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On December 13 2012 06:37 Xacez wrote: Obviously, the solution to fixing the ArP problem, AD Casters and Black Cleavers is to add an item that causes True Damage. It should also reset all your cooldowns on kill or assist.
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On December 13 2012 06:12 onlywonderboy wrote:Show nested quote +On December 13 2012 05:47 greggy wrote:On December 13 2012 05:44 nosliw wrote: How do we report people who troll in Champ select who just waits for others to dodge? you play out the game and report afterwards Or you can just take a screen shot of the client and e-mail it directly to Riot. The Tribunal won't see the pre-game chat anyway, and this way you don't have to play a game that you know probably won't be fun.
I am almost 100% sure that Riot wouldn't do anything about it, because it takes too much manpower to verify the claims. Also, such bans encourages more people to report this way instead of the Tribunal.
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On December 13 2012 06:43 Requizen wrote:Show nested quote +On December 13 2012 06:37 Xacez wrote: Obviously, the solution to fixing the ArP problem, AD Casters and Black Cleavers is to add an item that causes True Damage. It should also reset all your cooldowns on kill or assist.
Actually, an item that does true damage based on the target's armor isn't a terrible idea imo.
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On December 13 2012 06:47 Sufficiency wrote:Show nested quote +On December 13 2012 06:43 Requizen wrote:On December 13 2012 06:37 Xacez wrote: Obviously, the solution to fixing the ArP problem, AD Casters and Black Cleavers is to add an item that causes True Damage. It should also reset all your cooldowns on kill or assist. Actually, an item that does true damage based on the target's armor isn't a terrible idea imo.
The problem with an AD caster item is that it shouldnt be OP for AD Carries.
% of your dmg as true dmg but an attack speed slow on yourself!
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On December 13 2012 06:49 Gorsameth wrote:Show nested quote +On December 13 2012 06:47 Sufficiency wrote:On December 13 2012 06:43 Requizen wrote:On December 13 2012 06:37 Xacez wrote: Obviously, the solution to fixing the ArP problem, AD Casters and Black Cleavers is to add an item that causes True Damage. It should also reset all your cooldowns on kill or assist. Actually, an item that does true damage based on the target's armor isn't a terrible idea imo. The problem with an AD caster item is that it shouldnt be OP for AD Carries. % of your dmg as true dmg but an attack speed slow on yourself! Or simply Tiamat/Ravenous Hydra treatment. Regardless, it might be worth exploring.
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Here's a great AD Caster item:
+35 attack damage +200 health +15 armor penetration
Your physical damage skills make the target bleed for 5% of their current HP over 3 seconds. If their movement is impaired, they take double damage from this effect. Multi target or periodic effects deals 2.5% over 1.5 seconds. 300 max damage vs. monsters.
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On December 13 2012 06:55 Ketara wrote: Here's a great AD Caster item:
+35 attack damage +200 health +15 armor penetration
Your physical damage skills make the target bleed for 5% of their current HP over 3 seconds. If their movement is impaired, they take double damage from this effect. Multi target or periodic effects deals 2.5% over 1.5 seconds. 300 max damage vs. monsters. non-unique passive, right?
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The main idea is that AD casters rely on base damages of their abilities for damage, while AD carries rely on AD/AS/crit synergy for damage. An item that simply amplifies your physical damage (but is costed higher than an equivalent amount of crit chance) would favor AD casters more than AD carries.
Also, regarding liandry's on teemo: I'm not fully convinced liandry passive was overpowered on teemo but more that people realized that itemizing penetration onto a skill with insane base damage (200/400/600, about to be nerfed) is a good idea
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On December 13 2012 06:55 Ketara wrote: Here's a great AD Caster item:
+35 attack damage +200 health +15 armor penetration
Your physical damage skills make the target bleed for 5% of their current HP over 3 seconds. If their movement is impaired, they take double damage from this effect. Multi target or periodic effects deals 2.5% over 1.5 seconds. 300 max damage vs. monsters.
Or just make Black Cleaver's %arp decay over hits aka. you shred X%armor decaying for each additional hit over Y seconds.
