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On January 24 2013 21:25 Simberto wrote: Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that.
I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc.. As shaco you only really fail if your team fails badly (no support, no co-operation etc)
You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up 
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Korea (South)11232 Posts
Hermes just outplayed Dade pretty hard
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On January 24 2013 21:33 TigerKarl wrote: The mental, moral and character degeneration as well as the lack of empathy of these players are so astonishing, that i will mention it even a second time now.
Human beings are mostly pathetic creatures. Any large community will be terrible because well there's more people to make it terrible. The smaller communities are generally better because they alienate everyone else not like minded so there's a quality control in place.
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Korea (South)11232 Posts
MVP Blue starts the throws
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On January 24 2013 21:34 La1 wrote:Show nested quote +On January 24 2013 21:25 Simberto wrote: Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that. I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc.. As shaco you only really fail if your team fails badly (no support, no co-operation etc) You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up 
Not really, you just need to play good enough that you positively influence the game. People have this weird notion that to carry yourself, you need to win every game. You just need to win more then you lose, so if you consistently have a positive effect and are more useful then your counterpart, you go up.
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On January 24 2013 22:17 Simberto wrote:Show nested quote +On January 24 2013 21:34 La1 wrote:On January 24 2013 21:25 Simberto wrote: Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that. I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc.. As shaco you only really fail if your team fails badly (no support, no co-operation etc) You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up  Not really, you just need to play good enough that you positively influence the game. People have this weird notion that to carry yourself, you need to win every game. You just need to win more then you lose, so if you consistently have a positive effect and are more useful then your counterpart, you go up.
yeah sadly winning more than i lose is not happening at the moment droped from around 1550 to 1390 in the last couple of days... I would blame my team mates but i think of key mistakes i have made
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Just played my first game with Thresh, his lantern gotta be the coolest thing ever, lane ganks bot all day.
his Q has to be the worst of of all 3 hook abilities in the game though, far inferior to blitz and naut, the windup animation is so weird and the hookitself is so weird and slow ^^ the cool thing is that you can hook yourself over walls and allies follow with the lantern though. But you really gotta tell people that they can click the damn lantern.
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United States23745 Posts
On January 24 2013 22:56 AsnSensation wrote: Just played my first game with Thresh, his lantern gotta be the coolest thing ever, lane ganks bot all day.
his Q has to be the worst of of all 3 hook abilities in the game though, far inferior to blitz and naut, the windup animation is so weird and the hookitself is so weird and slow ^^ the cool thing is that you can hook yourself over walls and allies follow with the lantern though. But you really gotta tell people that they can click the damn lantern. Yeah, his hook has more versatile utility so it makes sense it's not as strong as a Blitz/Naut hook. Getting people used to clicking the lantern is gonna take some time. I'm always surprised by the number of people that don't even look up what a new champ does.
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I love Thresh's Q, and his W, and his E. His R is still a bit difficult for me to use in some cases. Especially if you're ahead because then they're not engaging into you so you have to go balls out to use it most effectively, which can get you killed needlessly.
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I would say the biggest problem for carry junglers in Riot's sense (farm jungle all day, carry late game) is idiotic lane players. When you don't gank, they lose the lane. This is especially problematic for toplane. Having this constant disadvantage during the laning phase and the inability to play defensively really sets jungler like Tryndamere back. But maybe this is only the case for my low lvl of play....
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of course peoploe lose lane when you dont gank but the enemy does. Not only by actual ganks, but bby pressure.
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On January 25 2013 00:23 LaNague wrote: of course peoploe lose lane when you dont gank but the enemy does. Not only by actual ganks, but bby pressure.
Yep, ganking and making plays happen is what the jungle is really all about. In a lot of ways I find it the most challenging role in the game.
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Trynd actually has really good ganks. E in with W slow is a lot of ganking power and if your laner has any CC at all you do tons of damage
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I find it impossible to play a farming jungle in soloq because all your lanes will just feed the enemy jungler reguardless of wards and then QQ about how bad their jungler is for not ganking even though you are 40 cs ahead of the enemy jungler.
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I looked up the Lizard Spirit again and wow if shat stuff wouldn't be stronk in s2. With a spammy AoE champ like Hecarim, or a Noc managing Qs and passive right it's ~20 true damage per second to the enemy team. In s3 it's not much, it's even often less than a sunfire cape because people don't build much resistances, but in s2 when stacking resistances was strong (Irelia, Jax, Udyr, WW... ) it would have been pretty strong.
Also glass-cannon Vi does way too much damage, that's annoying because being so powerful she'll probably end up being nerfed, hurting us tanky Vi players. T_T I just want to reset my autos with E and dash through the entire enemy bruiser line to the carry Malphite-style while weighting 10 times less~
On January 24 2013 14:22 xes wrote:Show nested quote +On January 24 2013 14:10 OutlaW- wrote: I believe that if Riot made a champion with a skillset that's very bad early and bad mid + it's suited for autoattacking and surviving, he (as a melee carry) could be viable. Nobody like that exists, though. Tryndamere is too weak overall and has no way of fighting CC. Tryndolafamere R: Undying Ragnarok Immune to all CC and damage for 5s It's called diplomatic immunity and lasts longer, you just have to cast it on the enemy AP Yi.
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Man I wish The Brunch Club stuck with their Original name. "She Said She was Level 18" haha, brilliant.
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Fid jungle man, real terror
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I think it's important to note that I revised my opinion of the viability of a "carry jungler" after analyzing the TROLLS tests from last Friday.
To summarize, the math remains accurate, but the playstyle is extremely restrictive. It places a very, very large burden on your team to perpetually clear the jungle except when covering lanes, forcing all lanes into a limited set of safe picks, and because you aren't ganking any lane that falls behind is generally screwed.
A better method is to emulate XJ9's solo queue jungle style, only explicit as an arranged team. If the jungler is allowed to levy a reasonable tax on lanes after a gank, they can have a monstrous amount of farm by the mid-game whether or not their ganks are particularly successful.
Essentially, TheYango's comments from earlier are fairly on point. Because the gold value of jungle farm is in close parity with lanes now, junglers can be assigned a wider variety of farm priorities. It's simply a question of whether a highly farmed jungler is what the team wants or needs.
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On January 25 2013 00:55 Chrispy wrote: Man I wish The Brunch Club stuck with their Original name. "She Said She was Level 18" haha, brilliant. I think Riot wanted them to change it?
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On January 25 2013 00:40 Bladeorade wrote: Trynd actually has really good ganks. E in with W slow is a lot of ganking power and if your laner has any CC at all you do tons of damage Yi has really good ganks too even though he lacks CC. Run up to people and hit them. The only problem is he's really squishy so I've been having some success playing him as a tank. I don't get to make much use of his E or R damage scaling though so I stopped playing him.
Like even if I became fed as Yi and built squishy I wouldn't trust myself to be able to carry whereas with a ranged AD I might. Bruiser really fails at using multiplicative scaling.
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