[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 299
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Shikyo
Finland33997 Posts
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TheYango
United States47024 Posts
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NeoIllusions
United States37500 Posts
On January 06 2013 06:53 TheYango wrote: Among defensive items, Sunfire, Warmog's, and Locket definitely benefitted the most from the S3 patch. Aegis and Visage got sidegrades (less cost-efficient but more slot-efficient), and everything else seems meh. Please note that every fucking Korean Top goes Sunfire Mogs now. @_@ | ||
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TheYango
United States47024 Posts
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wei2coolman
United States60033 Posts
On January 06 2013 06:34 Shikyo wrote: Obvious, isn't it? Sunfire cape is the same as ever and cheaper even, its damage even got buffed back to 40dps, whereas all the other tanking items got nerfed to shit. For example Randuins is now far worse than it used to be. Wait am I missing out on something? isn't Randuins the best single slot individual armor item in the game? 700 hp + 70 armor is the best defensive armor/effective hp item you can get.... I dunno if cost effective, but should be highly slot effective. edit: lol, 500 hp~ ma bad. for some reason thought it gave more. The active not as strong as before, but still pretty good, and I'd still argue most slot effective; effective hp (against physical dmg) item in game. | ||
Kouda
United States2205 Posts
On January 06 2013 06:57 wei2coolman wrote: Wait am I missing out on something? isn't Randuins the best single slot individual armor item in the game? 700 hp + 70 armor is the best defensive armor/effective hp item you can get.... I dunno if cost effective, but should be highly slot effective. Randuins used to slow attack speed with its active :[ now it doesnt. | ||
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TheYango
United States47024 Posts
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SnK-Arcbound
United States4423 Posts
On January 06 2013 06:57 wei2coolman wrote: Wait am I missing out on something? isn't Randuins the best single slot individual armor item in the game? 700 hp + 70 armor is the best defensive armor/effective hp item you can get.... I dunno if cost effective, but should be highly slot effective. 500 hp. Which is still pretty good. | ||
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onlywonderboy
United States23745 Posts
On January 06 2013 06:55 NeoIllusions wrote: Please note that every fucking Korean Top goes Sunfire Mogs now. @_@ Now the real question is do we call this SunMogs or WarFire? I kinda like both. | ||
SoulSever
Canada779 Posts
I really hate to repost this but everytime I post (not very often) I always get bottom of page and never get very many answers. Would love if Monte or Yango could drop some knowledge bombs on me please | ||
Slayer91
Ireland23335 Posts
slot effective doesnt really matter that much early game so sunfire is great early and warmogs is the only good regen item randuins something you only really want lategame now when ad carries are gettin real fed. | ||
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NeoIllusions
United States37500 Posts
Malady is terribad though. TF doesn't auto attack that much. You want more AP/Pen for Wild Cards tbh. | ||
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TheYango
United States47024 Posts
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MoonBear
Straight outta Johto18973 Posts
On January 06 2013 07:02 SoulSever wrote: "Tried giving malady a try on Twisted Fate and I'm really liking it. My core winds up being malady, twin shadows, zhonya's, sheen and then whatever I want, either deathcap, or nashor's. I feel like my dps in a teamfight isn't solely dependant on cooldowns and I'm really liking twin shadows for ult ganks. anyone else experimented with TF builds?" I really hate to repost this but everytime I post (not very often) I always get bottom of page and never get very many answers. Would love if Monte or Yango could drop some knowledge bombs on me please Two things come to mind. 1) I suspect you'd open up with your initial salve of spell damage before autoattacking in a teamfight. That mean you open up with burst damage but then you have an item that encouraged prolonged autoattacks. You're not going to get the benefit of MRes reduction until the second round of burst damage (which isn't guaranteed). 2) Your autoattack range is 525 which is even lower than Vayne, and you're amazingly squishy. You have to put yourself in a lot of danger to take advantage of Malady while waiting for your CDs, and will probably die if the other team focuses you. You don't have lifesteal like AD Carries to stay alive longer either. | ||
wei2coolman
United States60033 Posts
On January 06 2013 07:02 SoulSever wrote: "Tried giving malady a try on Twisted Fate and I'm really liking it. My core winds up being malady, twin shadows, zhonya's, sheen and then whatever I want, either deathcap, or nashor's. I feel like my dps in a teamfight isn't solely dependant on cooldowns and I'm really liking twin shadows for ult ganks. anyone else experimented with TF builds?" I really hate to repost this but everytime I post (not very often) I always get bottom of page and never get very many answers. Would love if Monte or Yango could drop some knowledge bombs on me please A stun ever 2 seconds isn't good enough that you need the slow active on twin shadows? >.> If you're not in range for stun, then that means you're not ulting correctly. TF's range is pretty lame, you're not gunna be able to kite correctly while auto attacking. Standard AP tf build is probably still best, despite malady change. lichbane/deathcap/voidstaff/zhonyas/etc. TF's str is still his abilities to provide strong cc in early game ganks (the stun), and map presence. Then in his midgame his ability to split push, provide constant stuns in team fights, while doing very strong bursts. The brilliance of TF is that his CD's are low. Essentially this is how team fight works with TF. Stun. Q. Auto attack once, Run away til CD's are backup (or auto attack if you're completely safe). Auto attacking should not be your primary source of damage on TF. | ||
HazMat
United States17077 Posts
Got Lee Sin at least :O | ||
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TheYango
United States47024 Posts
On January 06 2013 07:08 wei2coolman wrote: A stun ever 2 seconds isn't good enough that you need the slow active on twin shadows? >.> If you're not in range for stun, then that means you're not ulting correctly. While this is true in a sense, having Twin Shadows opens up ganks that you wouldn't otherwise try because of enemy mobility skills/etc. due to the difficulty of placing ult. | ||
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NeoIllusions
United States37500 Posts
It's not exclusive to just ulti gonks. <_< | ||
SoulSever
Canada779 Posts
On January 06 2013 07:07 MoonBear wrote: Two things come to mind. 1) I suspect you'd open up with your initial salve of spell damage before autoattacking in a teamfight. That mean you open up with burst damage but then you have an item that encouraged prolonged autoattacks. You're not going to get the benefit of MRes reduction until the second round of burst damage (which isn't guaranteed). 2) Your autoattack range is 525 which is even lower than Vayne, and you're amazingly squishy. You have to put yourself in a lot of danger to take advantage of Malady while waiting for your CDs, and will probably die if the other team focuses you. You don't have lifesteal like AD Carries to stay alive longer either. I'm trying to think of a way to add some CDR into my TF builds and nothing seems to flow smoothly | ||
MooMooMugi
United States10531 Posts
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