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[Patch 1.0.0.151: End of S2] General Discussion - Page 75

Forum Index > LoL General
Post a Reply
Prev 1 73 74 75 76 77 280 Next
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 16 2012 07:50 GMT
#1481
That firstpick Gold Shen on Bischu's stream

Did surprisingly well, even managed to get Darius to DC.

I'm still laughing.

9/2/14 Lucker gold player at Diamond Elo.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 16 2012 07:50 GMT
#1482
On November 16 2012 16:32 TheYango wrote:
Something that may have gone unnoticed:

Show nested quote +
(Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.)

Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp.

I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp).
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
November 16 2012 07:51 GMT
#1483
Someone got screenshot from tier 3 boots?
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 16 2012 07:52 GMT
#1484
On November 16 2012 16:50 Treadmill wrote:
Show nested quote +
On November 16 2012 16:32 TheYango wrote:
Something that may have gone unnoticed:

(Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.)

Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp.

I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp).


No duration is irrelevant for Vamp. You are thinking of slows.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-11-16 08:08:43
November 16 2012 07:54 GMT
#1485
On November 16 2012 16:26 iCanada wrote:
Show nested quote +
On November 16 2012 16:22 Seuss wrote:
FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled.


Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling?

Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen.

I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case?


This is relative to basic camp values. Here's some data:

Comparison of gold values on first clear:

S2:
  • Wraiths: 33g/4g (45g total)
  • Wolves: 44g/5g (54g total)
  • Golems: 40g/15g (55g total)
  • Buffs: 66g/5g (76g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 405g


PBE:
  • Wraiths: 25g/3g (34g total)
  • Wolves: 40g/4g (48g total)
  • Golems: 45g/15g (60g total)
  • Buffs: 69g/5g (79g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 382g


That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered.

Also note that banking is gone completely. The ramifications of that should be obvious.

Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm.

+ Show Spoiler [Small Camp Numbers at ~8:40] +
S2:
  • Wraiths: 36g/4g (48g total)
  • Wolves: 47g/5g (57g total)
  • Golems: 43g/16g (59g total)
  • Grand Total: 164g

PBE:
  • Wraiths: 28g/3g (37g total)
  • Wolves: 44g/5g (54g total)
  • Golems: 51g/16g (67g total)
  • Grand Total: 158g


At that rate the jungle breaks even at roughly 13:40, 12 minutes after initial spawn. Note that this is only the point where the value of clearing the small camps is equal. Up until this point the S2 jungler gained more gold per clear. Mathematically speaking it will take another 12 minutes of straight farming for the PBE jungler to catch up. Combined with the removal of banking, the current PBE jungle contains definitively less gold than before.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 16 2012 07:59 GMT
#1486
On November 16 2012 16:52 Unentschieden wrote:
Show nested quote +
On November 16 2012 16:50 Treadmill wrote:
On November 16 2012 16:32 TheYango wrote:
Something that may have gone unnoticed:

(Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.)

Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp.

I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp).


No duration is irrelevant for Vamp. You are thinking of slows.

Hmm, you're right. TY.
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
November 16 2012 08:00 GMT
#1487
Is the map more balanced with the new openings at Baron and dragon?
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
November 16 2012 08:01 GMT
#1488
[image loading]
[image loading]
cLutZ
Profile Joined November 2010
United States19574 Posts
November 16 2012 08:04 GMT
#1489
On November 16 2012 16:54 Seuss wrote:
Show nested quote +
On November 16 2012 16:26 iCanada wrote:
On November 16 2012 16:22 Seuss wrote:
FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled.


Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling?

Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen.

I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case?


This is relative to basic camp values. Here's some data:

Comparison of gold values on first clear:

S2:
  • Wraiths: 33g/4g (45g total)
  • Wolves: 44g/5g (54g total)
  • Golems: 40g/15g (55g total)
  • Buffs: 66g/5g (76g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 405g


PBE:
  • Wraiths: 25g/3g (34g total)
  • Wolves: 40g/4g (48g total)
  • Golems: 45g/15g (60g total)
  • Buffs: 69g/5g (79g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 382g


That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered.

Also note that banking is gone completely. The ramifications of that should be obvious.

Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm.


Also unless I'm mistaken, clear time is slower?
Freeeeeeedom
XaCez
Profile Joined May 2010
Sweden6991 Posts
November 16 2012 08:09 GMT
#1490
In times like this I wish I had friends.
People get too easily offended by people getting too easily offended by the word rape.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 16 2012 08:11 GMT
#1491
God damn it I just sort of kind of maybe figured out League, and now S3 hits. Gonna have to learn a whole new game now.
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 16 2012 08:12 GMT
#1492
On November 16 2012 17:11 Nos- wrote:
God damn it I just sort of kind of maybe figured out League, and now S3 hits. Gonna have to learn a whole new game now.


