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[Patch 1.0.0.151: End of S2] General Discussion - Page 137

Forum Index > LoL General
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Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-11-20 17:52:13
November 20 2012 17:52 GMT
#2721
Is noone watching M5 roll with Eve/Rengar? http://www.in2lol.com/en/live/in2LOL He also used Eve vs fnatic earlier.
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 20 2012 17:54 GMT
#2722
On November 21 2012 02:49 Sausafeg wrote:
Show nested quote +
On November 21 2012 01:33 Requizen wrote:
On November 21 2012 01:29 Seuss wrote:
On November 21 2012 01:01 Dusty wrote:
On November 21 2012 00:58 Sermokala wrote:
wow. Malady gives 10% of your ap to your auto attacks. Nashors deathcap malady diana is so crazy on the pbe right now.

Thank god sotd got buried into the ground. that thing was silly imba.


Is the 10% damage magic or physical like lich bane?


Magic.

On November 21 2012 01:01 Requizen wrote:
On November 21 2012 00:51 Seuss wrote:
On November 21 2012 00:41 BlasiuS wrote:
On November 20 2012 21:29 TheYango wrote:
On November 20 2012 20:49 Shiv. wrote:
On November 20 2012 20:40 Serelitz wrote:
Hell yes, Diana on sale. Got Zyra initially then wanted to wait for another expensive champ I wanted like Diana <3

And yeah I think both those are a bit too strong atm but I mostly want them for the playstyle anw.

Those are two champions that particularly scare me consiering the new items. Zyra can make AWESOME use of the item that burns %HP when people's movement is impaired due to her E-Plants. She'll also be great with the new DFG which looks like it's been tailored for Diana. I recall Navi building pre-nerf DFG into GA on her, I reckon this route will even be more viable with the new DFG.

Still, they are awesome champions.

The Guise upgrade is more or less going to be suitable for those APs that have AoE DoT damage coupled with reliable slows. This actually doesn't really characterize Zyra at all. Note that it's likely that her plant's damage will probably count as AoE for the purpose of the Liandry's proc, since they count as AoE for the purpose of determining Rylai's slow % and spellvamp %.

The effect has half duration on DoTs and on AoEs, but the DoT refreshes the effect, and the duration isn't a huge deal with your DoT effect constantly refreshing the debuff.

It's obviously meant to have synergy with Rylai's but the champs that benefit most obviously from it without Rylai's are Anivia and Cassiopeia (note that while both champs have AoE DoT spells, they also have single-target nukes to apply/refresh the single-target version of the debuff as well).


I think some champions that like to open with cc then do a burst combo will also benefit enormously from liandry's torment. The specific example I have in mind is Ahri. IIRC each of the 3 fires on her W count as single-target damage for the purposes of rylai's, and so the same will be true from liandry's torment.

She also likes to open with her charm. Charm -> fox-fire -> first dash of ult can all hit while charmed, proccing the full 10% 4 times in a row. Ahri gets significant burst from liandry's torment.


Liandry's is the opposite of burst. To the best of my knowledge if you hit someone before the DoT has run out you just overwrite the DoT, it's not like Draven's passive which rolls in previous damage. Between this and the fact that its damage is based on current health, Liandry's is actually a fairly terrible item on a burst champion. It's strong for poke or champions who can constantly reapply the DoT, but in a burst combo it's completely negligible.

Ooh, I hadn't thought about it on poke champions. It's obviously good on sustained damage champs (who keep it up all the time), but poke champions can use it to really whittle people down before fights.

Effect is halved on multi-target abilities though, so who has really strong single target poke? Rumble's spears obviously (yeah, this is going to be core on him no doubt), Xerath if he can use E as poke, Elise, Brand (Q kind of), Vlad (again, this will probably be core on him, Q in lane will be dumb), Morg, Annie, Kennen.

Malz may enjoy it for the % health stacking with his pool and ult combo, even if he only gets half effectiveness out of it.


Liandry's costs 2900g to build. Vlad, Malz et al aren't going to dominate their lanes with this item because by the time they finish it laning will be all but over. Also, DoT spells (e.g. Malefic Visions) reapply Liandry's with each tick, so even though each proc will only last 1.5 seconds you can easily get 4-6 seconds from a single DoT spell. Swain's Lazerbird+Torment combo will easily do 24% of someone's current health in damage.

