• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:09
CET 04:09
KST 12:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats What's going on with b.net? Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
PvZ map balance How to stay on top of macro? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Dating: How's your luck? US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 26

Forum Index > LoL General
Post a Reply
Prev 1 24 25 26 27 28 280 Next
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 22:40 GMT
#501
On November 14 2012 07:28 Badboyrune wrote:
How does slow stacking work? What would happen if you built frozen mallet on sejuani?


The highest slow applies fully, then the remaining slows apply at 35% effectiveness, multiplicatively.

So sej+FM means the FM slows for 40% then you add another 3.5% slow for 35% of a sej passive for a ... 42% slow.

But wait, it gets worse! Most people know about diminishing movement speed returns past 415 MS, and severe diminishing returns past 490 MS. But there is also a diminishing return for slows in the other direction: movement speed decreases past 220 MS only count half. So, a 50% slow on a 400MS champ doesn't leave the champ at 200MS, but rather 210 MS. A "100% slow" on a 400MS would actually leave that champ with 110MS...
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2012-11-13 22:43:53
November 13 2012 22:41 GMT
#502
On November 14 2012 06:41 Sufficiency wrote:
Show nested quote +
The one mastery we are adding specifically gold related in Utility is a mastery called "Pickpocket" that grants gold upon attacking an enemy champion. This will allow active supports a bit more gold while harassing their opponents, while also being useful for other character types that spec into deep into Utility.


Support Janna weeps.


FULL ASPD RUNE PAGE 4 DA $$BROUZOUFS$$
deng Eiii knows what's up
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2012-11-13 22:47:26
November 13 2012 22:47 GMT
#503
yeah except apparently riot ruined the game before it's even out with their dumb cooldown thing.
:3
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 13 2012 22:47 GMT
#504
Did they say that autoattacking mastery is supposed to actually "steal" gold, or does it simply generate gold like gp10's, except through auto attacks? If it steals gold that could mean starving the enemy support/ad even more gold and make it even more snowbally in a bad lane matchup.
"Your full potential does not matter if you do not use all 100% of it."
Eiii
Profile Blog Joined April 2009
United States2566 Posts
November 13 2012 22:47 GMT
#505
I can't imagine that taking away someone's gold isn't anti-fun.
:3
Dgiese
Profile Joined July 2010
United States2687 Posts
November 13 2012 22:48 GMT
#506
On November 14 2012 07:08 Requizen wrote:
Now watch ranged harass tops (like Teemo, Jayce, Nidalee) do nothing but CS and auto all game, be richest champions evar.

Reminds me of when dearth was released and ppl were going nuts about how siege mode would give him semi global range. How bout we don't jump to conclusions before seeing how all s3 changes interact with one another? No? Ok, carry on...
TheYango
Profile Joined September 2008
United States47024 Posts
November 13 2012 22:51 GMT
#507
On November 14 2012 07:40 thenexusp wrote:
Show nested quote +
On November 14 2012 07:28 Badboyrune wrote:
How does slow stacking work? What would happen if you built frozen mallet on sejuani?


The highest slow applies fully, then the remaining slows apply at 35% effectiveness, multiplicatively.

So sej+FM means the FM slows for 40% then you add another 3.5% slow for 35% of a sej passive for a ... 42% slow.

But wait, it gets worse! Most people know about diminishing movement speed returns past 415 MS, and severe diminishing returns past 490 MS. But there is also a diminishing return for slows in the other direction: movement speed decreases past 220 MS only count half. So, a 50% slow on a 400MS champ doesn't leave the champ at 200MS, but rather 210 MS. A "100% slow" on a 400MS would actually leave that champ with 110MS...

Also of note is the fact that slows apply to raw MS, not true MS. So if a 530 MS target that is slowed by 10%, it's only slowed to 500 MS, not 477 because the target's raw MS is 600, and part of that 600 is reduced by diminishing returns anyway.
Moderator
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2012-11-13 22:59:33
November 13 2012 22:51 GMT
#508
On November 14 2012 07:08 Requizen wrote:
Now watch ranged harass tops (like Teemo, Jayce, Nidalee) do nothing but CS and auto all game, be richest champions evar.

Jayce and Nidalee OP man. Turn into melee form to get MOAR money.

PS: I lied
God Bless
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 22:53 GMT
#509
The pickpocket mastery has the problem that it's good for other classes as well, which means that it can't be that good overall, meaning supports will still be gold-starved in general (gp10 had the same issue)

It would be cool if it gave a good amount of gold on a moderate cooldown, but went on cooldown whenever you gained gold from any source besides passive gold gain.
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2012-11-13 22:55:15
November 13 2012 22:53 GMT
#510
On November 14 2012 07:47 Eiii wrote:
I can't imagine that taking away someone's gold isn't anti-fun.


Need a real thief character so badly, never going to happen

thenexusp, they are balancing that around the fact that no one goes utility tree right now, so they are using it as an incentive for players to go deeper utility. If players go utility, they are giving up other powerful options, so it's a trade off. It can't be broken, but I feel like it's slightly different than GP5
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-13 23:00:53
November 13 2012 22:58 GMT
#511
On November 14 2012 07:51 Roffles wrote:
And PS Yango, methinks you fucked yo numbas up. Pretty sure you typo'd 300 into 600.

No, a target with 530 true MS has 600 raw MS.

On November 14 2012 07:53 BlueBird. wrote:
Show nested quote +
On November 14 2012 07:47 Eiii wrote:
I can't imagine that taking away someone's gold isn't anti-fun.


