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[Patch 1.0.0.151: End of S2] General Discussion - Page 73

Forum Index > LoL General
Post a Reply
Prev 1 71 72 73 74 75 280 Next
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
November 16 2012 06:41 GMT
#1441
On November 16 2012 15:36 onlywonderboy wrote:
I think this is Riot being a little tongue-in-cheek. It's weird, he's kind of anti-LoL with his tweets, but when he talks about it in any of his videos he brings about rational arguments. He dislikes the game far less than someone like Tobi Wan.

Edit: Total Biscuit of Rejuvination
Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.
It's because he got X amount of refferal links via asking his viewers.
JBright
Profile Joined September 2010
Vancouver14381 Posts
November 16 2012 06:44 GMT
#1442
On November 16 2012 15:33 Gahlo wrote:
Can't believe the anti-lol Turd Biscuit is getting an item.


He did give Riot a lot of referrals when he played the game about 1.5 years ago so Riot had to give him the chance to work on a champion. But TB had his own ideas of how to design a champ so it never worked out. And now they give him recognition in the form of an item.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
November 16 2012 06:46 GMT
#1443
they should call this next patch "league of legends: dota" patch
TranslatorBaa!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2012-11-16 06:48:47
November 16 2012 06:48 GMT
#1444
New mastery changes are on the PBE as well, so much for going to bed.
RIP Ryan Davis / TL or Die / @onlywonderboy
Sermokala
Profile Blog Joined November 2010
United States14049 Posts
November 16 2012 06:49 GMT
#1445
some things I noticed are vamp cepter now builds out of a longsword (for 10% life steal and 10 damage for 800g that will built into a bt that will now start at 70 and only end up with 18% lifesteal max.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
November 16 2012 06:50 GMT
#1446
Man what the fuck, I never cared about PBE until now and apparently you can't sign up unless it's the 1st/2nd/3rd of the month. That's stupid.
Remember Violet.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-11-16 06:54:44
November 16 2012 06:50 GMT
#1447
[image loading]

Offense:

Summoner's Wrath: same, except Garrison falls under here
Fury: + 1/2/3/4% AS
Sorcery: + 1/2/3/4% CDR
Butcher: + 2/4 damage to minions.
Deadliness: + 3/6/9/12 AD at level 18
Blast: + 4.5/9/13.5/18 AP at level 18
Destruction: Increase damage to turets by 2.5/5%
Havoc: Increase damage by 0.67/1.33/2%
Weapon Expertise: 8% ArPEN
Arcane Knowledge: 8% MPEN
Lethality: + 2.5/5% Critical Strike Damage (doubled for melee)
Brute Force: + 1.5/3 AD
Mental Force: + 1.5/3 AP
Spellsword: deals 5% of your AP as magic damage in each autoattack
Frenzy: Each time you crit, you gain 10% AS for 2 seconds
Sunder: +2/4/6 ArPEN
Archmage: +1.25/2.5/3.75/5% bonus AP
Executioner: Increase damage by 5% to targets below 50% health

Defense:
Summoner's Resolve: Heal passively increases health by 5 per level, Barrier shields 20 more
Preserverance: up to 2/4/6 health per 5 based on missing health
Durability: + 27/54/81/108 health at level 18
Tough Skin: reduce damage taken from monsters by 1/2
Hardiness: + 2/4/6 armor
Resistance: + 2/4/6 MR
Bladed Armor: Deals 6 damage to any enemy monster that attacks you
Unyielding: Reduce damage taken by champions by 1/2
Relentness: Reduce effectiveness of slows by 7.5/15%
Veteran's Scars: +30 health
Safeguard: Reduce damage taken from turrets by 5%
Block: Reduce damage taken from champion basic attacks by 3
Tenacious: Reduces the duration of crowd control effects by 5/10/15%
Juggernaut: Increase your max health by 1.5/2.75/4% (not a mistake)
Defender: + 1 armor and MR per nearby enemy champion
Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
Good Hands: Reduce tiem spent dead by 10%
Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
Honor Guard: Reduce damage taken from all sources by 3%