But keep in mind that for practical purposes you never get as much damage from the proc as you think. If a 300 AP Swain is using that combo on a 2000 health target with negligible MR, the 24% won't amount to 480 damage. Because of all the other damage being done Liandry's will only contribute around 200 damage. That's the weakness of a DoT which deals damage based on current health.

Well, I think that was kind of the point in their minds. If you do total health, it either has to have a big drawback (MBR not being great for ADs because the proc is magic damage, etc), or it's OP at whatever point in the game (Vayne/Kog). Current health is a bit easier to balance, though I guess it's not as exciting.

Edit:

[image loading]

Passive gold. Noticeable difference, I guess.


Does anyone else notice the increase in base movement speed on the PBE in this picture? I wonder if they have done this for everyone so that the boot nerfs aren't as noticable.

They have. They took 25 movement speed oof of all the boots and put it onto everyone's base speed - that was the whole point of the boots nerfs.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 20 2012 17:55 GMT
#2723
On November 21 2012 02:52 Numy wrote:
Is noone watching M5 roll with Eve/Rengar? http://www.in2lol.com/en/live/in2LOL He also used Eve vs fnatic earlier.

Their comp is hilarious. Three AOE ults (two stuns and a slow), Ashe arrow, and two stealths. They just wreck people. Guess Eve is still pretty strong if she can get some kills, just not nearly as strong as before.
RIP Ryan Davis / TL or Die / @onlywonderboy
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-11-20 17:57:10
November 20 2012 17:56 GMT
#2724
Rengar does so much damage with tanky items. It's ridic. Early Fnatic got wrecked by Eve so hard.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
November 20 2012 18:10 GMT
#2725
On November 21 2012 02:43 Slayer91 wrote:
Show nested quote +
On November 21 2012 01:43 Requizen wrote:
On November 21 2012 01:41 LaNague wrote:
whats the point of decreasing creep gold and increasing passive gold?

they allready have twisted treeline, dominion and proving grounds for pointless brawls. So why make summoners rift less about farming.

I think the basic idea was to reduce the effect snowballing by reducing the effect of being zoned out hard. Especially top lane, where one kill or jungle presence can mean you miss multiple waves just from not being able to get near them at all. It's just going to have more effect elsewhere as well, which I don't think is what they intended.


reduces lane snowball
increases supports strength
encourages roaming/ganking

i dont see the bad points, farm is still easily good enough to be significant

Lane snowball is a funny thing. It is boring to watch in pro games but I think anyone that wins his lane really hard, somehow feels entitled to win the entire game. At least a lot of the qq revolves around... I won my lane and now we loose, I hate you all!

I think it will strengthen heroes that have a weak laning phase and are not that useful due to being denied easily as well as junglers that farm slowly but are strong in ganking. Characters benefiting from that which come to mind are Vayne (weak lane), Mumu and Rammus (slow junglers with good ganking potential). I'm sure there are more.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
seRapH
Profile Blog Joined April 2009
United States9756 Posts
November 20 2012 18:21 GMT
#2726
On November 21 2012 03:10 BlueSpace wrote:
Show nested quote +
On November 21 2012 02:43 Slayer91 wrote:
On November 21 2012 01:43 Requizen wrote:
On November 21 2012 01:41 LaNague wrote:
whats the point of decreasing creep gold and increasing passive gold?

they allready have twisted treeline, dominion and proving grounds for pointless brawls. So why make summoners rift less about farming.

I think the basic idea was to reduce the effect snowballing by reducing the effect of being zoned out hard. Especially top lane, where one kill or jungle presence can mean you miss multiple waves just from not being able to get near them at all. It's just going to have more effect elsewhere as well, which I don't think is what they intended.


reduces lane snowball
increases supports strength
encourages roaming/ganking

i dont see the bad points, farm is still easily good enough to be significant

Lane snowball is a funny thing. It is boring to watch in pro games but I think anyone that wins his lane really hard, somehow feels entitled to win the entire game. At least a lot of the qq revolves around... I won my lane and now we loose, I hate you all!

