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On November 21 2012 07:10 seRapH wrote: i'd have to disagree on the wota pickup. the spellvamp isn't very useful on supports, and while the aura is nice its severely outclassed by the extra hp/slow from rylais. we're also looking at a 1k gold difference but we're talking about full builds, right?
Were talking about nonsense that never happens. Rylais would be nice as well though. The WotA is only really worthwhile if no one else gets one (few seem to anymore) because you dont realize how much spellvamping 2 Bruisers, an AP carry + AD carry (expecially like MF or graves) can potentially do in a teamfight.
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On November 21 2012 06:59 Seuss wrote:Show nested quote +On November 21 2012 06:51 wei2coolman wrote:On November 21 2012 06:37 TheKefka wrote: Wait why does everyone assume every jungler is going to start this new machete thing and not boots anymore,did I miss something and they raised the price of boots or something? st.v was playing on pbe, he said machete was only useful if you needed the help on clears, otherwise skip it. Either SaintVicious knows something I don't or he's getting a lot of help on Blue. In Season 2 most junglers could do a full health clear using boots with the right runes/masteries without any leash whatsoever. In Season 3 most junglers can't do that even starting Machete or Cloth Armor. If you know for a fact that your team is going to give you a load of help at level 1 then you could probably squeeze by on boots, but otherwise I call shenanigans. all i know was, he was jungling jax, and he said at the end of the game, that he felt machete wasn't really necessary, despite giving easier first clear. I personally think machete is the exact kind of item Riot would want to avoid (an item that is completely necessary to do a certain role).
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It's a few hundred hp considering how most champions nowadays use aoe spells.
AND IT'S NOT NONSENSE. Sona can 1v1 junglers/other supports and pick up kills in messy teamfights and get super fed npnp
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AP sucks for support because all good support heroes have bad ratios . It is purely to stop support Janna/Soraka/Lulu. The only supports that scale with AP decently is Zyra, the rest of the supports that do (lux, galio, zilean, karma, fiddle, Morg) are niche as of now.
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Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items.
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On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items.
Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out.
The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast).
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On November 21 2012 07:49 Sufficiency wrote:Show nested quote +On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all.
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On November 21 2012 07:52 PrinceXizor wrote:Show nested quote +On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all.
Sorry I am tired. =[
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On November 21 2012 07:53 Sufficiency wrote:Show nested quote +On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Sorry I am tired. =[ i was saying they added ap to all these support items so that you can run a supporting hero as a farmer get all these good support items and still be able to farm in lane without being dominated. like if you went mid as any supporting hero and built current support items you wouldn't be able to stay in lane vs another mid. having the added ap helps you do that. you only need to outscale creep hp growth for the most part.=
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On November 21 2012 07:58 PrinceXizor wrote:Show nested quote +On November 21 2012 07:53 Sufficiency wrote:On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Sorry I am tired. =[ i was saying they added ap to all these support items so that you can run a supporting hero as a farmer get all these good support items and still be able to farm in lane without being dominated. like if you went mid as any supporting hero and built current support items you wouldn't be able to stay in lane vs another mid. having the added ap helps you do that. you only need to outscale creep hp growth for the most part.= That would imply they wanted supports to get that much farm. Clearly not, cuz they nerfed the living crap out of solo lane janna/soraka.
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On November 21 2012 07:52 PrinceXizor wrote:Show nested quote +On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all.
Is having a support mid really worth losing the damage of a traditional mid?
You seem to be suggesting a double support comp, which I think gives up too much midgame strength for utility.
How does Sej work bot though? O:
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On November 21 2012 08:06 Vingle wrote:Show nested quote +On November 21 2012 07:52 PrinceXizor wrote:On November 21 2012 07:49 Sufficiency wrote:On November 21 2012 07:40 PrinceXizor wrote: Yango i took all the AP on support items to mean they want to encourage things like karma mid nami mid ect. put rumble/vlad top for your magic damage and use jungle for your bruisery thing and bot with blitz/alistar/leona/sejuani ect.
putting your support mid and having them farm the qss on other item, the command aura item among other items let's them still be able to clear stuff and ward while also getting the strong support items. Nami's ratios are not that great. Karma's ratios will most likely take a big hit once her rework is out. The best AP scaling on a support right now is probably Janna (0.9 on E, 1.4 on R with full cast). k. totally not the point of what i was saying. at all. Is having a support mid really worth losing the damage of a traditional mid? You seem to be suggesting a double support comp, which I think gives up too much midgame strength for utility. How does Sej work bot though? O: I'm guessing you've never seen Dig's comp with raka mid, and lulu top? Supports with good ratios in a solo lane can end up being deadly brutal. That's why they nerfed raka and lulu ratios to the ground, because they were simply doing too much damage into midgame, and too much utility in late game.