Utility:
Summoner's Insight: Revive grants bonus health for 2 minutes, Clairvoyance grants additional vision of enemy champions revealed
Wanderer: + 0.66/1.33/2% MS
Meditation: +1/2/3 mana per 5
Improved Recall: same as before
Scout: Wards gain 25% increased vision for the first 3 seconds
Mastermind: Reduces the cooldown of SS by 4/7/10% (not a mistake)
Expanded Mind: + 72/126/180 mana at level 18
Artifacer: Cooldown of activated items are reduced by 7.5/15%
Greed: +0.5/1/1.5/2 GP10
Runic Affinity: +20% buff duration
Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you possess (current mana?)
Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
Wealth: Increase starting gold by 25/50
Awareness: increase experience earned by 1.25/2.5/3.75/5%
Vampirism: +1/2/3% lifesteal and spellvamp
Explorer: On SR, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 gold
Pickpocket: +3 gold for each basic attack against an enemy champion (5 seconds CD, 5g for melee)
Intelligence: +2/4/6% CDR
Nimble: +3% MS
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
November 16 2012 06:51 GMT
#1448
Doublelift going to be so happy...

Mercurial Scimitar
Item Cost: 3860
Recipe Cost: 600
+65 Attack Damage +45 Magic Resist
UNIQUE Active: Remove all debuffs from your champion and grants 100% Movement Speed for 1 second - 60 second cooldown.

Builds from QSS and BF sword
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 16 2012 06:52 GMT
#1449
On November 16 2012 15:51 iCanada wrote:
Doublelift going to be so happy...

Mercurial Scimitar
Item Cost: 3860
Recipe Cost: 600
+65 Attack Damage +45 Magic Resist
UNIQUE Active: Remove all debuffs from your champion and grants 100% Movement Speed for 1 second - 60 second cooldown.

Builds from QSS and BF sword


Welcome to 2-3 pages ago. :D
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-11-16 07:00:10
November 16 2012 06:56 GMT
#1450
While I really dislike Total Biscuit, he actually does like League and has said numerous times that it's a good game. He praised Riot for developing LAN after the WC debacle.

He just doesn't like the way that Riot handles some of their eSports stuff which is honestly understandable.

Additional note, I am so happy that Exhaust got nerfed. That has been the dumbest summoner spell for a long time imo.
Alaric
Profile Joined November 2009
France45622 Posts
November 16 2012 06:56 GMT
#1451
It's 8AM here... fuck it.
Also, notice that several of those items have been scrapped and/or withdrawn for further changes. Cf. Ruby sightstone and sightstone for example (Ruby is obviously better, but I've got no idea which one they kept).
Cant take LMS hipsters serious.
Irave
Profile Joined October 2010
United States9965 Posts
November 16 2012 07:01 GMT
#1452
Damn Elise so sneaky, ulted her as Cait she went up and came back down without my ult
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 16 2012 07:01 GMT
#1453
Some of these masteries look cool.

However:

"Unyielding: Reduce damage taken by champions by 1/2"

wat
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 16 2012 07:02 GMT
#1454
On November 16 2012 16:01 Ketara wrote:
Some of these masteries look cool.

However:

"Unyielding: Reduce damage taken by champions by 1/2"

wat

Thats just Indomitable but only for champions
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
November 16 2012 07:03 GMT
#1455
On November 16 2012 16:01 Ketara wrote:
Some of these masteries look cool.

However:

"Unyielding: Reduce damage taken by champions by 1/2"

wat


Thats 1 or 2 damage, not half. lol.
dooraven
Profile Joined December 2010
Australia2820 Posts
November 16 2012 07:03 GMT
#1456
it means reduce damage by 1 for the fist point and by 2 for the second point
Go go Alliance.
gaizka
Profile Blog Joined August 2008
United States991 Posts
November 16 2012 07:03 GMT
#1457
On November 16 2012 15:35 Sermokala wrote:
Show nested quote +
On November 16 2012 15:33 Gahlo wrote:
Can't believe the anti-lol Turd Biscuit is getting an item.


what item is that?