I think it will strengthen heroes that have a weak laning phase and are not that useful due to being denied easily as well as junglers that farm slowly but are strong in ganking. Characters benefiting from that which come to mind are Vayne (weak lane), Mumu and Rammus (slow junglers with good ganking potential). I'm sure there are more.

..

This change doesn't necessarily benefit slow junglers anyway, it benefits camping junglers. The opportunity cost of camping a lane is now lessened by global gold.
boomer hands
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 20 2012 18:24 GMT
#2727
On November 21 2012 03:21 seRapH wrote:
Show nested quote +
On November 21 2012 03:10 BlueSpace wrote:
On November 21 2012 02:43 Slayer91 wrote:
On November 21 2012 01:43 Requizen wrote:
On November 21 2012 01:41 LaNague wrote:
whats the point of decreasing creep gold and increasing passive gold?

they allready have twisted treeline, dominion and proving grounds for pointless brawls. So why make summoners rift less about farming.

I think the basic idea was to reduce the effect snowballing by reducing the effect of being zoned out hard. Especially top lane, where one kill or jungle presence can mean you miss multiple waves just from not being able to get near them at all. It's just going to have more effect elsewhere as well, which I don't think is what they intended.


reduces lane snowball
increases supports strength
encourages roaming/ganking

i dont see the bad points, farm is still easily good enough to be significant

Lane snowball is a funny thing. It is boring to watch in pro games but I think anyone that wins his lane really hard, somehow feels entitled to win the entire game. At least a lot of the qq revolves around... I won my lane and now we loose, I hate you all!

I think it will strengthen heroes that have a weak laning phase and are not that useful due to being denied easily as well as junglers that farm slowly but are strong in ganking. Characters benefiting from that which come to mind are Vayne (weak lane), Mumu and Rammus (slow junglers with good ganking potential). I'm sure there are more.

..

This change doesn't necessarily benefit slow junglers anyway, it benefits camping junglers. The opportunity cost of camping a lane is now lessened by global gold.


But the opportunity cost is also increased because banking has been removed. That's more relevant to experience than it is to gold, but it is still relevant.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 20 2012 18:36 GMT
#2728
It's funny how the jungle changes always but udyr still stays godlike.
Cackle™
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-11-20 18:42:00
November 20 2012 18:38 GMT
#2729
It's mostly the design of pheonix stance that makes it retardedly op based on udyr having god awful mobility and burst and the awkwardness of using pheonix procs while stance dancing in fights.
Kouda
Profile Blog Joined November 2009
United States2205 Posts
November 20 2012 18:41 GMT
#2730
Has anyone ever watched Crumbzz's stream? holy shit that guy is so g00d.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 20 2012 18:43 GMT
#2731
On November 21 2012 03:41 Kouda wrote:
Has anyone ever watched Crumbzz's stream? holy shit that guy is so g00d.

I guess,as long as he doesn't play rumble
Cackle™
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 20 2012 18:46 GMT
#2732
On November 21 2012 02:49 Sausafeg wrote:
Show nested quote +
On November 21 2012 01:33 Requizen wrote:
On November 21 2012 01:29 Seuss wrote:
On November 21 2012 01:01 Dusty wrote:
On November 21 2012 00:58 Sermokala wrote:
wow. Malady gives 10% of your ap to your auto attacks. Nashors deathcap malady diana is so crazy on the pbe right now.

Thank god sotd got buried into the ground. that thing was silly imba.


Is the 10% damage magic or physical like lich bane?


Magic.

On November 21 2012 01:01 Requizen wrote:
On November 21 2012 00:51 Seuss wrote:
On November 21 2012 00:41 BlasiuS wrote:
On November 20 2012 21:29 TheYango wrote:
On November 20 2012 20:49 Shiv. wrote:
On November 20 2012 20:40 Serelitz wrote:
Hell yes, Diana on sale. Got Zyra initially then wanted to wait for another expensive champ I wanted like Diana <3

And yeah I think both those are a bit too strong atm but I mostly want them for the playstyle anw.