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United States23745 Posts
On December 13 2012 06:46 Sufficiency wrote:Show nested quote +On December 13 2012 06:12 onlywonderboy wrote:On December 13 2012 05:47 greggy wrote:On December 13 2012 05:44 nosliw wrote: How do we report people who troll in Champ select who just waits for others to dodge? you play out the game and report afterwards Or you can just take a screen shot of the client and e-mail it directly to Riot. The Tribunal won't see the pre-game chat anyway, and this way you don't have to play a game that you know probably won't be fun. I am almost 100% sure that Riot wouldn't do anything about it, because it takes too much manpower to verify the claims. Also, such bans encourages more people to report this way instead of the Tribunal. I mean "Report a player" is an option when you're filling out the ticket, unless it's just a placebo effect. If so that's kind of shitty. Riot knows trolling happens pre and post game, currently submitting the ticket with a screenshot is the only way to do anything about it. Also for what it's worth, when Smash was streaming the other day and he went out of his way to submit a screenshot in addition to the regular report, and that's coming from someone who works at Riot.
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I've def. heard of people getting banned via filling out tickets with the "report a player" option, but it's probably less reliable / slower (manpower issue). They probably don't even need look at the screenshot since they can just pull up pre- and post-game chat logs themselves. A lot of these players are on the way to tribunal anyway and maybe all they do is expedite that process a bit.
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Riot recently revealed with their huge ban wave that they do in fact have the capability to look at the champion select chat. Well, at least that's what they claimed.
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On December 13 2012 06:28 Ketara wrote: I'd love to see some math on why Liandry's is bad.
(Because it's not)
It's just bad as a first major item generally. Depending on champion, as a 4th or 5th major item I think it's amaaaaaaziiiiiing. If you need to finish guise into another item it's fine (like old bruta->gb)
If you buy it straight up, you pay around 500g for the passive (the stats on liandry's are almost equivalent to guise). If you're talking about teemo, his dot messes up liandry's (courtesy of monty) and you aren't getting the full damage out of it. Additionally, liandry's works optimally when champions are at full health and there's time for the passive to work. Unfortunately, the goal of a lot of ap's is to burst down a particular target, which makes liandry's suboptimal, especially if rushing it.
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The one time I used the ticket to report a player I got a relatively fast response. "I'll investigate" was the main message and a hint that I'm supposed to use the ingame report and the Tribunal (even though I explained why I had to use a support ticket). The answer felt like a generic one they send to everyone but after I complained about it a real person answered. So i feel that they actually read the tickets. Just make sure to provide every information and explain the case clearly so that they dont have to spend more time than needed.
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United States23745 Posts
On December 13 2012 07:32 101toss wrote:Show nested quote +On December 13 2012 06:28 Ketara wrote: I'd love to see some math on why Liandry's is bad.
(Because it's not)
It's just bad as a first major item generally. Depending on champion, as a 4th or 5th major item I think it's amaaaaaaziiiiiing. If you need to finish guise into another item it's fine (like old bruta->gb) If you buy it straight up, you pay around 500g for the passive (the stats on liandry's are almost equivalent to guise). If you're talking about teemo, his dot messes up liandry's (courtesy of monty) and you aren't getting the full damage out of it. Additionally, liandry's works optimally when champions are at full health and there's time for the passive to work. Unfortunately, the goal of a lot of ap's is to burst down a particular target, which makes liandry's suboptimal, especially if rushing it. Rushing it is not great, totally agree there. But the thing that makes it obnoxious on Teemo is the shrooms. I know it sounds obvious, but damn, if a Teemo with Liandry's gets inside you jungle it's annoying. As a support you can lose almost half of your health from one shroom, forcing you to back. And you are usually high health when in your own jungle. The ability to afk send people back to base and remove their presence from the map is silly.
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On December 13 2012 07:32 101toss wrote:Show nested quote +On December 13 2012 06:28 Ketara wrote: I'd love to see some math on why Liandry's is bad.
(Because it's not)
It's just bad as a first major item generally. Depending on champion, as a 4th or 5th major item I think it's amaaaaaaziiiiiing. If you need to finish guise into another item it's fine (like old bruta->gb) If you buy it straight up, you pay around 500g for the passive (the stats on liandry's are almost equivalent to guise). If you're talking about teemo, his dot messes up liandry's (courtesy of monty) and you aren't getting the full damage out of it. Additionally, liandry's works optimally when champions are at full health and there's time for the passive to work. Unfortunately, the goal of a lot of ap's is to burst down a particular target, which makes liandry's suboptimal, especially if rushing it.
