[Patch 1.0.0.152: Preseason 3] General Discussion - Page 26
| Forum Index > LoL General |
|
Alaric
France45622 Posts
| ||
|
APurpleCow
United States1372 Posts
Already seeing both ADCs using barrier. | ||
|
Ketara
United States15065 Posts
I don't like sightstone/ruby sightstone. At all. They're too cost efficient and having to remember which of your wards are sightstone wards and get removed if you place another and which of your wards are regular wards is a pain in the ass. And 3 isn't enough to only use the sightstone. Really hope the thing gets removed. Of course that's based on one game, but I'm an AMERICAN, I'm allowed to be unfairly judgemental. | ||
|
GolemMadness
Canada11044 Posts
| ||
|
TheYango
United States47024 Posts
On December 05 2012 10:27 Ketara wrote: So, did my first game, played support. Really didn't know what I was building but I guess it worked out. I don't like sightstone/ruby sightstone. At all. They're too cost efficient and having to remember which of your wards are sightstone wards and get removed if you place another and which of your wards are regular wards is a pain in the ass. And 3 isn't enough to only use the sightstone. Really hope the thing gets removed. Of course that's based on one game, but I'm an AMERICAN, I'm allowed to be unfairly judgemental. I actually like this. It's not something that's hugely consequential, but its one of those little things that better players will remember to do. | ||
|
WaveofShadow
Canada31495 Posts
On December 05 2012 10:43 TheYango wrote: I actually like this. It's not something that's hugely consequential, but its one of those little things that better players will remember to do. They could have made them different colours or something. I dunno, to me this seems like one of those 'complexity for complexity's sake' things 'that don't add fun to the game' that Riot always tries to do away with, much like denying and timers. | ||
|
Ketara
United States15065 Posts
And yeah, remembering which wards are sightstone wards feels like creep denies. Pointless overcomplexity. | ||
|
Ethelis
United States2397 Posts
On December 05 2012 10:43 TheYango wrote: I actually like this. It's not something that's hugely consequential, but its one of those little things that better players will remember to do. i dont think junglers are going to appreciate 25g disappearing out of nowhere. jungler: oh hey a ward nope. | ||
|
Alaric
France45622 Posts
| ||
|
UniversalSnip
9871 Posts
| ||
|
Ethelis
United States2397 Posts
| ||
|
Alaric
France45622 Posts
| ||
|
Inschato
Canada1349 Posts
Also I think an amusing thing would be if the duration on your oracles went up a bit when you kill wards. | ||
|
TheYango
United States47024 Posts
On December 05 2012 11:09 UniversalSnip wrote: why do i keep reading that people liked oracles being good? Fuck that item. The alternative is worse. Wards being hard to get rid of is just as bad as being too easy, if not worse. | ||
|
AsmodeusXI
United States15536 Posts
On December 05 2012 11:16 Inschato wrote: Just to clear things up, the sightstone wards are 10g, normal wards are still 25g when killed. Also I think an amusing thing would be if the duration on your oracles went up a bit when you kill wards. They should just make a World Champion cheer noise when you kill them. | ||
|
Requizen
United States33802 Posts
On December 05 2012 11:18 TheYango wrote: The alternative is worse. Wards being hard to get rid of is just as bad as being too easy, if not worse. Wards being hard to clear would be fine if they didn't make them easier to place than ever. If wards were more limited, I'd be ok with the Oracle change. As it is, now there's just too much vision and not enough vision denial, there needs to be a balance. | ||
|
Yiruru
Canada690 Posts
| ||
|
petered
United States1817 Posts
| ||
|
Irave
United States9965 Posts
On December 05 2012 11:18 TheYango wrote: The alternative is worse. Wards being hard to get rid of is just as bad as being too easy, if not worse. I think with a lot of the items, and the new oracle. It's all more based at keeping the tournament scene more interesting. Some of the items raise the skill ceiling. Oracle change forces the team in solo q to try and accomplish things right away. Instead of getting a lead and being able to punish the opponents the entire game. | ||
|
TheYango
United States47024 Posts
| ||
| ||