Those are two champions that particularly scare me consiering the new items. Zyra can make AWESOME use of the item that burns %HP when people's movement is impaired due to her E-Plants. She'll also be great with the new DFG which looks like it's been tailored for Diana. I recall Navi building pre-nerf DFG into GA on her, I reckon this route will even be more viable with the new DFG.

Still, they are awesome champions.

The Guise upgrade is more or less going to be suitable for those APs that have AoE DoT damage coupled with reliable slows. This actually doesn't really characterize Zyra at all. Note that it's likely that her plant's damage will probably count as AoE for the purpose of the Liandry's proc, since they count as AoE for the purpose of determining Rylai's slow % and spellvamp %.

The effect has half duration on DoTs and on AoEs, but the DoT refreshes the effect, and the duration isn't a huge deal with your DoT effect constantly refreshing the debuff.

It's obviously meant to have synergy with Rylai's but the champs that benefit most obviously from it without Rylai's are Anivia and Cassiopeia (note that while both champs have AoE DoT spells, they also have single-target nukes to apply/refresh the single-target version of the debuff as well).


I think some champions that like to open with cc then do a burst combo will also benefit enormously from liandry's torment. The specific example I have in mind is Ahri. IIRC each of the 3 fires on her W count as single-target damage for the purposes of rylai's, and so the same will be true from liandry's torment.

She also likes to open with her charm. Charm -> fox-fire -> first dash of ult can all hit while charmed, proccing the full 10% 4 times in a row. Ahri gets significant burst from liandry's torment.


Liandry's is the opposite of burst. To the best of my knowledge if you hit someone before the DoT has run out you just overwrite the DoT, it's not like Draven's passive which rolls in previous damage. Between this and the fact that its damage is based on current health, Liandry's is actually a fairly terrible item on a burst champion. It's strong for poke or champions who can constantly reapply the DoT, but in a burst combo it's completely negligible.

Ooh, I hadn't thought about it on poke champions. It's obviously good on sustained damage champs (who keep it up all the time), but poke champions can use it to really whittle people down before fights.

Effect is halved on multi-target abilities though, so who has really strong single target poke? Rumble's spears obviously (yeah, this is going to be core on him no doubt), Xerath if he can use E as poke, Elise, Brand (Q kind of), Vlad (again, this will probably be core on him, Q in lane will be dumb), Morg, Annie, Kennen.

Malz may enjoy it for the % health stacking with his pool and ult combo, even if he only gets half effectiveness out of it.


Liandry's costs 2900g to build. Vlad, Malz et al aren't going to dominate their lanes with this item because by the time they finish it laning will be all but over. Also, DoT spells (e.g. Malefic Visions) reapply Liandry's with each tick, so even though each proc will only last 1.5 seconds you can easily get 4-6 seconds from a single DoT spell. Swain's Lazerbird+Torment combo will easily do 24% of someone's current health in damage.

But keep in mind that for practical purposes you never get as much damage from the proc as you think. If a 300 AP Swain is using that combo on a 2000 health target with negligible MR, the 24% won't amount to 480 damage. Because of all the other damage being done Liandry's will only contribute around 200 damage. That's the weakness of a DoT which deals damage based on current health.

Well, I think that was kind of the point in their minds. If you do total health, it either has to have a big drawback (MBR not being great for ADs because the proc is magic damage, etc), or it's OP at whatever point in the game (Vayne/Kog). Current health is a bit easier to balance, though I guess it's not as exciting.

Edit:

[image loading]

Passive gold. Noticeable difference, I guess.


Does anyone else notice the increase in base movement speed on the PBE in this picture? I wonder if they have done this for everyone so that the boot nerfs aren't as noticable.


it was part of the boot announcement boots1 on anycharacter should be the same speed as live, they just want no shoes > boots to not be as big of a jump
Carrilord has arrived.
Kouda
Profile Blog Joined November 2009
United States2205 Posts
November 20 2012 18:46 GMT
#2733
On November 21 2012 03:43 TheKefka wrote:
Show nested quote +
On November 21 2012 03:41 Kouda wrote:
Has anyone ever watched Crumbzz's stream? holy shit that guy is so g00d.