Need a real thief character so badly, never going to happen

thenexusp, they are balancing that around the fact that no one goes utility tree right now, so they are using it as an incentive for players to go deeper utility. If players go utility, they are giving up other powerful options, so it's a trade off. It can't be broken, but I feel like it's slightly different than GP5

http://www.playdota.com/forums/showpost.php?p=237832&postcount=8

One of the most ill-conceived and imbalanced DotA heroes ever designed, but still hilarious to talk about.
Moderator
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2012-11-13 23:12:02
November 13 2012 23:02 GMT
#512
Oh you talking raw MS not base. Barely glanced at it.

It's crazy cause I just realized Rammus can get like over 9000 raw MS. Big hues. Oh man, just thought about Pony. That lil horsey crazy fast.
God Bless
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 23:04 GMT
#513
On November 14 2012 07:53 BlueBird. wrote:
Show nested quote +
On November 14 2012 07:47 Eiii wrote:
I can't imagine that taking away someone's gold isn't anti-fun.


Need a real thief character so badly, never going to happen

thenexusp, they are balancing that around the fact that no one goes utility tree right now, so they are using it as an incentive for players to go deeper utility. If players go utility, they are giving up other powerful options, so it's a trade off. It can't be broken, but I feel like it's slightly different than GP5

Yeah I know ... I was really hoping the support role would be able to get at least 1/3 of a solo lane goldstream from the new mastery but there's no way it can be that powerful as-is.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 13 2012 23:08 GMT
#514
On November 14 2012 07:58 TheYango wrote:
Show nested quote +
On November 14 2012 07:51 Roffles wrote:
And PS Yango, methinks you fucked yo numbas up. Pretty sure you typo'd 300 into 600.

No, a target with 530 true MS has 600 raw MS.

Show nested quote +
On November 14 2012 07:53 BlueBird. wrote:
On November 14 2012 07:47 Eiii wrote:
I can't imagine that taking away someone's gold isn't anti-fun.


Need a real thief character so badly, never going to happen

thenexusp, they are balancing that around the fact that no one goes utility tree right now, so they are using it as an incentive for players to go deeper utility. If players go utility, they are giving up other powerful options, so it's a trade off. It can't be broken, but I feel like it's slightly different than GP5

http://www.playdota.com/forums/showpost.php?p=237832&postcount=8

One of the most ill-conceived and imbalanced DotA heroes ever designed, but still hilarious to talk about.


Reminds me of an ill-conceived idea I had for a champion once. The difference being I was intentionally making it bad.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gorsameth
Profile Joined April 2010
Netherlands21943 Posts
November 13 2012 23:10 GMT
#515
What about making a mastery or Summoner spell that acts as a passive ability. preventing you from gaining gold from cs but granting passive gp10 instead. If you set the number below what you would get normally csing it becomes unattractive for anyone else.
It ignores such insignificant forces as time, entropy, and death
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 23:11 GMT
#516
http://na.leagueoflegends.com/board/showthread.php?t=2425713
Joke champion ideas are so fun lol. The above is less joke mechanics and more joke lore
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 23:23 GMT
#517
I am going to wait a bit to play ranked, probably wiser that way...
https://twitter.com/SufficientStats
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 13 2012 23:27 GMT
#518
i just did bot lane as vayne with sona vs ez/lulu

man.. lulu..
i dont understand wtf ur supposed to do vs her with a short range champion

like lulu's damage output is ridiculous given how much utility she has in the lane
Bladeorade
Profile Joined August 2010
United States1898 Posts
November 13 2012 23:30 GMT
#519
I think Irelia should just be removed
Dgiese
Profile Joined July 2010
United States2687 Posts
November 13 2012 23:32 GMT
#520
On November 14 2012 07:53 thenexusp wrote:
The pickpocket mastery has the problem that it's good for other classes as well, which means that it can't be that good overall, meaning supports will still be gold-starved in general (gp10 had the same issue)

It would be cool if it gave a good amount of gold on a moderate cooldown, but went on cooldown whenever you gained gold from any source besides passive gold gain.

No, that it's good for other classes in theory, doesn't imply that it's not good overall.
It's an issue of balance. A way around that point of balance would be to make other mastery trees attractive as well.
Prev 1 24 25 26 27 28 280 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
15:00
SC4ALL - Day 2
TriGGeR vs MixuLIVE!
Percival vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 175
ProTech106
Nina 88
StarCraft: Brood War
Calm 10807
Noble 70
HiyA 44
Hm[arnc] 3
Dota 2
monkeys_forever855
NeuroSwarm47
LuMiX1
League of Legends
JimRising 1002
Super Smash Bros
hungrybox1457
Mew2King24
Heroes of the Storm
Khaldor105
Other Games
summit1g13166
C9.Mang0308
WinterStarcraft301
Maynarde150
ViBE58
Organizations
Other Games
gamesdonequick2184
Counter-Strike
PGL161
Other Games
BasetradeTV40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 75
• davetesta67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush654
Upcoming Events
Replay Cast
5h 51m
Wardi Open
8h 51m
Monday Night Weeklies
13h 51m
Replay Cast
19h 51m
Sparkling Tuna Cup
1d 6h
WardiTV Korean Royale
1d 8h
LAN Event
1d 11h
Replay Cast
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
OSC
2 days
The PondCast
3 days
LAN Event
3 days
Replay Cast
3 days
LAN Event
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
5 days
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
JDConan vs WIZARD
WolFix vs Cross
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.