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United States23745 Posts
On January 19 2013 08:06 Dark_Chill wrote: What is, or what is a jitbs? Jack in the Box, Shaco's W
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Played 4 games on J4 now, I am sad I waited this long. He's not flashy, but that pole is pretty fun.
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On January 19 2013 07:50 Requizen wrote:Show nested quote +On January 19 2013 07:44 cLutZ wrote:On January 19 2013 07:19 Requizen wrote:On January 19 2013 06:49 cLutZ wrote:On January 19 2013 06:37 Requizen wrote:On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help. IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak. Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo. Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it. Well there is all that, plus manaless. Manaless is a beast in and of itself.
Yea, and thats why I feel like he needs to lose one of those hard to balance features to really be ably to be balanced long-term: Heal, stealth, manaless.
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On January 19 2013 08:16 cLutZ wrote:Show nested quote +On January 19 2013 07:50 Requizen wrote:On January 19 2013 07:44 cLutZ wrote:On January 19 2013 07:19 Requizen wrote:On January 19 2013 06:49 cLutZ wrote:On January 19 2013 06:37 Requizen wrote:On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help. IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak. Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo. Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it. Well there is all that, plus manaless. Manaless is a beast in and of itself. Yea, and thats why I feel like he needs to lose one of those hard to balance features to really be ably to be balanced long-term: Heal, stealth, manaless.
Let's add autoreset + steroid, point-and-click CC, and infinite gapclosing.
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On January 19 2013 08:01 hasuprotoss wrote:Show nested quote +On January 19 2013 07:38 Cixah wrote: Got my account back, The scumbag hacker spent all my IP though. On runes that I wanted but was waiting on buying because I wanted thresh more.
He also some how got me Santa Baron. So I don't really mind too much. Couldn't you just ask Riot Support for a refund of the runes for IP? I mean, if they're willing to give refunds for champions that you don't like I'm sure they'll be willing to grant you that. I mean, if it's runes he wanted anyway and all this means he gets thresh two weeks later than normal, I probably wouldn't waste a refund (someone from Riot support said there's a limit to how much refunds you can ask from them before they start asking for pictures / outright refusing)
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On January 19 2013 08:13 Diamond wrote: Played 4 games on J4 now, I am sad I waited this long. He's not flashy, but that pole is pretty fun. Wait until the new skin comes out, his Q and AA animation look so sexy.
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On January 19 2013 08:27 thenexusp wrote:Show nested quote +On January 19 2013 08:01 hasuprotoss wrote:On January 19 2013 07:38 Cixah wrote: Got my account back, The scumbag hacker spent all my IP though. On runes that I wanted but was waiting on buying because I wanted thresh more.
He also some how got me Santa Baron. So I don't really mind too much. Couldn't you just ask Riot Support for a refund of the runes for IP? I mean, if they're willing to give refunds for champions that you don't like I'm sure they'll be willing to grant you that. I mean, if it's runes he wanted anyway and all this means he gets thresh two weeks later than normal, I probably wouldn't waste a refund (someone from Riot support said there's a limit to how much refunds you can ask from them before they start asking for pictures / outright refusing)
Yea that's why I'm just waiting. It just means I have to play league rather than do dailies in WoW.
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On January 19 2013 08:25 Sufficiency wrote:Show nested quote +On January 19 2013 08:16 cLutZ wrote:On January 19 2013 07:50 Requizen wrote:On January 19 2013 07:44 cLutZ wrote:On January 19 2013 07:19 Requizen wrote:On January 19 2013 06:49 cLutZ wrote:On January 19 2013 06:37 Requizen wrote:On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help. IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak. Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo. Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it. Well there is all that, plus manaless. Manaless is a beast in and of itself. Yea, and thats why I feel like he needs to lose one of those hard to balance features to really be ably to be balanced long-term: Heal, stealth, manaless. Let's add autoreset + steroid, point-and-click CC, and infinite gapclosing.
Well, those are things that are good about his kit, but not that toxic, except maybe the gapclosing.