I guess,as long as he doesn't play rumble


Well I learned a fuckton from just one of his Jax games. And his olaf is good. x_x
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 20 2012 18:48 GMT
#2734
On November 21 2012 03:41 Kouda wrote:
Has anyone ever watched Crumbzz's stream? holy shit that guy is so g00d.


Didn't he lose a whole bunch of games at the beginning of the season and had to play with mostly plat players?
https://twitter.com/SufficientStats
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 20 2012 18:57 GMT
#2735
No crumbzz is just really good at top lane.
overt
Profile Blog Joined June 2010
United States9006 Posts
November 20 2012 19:00 GMT
#2736
On November 21 2012 02:55 onlywonderboy wrote:
Show nested quote +
On November 21 2012 02:52 Numy wrote:
Is noone watching M5 roll with Eve/Rengar? http://www.in2lol.com/en/live/in2LOL He also used Eve vs fnatic earlier.

Their comp is hilarious. Three AOE ults (two stuns and a slow), Ashe arrow, and two stealths. They just wreck people. Guess Eve is still pretty strong if she can get some kills, just not nearly as strong as before.


Only thing they nerfed was DFG and her ult a bit. Her ult still does 15-25% of numerous enemy team's health in magic damage. Level 16 is still a 70% slow. For the kinds of comps that M5 is using the Eve/DFG nerfs aren't a huge deal.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
November 20 2012 19:02 GMT
#2737
On November 21 2012 03:46 Slusher wrote:
Show nested quote +
On November 21 2012 02:49 Sausafeg wrote:
On November 21 2012 01:33 Requizen wrote:
On November 21 2012 01:29 Seuss wrote:
On November 21 2012 01:01 Dusty wrote:
On November 21 2012 00:58 Sermokala wrote:
wow. Malady gives 10% of your ap to your auto attacks. Nashors deathcap malady diana is so crazy on the pbe right now.

Thank god sotd got buried into the ground. that thing was silly imba.


Is the 10% damage magic or physical like lich bane?


Magic.

On November 21 2012 01:01 Requizen wrote:
On November 21 2012 00:51 Seuss wrote:
On November 21 2012 00:41 BlasiuS wrote:
On November 20 2012 21:29 TheYango wrote:
On November 20 2012 20:49 Shiv. wrote:
On November 20 2012 20:40 Serelitz wrote:
Hell yes, Diana on sale. Got Zyra initially then wanted to wait for another expensive champ I wanted like Diana <3

And yeah I think both those are a bit too strong atm but I mostly want them for the playstyle anw.

Those are two champions that particularly scare me consiering the new items. Zyra can make AWESOME use of the item that burns %HP when people's movement is impaired due to her E-Plants. She'll also be great with the new DFG which looks like it's been tailored for Diana. I recall Navi building pre-nerf DFG into GA on her, I reckon this route will even be more viable with the new DFG.

Still, they are awesome champions.

The Guise upgrade is more or less going to be suitable for those APs that have AoE DoT damage coupled with reliable slows. This actually doesn't really characterize Zyra at all. Note that it's likely that her plant's damage will probably count as AoE for the purpose of the Liandry's proc, since they count as AoE for the purpose of determining Rylai's slow % and spellvamp %.

The effect has half duration on DoTs and on AoEs, but the DoT refreshes the effect, and the duration isn't a huge deal with your DoT effect constantly refreshing the debuff.

It's obviously meant to have synergy with Rylai's but the champs that benefit most obviously from it without Rylai's are Anivia and Cassiopeia (note that while both champs have AoE DoT spells, they also have single-target nukes to apply/refresh the single-target version of the debuff as well).


I think some champions that like to open with cc then do a burst combo will also benefit enormously from liandry's torment. The specific example I have in mind is Ahri. IIRC each of the 3 fires on her W count as single-target damage for the purposes of rylai's, and so the same will be true from liandry's torment.

She also likes to open with her charm. Charm -> fox-fire -> first dash of ult can all hit while charmed, proccing the full 10% 4 times in a row. Ahri gets significant burst from liandry's torment.


Liandry's is the opposite of burst. To the best of my knowledge if you hit someone before the DoT has run out you just overwrite the DoT, it's not like Draven's passive which rolls in previous damage. Between this and the fact that its damage is based on current health, Liandry's is actually a fairly terrible item on a burst champion. It's strong for poke or champions who can constantly reapply the DoT, but in a burst combo it's completely negligible.

