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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 31

Forum Index > LoL General
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AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 17 2013 19:21 GMT
#601
On January 18 2013 04:13 mordek wrote:
General discussion topic related to that story. I had played a game earlier this week where MF played 1v2 and the "support" Yi was really a straight up counterjungler. Managed to first blood our Sej between mid turrets (how this was allowed to happen is beyond me) but our mid picked up a kill on Yi.The rest of the game Yi caused havoc with the other jungler and MF, despite being behind on levels and cs, was still able to hit R during teamfights and change the outcome -.- After a certain point she was back into the game. Was this situation played out bad on my team's part (our AD carry was not too skilled) or is there any validity to this strat?

Edit: to above, played Ez last night and went 12/2/12 with the Master Yi support. I can't say it felt that different than previous games. Now that I think more about it though, I did have trouble cs'ing the first few levels... I'd like to think this is why ^^


I think there's a level of aggression there that's too hard for a lot of teams to handle because they never see it, and that kind of advantage for the other team is never good. But honestly, it sounds like A) there were some team comp problems (Sej mid... I dunno... if it's good, it seems like this person wasn't playing it well) and B) poor strategic choices (because MF bot should NEVER have gotten ANY farm against a 1v2).

I don't think I'm oversimplifying this, though it's possible.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 17 2013 19:24 GMT
#602
On January 18 2013 04:21 AsmodeusXI wrote:
Show nested quote +
On January 18 2013 04:13 mordek wrote:
General discussion topic related to that story. I had played a game earlier this week where MF played 1v2 and the "support" Yi was really a straight up counterjungler. Managed to first blood our Sej between mid turrets (how this was allowed to happen is beyond me) but our mid picked up a kill on Yi.The rest of the game Yi caused havoc with the other jungler and MF, despite being behind on levels and cs, was still able to hit R during teamfights and change the outcome -.- After a certain point she was back into the game. Was this situation played out bad on my team's part (our AD carry was not too skilled) or is there any validity to this strat?

Edit: to above, played Ez last night and went 12/2/12 with the Master Yi support. I can't say it felt that different than previous games. Now that I think more about it though, I did have trouble cs'ing the first few levels... I'd like to think this is why ^^


I think there's a level of aggression there that's too hard for a lot of teams to handle because they never see it, and that kind of advantage for the other team is never good. But honestly, it sounds like A) there were some team comp problems (Sej mid... I dunno... if it's good, it seems like this person wasn't playing it well) and B) poor strategic choices (because MF bot should NEVER have gotten ANY farm against a 1v2).

I don't think I'm oversimplifying this, though it's possible.

I agree bot could have done more and probably made her useless. Sej was the jungle that got caught after blue haha
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 17 2013 19:26 GMT
#603
On January 18 2013 04:24 mordek wrote:
Show nested quote +
On January 18 2013 04:21 AsmodeusXI wrote:
On January 18 2013 04:13 mordek wrote:
General discussion topic related to that story. I had played a game earlier this week where MF played 1v2 and the "support" Yi was really a straight up counterjungler. Managed to first blood our Sej between mid turrets (how this was allowed to happen is beyond me) but our mid picked up a kill on Yi.The rest of the game Yi caused havoc with the other jungler and MF, despite being behind on levels and cs, was still able to hit R during teamfights and change the outcome -.- After a certain point she was back into the game. Was this situation played out bad on my team's part (our AD carry was not too skilled) or is there any validity to this strat?

Edit: to above, played Ez last night and went 12/2/12 with the Master Yi support. I can't say it felt that different than previous games. Now that I think more about it though, I did have trouble cs'ing the first few levels... I'd like to think this is why ^^


I think there's a level of aggression there that's too hard for a lot of teams to handle because they never see it, and that kind of advantage for the other team is never good. But honestly, it sounds like A) there were some team comp problems (Sej mid... I dunno... if it's good, it seems like this person wasn't playing it well) and B) poor strategic choices (because MF bot should NEVER have gotten ANY farm against a 1v2).

I don't think I'm oversimplifying this, though it's possible.

