[Patch 1.0.0.149: TF Update] General Discussion - Page 148
Forum Index > LoL General |
sob3k
United States7572 Posts
| ||
Shiragaku
Hong Kong4308 Posts
On October 24 2012 21:22 qtiehunter wrote: I always giggle inside when I'm camping a lane for more than a minute right after buying 2 gp5 items and I see my gold increasing non-stop ^^ Now that I think about it, I do that more often than I care to admit :D | ||
Doctorbeat
Netherlands13241 Posts
His solo-queue jungling is just really damn stupid. Combined with anyone who can burst or stun you will get dropped and there ain't shit you can do about it if that furry fag jumps out of a bush on you with Double Q and other spell spam. | ||
phyvo
United States5635 Posts
| ||
![]()
Kipsate
Netherlands45349 Posts
On October 24 2012 20:52 TheLink wrote: Can anyone in here that plays DotA explain why DotA players put 1 mid instead of 2? the same roaming logic applies to both games (put your map control in the middle) but neither game does it and I'm curious why. People don't always put one mid but very often, alright first things first In Dota there currently is a trend of 3-1-1 or 2(1)-1-1. Basically this means a trilane on the safelane or a dualane on the safelane+1 in the jungle, 1 mid and 1 on the (suicide offlane). Because people often trilane you either contest a trilane with a trilane or you don't contest it at all and put 1 person there(known as the suicide lane). You can't effectivly fight a trilane/semi-trilane in a competitive setting with a dual lane, so 2-1-2 is often out of the question. You (usually) want atleast a lot of farm allocated on your 1st and 2nd position(the 2 heroes who need farm the most can get it the most). In Dota(compared to LoL) you get A LOT less exp if you share it between multiple heroes comparitivly speaking. The hero who is mid most often needs a lot of levels and farm.(again, this is quite meta dependant). The hero middle will dictate your midgame most often and the one on the safelane will dictate the mid to lategame. As such you want the hero mid (often) to get as much exp as possible, allowing him to roam and fight effectivly in the midgame. The distance between the middle of the middle lane(does this make sense?) and the respective t1 towers makes it hard to zone out the opponent, the enemy will obtain a certain margin of farm or levels despite you putting out 2 heroes to do so. Putting 2 heroes middle will also grant your enemy a significant better chance to gain exp on that suicide offlane. Whilst he is normally being zoned out by 2 heroes+1 hero who is farming, he is now zoned out by only 1 hero, this means he can hide and juke in the trees, obtaining more exp. Anyway I am sure Yango will be able to say more on this, note that dual lanes mid do happen, often when 1v1 is an unfavourable matchup for either team(Templar Assasin vs Invoker if anyone knows what I am talking about will require someone to help the Invoker out or the TA will destroy the Invoker). Note that I say often and usually quite a lot in my post, everything is very situationally dependant. Also note that Dota has teleport scrolls to towers, which means you can ferry one in using your courier and be at every large teamfight/dive if you wish to do so while still retaining the ability to keep farming middle. The main reason its not used in LoL I feel its because you pay a hefty price for it, if you leave your bot or top 1v2 then you can get doven quite easily by the jungle +2 on that lane early on. | ||
sob3k
United States7572 Posts
On October 24 2012 21:25 Shiragaku wrote: Now that I think about it, I do that more often than I care to admit :D If you get all 4 you can set up a small tent in the top river bush and just watch them CS | ||
Sufficiency
Canada23833 Posts
Karthus vs Vlad is such a brutal match up. | ||
qtiehunter
1088 Posts
On October 24 2012 21:35 sob3k wrote: If you get all 4 you can set up a small tent in the top river bush and just watch them CS If only Avarice Blade gave any stat but crit chance... ![]() | ||
sob3k
United States7572 Posts
On October 24 2012 21:40 qtiehunter wrote: If only Avarice Blade gave any stat but crit chance... ![]() Hey I had a Sivir on my team open avarice blade bot lane vs Draven Leona like yesterday and she totally didn't feed 0-8 in the laning phase its a good item | ||
WaveofShadow
Canada31494 Posts
The fact that all this LoL-bashing is going on doesn't affect LoL as a whole, but it does affect us sub-forumers as members of Team Liquid. Not that I see SC2 dying anytime soon, but the more people switch and the more shit hits the fan, the more we will get blamed. Especially since TL has already made it very clear that DotA 2 was chosen over us (good or bad decision notwithstanding), I don't see things getting better for us, despite the recent promotion of Neo. I know there are a bunch of higher-ups that do support us, but I don't know I find it difficult to believe that the perceived 'SC2-killer' will ever find a true home on TL. Maybe if enough pros migrate over, the people who like said pros will be forced to accept us? I'm not sure but I also feel like the heated arguments involving Destiny and Inconrol/IdrA aren't helping. | ||
Dandel Ion
Austria17960 Posts
| ||
Gahlo
United States35127 Posts
On October 24 2012 21:25 Doctorbeat wrote: Is Rengar getting any nerfs in PBE? His solo-queue jungling is just really damn stupid. Combined with anyone who can burst or stun you will get dropped and there ain't shit you can do about it if that furry fag jumps out of a bush on you with Double Q and other spell spam. From RoG 10/18 PBE notes: Renagar Health Per 5 Sec: Now 3.6 (+ 0.4 ), (was 7.05 (+ 0.8 )) [Q] - Savagery: Ferocity Bonus now deals 150% (up from 100%) [R] - Thrill of the Hunt: Cooldown is now 140/105/70, up from 120/85/50 As an addition, Bonetooth Necklace is dropping it's static 10 AD. | ||
