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On November 21 2012 08:18 obesechicken13 wrote:Show nested quote +On November 21 2012 05:22 Requizen wrote: From the Wiki concerning Sword of the Divine:
-The active lets Garen make sure his Judgement spins deal critical strikes. -The 3 allowed critical attacks are not considered used during this ability, they could be performed after the spin ends.
Fed Garen happy fun times. That's a good catch. Probably not a huge dps increase tho. Show nested quote +On November 21 2012 04:21 Numy wrote: They pushed for less diverse jungle openings it seems. Can't really say pushed for more. A good point. I just looked though. Machete brings no stats that can be used against other champs. That's disappointing. I probably won't start it. It builds into these 3 items: http://leagueoflegends.wikia.com/wiki/Spirit_StoneHaven't heard much talk about Spirit of the Ancient Golem Spirit of the Elder Lizard and Spirit of the Spectral Wraith But it sounds dumb to put the buffs on an item when they already exist on the map.
? The items don't provide Blue or Red buff, I'm not sure what you're saying.
Moreover, the items Machete builds in to are extremely efficient if you can use the stats. The cost of going from Machete to Spirit Stone is 500g, but you get 735g in stats by doing so. Going from Spirit Stone to anything else is similarly efficient, even without putting a price on any of the passives. Clearing quickly is valuable, especially early, so unless Machete is completely antithetical to your needs (and even then, it sells for 210g) it's not a bad buy.
If you can get away with boots because you can rely on your team even in the face of concerted invasion then go for it, but I think the hard reality of solo queue, and even competitive play, is that Machete is going to be common if only because you can't be certain your team will be willing or able to help you.
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United States47024 Posts
Machete has to be significantly faster than Cloth+5 in order to be worth it (I'm going to assume they're roughly equal in terms of clearing HP). Because being down a Cloth Armor when dueling an enemy jungler at low levels is very noticeable.
I could see junglers going Cloth+5 and then only buying the Machete when building Wriggle's or taking 1st Dragon unless the clear speed difference is really worth it.
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So... my pc still overheats when playing LoL (need to clean it) so I couldn't test it, but can someone on PBE check how summoner spell's masteries and items stack with Teleport cooldown? If you cancel it, it goes to around 180s cd. Is it possible, with the correct masteries and enchants, to get the normal cooldown down to around 180s? Does those affect the 180s cd (I think it doesn't, but I have no idea if it is intended or not).
Also do I need to create a NA account to have a chance of my posts regarding the PBE being read?
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im sorry can someone tell me or link me wth this machete is?
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This. New items are on the wiki (except for the ones that are modified, like Grail/Aegis, since it has the live stats) if you open the list, at the bottom.
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United States47024 Posts
On November 21 2012 08:06 Vingle wrote:Show nested quote +On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Is having a support mid really worth losing the damage of a traditional mid? You seem to be suggesting a double support comp, which I think gives up too much midgame strength for utility. How does Sej work bot though? O: Damage is not actually the limiting factor when it comes to picking supportive mid heroes. The thing is, a team doesn't actually need 3 fully-farmed damage points. We already know that 2-carry strategies with a supportive top laner or even 4-protects-1 strategies with only the AD as a main damage point are completely viable strategies, meaning that not having the mid AP as a primary damage point is not an insurmountable drawback.
The only real requirement is that you don't overfarm the mid AP--which is a mistake that is extremely easy to make with Janna or Soraka mid given how easily they instaclear. Even if they can clear a massive creep wave, they should cede farm to the higher position carries. The idea that a supportive AP mid causes you to lack damage only comes out of games where teams would misplay the teamcomp and vastly overfarm the supportive mid, with Janna/Soraka mid having the highest CS in game.
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United States37500 Posts
On November 21 2012 09:00 De4ngus wrote: atrioc rank 13 lolwtf Carry plz Atrioc
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On November 21 2012 08:57 TheYango wrote:Show nested quote +On November 21 2012 08:06 Vingle wrote:On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Is having a support mid really worth losing the damage of a traditional mid? You seem to be suggesting a double support comp, which I think gives up too much midgame strength for utility. How does Sej work bot though? O: Damage is not actually the limiting factor when it comes to picking supportive mid heroes. The thing is, a team doesn't actually need 3 fully-farmed damage points. We already know that 2-carry strategies with a supportive top laner or even 4-protects-1 strategies with only the AD as a main damage point are completely viable strategies, meaning that not having the mid AP as a primary damage point is not an insurmountable drawback. The only real requirement is that you don't overfarm the mid AP--which is a mistake that is extremely easy to make with Janna or Soraka mid given how easily they instaclear. Even if they can clear a massive creep wave, they should cede farm to the higher position carries. The idea that a supportive AP mid causes you to lack damage only comes out of games where teams would misplay the teamcomp and vastly overfarm the supportive mid, with Janna/Soraka mid having the highest CS in game. I'm sorry if this question is out of the blue, but - How do you teach yourself to understand the game? I want to be able to look at a team composition and be able to determine the winning strategy.. I just want to increase my knowledge of the game. How do I do that? Just think? Not sure if I'm smart enough for that.
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United States37500 Posts
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Also: Brand vs Elise. Spider form, Pyroclasm. Pyroclasm's ablazed bonus.
