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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 117

Forum Index > LoL General
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Prev 1 115 116 117 118 119 220 Next
La1
Profile Joined November 2010
United Kingdom659 Posts
January 24 2013 12:34 GMT
#2321
On January 24 2013 21:25 Simberto wrote:
Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that.


I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc..
As shaco you only really fail if your team fails badly (no support, no co-operation etc)

You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up
pff
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
January 24 2013 12:39 GMT
#2322
Hermes just outplayed Dade pretty hard
WriterFollow me @TL_Chexx
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 24 2013 12:39 GMT
#2323
On January 24 2013 21:33 TigerKarl wrote:
The mental, moral and character degeneration as well as the lack of empathy of these players are so astonishing, that i will mention it even a second time now.


Human beings are mostly pathetic creatures. Any large community will be terrible because well there's more people to make it terrible. The smaller communities are generally better because they alienate everyone else not like minded so there's a quality control in place.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
January 24 2013 12:44 GMT
#2324
MVP Blue starts the throws
WriterFollow me @TL_Chexx
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
January 24 2013 13:17 GMT
#2325
On January 24 2013 21:34 La1 wrote:
Show nested quote +
On January 24 2013 21:25 Simberto wrote:
Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that.


I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc..
As shaco you only really fail if your team fails badly (no support, no co-operation etc)

You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up


Not really, you just need to play good enough that you positively influence the game. People have this weird notion that to carry yourself, you need to win every game. You just need to win more then you lose, so if you consistently have a positive effect and are more useful then your counterpart, you go up.
La1
Profile Joined November 2010
United Kingdom659 Posts
January 24 2013 13:19 GMT
#2326
On January 24 2013 22:17 Simberto wrote:
Show nested quote +
On January 24 2013 21:34 La1 wrote:
On January 24 2013 21:25 Simberto wrote:
Which makes shaco annoying in your games, because the whole game is centered around him. Sure, it is probably fun for the shaco. It is quite similar in that regard, as most of the game simply revolves around them, which in my opinion makes picking them something for self-centered players. You force everyone in the game to basically tailor the whole game around you, and if you do well, you win, and if you do bad, you lose. Most people don't like that.


I wouldn't say that, Shaco jungle requires a lot of teamwork and people that are just like , I will afk farm to 200 cs and win will struggle, a lot of the time i work with my mid player to set up ganks and steal buffs etc.. it makes the game interesting as they dont have a jungler sitting around doing nothing but farm.. instead they are involved in ganks etc..
As shaco you only really fail if your team fails badly (no support, no co-operation etc)

You may be right but if you want to carry yourself in soloq you have to sort of pick a champion that can literally win you the game straight up


Not really, you just need to play good enough that you positively influence the game. People have this weird notion that to carry yourself, you need to win every game. You just need to win more then you lose, so if you consistently have a positive effect and are more useful then your counterpart, you go up.


yeah sadly winning more than i lose is not happening at the moment droped from around 1550 to 1390 in the last couple of days... I would blame my team mates but i think of key mistakes i have made
pff
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 24 2013 13:56 GMT
#2327
Just played my first game with Thresh, his lantern gotta be the coolest thing ever, lane ganks bot all day.

his Q has to be the worst of of all 3 hook abilities in the game though, far inferior to blitz and naut, the windup animation is so weird and the hookitself is so weird and slow ^^ the cool thing is that you can hook yourself over walls and allies follow with the lantern though. But you really gotta tell people that they can click the damn lantern.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-24 14:49:19
January 24 2013 14:48 GMT
#2328
On January 24 2013 22:56 AsnSensation wrote:
Just played my first game with Thresh, his lantern gotta be the coolest thing ever, lane ganks bot all day.

his Q has to be the worst of of all 3 hook abilities in the game though, far inferior to blitz and naut, the windup animation is so weird and the hookitself is so weird and slow ^^ the cool thing is that you can hook yourself over walls and allies follow with the lantern though. But you really gotta tell people that they can click the damn lantern.

Yeah, his hook has more versatile utility so it makes sense it's not as strong as a Blitz/Naut hook. Getting people used to clicking the lantern is gonna take some time. I'm always surprised by the number of people that don't even look up what a new champ does.
RIP Ryan Davis / TL or Die / @onlywonderboy
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
January 24 2013 15:03 GMT
#2329
I love Thresh's Q, and his W, and his E. His R is still a bit difficult for me to use in some cases. Especially if you're ahead because then they're not engaging into you so you have to go balls out to use it most effectively, which can get you killed needlessly.
Hey! How you doin'?
Argoth.
Profile Joined December 2004
Germany1961 Posts
January 24 2013 15:15 GMT
#2330
I would say the biggest problem for carry junglers in Riot's sense (farm jungle all day, carry late game) is idiotic lane players. When you don't gank, they lose the lane. This is especially problematic for toplane. Having this constant disadvantage during the laning phase and the inability to play defensively really sets jungler like Tryndamere back. But maybe this is only the case for my low lvl of play....
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 24 2013 15:23 GMT
#2331
of course peoploe lose lane when you dont gank but the enemy does.
Not only by actual ganks, but bby pressure.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-01-24 15:38:01
January 24 2013 15:36 GMT
#2332
On January 25 2013 00:23 LaNague wrote:
of course peoploe lose lane when you dont gank but the enemy does.
Not only by actual ganks, but bby pressure.