When I started to play league, I remember a video of total biscuit trying to get lol referrals, he said that if he got enough to have an item, he would have it be a top hat. I am so, oh so disappointed.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 16 2012 07:05 GMT
#1458
On November 16 2012 15:50 Sufficiency wrote:
[image loading]

Offense:

Summoner's Wrath: same, except Garrison falls under here
Fury: + 1/2/3/4% AS
Sorcery: + 1/2/3/4% CDR
Butcher: + 2/4 damage to minions.
Deadliness: + 3/6/9/12 AD at level 18
Blast: + 4.5/9/13.5/18 AP at level 18
Destruction: Increase damage to turets by 2.5/5%
Havoc: Increase damage by 0.67/1.33/2%
Weapon Expertise: 8% ArPEN
Arcane Knowledge: 8% MPEN
Lethality: + 2.5/5% Critical Strike Damage (doubled for melee)
Brute Force: + 1.5/3 AD
Mental Force: + 1.5/3 AP
Spellsword: deals 5% of your AP as magic damage in each autoattack
Frenzy: Each time you crit, you gain 10% AS for 2 seconds
Sunder: +2/4/6 ArPEN
Archmage: +1.25/2.5/3.75/5% bonus AP
Executioner: Increase damage by 5% to targets below 50% health

Defense:
Summoner's Resolve: Heal passively increases health by 5 per level, Barrier shields 20 more
Preserverance: up to 2/4/6 health per 5 based on missing health
Durability: + 27/54/81/108 health at level 18
Tough Skin: reduce damage taken from monsters by 1/2
Hardiness: + 2/4/6 armor
Resistance: + 2/4/6 MR
Bladed Armor: Deals 6 damage to any enemy monster that attacks you
Unyielding: Reduce damage taken by champions by 1/2
Relentness: Reduce effectiveness of slows by 7.5/15%
Veteran's Scars: +30 health
Safeguard: Reduce damage taken from turrets by 5%
Block: Reduce damage taken from champion basic attacks by 3
Tenacious: Reduces the duration of crowd control effects by 5/10/15%
Juggernaut: Increase your max health by 1.5/2.75/4% (not a mistake)
Defender: + 1 armor and MR per nearby enemy champion
Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
Good Hands: Reduce tiem spent dead by 10%
Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
Honor Guard: Reduce damage taken from all sources by 3%

Utility:
Summoner's Insight: Revive grants bonus health for 2 minutes, Clairvoyance grants additional vision of enemy champions revealed
Wanderer: + 0.66/1.33/2% MS WHEN OUT OF COMBAT
Meditation: +1/2/3 mana per 5
Improved Recall: same as before
Scout: Wards gain 25% increased vision for the first 3 seconds
Mastermind: Reduces the cooldown of SS by 4/7/10% (not a mistake)
Expanded Mind: + 72/126/180 mana at level 18
Artifacer: Cooldown of activated items are reduced by 7.5/15%
Greed: +0.5/1/1.5/2 GP10
Runic Affinity: +20% buff duration
Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you possess (current mana?)
Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
Wealth: Increase starting gold by 25/50
Awareness: increase experience earned by 1.25/2.5/3.75/5%
Vampirism: +1/2/3% lifesteal and spellvamp
Explorer: On SR, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 gold
Pickpocket: +3 gold for each basic attack against an enemy champion (5 seconds CD, 5g for melee)
Intelligence: +2/4/6% CDR
Nimble: +3% MS


Having a mastery choice that gives you some starting items is quite interesting. The ward sounds like it's to be used at a jungle entrance to guard against invades.
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-16 07:08:52
November 16 2012 07:06 GMT
#1459
Summons a Tidal Wave outward from Nami's position.

The Tidal Wave briefly knocks up enemies that it comes in contact with and slows them by 60/65/70% and deals 150/250/350 (+0.8*AP) magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 3 seconds and a maximum of 5 seconds.

Tidecaller? More like TideHUNTER.

With regard to in/out of combat masteries, I sincerely hope "combat" doesn't trigger on creep damage. Combat disabling items/abilities is severely more disruptive when it includes creep damage.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
November 16 2012 07:07 GMT
#1460
On November 16 2012 15:52 NeoIllusions wrote:
Show nested quote +
On November 16 2012 15:51 iCanada wrote:
Doublelift going to be so happy...

Mercurial Scimitar
Item Cost: 3860
Recipe Cost: 600
+65 Attack Damage +45 Magic Resist
UNIQUE Active: Remove all debuffs from your champion and grants 100% Movement Speed for 1 second - 60 second cooldown.

Builds from QSS and BF sword


Welcome to 2-3 pages ago. :D


I know, item just screams liftlift though. I've seen him have cleanse and then rush a QSS when the other team legitimately had no hard CC.
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