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On November 21 2012 05:22 Requizen wrote: From the Wiki concerning Sword of the Divine:
-The active lets Garen make sure his Judgement spins deal critical strikes. -The 3 allowed critical attacks are not considered used during this ability, they could be performed after the spin ends.
Fed Garen happy fun times. That's a good catch. Probably not a huge dps increase tho.
On November 21 2012 04:21 Numy wrote: They pushed for less diverse jungle openings it seems. Can't really say pushed for more. A good point. I just looked though. Machete brings no stats that can be used against other champs. That's disappointing. I probably won't start it.
It builds into these 3 items: http://leagueoflegends.wikia.com/wiki/Spirit_Stone Haven't heard much talk about Spirit of the Ancient Golem Spirit of the Elder Lizard and Spirit of the Spectral Wraith But it sounds dumb to put the buffs on an item when they already exist on the map.
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United States23745 Posts
Yeah, I guess the support ratios being garbage makes AP even less appealing. It seems useful on paper, but not as good in practice. I just find it so hard to believe that Riot finds all of their decisions to be rational. Aren't there enough people at the company that raise similar concerns that some people have here on TL? Like AP being hard to itemize on supports or how dumb sightstone actually is as an item. I just feel like there are so many little things that a small community is able to call bullshit on that Riot is just blissful unaware of.
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On November 21 2012 08:05 wei2coolman wrote: That would imply they wanted supports to get that much farm. Clearly not, cuz they nerfed the living crap out of solo lane janna/soraka. They want supports to do support things not damage. having enough ap to clear a wave helps keep control of mid lane (as well as punish roamers), having more than that makes a character into a regular ap carry. there are many many more support items in PBE. getting 2-3 by mid game and 3-4 overall adds a large benefit to your team. farm and going mid does NOT have to equal building a deathcap and ap and going for damage in any way. you can spend the extra money on utility items. something that is widely accepted in the dota community. and often support-y heroes can get farm positions from 4-5 like standard or 2-3 and even a couple 1's (like necrolyte)
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anyone else see an influx of shacos recently?
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United States37500 Posts
On November 21 2012 08:31 arb wrote: anyone else see an influx of shacos recently?
Happened at the start of S2 as well.
There's just something easy using Shaco to keel nubs. huk
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Can someone explain jungle Rengar skill and item order?
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United States37500 Posts
On November 21 2012 08:33 remedium wrote: Can someone explain jungle Rengar skill and item order?
QWEWWR, R > W > Q > E, last two skills Q and E, it's player preference as to what is max'd second. W is consistently the main skill for Rengar.
My build is pretty much pure DPS. Boots, Bladex2, Bruta, BT. If I get Necklace, it's typically after first or second Doran's Blade. GA for first defensive item. Clear wards, maximize your brush jump, get stacks.
On ulti ganks, I tend to lead with boosted E if I'm initiating, then QWE follow up. If there is CC from the champs in your lane, QEWQ. Try not to have double Q overlap too much.
Late game, it's all about 1HKO that AP or AD carry. Trading your life for a carry is well worth it. But play it right, you don't even die most of the time.
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On November 21 2012 08:33 remedium wrote: Can someone explain jungle Rengar skill and item order?
I really dislike Rengar jungle since his Q CD nerf. You lose so much HP. I usually did max QWE(Of course R at 6/11/16). As for items I like going Boots/Doran/Necklace/Phage depends on how I'm doing, sometimes I delay Necklace to get Phage, turn Phage to TF and depending on enemy team I get an Omen or Spirit Visage. I'm not that great of a jungler but I've had success with that build. (Just to remind you it was before the Q CD nerf, I've played him after nerf like 2/3 times but I didn't like it, felt really slow.)
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