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[Patch 1.0.0.151: End of S2] General Discussion - Page 77

Forum Index > LoL General
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Deman
Profile Joined November 2008
United Kingdom42 Posts
November 16 2012 12:17 GMT
#1521
On November 13 2012 07:49 TheAldo wrote:
I think the 10k was for Jatt and Deman...but I'm not positive.


haha I wish, I'm not on that level yet!
Shoutcaster - http://twitter.com/qvDeman
greggy
Profile Joined October 2010
United Kingdom1483 Posts
November 16 2012 12:18 GMT
#1522
On November 16 2012 20:34 AsnSensation wrote:
new avarice blade is not that useless anymore, GP with Avarice + tf mid= Money in da bank

+ ashe with avarice

But is this passive on top of gp10 or replacing it?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 16 2012 12:46 GMT
#1523
On November 16 2012 21:17 Deman wrote:
Show nested quote +
On November 13 2012 07:49 TheAldo wrote:
I think the 10k was for Jatt and Deman...but I'm not positive.


haha I wish, I'm not on that level yet!


4k each 2k for travel expenses :D love ya Deman, any official announcements regarding "riot Demand" soon ?:O
Cuddle
Profile Joined May 2010
Sweden1345 Posts
November 16 2012 12:55 GMT
#1524
On November 16 2012 21:17 Deman wrote:
Show nested quote +
On November 13 2012 07:49 TheAldo wrote:
I think the 10k was for Jatt and Deman...but I'm not positive.


haha I wish, I'm not on that level yet!


This is what I'm taking away from the sentence. Endless possibilities! I pray for huge chucks of cash in your future. GL.

greggy
Profile Joined October 2010
United Kingdom1483 Posts
November 16 2012 13:09 GMT
#1525
over 20k queue on EUW. wtf :/
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 16 2012 13:11 GMT
#1526
Ye I just tried to log in. What's up with that. It's so early too.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
November 16 2012 13:14 GMT
#1527
more importatnly games arent ending/starting properly and i got no ip/exp for ma win! damn ity
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
zodde
Profile Joined October 2010
Sweden1908 Posts
November 16 2012 13:14 GMT
#1528
Has this been posted yet?

Warning, massive wall of text.
+ Show Spoiler +
"Items
General
Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
Attack Damage is generally cheaper from 5 to 10% across all items.
Attack Speed is generally around 10 to 20% more expensive than before.
Armor and Magic Resistance is generally around 10 to 20% more expensive than before
Many items have had their statistics slightly adjusted around this fact.
In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
Offensive Auras
Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
Defensive Aurask
Ranges are now consistent at 1100 - Aegis of the Legion, etc.
Penetration
Flat Penetration items have had their values reduced.
Percent Penetration items have had their values reduced.
Slowing Effects
Global Slow particle now appears faster
Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.

General (Boots)
Movement Speed
Boots give 25 less movement speed across the board.
All champions have had their base movement speed increased by 25.
Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
Homeguard: Provides powerful regeneration and movement speed at fountain.
Furor: Increased movement speed in combat.
Captain: Increases movement speed of allies moving toward you.
Distortion: Decreases cooldown of Ghost, Teleport and Flash.
Alacrity: Grants a small additional base movement speed bonus.

Removed
The following items are no longer available and items that built out of them have had their recipes changed:
Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
Heart of Gold

Reworked
Doran's Items
Doran's items have slightly less statistics but each has gained an additional passive
Doran's Blade
Has 0% Life Steal
Passive: Recovers a small amount of life on hit
Doran's Ring
Lost a little bit of regeneration.
Passive: Gain a small amount of mana on kill.
Doran's Shield
Lost some health regeneration and armor.
Unique Passive: Blocks a small amount of damage from champion basic attacks.
Giant's Belt
Slightly cheaper but grants less health.
Rageblade
Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
Aegis of the Legion
Lost attack damage, gained health regeneration
Builds out of Emblem of Valor instead of Ruby Crystal.
Lich Bane
No longer grants magic resistance.
Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
Vamp Scepter
Now builds out of a long sword and grants attack damage.
All items that build out of Vamp Scepter now grants attack damage.
Zeke's Herald
No longer grants attack speed or builds out of a dagger.
Avarice Blade
Gives less critical strike
Grants an additional 2 gold per kill.
Hextech Gunblade
Active has had its base damage reduced and now has an AP ratio.
Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
Phantom Dancer
Grants less move speed and less attack speed.
Grants 'Ignore Unit Collision' passively.
Shurelya's Reverie
Grants far less regeneration statistics total.
Eleisa's Miracle
Does not grant Tenacity
Lowers Heal, Clairvoyance and Revive cooldowns by 20%
Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
Black Cleaver
Remade
Builds out of Brutalizer + other items
Dealing Physical damage reduces a % of the target's armor.
Youmu's Ghostblade
Active simplified - 6 for melee, 4 for ranged.
Active cooldown reduced to 45 from 60.
Warmog's Armor
Stacking passive removed.
Now regenerates 1.5% of your maximum health every 5 seconds.
Deathfire's Grasp
Remade
Now builds out of Needlessly Large Rod and an Amplifying Tome.\
Grants large amounts of AP and CDR%.
Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
Warden's Mail
Recipe: Cloth Armor + Cloth Armor
Passive no longer random - but the effects are reduced.
No longer grants regeneration.
Warden's mail only reduces attack speed.
Builds into Frozen Heart.
Randuin's Omen
Passive no longer random - but the effects are reduced.
Randuin's Omen will reduce attack speed and movement speed.
Base duration on active increased to 2 seconds from 1.
Tears of the Goddess
Slightly cheaper
Now triggers when you spend mana as well as spellcasts.
Archangel's Staff
Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
Seraph's Embrace
Activate to shield yourself for 25% of your current mana for 2.5 seconds.
Manamune
Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
Muramana
Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
Tiamat
Melee only
Now a Unique Passive with a larger splash radius and damage falloff near the edge.
Now has an active: Activate to cleave in a large area around your target.
Consumables
Oracle Elixir
Duration capped at 5 minutes.
Elixir of Strength
Duration reduced to 3 minutes
Slightly stronger effect at early levels.
Elixir of Brilliance
Duration reduced to 3 minutes.
Slightly stronger effect at early levels.

