On November 16 2012 15:50 Sufficiency wrote:![[image loading]](http://i.imgur.com/3Sjvp.jpg)
Offense:
Summoner's Wrath: same, except Garrison falls under here
Fury: + 1/2/3/4% AS
Sorcery: + 1/2/3/4% CDR
Butcher: + 2/4 damage to minions.
Deadliness: + 3/6/9/12 AD at level 18
Blast: + 4.5/9/13.5/18 AP at level 18
Destruction: Increase damage to turets by 2.5/5%
Havoc: Increase damage by 0.67/1.33/2%
Weapon Expertise: 8% ArPEN
Arcane Knowledge: 8% MPEN
Lethality: + 2.5/5% Critical Strike Damage (doubled for melee)
Brute Force: + 1.5/3 AD
Mental Force: + 1.5/3 AP
Spellsword: deals 5% of your AP as magic damage in each autoattack
Frenzy: Each time you crit, you gain 10% AS for 2 seconds
Sunder: +2/4/6 ArPEN
Archmage: +1.25/2.5/3.75/5% bonus AP
Executioner: Increase damage by 5% to targets below 50% health
Defense:
Summoner's Resolve: Heal passively increases health by 5 per level, Barrier shields 20 more
Preserverance: up to 2/4/6 health per 5 based on missing health
Durability: + 27/54/81/108 health at level 18
Tough Skin: reduce damage taken from monsters by 1/2
Hardiness: + 2/4/6 armor
Resistance: + 2/4/6 MR
Bladed Armor: Deals 6 damage to any enemy monster that attacks you
Unyielding: Reduce damage taken by champions by 1/2
Relentness: Reduce effectiveness of slows by 7.5/15%
Veteran's Scars: +30 health
Safeguard: Reduce damage taken from turrets by 5%
Block: Reduce damage taken from champion basic attacks by 3
Tenacious: Reduces the duration of crowd control effects by 5/10/15%
Juggernaut: Increase your max health by 1.5/2.75/4% (not a mistake)
Defender: + 1 armor and MR per nearby enemy champion
Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
Good Hands: Reduce tiem spent dead by 10%
Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
Honor Guard: Reduce damage taken from all sources by 3%
Utility:
Summoner's Insight: Revive grants bonus health for 2 minutes, Clairvoyance grants additional vision of enemy champions revealed
Wanderer: + 0.66/1.33/2% MS
WHEN OUT OF COMBATMeditation: +1/2/3 mana per 5
Improved Recall: same as before
Scout: Wards gain 25% increased vision for the first 3 seconds
Mastermind: Reduces the cooldown of SS by 4/7/10% (not a mistake)
Expanded Mind: + 72/126/180 mana at level 18
Artifacer: Cooldown of activated items are reduced by 7.5/15%
Greed: +0.5/1/1.5/2 GP10
Runic Affinity: +20% buff duration
Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you possess (current mana?)
Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 secondsWealth: Increase starting gold by 25/50
Awareness: increase experience earned by 1.25/2.5/3.75/5%
Vampirism: +1/2/3% lifesteal and spellvamp
Explorer: On SR, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 goldPickpocket: +3 gold for each basic attack against an enemy champion (5 seconds CD, 5g for melee)
Intelligence: +2/4/6% CDR
Nimble: +3% MS