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United States23745 Posts
On January 19 2013 08:47 cLutZ wrote:Show nested quote +On January 19 2013 08:25 Sufficiency wrote:On January 19 2013 08:16 cLutZ wrote:On January 19 2013 07:50 Requizen wrote:On January 19 2013 07:44 cLutZ wrote:On January 19 2013 07:19 Requizen wrote:On January 19 2013 06:49 cLutZ wrote:On January 19 2013 06:37 Requizen wrote:On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help. IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak. Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo. Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it. Well there is all that, plus manaless. Manaless is a beast in and of itself. Yea, and thats why I feel like he needs to lose one of those hard to balance features to really be ably to be balanced long-term: Heal, stealth, manaless. Let's add autoreset + steroid, point-and-click CC, and infinite gapclosing. Well, those are things that are good about his kit, but not that toxic, except maybe the gapclosing. Yeah but all of it together is damned annoying lol.
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On January 19 2013 07:19 Requizen wrote:Show nested quote +On January 19 2013 06:49 cLutZ wrote:On January 19 2013 06:37 Requizen wrote:On January 19 2013 06:17 Dusty wrote: Has anyone tried out Diana and Rengar now that Riot has un-gutted them? Diana's good, but still not as good as when she could ult from 3 screens away. Rengar wasn't horrible after the nerf, imo, but these definitely help. IDK why Riot has "ungutted" Rengar. He was at a ridiculous level, and then was nerfed to ~ Kennen level, which is a bit low but not bad. And considering he still has so many potentially toxic features that its better to let him languish a while to see if he really was that weak. Honestly, I thought the only over the top thing was his heal and stealth. Giving stealth a charge time made it more balanced, since it actually requires a bit of thought now and can't be used as a get-out-of-jail-free card, and the heal... well I can't say that I'm in love with the new iteration (I think flat amounts like that are iffy at best), but honestly I was ok with just nerfing the % heal. Yeah you were near impossible to kill just stacking health, but there are champs who can do way more damage/utility just by stacking health and resists. His damage was on an acceptable level for it, imo. Speaking of Rengar, I think he's another prime candidate for IBG, though I may just like that item too much. I like TF on him, but I never felt any part of the Zeal was really necessary since you have a slow/snare, a jump, and stealth, and now that his heal is flat instead of health scaling, the armor is a nice synergy. Plus, CDR is godly on him like all other manaless champs. The mana is wasted, sure, but I think it's worth it.
I swear by IBG for Jungle Diana. It is so clutch for her ganks and teamfighting.
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Baa?21244 Posts
On January 19 2013 08:13 Diamond wrote: Played 4 games on J4 now, I am sad I waited this long. He's not flashy, but that pole is pretty fun.
How is J4 not flashy o.o
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IBG is a broken item, makes so many champions OP its not even fun
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On January 19 2013 09:03 kongoline wrote: IBG is a broken item, makes so many champions OP its not even fun There's enough champs broken right now that it hardly makes a dent.
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On January 19 2013 09:02 Carnivorous Sheep wrote:Show nested quote +On January 19 2013 08:13 Diamond wrote: Played 4 games on J4 now, I am sad I waited this long. He's not flashy, but that pole is pretty fun. How is J4 not flashy o.o Hes a very dirty looking and playing champion most of the time. q has an insane range thats really hard to judge correctly, his aa's always hit just over the range you think they should.
Basically he lacks a lot of the effects that other champs get. His q's armor shred debuff is extremly hard to see there isn't an effect for his flags buffs and its hard to see when his generic light wall thing spreads out around. Even his ult doesn't have any effects just a sometimes glitchy spawning of the wall around him and him shouting out a different pronunciation of damacia then what he says when just walking around.
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Can't find this mentioned earlier, but it looks like Riot is going to be making a Lunar New Year release of some kind, since the new PBE client is codename Lunar and there's new festive Cassio, Xin, Jarvan, Annie, and Corki skins.
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He throws a flag at people and makes a circle of spikes come out of the ground. Come now that HAS to be flashy.