New Items
Kage's Last Breath
Supportive Peel/Initiation Item
Recipe: Kage's Lucky Pick, Mana Manipulator
Keeps G/10 Passive.
Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
Liandry's Lament
Controlled Burn Mage Item
Recipe* Haunting Guise, Amplifying Tome
Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
Statikk Shiv
High Speed / Burst Damage Item
Recipe* Zeal, Avarice Blade
Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
Frozen Fist
Resistance oriented version of Sheen
Recipe: Sheen + Glacial Shroud
Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
Bloody Hydra
High End Attack Damage / Area of Effect Item
Recipe: Tiamat + Vamp Scepter
Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
Mercurial Scimitar
High End Magic Resistance / Attack Damage Item
Recipe: Quicksilver Sash + B.F. Sword
Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
Ohmwrecker
High End Siege Item
Recipe:Catalyst + Chain Vest
Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
Wraith Collar
Supportive Scouting Item
Recipe: Kage's Pick + Null Magic Mantle
Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
Hurricane
Ranged-Only Area of Effect Item
Recipe: Dagger + Recurve Bow + Dagger
Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
Zephyr
High End Speed Item
Recipe* Stinger + Long Sword
Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
Banner of Command
Siege Mage Item
Recipe: Blasting Wand + Emblem of Valor
Unique Aura: Grants health regeneration to nearby allies
Unique Aura: Grants % damage to nearby minions.
Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
Sword of the Divine
Rapid Burst Attack Damage Item
Recipe: Recurve Bow + Dagger
Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
Passive: Kills and assists halve this item's cooldown.
Mikael's Crucible
High Tier Supportive Item
Recipe: Chalice + Sapphire Crystal
Passive: Increases mana regeneration based on missing mana.
Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
Consumables
Sight Stone
Supportive Ward Item
+X Health
Passive: Starts with 4 charges, charges refill when you go back to fountain.
Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
Ruby Sight Stone
Supportive Ward Item
Recipe*: Sight Stone* + Ruby Crystal
Passive: Starts with 5 charges, charges refill when you go back to fountain.
Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
Leaden Crystal Flask
Supportive Regeneration Item
Passive: Starts with 3 charges, charges refill when you go back to fountain.
Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.

Jungle
General
Leashing has been changed
Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
Jungle monsters now deal bonus damage to summoned minions
Initial difficulty of all jungle camps has been increased
Overall camp Health has been increased
Camp difficulty and rewards have been re-distributed more into the large monster in each camp
The largest monsters at each camp are generally more resilient but also hold most of the rewards
Scaling difficulty and rewards of the primary jungle camps has been significantly increased
Health and Attack Damage growth per minute significantly increased
Gold and Experience growth per minute significantly increased
Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
Golems and Wolves are more difficult and are worth more
New jungle items have been added to the store and old jungle items have been adjusted
Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
Wolves
Critical Strike damage bonus reduced to better normalize damage output
Movement Speed slightly reduced
Wraiths
Reduced their vulnerability from enemies that engage them from outside of the camp
Camp has been repositioned
Big Wraith’s Attack Range has been reduced
Golems
Movement Speed and Attack Range increased to reduce vulnerability from kiting
Magic Resist reduced to negative values

Summoner Spells
Newly available
Barrier is now available on all maps to give players a selfish defensive option
Values rebalanced accordingly
Cooldown increased
Duration and damage absorbed reduced
Modified
Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
Physical damage reduction reduced, but now also reduces attack speed
Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
Radius, duration, and cooldown modified as well
Clarity has been modified to restore mana based on mana pool rather than a flat value
Heal has been tuned to be a team supporting defensive option
Allies are now healed for the same amount as the caster
Health values and cooldown have been retuned accordingly
Flash, Ignite, and Revive have also had minor changes
Removed
Surge and Promote have been removed

Masteries
Masteries have been rebalanced
There are new additional mastery choices in all trees
Each Mastery Tree is now more accessible to all character types
Utility Tree has been improved