Yep, ganking and making plays happen is what the jungle is really all about. In a lot of ways I find it the most challenging role in the game.
Bladeorade
Profile Joined August 2010
United States1898 Posts
January 24 2013 15:40 GMT
#2333
Trynd actually has really good ganks. E in with W slow is a lot of ganking power and if your laner has any CC at all you do tons of damage
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 24 2013 15:41 GMT
#2334
I find it impossible to play a farming jungle in soloq because all your lanes will just feed the enemy jungler reguardless of wards and then QQ about how bad their jungler is for not ganking even though you are 40 cs ahead of the enemy jungler.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Alaric
Profile Joined November 2009
France45622 Posts
January 24 2013 15:52 GMT
#2335
I looked up the Lizard Spirit again and wow if shat stuff wouldn't be stronk in s2. With a spammy AoE champ like Hecarim, or a Noc managing Qs and passive right it's ~20 true damage per second to the enemy team. In s3 it's not much, it's even often less than a sunfire cape because people don't build much resistances, but in s2 when stacking resistances was strong (Irelia, Jax, Udyr, WW... ) it would have been pretty strong.

Also glass-cannon Vi does way too much damage, that's annoying because being so powerful she'll probably end up being nerfed, hurting us tanky Vi players. T_T I just want to reset my autos with E and dash through the entire enemy bruiser line to the carry Malphite-style while weighting 10 times less~

On January 24 2013 14:22 xes wrote:
Show nested quote +
On January 24 2013 14:10 OutlaW- wrote:
I believe that if Riot made a champion with a skillset that's very bad early and bad mid + it's suited for autoattacking and surviving, he (as a melee carry) could be viable. Nobody like that exists, though. Tryndamere is too weak overall and has no way of fighting CC.


Tryndolafamere
R: Undying Ragnarok
Immune to all CC and damage for 5s

It's called diplomatic immunity and lasts longer, you just have to cast it on the enemy AP Yi.
Cant take LMS hipsters serious.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
January 24 2013 15:55 GMT
#2336
Man I wish The Brunch Club stuck with their Original name. "She Said She was Level 18" haha, brilliant.
Retvrn to Forvms
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 24 2013 15:55 GMT
#2337
Fid jungle man, real terror
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 24 2013 16:04 GMT
#2338
I think it's important to note that I revised my opinion of the viability of a "carry jungler" after analyzing the TROLLS tests from last Friday.

To summarize, the math remains accurate, but the playstyle is extremely restrictive. It places a very, very large burden on your team to perpetually clear the jungle except when covering lanes, forcing all lanes into a limited set of safe picks, and because you aren't ganking any lane that falls behind is generally screwed.

A better method is to emulate XJ9's solo queue jungle style, only explicit as an arranged team. If the jungler is allowed to levy a reasonable tax on lanes after a gank, they can have a monstrous amount of farm by the mid-game whether or not their ganks are particularly successful.

Essentially, TheYango's comments from earlier are fairly on point. Because the gold value of jungle farm is in close parity with lanes now, junglers can be assigned a wider variety of farm priorities. It's simply a question of whether a highly farmed jungler is what the team wants or needs.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 24 2013 16:05 GMT
#2339
On January 25 2013 00:55 Chrispy wrote:
Man I wish The Brunch Club stuck with their Original name. "She Said She was Level 18" haha, brilliant.

I think Riot wanted them to change it?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-01-24 16:09:35
January 24 2013 16:08 GMT
#2340
On January 25 2013 00:40 Bladeorade wrote:
Trynd actually has really good ganks. E in with W slow is a lot of ganking power and if your laner has any CC at all you do tons of damage

Yi has really good ganks too even though he lacks CC. Run up to people and hit them. The only problem is he's really squishy so I've been having some success playing him as a tank. I don't get to make much use of his E or R damage scaling though so I stopped playing him.

Like even if I became fed as Yi and built squishy I wouldn't trust myself to be able to carry whereas with a ranged AD I might.
Bruiser really fails at using multiplicative scaling.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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