Did surprisingly well, even managed to get Darius to DC.
I'm still laughing.
9/2/14 Lucker gold player at Diamond Elo.
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VirgilSC2
United States6151 Posts
Did surprisingly well, even managed to get Darius to DC. I'm still laughing. 9/2/14 Lucker gold player at Diamond Elo. | ||
Treadmill
Canada2833 Posts
On November 16 2012 16:32 TheYango wrote: Something that may have gone unnoticed: Show nested quote + (Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.) Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp. I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp). | ||
ExoFun
Netherlands2041 Posts
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Unentschieden
Germany1471 Posts
On November 16 2012 16:50 Treadmill wrote: Show nested quote + On November 16 2012 16:32 TheYango wrote: Something that may have gone unnoticed: (Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.) Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp. I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp). No duration is irrelevant for Vamp. You are thinking of slows. | ||
Seuss
United States10536 Posts
On November 16 2012 16:26 iCanada wrote: Show nested quote + On November 16 2012 16:22 Seuss wrote: FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled. Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling? Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen. I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case? This is relative to basic camp values. Here's some data: Comparison of gold values on first clear: S2:
PBE:
That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered. Also note that banking is gone completely. The ramifications of that should be obvious. Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm. + Show Spoiler [Small Camp Numbers at ~8:40] + S2:
PBE:
At that rate the jungle breaks even at roughly 13:40, 12 minutes after initial spawn. Note that this is only the point where the value of clearing the small camps is equal. Up until this point the S2 jungler gained more gold per clear. Mathematically speaking it will take another 12 minutes of straight farming for the PBE jungler to catch up. Combined with the removal of banking, the current PBE jungle contains definitively less gold than before. | ||
Treadmill
Canada2833 Posts
On November 16 2012 16:52 Unentschieden wrote: Show nested quote + On November 16 2012 16:50 Treadmill wrote: On November 16 2012 16:32 TheYango wrote: Something that may have gone unnoticed: (Spell Vamp: Ability damage heals you for a percentage of the damage dealt. Area of Effect spells benefit half as much from Spell Vamp.) Currently Spell Vamp has 1/3 effect for AoE spells. This should actually be a pretty noticeable buff to AoE vamp. I definitely think that's justified. Presumably it'll apply to DoT spells too? (Currently they, like AoE, get 1/3 spell vamp). No duration is irrelevant for Vamp. You are thinking of slows. Hmm, you're right. TY. | ||
ExoFun
Netherlands2041 Posts
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ExoFun
Netherlands2041 Posts
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cLutZ
United States19573 Posts
On November 16 2012 16:54 Seuss wrote: Show nested quote + On November 16 2012 16:26 iCanada wrote: On November 16 2012 16:22 Seuss wrote: FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled. Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling? Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen. I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case? This is relative to basic camp values. Here's some data: Comparison of gold values on first clear: S2:
PBE:
That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered. Also note that banking is gone completely. The ramifications of that should be obvious. Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm. Also unless I'm mistaken, clear time is slower? | ||
XaCez
Sweden6991 Posts
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Nos-
Canada12016 Posts
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Sufficiency
Canada23833 Posts
On November 16 2012 17:11 Nos- wrote: God damn it I just sort of kind of maybe figured out League, and now S3 hits. Gonna have to learn a whole new game now. Honestly I have no idea what to buy anymore. I will probably stick with playing AP champions because they have probably the same itemization as before. | ||
Seuss
United States10536 Posts
On November 16 2012 17:04 cLutZ wrote: Show nested quote + On November 16 2012 16:54 Seuss wrote: On November 16 2012 16:26 iCanada wrote: On November 16 2012 16:22 Seuss wrote: FYI: Preliminary tests show that jungle gold has actually decreased relative to the current jungle (by about 5-10%). I'm somewhat baffled. Is that relative to S2 jungle just farming or in an actual game with ganking and counterjungling? Because technically jungle in S2 got a ton more gold compared to what was theoretically possible in S1, but we actually saw junglers end up with less gold in S2 than in S1 at the score screen. I know Saint was at Riot to test knew jungle, he said on twitter he really liked the changes. Seeing how he the godfather of farm jungling, I feel like he wouldn't be so impressed if that was the case? This is relative to basic camp values. Here's some data: Comparison of gold values on first clear: S2:
PBE:
That's a loss of ~6%. For farming (i.e. no buff camps) it's an even greater loss of ~8%. The PBE jungle appears to scale faster, but even by 9 minutes the S2 jungle yields more gold from farming. Spawn timers appear to have been left unaltered. Also note that banking is gone completely. The ramifications of that should be obvious. Obviously I'm using a S2 path which may not be optimal for S3, but given the numbers I'm skeptical that there's a meaningful way to squeeze more gold out of the PBE jungle. As it stands, it's a straight nerf to all junglers, including those who would prefer to farm. Also unless I'm mistaken, clear time is slower? That's highly jungler dependent, but for most the initial couple of clears are slower to varying degrees. This obviously compounds the problem that even were they not they would be receiving less gold. | ||
UniversalSnip
9871 Posts
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Irave
United States9965 Posts
On November 16 2012 17:12 Sufficiency wrote: Show nested quote + On November 16 2012 17:11 Nos- wrote: God damn it I just sort of kind of maybe figured out League, and now S3 hits. Gonna have to learn a whole new game now. Honestly I have no idea what to buy anymore. I will probably stick with playing AP champions because they have probably the same itemization as before. I plan on just stomping bots for a while to get a feel for all of the items. This is such a mind blowing huge patch. I think it looks great. | ||
Kupon3ss
時の回廊10066 Posts
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Seuss
United States10536 Posts
On November 16 2012 17:18 UniversalSnip wrote: what are respawn times like? They mentioned adjusting the camps individually so that for example wraiths doesn't spawn at the same pace as wolves. Respawn timers are identical to live. Wolves and Golems spawn after 1 minute, Wraiths after 50 seconds. I'll also repeat a point from the spoilered section of my previous post: Because the new jungle starts out behind the S2 jungle it takes roughly 12 minutes for the gold values of both to be equal. Mathematically speaking it would take twice that time for a PBE jungler who only farmed to catch a S2 jungler who did the same. Combined with the loss of banking, the new jungle is essentially less gold no matter how you cut it. | ||
nyxnyxnyx
Indonesia2978 Posts
a lil' bit of elaboration brand's passive (Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8%) currently counts as a 'spell' for both rylai's and blackfire torch (i assume new burning item will be similar to BFT). any spell you hit with brand triggers his passive which triggers both rylai's and bft. the burn ticks and slow duration are constantly reapplied throughout the duration of his passive's burn, which means you get 5.5 seconds of rylai's slow and 7 seconds of burning. for this new item which i'm assuming will work the same, that's 5.5 seconds of doubled burning and 1.5 seconds of non-doubled. accounting for clipping of DoT ticks, i'll assume it gets, say, 5 seconds of doubled and 2 ticks of non-doubled. that is still AWESOME | ||
VirgilSC2
United States6151 Posts
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Seuss
United States10536 Posts
I haven't examined experience yet, that will have to wait until tomorrow, but essentially it seems that Riot lowballed the numbers again. How they managed to do this is a mystery. | ||
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