Summoner's Rift Map Layout
Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 16 2012 13:18 GMT
#1529
na hasnt been posted yet only been discussed the last 13 pages :D
Fwmeh
Profile Joined April 2008
1286 Posts
November 16 2012 13:19 GMT
#1530
How would you handle playing Katarina against Fiddle mid? I don't think trading is possible, and Fiddle can clear surprisingly fast with Dark Wind, so shove and roam is hard too.
A parser for things is a function from strings to lists of pairs of things and strings
Frolossus
Profile Joined February 2010
United States4779 Posts
November 16 2012 13:21 GMT
#1531
On November 16 2012 22:19 Fwmeh wrote:
How would you handle playing Katarina against Fiddle mid? I don't think trading is possible, and Fiddle can clear surprisingly fast with Dark Wind, so shove and roam is hard too.

all you can do is farm and clear waves with QW
kat will never be able to trade or kill fiddle in lane
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
November 16 2012 13:22 GMT
#1532
You push and roam.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 16 2012 13:29 GMT
#1533
Oracle only lasting 5 minutes is kinda nice, but at the same time i enjoy the games where i hold onto an oracles for 20 minutes -_-
Artillery spawned from the forges of Hell
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 16 2012 14:07 GMT
#1534
Nami looks fun to play, especially Q and R look awesome, how are her ap ratios? inb4 Ap Mid Nami FoTM and getting the nerfhammer.

too bad she isnt human using a weather rod :D
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 16 2012 14:09 GMT
#1535
On November 16 2012 22:29 arb wrote:
Oracle only lasting 5 minutes is kinda nice, but at the same time i enjoy the games where i hold onto an oracles for 20 minutes -_-


The other thing is with them buffing ward items makes it interesting. I can foresee it being a lot harder to gank without picking up a pink ward after that. But it's really good to prevent snowballs because that jerk of an [enter enemy jungler here] who refuses to die is clearing out any and all chances you have of coming back.
Hey! How you doin'?
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-11-16 14:12:01
November 16 2012 14:11 GMT
#1536
On November 16 2012 23:07 AsnSensation wrote:
Nami looks fun to play, especially Q and R look awesome, how are her ap ratios? inb4 Ap Mid Nami FoTM and getting the nerfhammer.

too bad she isnt human using a weather rod :D


Q - 0.75
W - 0.5
E - 0.2 (but only for three attacks)
R - 0.8

So, ratios not terrible, I guess, but also not great, right?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
November 16 2012 14:12 GMT
#1537
On November 16 2012 20:34 AsnSensation wrote:
new avarice blade is not that useless anymore, GP with Avarice + tf mid= Money in da bank

Or you could just get Frozen Fist instead of TF and have AoE slow damage, and then turn the avarice into the Ionic Spark replacement for crit chance and mad lightning parleys. It's pretty fun. Note: As of current PBE version GP gets Parley money from everything killed by the frozen fist AoE, just like Tiamat on live. Don't expect that to change cause it's harder to hit than tiamat anyway (only does 125% of base ad to the aoe targets).
3.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 16 2012 14:21 GMT
#1538
On November 16 2012 23:11 AsmodeusXI wrote:
Show nested quote +
On November 16 2012 23:07 AsnSensation wrote:
Nami looks fun to play, especially Q and R look awesome, how are her ap ratios? inb4 Ap Mid Nami FoTM and getting the nerfhammer.

too bad she isnt human using a weather rod :D


Q - 0.75
W - 0.5
E - 0.2 (but only for three attacks)
R - 0.8

So, ratios not terrible, I guess, but also not great, right?


Those are pretty solid ratios, definitely worth a try mid.

on a side note I played a ton of Lulu mid when she came out....now its just not the same. .7 ratio reduced to .5 hurts so bad
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 16 2012 14:24 GMT
#1539
On November 16 2012 23:21 sob3k wrote:
Show nested quote +
On November 16 2012 23:11 AsmodeusXI wrote:
On November 16 2012 23:07 AsnSensation wrote:
Nami looks fun to play, especially Q and R look awesome, how are her ap ratios? inb4 Ap Mid Nami FoTM and getting the nerfhammer.

too bad she isnt human using a weather rod :D


Q - 0.75
W - 0.5
E - 0.2 (but only for three attacks)
R - 0.8

So, ratios not terrible, I guess, but also not great, right?


Those are pretty solid ratios, definitely worth a try mid.

on a side note I played a ton of Lulu mid when she came out....now its just not the same. .7 ratio reduced to .5 hurts so bad


Wow, and cross-referencing with the LoL wiki, better ratio on Ult than Lux with (apparently) 2/3 the range. Almost counting on those ratios being nerfed to put her firmly in "support" territory.

... which I'm fine with because I play support way better than AP Mid. =)
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 16 2012 14:25 GMT
#1540
My queue time for the PBE is over 9000 with an expected wait time of 1 hour 18 minutes. Note that I generally find queue times to be twice as long as they say they are...

This is insane.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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