I agree bot could have done more and probably made her useless. Sej was the jungle that got caught after blue haha


Oh... yeah. Ugh. More viable, yet unfortunate result. =/ Seems like it was inability to adapt to an unfamiliar strat, especially when off to a bad start.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2013-01-17 19:37:35
January 17 2013 19:27 GMT
#604
On January 18 2013 04:15 Zanno wrote:
Show nested quote +
On January 18 2013 04:12 checo wrote:
So did anyone played ezreal yet? it feels like a big nerf because on paper it is...

yes

his lvl 1 is now extremely bad but in the lategame it's fine cause you're still ezreal and can still farm all 3 lanes, can flash whenever you want, and should always have more gold than the enemy adc unless you really messed up somehow

i haven't played enough games where i hit a 6 item adc vs 6 item adc situation but i imagine he has a bigger disadvantage there now than they he already did, as ezreal even if you severely beat someone like vayne or ashe in lane she will still eventually become significantly stronger than you if you can't close the game out by around 30:00

tbh i play a lot of ezreal and i still think this nerf is fair, personally if im captain and i'm not playing adc then i ban him and don't understand why i'm the only person who does this

OH MY GOD ITS AS BAD AS THE W NERF, NO ONES EVER GONNA PLAY HIM AGAIN.
/sarcasm

Quite happy about the Alistar headbutt revert tho.
Artillery spawned from the forges of Hell
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2013-01-17 19:29:46
January 17 2013 19:29 GMT
#605
Does it matter when you have essentially a 7-8 second flash?
God Bless
TheLink
Profile Joined January 2011
Australia2725 Posts
Last Edited: 2013-01-17 19:35:23
January 17 2013 19:35 GMT
#606
jiji has always been to me "that one guy that never speaks up when CLG fights with each other". Never spoke the few times I watched his stream either. Watching him stream now though he seems really happy and chill, it's a lot of fun to watch the real jiji without all the Hotshot vs Chauster vs Doublelift crap.
Only the weak link is strong enough to break the chain.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2013-01-17 19:42:20
January 17 2013 19:38 GMT
#607
imo the most hilarious thing during clg scrim arguments was when they argued for 10minutes and the Jiji was like:

Wtf are you even arguing about shut the fuck up retards.

edit:
cool hovering over your ad now shows AA range
Spaiku
Profile Joined July 2012
Spain1114 Posts
Last Edited: 2013-01-17 19:45:31
January 17 2013 19:44 GMT
#608
On January 18 2013 04:29 Roffles wrote:
Does it matter when you have essentially a 7-8 second flash?

I don't understand why riot nerfed Corki's valkyrie to the point that he isn't played in tournaments anymore but they have no problem with arcane shift.

The attack speed nerf feels so random.
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 17 2013 19:48 GMT
#609
I mean his valkyrie does damage if you walk over the trail so there's that.... oh wait.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-01-17 19:50:52
January 17 2013 19:48 GMT
#610
On January 18 2013 04:44 Yagami wrote:
Show nested quote +
On January 18 2013 04:29 Roffles wrote:
Does it matter when you have essentially a 7-8 second flash?

I don't understand why riot nerfed Corki's valkyrie to the point that he isn't played in tournaments anymore but they have no problem with arcane shift.

The attack speed nerf feels so random.

Because they want ez to be highly mobile,but do less damage early on I guess.
Cackle™
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2013 19:50 GMT
#611
On January 18 2013 04:44 Yagami wrote:
Show nested quote +
On January 18 2013 04:29 Roffles wrote:
Does it matter when you have essentially a 7-8 second flash?

I don't understand why riot nerfed Corki's valkyrie to the point that he isn't played in tournaments anymore but they have no problem with arcane shift.

The attack speed nerf feels so random.