Honestly I have no idea what to buy anymore. I will probably stick with playing AP champions because they have probably the same itemization as before.
https://twitter.com/SufficientStats
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-11-16 08:14:01
November 16 2012 08:13 GMT
#1493
On November 16 2012 17:04 cLutZ wrote:
Show nested quote +
On November 16 2012 16:54 Seuss wrote:
On November 16 2012 16:26 iCanada wrote:
On November 16 2012 16:22 Seuss wrote:
FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled.


Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling?

Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen.

I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case?


This is relative to basic camp values. Here's some data:

Comparison of gold values on first clear:

S2:
  • Wraiths: 33g/4g (45g total)
  • Wolves: 44g/5g (54g total)
  • Golems: 40g/15g (55g total)
  • Buffs: 66g/5g (76g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 405g


PBE:
  • Wraiths: 25g/3g (34g total)
  • Wolves: 40g/4g (48g total)
  • Golems: 45g/15g (60g total)
  • Buffs: 69g/5g (79g total)
  • Grand Total (Wolves->Blue->Wraiths->Wolves->Red->Wraiths->Golems): 382g


That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered.

Also note that banking is gone completely. The ramifications of that should be obvious.

Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm.


Also unless I'm mistaken, clear time is slower?


That's highly jungler dependent, but for most the initial couple of clears are slower to varying degrees. This obviously compounds the problem that even were they not they would be receiving less gold.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 16 2012 08:18 GMT
#1494
what are respawn times like? They mentioned adjusting the camps individually so that for example wraiths doesn't spawn at the same pace as wolves.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Irave
Profile Joined October 2010
United States9965 Posts
November 16 2012 08:24 GMT
#1495
On November 16 2012 17:12 Sufficiency wrote:
Show nested quote +
On November 16 2012 17:11 Nos- wrote:
God damn it I just sort of kind of maybe figured out League, and now S3 hits. Gonna have to learn a whole new game now.


Honestly I have no idea what to buy anymore. I will probably stick with playing AP champions because they have probably the same itemization as before.

I plan on just stomping bots for a while to get a feel for all of the items. This is such a mind blowing huge patch. I think it looks great.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
November 16 2012 08:25 GMT
#1496
just go ap teemo with that silly split shot, super op
When in doubt, just believe in yourself and press buttons
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-11-16 08:45:21
November 16 2012 08:28 GMT
#1497
On November 16 2012 17:18 UniversalSnip wrote:
what are respawn times like? They mentioned adjusting the camps individually so that for example wraiths doesn't spawn at the same pace as wolves.


Respawn timers are identical to live. Wolves and Golems spawn after 1 minute, Wraiths after 50 seconds.

I'll also repeat a point from the spoilered section of my previous post: Because the new jungle starts out behind the S2 jungle it takes roughly 12 minutes for the gold values of both to be equal. Mathematically speaking it would take twice that time for a PBE jungler who only farmed to catch a S2 jungler who did the same. Combined with the loss of banking, the new jungle is essentially less gold no matter how you cut it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2012-11-16 09:09:56
November 16 2012 08:39 GMT
#1498
rylais + that new burning item on brand will be op. calling ittt

a lil' bit of elaboration

brand's passive (Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8%) currently counts as a 'spell' for both rylai's and blackfire torch (i assume new burning item will be similar to BFT). any spell you hit with brand triggers his passive which triggers both rylai's and bft. the burn ticks and slow duration are constantly reapplied throughout the duration of his passive's burn, which means you get 5.5 seconds of rylai's slow and 7 seconds of burning. for this new item which i'm assuming will work the same, that's 5.5 seconds of doubled burning and 1.5 seconds of non-doubled.

accounting for clipping of DoT ticks, i'll assume it gets, say, 5 seconds of doubled and 2 ticks of non-doubled. that is still AWESOME
cool beans
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 16 2012 08:50 GMT
#1499
......I thought the whole point was to put MORE gold into the jungle?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 16 2012 09:09 GMT
#1500
It's deju vu really, the S1->S2 jungle changes were much the same. Riot stated that the S2 jungle would give junglers more gold but they'd be somewhere between solos and duos in level. In practice junglers got only marginally more gold and were behind duos in levels. It took 2-3 rounds of buffs to actually get the jungle to where it should have been all along.

I haven't examined experience yet, that will have to wait until tomorrow, but essentially it seems that Riot lowballed the numbers again. How they managed to do this is a mystery.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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