maybe Wriggle’s) makes you tear through the jungle at blinding speeds with your Q buff. Perhaps not necessary, but if you find yourself in freefarm mode, it could make you decidedly better at it.
It's your boy Guzma!
Cixah
Profile Joined July 2010
United States11285 Posts
January 18 2013 22:38 GMT
#930
Got my account back, The scumbag hacker spent all my IP though. On runes that I wanted but was waiting on buying because I wanted thresh more.

He also some how got me Santa Baron. So I don't really mind too much.
Hug The Goat! Hug the Goat! Hug the Goat!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 18 2013 22:40 GMT
#931
On January 19 2013 07:34 Alaric wrote:
Show nested quote +
On January 19 2013 06:48 Bladeorade wrote:
Yes Monte your right I play Vi top. I think she performs better as an ad caster then a jungling tank hybrid. I like having a tanky jungler so I can go full AD. I don't find she needs AS if you build AD.

Ult Q auto is 3 stacks of W giving you AS followed by e auto e stacking it again proccing W twice. One shots squishies and applies BC in aoe with Ult charge Q if it hits more than one person and double E. She has huge damage with this combo and I have had 0 trouble top. I usually start flask Ward 2 pots Max q and since E scales better with AD Max W second.

Brutalizer boots cleaver thirster GA LW Mogs or Mallet. Unstoppable top

I'm way too enamoured with raid bosses to play her like that. Top would probably end up being tabi/locket/wit's/mallet, with stuff like randuin's, warmogs, zephyr or bulwark to finish. AS+CDR then just slap as much defense as you can on her.

As for the order, I actually agree, Monte. I ran some maths at Vi's release and Q was more mana-efficient because of the damage scaling on E: despite its cost staying flat, you end up needing one more E to deal the same damage as the Q first combo, so you pay a bit more (and need to have the 2 Es, but it's easy when maxed first).
Since my previous game was with E first and your build, I went for Q first in my last one. More mobility, which helped (Rammus+roaming Jayce). I noticed I had more trouble killing big creeps (most notably big golem and buffs) later on but that's because I derped, went autopilot and maxed E second. W second adds a lot of damage to the jungler monsters as they scale (same for killing drake ans Nash).
It was mostly because of the ganks that I tried the E first (I knew Smash was talking from a top lane perspective), but having faced a bunch of mobile champs in those 2 games, Q cdr would have been better in both. It also allows to have W maxed by the time big fights start happening so you get better dps.
Also Q moves you across camps faster and stacks then nicely for a follow-up E.

I def. liked the stinger though, smoothe build-up than wit's if you back with less than 900 gold, and zephyr doesn't really waste anything. The combine cost is actually somewhat brutal if you need the tenacity early on and went tabi.


Zephyr's combine cost is really monstrous, but it's understandable. For that 1200g you're getting 10 AD, 10% Movement Speed, 10% Attack Speed, 10% CDR, and Tenacity. It's pretty ridiculous just how much you get out of that one item.

The problem is finding an opportunity to finish it as a jungler. You're going to generally want at least Mallet + Warden's + Negatron before saving up for that.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
January 18 2013 22:43 GMT
#932
Zephyr's combine cost is necessarily huge. It gives ~3700 gold worth of stats for 2850 gold.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
January 18 2013 22:43 GMT
#933
On January 19 2013 07:38 Cixah wrote:
Got my account back, The scumbag hacker spent all my IP though. On runes that I wanted but was waiting on buying because I wanted thresh more.

He also some how got me Santa Baron. So I don't really mind too much.

At least you got your account back, also now by the time you have IP for Thresh he'll be down to 6300 IP from 7800 IP.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
January 18 2013 22:44 GMT
#934
On January 19 2013 07:19 Requizen wrote:
Show nested quote +
On January 19 2013 06:49 cLutZ wrote:
On January 19 2013 06:37 Requizen wrote:
On January 19 2013 06:17 Dusty wrote:
Has anyone tried out Diana and Rengar now that Riot has un-gutted them?

Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.


IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.

Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo.

Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.


Well there is all that, plus manaless.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-18 22:51:53
January 18 2013 22:48 GMT
#935
Are you sure about the cdr? According to the wiki both Stinger and Zephyr are at 10% (Zephyr's isn't unique anymore though).
By the way Yango, do you value the tenacity in these numbers? If so, which value do you put on it?
Edit: apparently (wiki again) it's that hugely cost-efficient without even accounting for the tenacity. Wow. @_@ Didn't play much Irelia/Jax this patch so those games were the first times I built it.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 18 2013 22:50 GMT
#936
On January 19 2013 07:44 cLutZ wrote:
Show nested quote +
On January 19 2013 07:19 Requizen wrote:
On January 19 2013 06:49 cLutZ wrote:
On January 19 2013 06:37 Requizen wrote:
On January 19 2013 06:17 Dusty wrote:
Has anyone tried out Diana and Rengar now that Riot has un-gutted them?

Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help.


IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak.

Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo.

Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.


Well there is all that, plus manaless.

Manaless is a beast in and of itself.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-18 22:54:14
January 18 2013 22:51 GMT
#937
On January 19 2013 07:48 Alaric wrote:
Are you sure about the cdr? According to the wiki both Stinger and Zephyr are at 10% (Zephyr's isn't unique anymore though).
By the way Yango, do you value the tenacity in these numbers? If so, which value do you put on it?

Doesn't include the tenacity.

The largest component you get out of that 1200 gold is the % MS.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-01-18 22:57:46
January 18 2013 22:57 GMT
#938
On January 19 2013 07:20 SnK-Arcbound wrote:
Show nested quote +
On January 19 2013 07:05 VayneAuthority wrote:
from my experience with shaco popping my boxes does absolutely nothing to hurt my clear speed and only benefits me as you risk giving us easy FB.

the only benefit of starting off with jitbs is you dont need teammate help which is nice if they wanna go do something else

What? An entire team runs at your buff at 1:54. There's nothing you can do to stop them, and you're losing your buff while helping the enemy jungler.


uh that works on any jungler if your team doesnt defend you. thats not specific to shaco lol

shaco just has an easier time preventing invades with jitbs since they are AOE fears...which are pretty strong lvl 1
I come in for the scraps
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
January 18 2013 23:01 GMT
#939
On January 19 2013 07:38 Cixah wrote:
Got my account back, The scumbag hacker spent all my IP though. On runes that I wanted but was waiting on buying because I wanted thresh more.

He also some how got me Santa Baron. So I don't really mind too much.


Couldn't you just ask Riot Support for a refund of the runes for IP? I mean, if they're willing to give refunds for champions that you don't like I'm sure they'll be willing to grant you that.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
January 18 2013 23:06 GMT
#940
What is, or what is a jitbs?
CUTE MAKES RIGHT
Prev 1 45 46 47 48 49 220 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 61
StarCraft: Brood War
Britney 56231
Sea 5373
Tasteless 353
ajuk12(nOOB) 20
Dota 2
XaKoH 429
XcaliburYe95
Counter-Strike
fl0m2032
Super Smash Bros
Mew2King38
Other Games
summit1g16082
C9.Mang0237
hungrybox181
ProTech113
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH247
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1100
• Lourlo860
• Stunt561
Other Games
• Scarra1254
Upcoming Events
Replay Cast
1h 24m
OSC
3h 54m
Kung Fu Cup
4h 24m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
15h 24m
The PondCast
1d 2h
RSL Revival
1d 2h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 4h
WardiTV Korean Royale
1d 4h
PiGosaur Monday
1d 17h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.