Yeah... that made no sense to me. Arcane shift is a better escape, even if they added 5 seconds or so to the cooldown it would still be THE shortest cooldown of any ADC escape in the game because of the cooldown-reduction from Q. (Well, Quick Draw could potentially be shorter, but how often are you using QD as an escape and then autoattacking constantly for the next ~10 seconds?)
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-01-17 19:53:05
January 17 2013 19:51 GMT
#612
On January 18 2013 04:48 mordek wrote:
I mean his valkyrie does damage if you walk over the trail so there's that.... oh wait.

qtpie please

The base attackspeed nerf on Ezreal is bigger than people realize I think. It nerfs everything, from level 1 trades to attackspeed with items (it'll also take some time getting used to..)
I still think ezreal was fine. A little nerf would have been enough. At this point I think they wnat to nerf him to the ground and make him a niche pick again.. zz
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 17 2013 19:55 GMT
#613
On January 18 2013 04:44 Yagami wrote:
Show nested quote +
On January 18 2013 04:29 Roffles wrote:
Does it matter when you have essentially a 7-8 second flash?

I don't understand why riot nerfed Corki's valkyrie to the point that he isn't played in tournaments anymore but they have no problem with arcane shift.

The attack speed nerf feels so random.


it actually makes perfect sense with their philosophy, this was one of the few nerfs they got correct this patch. They want each champion to have their own niche, and this helps ezrael fit in more with the good early/game slippy champion. He was too good at all stages of the game so they nerfed his innate AA damage to make him even weaker against hypercarries late.
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-01-17 19:59:19
January 17 2013 19:57 GMT
#614
Well the attack speed makes it really weird autoing early levels but later it's not that much of a change.Like you will miss some cs early because you are not used to it but that's all.Still a solid pick.

But still a lot of people overrate him.It's quite easy to beat him in lane(in ad vs ad perspective).MF/Draven/Cait are really strong(also when other team picks ez I am happy because it means I can vayne :D).But really you can win vs ez with every ad at roughly even skill or at least make it a farm lane.Support is what dictates bot lane more that ad(unless it's the best champ Draven).
TheYango
Profile Joined September 2008
United States47024 Posts
January 17 2013 20:00 GMT
#615
You realize that the way BAT works, the effect of a BAT nerf is MAGNIFIED lategame, not reduced, right?

If it's bothering you more early game, it's an issue of comfort with the animation. Because numerically, the nerf is MORE relevant lategame, not less.
Moderator
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 17 2013 20:02 GMT
#616
On January 18 2013 04:44 Yagami wrote:
Show nested quote +
On January 18 2013 04:29 Roffles wrote:
Does it matter when you have essentially a 7-8 second flash?

I don't understand why riot nerfed Corki's valkyrie to the point that he isn't played in tournaments anymore but they have no problem with arcane shift.

The attack speed nerf feels so random.

The reason they gave for nerfing Graves was "He uses a giant shotgun, he shouldnt be attacking so fast at level 1" Yet it feels no different at all to me. Just as easy to last hit and Auto + Buckshot still works just fine infact even with the "Huge AS Nerf" Graves is still my highest winning AD. Auto + Mystic Shot will be just fine too imo people are overrating this nerf pretty badly i think.
Artillery spawned from the forges of Hell
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 17 2013 20:04 GMT
#617
One thing is for sure. If riot further nerfs Ezreal, I will lose all the (little) trust that I have in them left.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 17 2013 20:06 GMT
#618
On January 18 2013 05:00 TheYango wrote:
You realize that the way BAT works, the effect of a BAT nerf is MAGNIFIED lategame, not reduced, right?

If it's bothering you more early game, it's an issue of comfort with the animation. Because numerically, the nerf is MORE relevant lategame, not less.


I know that.But today just with a zeal/zerkers his animation seemed comfortable enough with 5 stacks.That's all I care about.Early game less attack speed means that it's harder to judje when to cs because it's easier to get harassed.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-01-17 20:07:11
January 17 2013 20:06 GMT
#619
On January 18 2013 05:04 OutlaW- wrote:
One thing is for sure. If riot further nerfs Ezreal, I will lose all the (little) trust that I have in them left.


it definitely wasn't needed for competitive play, but above 2k elo there is way too many people that you lolking and see their most played is ezrael at 70%+ winrates. I guess everyone is just really good at him. (more likely is that hes way too good against unorganized play)
I come in for the scraps
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 17 2013 20:08 GMT
#620
It's easy to win lanes (and games) if you're better than your opponents. Like, he rewards skill. People who can't play him eventually gave up and people who could rock big win rates. I don't think Riot should be balancing around soloq winrates unless something is inherently broken (like Eve)
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
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