i guess the only time i should get sightstone over philo is when i have just about 700g. otherwise, get philo if i can get ~2 wards with it?
[Patch 1.0.0.152: Preseason 3] General Discussion - Page 27
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billy5000
United States865 Posts
i guess the only time i should get sightstone over philo is when i have just about 700g. otherwise, get philo if i can get ~2 wards with it? | ||
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koreasilver
9109 Posts
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TheYango
United States47024 Posts
On December 05 2012 11:24 Irave wrote: I think with a lot of the items, and the new oracle. It's all more based at keeping the tournament scene more interesting. Some of the items raise the skill ceiling. Oracle change forces the team in solo q to try and accomplish things right away. Instead of getting a lead and being able to punish the opponents the entire game. I would argue that they're mis-targeting the problem. The part where having Oracle's allows you to clear wards and have greater vision denial is half the story. The other (and arguably more significant) part of it is that the team with the lead also has more freedom to place more offensive wards which means that they have more overall vision (note that the losing team that's defending pushes/map pressure frequently can get into situations where their wards lapse during this defense, even if the enemy team is not actively clearing them). This is the issue--that having a lead gives you a vision advantage as well, not just greater access to vision denial. Riot essentially didn't address the problem in any way. They decreased the vision denial advantage by making Oracle's weaker, but they increased the vision advantage by giving teams access to vastly more wards at almost no cost. On December 05 2012 11:25 billy5000 wrote: as a support, i have a hard time deciding whether to get philo or sightstone after boots (which is like my 2nd time back). any tips on which is more efficient? Sightstone is better. Philo got crushed by the huge drop in Shurelya's cost-effectiveness. | ||
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PrinceXizor
United States17713 Posts
Or change the map completely to allow more paths and require more wards. | ||
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TheYango
United States47024 Posts
On December 05 2012 11:30 PrinceXizor wrote: It feels like the only way to make wards work overall is to add smoke to the game or a 5 second eve stealth(smoke) active item, or to make kills give even more xp (close to 50-80% more) so it's worth flashing over a wall to bypass a ward. Or change the map completely to allow more paths and require more wards. Or just limit the number of wards a team can have. Unlimited wards creates a whole host of problems, and limited ward stock enhances gameplay by forcing teams to put greater value on their warding position choices. | ||
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PrinceXizor
United States17713 Posts
On December 05 2012 11:31 TheYango wrote: Or just limit the number of wards a team can have. that becomes very unlike riot because it's not fun(too deep). Teams fight over ward locations in that case, the limit would have to be 4 wards or less which is very limited. 2 to protect bot lane ( 1 switches to baron late) 1 to see jungle and 1 to protect top, that makes mid the most vulnerable to ganking but still doesn't let top or bottom see THAT much of a change. Oh you meant a dota system. yeah i'm down for that. i assumed you meant like a "if more than 4 wards on map oldest gets removed" thingy. but yeah dota-like would be more ideal. | ||
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Craton
United States17274 Posts
On December 05 2012 11:24 Irave wrote: I think with a lot of the items, and the new oracle. It's all more based at keeping the tournament scene more interesting. Some of the items raise the skill ceiling. Oracle change forces the team in solo q to try and accomplish things right away. Instead of getting a lead and being able to punish the opponents the entire game. Except that now the team with an advantage can just bleed you dry that much more easily because they can afford to keep buying the Oracles more than your team can and can abuse the ward advantage more than your team could. | ||
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Irave
United States9965 Posts
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TheYango
United States47024 Posts
On December 05 2012 11:33 PrinceXizor wrote: that becomes very unlike riot because it's not fun(too deep). Teams fight over ward locations in that case, the limit would have to be 4 wards or less which is very limited. 2 to protect bot lane ( 1 switches to baron late) 1 to see jungle and 1 to protect top, that makes mid the most vulnerable to ganking but still doesn't let top or bottom see THAT much of a change. Oh you meant a dota system. yeah i'm down for that. i assumed you meant like a "if more than 4 wards on map oldest gets removed" thingy. but yeah dota-like would be more ideal. The limit should be less than that. The whole point would be to force teams into a position where they're incapable of warding everything, which creates strategic gameplay over which lane's safety you value more. | ||
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billy5000
United States865 Posts
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PrinceXizor
United States17713 Posts
On December 05 2012 11:34 TheYango wrote: Why is it "not fun"? At the level where limited wards could ever be considered "too deep" nobody buys wards anyway. It's fun to me, it's fun to you, to riot, anything that complicates the game and makes you have to make harder decisions is frowned upon. listen to any patch preview ever, look at how they make characters straight into roles now. they don't like that. | ||
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TheYango
United States47024 Posts
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VayneAuthority
United States8983 Posts
On December 05 2012 11:24 petered wrote: Anybody hating on the new shop is crazy. So much better now. You can get to any category instantly rather than having to click through menus. man i hope your joking. it took me 10 minutes just to find out how to buy a doran blade. There is really nothing the new shop does better than the old, a lot of needless complexity and terrible design. | ||
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wei2coolman
United States60033 Posts
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Alaric
France45622 Posts
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TheYango
United States47024 Posts
12 would probably be enough. Can even make them enable-able as a menu option if they feel the extra 6 recommended items would confuse beginners. | ||
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NeoIllusions
United States37500 Posts
hue | ||
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TheYango
United States47024 Posts
On December 05 2012 11:39 NeoIllusions wrote: Should I not be surprised that Cop is playing more Ashe? hue It feels weird, cuz playing Ashe means he doesn't get to use his #1 Phage luck. Unless he's playing Triforce Ashe or something. | ||
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Irave
United States9965 Posts
On December 05 2012 11:39 NeoIllusions wrote: Should I not be surprised that Cop is playing more Ashe? hue I wish I would have spotted it sooner. I was watching Shake. Only two sightstones that game, one for each support. | ||
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NeoIllusions
United States37500 Posts
o.o | ||
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