Yeah, it's obviously not good for burst damage APs.
It's good for sustained damage APs, like:
Teemo Ziggs Karthus Zyra Cassiopeia
Just because it's often not doing full damage, doesn't mean it's not doing damage. The thing has 70 AP on it, and magic pen, and HP. What item are you comparing it to? It's not gonna give you as much damage as a deathcap, but depending on the champion it's going to be doing damage, on top of its other stats (which are really pretty good)
I'd challenge you to give me a 3 item combination for any of the above champions that will do more damage than Deathcap + Liandry's + Void Staff late game.
It's not a good first item. That doesn't mean it's a bad item. Not many champions get Last Whisper as their first major item either, that doesn't mean it's bad.
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On December 13 2012 06:49 Gorsameth wrote:Show nested quote +On December 13 2012 06:47 Sufficiency wrote:On December 13 2012 06:43 Requizen wrote:On December 13 2012 06:37 Xacez wrote: Obviously, the solution to fixing the ArP problem, AD Casters and Black Cleavers is to add an item that causes True Damage. It should also reset all your cooldowns on kill or assist. Actually, an item that does true damage based on the target's armor isn't a terrible idea imo. The problem with an AD caster item is that it shouldnt be OP for AD Carries. % of your dmg as true dmg but an attack speed slow on yourself!
I don't see how % of target's armor as true damage is abuseable on an ADC. Make it, say, 25% of target's armor as true damage when you deal physical damage to the target, 2 seconds CD.
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My current zyra build is Sorcs 2x Dring Guise Dcap Voidstaff
then usually dump money into upping guise/blue pot. Plants that light people on fire are... entertaining.
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On December 13 2012 07:53 Ketara wrote:Show nested quote +On December 13 2012 07:32 101toss wrote:On December 13 2012 06:28 Ketara wrote: I'd love to see some math on why Liandry's is bad.
(Because it's not)
It's just bad as a first major item generally. Depending on champion, as a 4th or 5th major item I think it's amaaaaaaziiiiiing. If you need to finish guise into another item it's fine (like old bruta->gb) If you buy it straight up, you pay around 500g for the passive (the stats on liandry's are almost equivalent to guise). If you're talking about teemo, his dot messes up liandry's (courtesy of monty) and you aren't getting the full damage out of it. Additionally, liandry's works optimally when champions are at full health and there's time for the passive to work. Unfortunately, the goal of a lot of ap's is to burst down a particular target, which makes liandry's suboptimal, especially if rushing it. Yeah, it's obviously not good for burst damage APs. It's good for sustained damage APs, like: Teemo Ziggs Karthus Zyra Cassiopeia Just because it's often not doing full damage, doesn't mean it's not doing damage. The thing has 70 AP on it, and magic pen, and HP. What item are you comparing it to? It's not gonna give you as much damage as a deathcap, but depending on the champion it's going to be doing damage, on top of its other stats (which are really pretty good) I'd challenge you to give me a 3 item combination for any of the above champions that will do more damage than Deathcap + Liandry's + Void Staff late game. It's not a good first item. That doesn't mean it's a bad item. Not many champions get Last Whisper as their first major item either, that doesn't mean it's bad.
mixed on how good it would be on cassio, she has a slow in her kit, so thats good, but her E is specifically coded as AoE in the game to prevent her from being able to abuse early Rylai's so even if slow'd you are only getting 3 tics hard to say, E range works with abyssal so you could go for a flat pen build but it's not "Amazing" on her either.
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On December 13 2012 07:53 Ketara wrote: Just because it's often not doing full damage, doesn't mean it's not doing damage. The thing has 70 AP on it, and magic pen, and HP. What item are you comparing it to? Haunting guise. 200hp? Check 15mpen? Check 25ap? Not enough here, but toss on a blasting wand (only 860g) and you've got around the same ap. That means you get 600g to spend on another item that does more damage (plus that bwand actually builds into core items for all casters).
People confuse teemo shrooms retarded base damage with liandry's damage and it's making me sad
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