jcarlsoniv
United States27922 Posts
On October 24 2012 21:49 WaveofShadow wrote: As much as I really don't feel like contributing to all the drama there is one thing that is bothering me. The fact that all this LoL-bashing is going on doesn't affect LoL as a whole, but it does affect us sub-forumers as members of Team Liquid. Not that I see SC2 dying anytime soon, but the more people switch and the more shit hits the fan, the more we will get blamed. Especially since TL has already made it very clear that DotA 2 was chosen over us (good or bad decision notwithstanding), I don't see things getting better for us, despite the recent promotion of Neo. I know there are a bunch of higher-ups that do support us, but I don't know I find it difficult to believe that the perceived 'SC2-killer' will ever find a true home on TL. Maybe if enough pros migrate over, the people who like said pros will be forced to accept us? I'm not sure but I also feel like the heated arguments involving Destiny and Inconrol/IdrA aren't helping. Which I find completely hilarious. For the most part, the LoL forum-goers are widely accepting and have very little animosity towards the other games, despite much of the flak we get. That's not to say we aren't without fault, but we're the victims of projection here. The REST of the LoL community...well that's a different story. | ||
Sufficiency
Canada23833 Posts
| ||
Simberto
Germany11436 Posts
| ||
Dandel Ion
Austria17960 Posts
On October 24 2012 21:54 Simberto wrote: I think you got the Q the wrong way around, it is at 150% now, and will probably be nerfed, not buffed. y the patchnotes are wrong way around | ||
AsnSensation
Germany24009 Posts
i aggree, however LoL and SC2 audience aren't that much different like in american idol and Breaking Bad case... Starcraft is a much more complex game and is hard to follow if you have no idea what is going on. You don't need to be top 8 GM to understand the game from a spectators viewpoint, but you need to understand the game to know whats going on. LoL is a lot more straight forward and anyone can follow it with little game knowledge. Post from another Thread. what do you guys think about this? I always thought that it was the other way around, I remember the time when IEM first had LoL tournaments and I wasnt into it yet and didnt understand what the hell was going on | ||
clickrush
Switzerland3257 Posts
On October 24 2012 21:20 TheYango wrote: Typically, mid is the best lane in which to place your tempo-carrying hero that has the expectation of ganking the sidelanes, since it has the best general access across the map. Mid is typically a solo because generally heroes are level-dependent to gain certain ganking abilities (max rank nukes, ultimates, etc.). Duo mid allows support sidelane ganks, but as the sidelanes gain levels, the effectiveness of an underleveled roaming support ganking them diminishes, and certainly does not have the same effectiveness as a solo-lane leveled ganker. People forget this expectation in LoL because we're sort of in a stage where people are playing passive farming mids rather than more gank-oriented ones, and expecting the jungler to carry the tempo. m5 has a very active mid player. In general i would say mid is a solo ap carry lane because you can either allways safely clear waves or gank other lanes/control objectives it is a mix of both in most cases. edit: On October 24 2012 21:59 AsnSensation wrote: Post from another Thread. what do you guys think about this? I always thought that it was the other way around, I remember the time when IEM first had LoL tournaments and I wasnt into it yet and didnt understand what the hell was going on starcraft is hard to play and easy to watch. lol is easy to play and hard to watch. with hard/easy to play i mean the entry level. running is also easy for most ppl but it's not easy to be the best runner. | ||
WaveofShadow
Canada31494 Posts
On October 24 2012 21:51 Dandel Ion wrote: The "BW-Killer" SC2 found a home on TL. There's a huge difference there that people don't seem to get though. SC2 was always going be the natural progression of BW, whether or not the pros and BW fans wanted it to be. It was designed that way by Blizzard, and specifically engineered as such in the Kespa talks. SC2 was a sequel to one of the best games of all time and the hype was massive; naturally you're going to have a lot of fans of that game right from the get-go. LoL is completely different in that it built up its fanbase from nothing (ok, one could argue ex-DotA players considering the similarities but meh). It didn't already have an existing site like TL, nor a multitude of people eagerly awaiting its release and I'm sure no one assumed it was going to become a staple of e-sports as it is now. TL is primarily an SC website and always has been. We have slowly rooted our way in through the subforums and gained some basic freedoms and privileges that were up until this point unheard of. What I'm trying to say is though progress has been slow going for us up until now, there HAS been progress. I'm worried that the drama and the future of SC2 will kill it. | ||
spinesheath
Germany8679 Posts
On October 24 2012 21:59 AsnSensation wrote: Post from another Thread. what do you guys think about this? I always thought that it was the other way around, I remember the time when IEM first had LoL tournaments and I wasnt into it yet and didnt understand what the hell was going on I got into LoL by watching streams with exactly ZERO prior experience in the genre. No idea what problems you guys have with watching LoL. No idea if SC2 is hard to watch if you don't know it, since I never was in that situation. Can't be too hard either though since it's just blob vs blob -> end. | ||
| ||