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On January 19 2013 09:26 xes wrote: Can't find this mentioned earlier, but it looks like Riot is going to be making a Lunar New Year release of some kind, since the new PBE client is codename Lunar and there's new festive Cassio, Xin, Jarvan, Annie, and Corki skins. Not only that, but lunar new year themed summoner icons, ward skins, and gift center animation were all spotted in the PBE files :O
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This new Annie skin looks amazing...too bad no one plays her anymore.
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On January 19 2013 06:59 Seuss wrote:Show nested quote +On January 19 2013 06:25 Alaric wrote:On January 19 2013 06:17 Seuss wrote:On January 19 2013 05:54 Alaric wrote: Problem with wit's is it's expensive and hard to piece together (recurve and combine cost still somewhat high) and won't help for prolonged fights. I tried Seuss' build and while it was indeed good for dps/burst and clear speed, while relying on HP for tanking magic damage, it needs some MR once you get you belt (or finish mallet) or else you start taking quite some damage from poke and burst aimed at you (enemy team had Amumu+Ahri and I was going in first, also Leona AoE made me hit 2+ procs a fight). I went machete->tabi->phage->stinger->belt->finish randuin's, then I finished mallet because I needed the sure slow (Nidalee+Ahri biggest enemy threats, damn hard to stick to) and only then I bought MR. Should probably have finished mallet instead of randuin's, and then padded a slow with negatron or started working on wit's/aegis.
She doesn't need to upgrade machete to clear fast, her W is great against big monsters and maxing E first you pretty much always have 2 to annihilate each camp's basic monsters just by hitting the big one. Don't max E first. You get a negligible damage increase and the cooldown reduction isn't all that useful when fights tend to expand outward as they progress. I've been maxing Q first for the burst damage, chase, and escape potential, followed by W for the extra attack speed and % Health damage. And definitely get Mallet before Randuin's. It feels selfish, but you're far, far scarier with a permanent 40% slow than with a chance at a 25% slow. Been using the same skill order as you (maxing Q or E first doesn't change anything to your first clear time, or close to nothing) at first, and I tended to get some CDR during my first games so once it was near maxed the ability to have a second Q during the fight helped my ganks a lot. I switched to E and trying wit's (aegis felt awkward and I didn't want to build hex so I'd prob have tried wit's at one moment or another) on Smash's advice, but I guess it depends on lanes: E first gives more burst because you'll always have your 2 charges up when you gank (unless they're getting dived and you come from wraiths/gols), while Q is definitely better to convert ganks on mobile targets. I agree that if you don't gain from the added burst a aaEaaE provides you're better off maxing Q>W>E though. The cdr on Q makes it too important not to be maxed early, and E's reduced cdr isn't useful in the midgame compared to W's scaling. Maxing E is best for laning, but ut's very easy to have two E's available for ganks if you don't overuse them in the jungle. With creep health so heavily weighted to the big creep, that shouldn't be an issue. You also get more damage from a completely uncharged rank 5 Q thank you do from the bonus damage on two rank 5 Es. But this divergence in opinion also might be due to my rushing Stinger over Brutalizer/Phage. Without the 40% Attack Speed from Stinger those resets matter a heck of a lot more, and are much more vital to jungling. Show nested quote +On January 19 2013 06:48 Bladeorade wrote: Yes Monte your right I play Vi top. I think she performs better as an ad caster then a jungling tank hybrid. I like having a tanky jungler so I can go full AD. I don't find she needs AS if you build AD.
Ult Q auto is 3 stacks of W giving you AS followed by e auto e stacking it again proccing W twice. One shots squishies and applies BC in aoe with Ult charge Q if it hits more than one person and double E. She has huge damage with this combo and I have had 0 trouble top. I usually start flask Ward 2 pots Max q and since E scales better with AD Max W second.
Brutalizer boots cleaver thirster GA LW Mogs or Mallet. Unstoppable top I'm having plenty of fun going jungle tank hybrid, where Attack Speed is a little more important as you spend a lot of time just beating on things. Yeah I don't really like playing tanks. I prefer melee AD champs or AP mid. Killing things too much fun xD
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