Need I say more about the death trap if you jump on him? :3
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United States37500 Posts
On November 21 2012 09:14 OutlaW- wrote:Show nested quote +On November 21 2012 08:57 TheYango wrote:On November 21 2012 08:06 Vingle wrote:On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Is having a support mid really worth losing the damage of a traditional mid? You seem to be suggesting a double support comp, which I think gives up too much midgame strength for utility. How does Sej work bot though? O: Damage is not actually the limiting factor when it comes to picking supportive mid heroes. The thing is, a team doesn't actually need 3 fully-farmed damage points. We already know that 2-carry strategies with a supportive top laner or even 4-protects-1 strategies with only the AD as a main damage point are completely viable strategies, meaning that not having the mid AP as a primary damage point is not an insurmountable drawback. The only real requirement is that you don't overfarm the mid AP--which is a mistake that is extremely easy to make with Janna or Soraka mid given how easily they instaclear. Even if they can clear a massive creep wave, they should cede farm to the higher position carries. The idea that a supportive AP mid causes you to lack damage only comes out of games where teams would misplay the teamcomp and vastly overfarm the supportive mid, with Janna/Soraka mid having the highest CS in game. I'm sorry if this question is out of the blue, but - How do you teach yourself to understand the game? I want to be able to look at a team composition and be able to determine the winning strategy.. I just want to increase my knowledge of the game. How do I do that? Just think? Not sure if I'm smart enough for that.
Just for reference, I talk to Yango almost everyday. Get fucking knowledge bombed almost everyday
It's almost overwhelming...
Oh, and Navi too. fk
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A lot of the knowledge just has to do with how the top tier teams think, about how they execute the game, upon that you can extrapolate a lot about how to approach the game, and create your own theories. Yango has pretty extensive background in dota2 knowledge, and the asian lol scene knowledge, ergo a lot of his theories behind farmed support and the current use of "farm position" in this thread, are being picked up.
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On November 21 2012 08:53 TheYango wrote: Machete has to be significantly faster than Cloth+5 in order to be worth it (I'm going to assume they're roughly equal in terms of clearing HP). Because being down a Cloth Armor when dueling an enemy jungler at low levels is very noticeable.
I could see junglers going Cloth+5 and then only buying the Machete when building Wriggle's or taking 1st Dragon unless the clear speed difference is really worth it.
I'll run some tests on the differences. My experience in the S2 jungle was that clearing faster generally meant having more health at the end on junglers where sustain was relevant, so we'll see if that holds in S3.
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ok so im watching chauster on one stream, saintvicious on the other both playing a game. sainvicious appears in chausters game, looks like clg vs crs. but on saints stream he is in a different game
whats that all about?
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On November 21 2012 09:31 vertigo1 wrote: ok so im watching chauster on one stream, saintvicious on the other both playing a game. sainvicious appears in chausters game, looks like clg vs crs. but on saints stream he is in a different game
whats that all about? i guess saint has like 15 minute delay lol hes not even there right now
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On November 21 2012 08:48 Seuss wrote:Show nested quote +On November 21 2012 08:18 obesechicken13 wrote:On November 21 2012 05:22 Requizen wrote: From the Wiki concerning Sword of the Divine:
-The active lets Garen make sure his Judgement spins deal critical strikes. -The 3 allowed critical attacks are not considered used during this ability, they could be performed after the spin ends.
Fed Garen happy fun times. That's a good catch. Probably not a huge dps increase tho. On November 21 2012 04:21 Numy wrote: They pushed for less diverse jungle openings it seems. Can't really say pushed for more. A good point. I just looked though. Machete brings no stats that can be used against other champs. That's disappointing. I probably won't start it. It builds into these 3 items: http://leagueoflegends.wikia.com/wiki/Spirit_StoneHaven't heard much talk about Spirit of the Ancient Golem Spirit of the Elder Lizard and Spirit of the Spectral Wraith But it sounds dumb to put the buffs on an item when they already exist on the map. ? The items don't provide Blue or Red buff, I'm not sure what you're saying. Moreover, the items Machete builds in to are extremely efficient if you can use the stats. The cost of going from Machete to Spirit Stone is 500g, but you get 735g in stats by doing so. Going from Spirit Stone to anything else is similarly efficient, even without putting a price on any of the passives. Clearing quickly is valuable, especially early, so unless Machete is completely antithetical to your needs (and even then, it sells for 210g) it's not a bad buy. If you can get away with boots because you can rely on your team even in the face of concerted invasion then go for it, but I think the hard reality of solo queue, and even competitive play, is that Machete is going to be common if only because you can't be certain your team will be willing or able to help you. They don't give either buff but they give a miniature version of the same thing in the form of cdr and mana regen on wraith and true damage dot and a slow on lizard. Like it's nice that the buffs exist but why also add an item that does what it does? It's an overlap of the same things the buff give. I guess more variety is better than less so it's not a big deal.
I personally just don't like hp or mana regen on junglers. I'm weird like that. I like straight up damage or tankiness and will probably start cloth more.
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Red buff main thing for ganks is the slow. The item only gives a DoT, not the slow.
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United States47024 Posts
Honestly, I'm seeing Bottle as the most likely regen option for junglers (supplemented by some potions).
It's price point is really good--it's essentially 2 HP pots and a mana pot every time you go back to base, for basically twice the cost of those pots. By your 3rd trip back to base, it's worth its weight in potions (and a regen item that compares to potions for cost-effectiveness is pretty freaking good).
Philo looks a lot less appealing when Riot took a dump on Shurelya's.
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