Ooh, I hadn't thought about it on poke champions. It's obviously good on sustained damage champs (who keep it up all the time), but poke champions can use it to really whittle people down before fights.

Effect is halved on multi-target abilities though, so who has really strong single target poke? Rumble's spears obviously (yeah, this is going to be core on him no doubt), Xerath if he can use E as poke, Elise, Brand (Q kind of), Vlad (again, this will probably be core on him, Q in lane will be dumb), Morg, Annie, Kennen.

Malz may enjoy it for the % health stacking with his pool and ult combo, even if he only gets half effectiveness out of it.


Liandry's costs 2900g to build. Vlad, Malz et al aren't going to dominate their lanes with this item because by the time they finish it laning will be all but over. Also, DoT spells (e.g. Malefic Visions) reapply Liandry's with each tick, so even though each proc will only last 1.5 seconds you can easily get 4-6 seconds from a single DoT spell. Swain's Lazerbird+Torment combo will easily do 24% of someone's current health in damage.

But keep in mind that for practical purposes you never get as much damage from the proc as you think. If a 300 AP Swain is using that combo on a 2000 health target with negligible MR, the 24% won't amount to 480 damage. Because of all the other damage being done Liandry's will only contribute around 200 damage. That's the weakness of a DoT which deals damage based on current health.

Well, I think that was kind of the point in their minds. If you do total health, it either has to have a big drawback (MBR not being great for ADs because the proc is magic damage, etc), or it's OP at whatever point in the game (Vayne/Kog). Current health is a bit easier to balance, though I guess it's not as exciting.

Edit:

[image loading]

Passive gold. Noticeable difference, I guess.


Does anyone else notice the increase in base movement speed on the PBE in this picture? I wonder if they have done this for everyone so that the boot nerfs aren't as noticable.


it was part of the boot announcement boots1 on anycharacter should be the same speed as live, they just want no shoes > boots to not be as big of a jump


This, esp. w/how they're pushing for more diverse L1 openings (Hunter's Machete in the jungle, Crystal Flask etc elsewhee) without people being unable to gank/escape if thei opposing number has a boots/3pots start.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 20 2012 19:21 GMT
#2738
They pushed for less diverse jungle openings it seems. Can't really say pushed for more.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 20 2012 19:25 GMT
#2739
On November 21 2012 04:21 Numy wrote:
They pushed for less diverse jungle openings it seems. Can't really say pushed for more.

Certain champs can open boots still, though it won't be nearly as fast as Machete. There's a couple that can do DBlade starts (Tiger Udyr for example), but again, few and far between.
It's your boy Guzma!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 20 2012 19:36 GMT
#2740
On November 21 2012 01:48 Seuss wrote:
Show nested quote +
On November 21 2012 01:19 Slusher wrote:
On November 21 2012 01:12 NpG)Explosive wrote:
On November 21 2012 01:01 Dusty wrote:
On November 21 2012 00:58 Sermokala wrote:
wow. Malady gives 10% of your ap to your auto attacks. Nashors deathcap malady diana is so crazy on the pbe right now.

Thank god sotd got buried into the ground. that thing was silly imba.


Is the 10% damage magic or physical like lich bane?


I think the new lichbane will deal magical damage.


it does, new lichbane is still good but it's garbo compared to live lichbane


I think it's about as good as before. By late game every champion has at least 80 armor so Lich Bane's damage was easily being reduced by 40-70%. It's much harder to reach those levels of MR, especially on targets the assassins who build Lich Bane are shooting for, so in general it's going to do as much/more damage than before (especially with the penetration changes).



I'm mostly just butthurt about no null-magic mantle in the recipe, buying an early NMM when behind or in bad matchups on Fizz and not having to sell it later is pretty handy (and no I don't think chalice is a good option) you can still get negatron because you will need an abysal eventually but it's a bigger investment delays damage further. Hard to say, I'm trying not to judge to much until it's out and I haven't tried the pbe, but the lich change compounded my annoyance with GA nerf I'm not saying changes weren't needed but the changes to both will change the item progression for Fizz.
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