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On October 15 2012 20:19 Nikon wrote: One of the people I've queued against has a "honourable opponent" ribbon in champion select atm. Wat do.
Try and see how honourable he is in defeat
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On October 15 2012 20:19 Nikon wrote: One of the people I've queued against has a "honourable opponent" ribbon in champion select atm. Wat do.
Means you are probably in for an easy game. People don't give honorable opponent to people who outplay the crap out of them and make them want to ragequit after 10min.
Go 8-0 in lane, roam and destroy other peoples lanes, and roll the other team, say GG, see how many honorable opponent pins you get.
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I dont get the honoursystem anyway.
Ive played about 40 games on it, I play proper, usually win my lane and try my best, never troll never flame. Ive gotten about 5 helpfulls and 3 teamworks. 0 honourable opponent. Then I felt a little devil may care and went some trollpicks for about 5 games, got stomped and received 9 honourable opponents, 12 helpfulls and a few friendles and teamworks...
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United States47024 Posts
On October 15 2012 20:33 ihasaKAROT wrote: I dont get the honoursystem anyway.
Ive played about 40 games on it, I play proper, usually win my lane and try my best, never troll never flame. Ive gotten about 5 helpfulls and 3 teamworks. 0 honourable opponent. Then I felt a little devil may care and went some trollpicks for about 5 games, got stomped and received 9 honourable opponents, 12 helpfulls and a few friendles and teamworks...
It's pretty obvious that people dont give honorable opponent when they lose.
Obviously an opponent who doesn't let you win isn't honorable.
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I find you are more likely to get honorable opponent if you were stomping while your team was failing. Supposing that you don't rage and shit-talk after you lose.
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On October 15 2012 20:41 Slow Motion wrote: I find you are more likely to get honorable opponent if you were stomping while your team was failing. Supposing that you don't rage and shit-talk after you lose. Yea, when you do very well, but the rest of your team fails, I've noticed you get a lot of these sort of 'sympathy honours' given out.
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Korea (South)11232 Posts
![[image loading]](http://i.imgur.com/yEplc.gif)
that save ult from skarner
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On October 15 2012 02:25 Liquid`NonY wrote:Show nested quote +On October 14 2012 23:36 Promises wrote: Was hoping I could ask a question here about AD choice and which supports.
Basically my main AD's are Draven, Vayne and Caitlyn. Against what sort of teams (or with what sort of teams) should I generally pick which one I take, and which supports work well? Obviously there are a lot of factors but if anyone has a glossary answer that'd be very much appreciated ^^ Right now I'm kind of picking willy nilly really ^^ You can pick based on your lane matchup and based on 5v5 team fights. Vayne is weakest early in lane, and can get focused hard by bruisers in team fights, but will carry hard if she can stay even in farm and not die immediately in team fights. Caitlyn is strong in lane because she can push and harass while staying at long range, and be protected from ganks with traps and net, and she can similarly use these skills in team fights and be very hard to kill. But if she doesn't have strong farm, she doesn't do any damage and can be ignored. Draven is a good default, all-around good pick. He can trade well in lane, and fight really really well in lane, and he stays strong going into late game. So based on just your lane, you can think things like this: If your lane partner and lane opponents and their jungle make you want to get kills in lane, pick Draven. That as if you aren't afraid of their jungle and you know that if you pick Draven you can win 2v2 fights in bot, then pick Draven. If you're not comfortable fighting in lane, and you think their jungle is gonna mess with you a lot, and you just wanna try to win your lane safely, pick Caitlyn. If you feel you got stronger jungle and mid help, or you just feel like you can farm well anyway because of bot lane picks, pick Vayne. You can predict their jungler's likelihoods based on how you think the other lanes are gonna go (if they are gonna be more enticing for jungler action than bot), what jungle pattern is gonna be used, and how strong the ganks are pre and post 6. If you want to pick Vayne you need to figure out whether you might survive longer and do more damage in team fights by picking someone else with better escapes and kiting and range. If Vayne wants to do significant damage, she has to be in pretty close range for a few seconds because all her damage is from autoattacks and her autoattack range is short and she can't switch targets very often. Well you can switch targets or just run away, and you will when you have to, but if you do it too much then why pick Vayne at all, you gotta pop those W's or pick someone else. Draven can ult, use E and throw 1-2 axes at longer range than all that (catching axes might be dangerous), and Cait can do everything at good range, but Vayne gets in close for everything and only has one knockback to help her.
Incredibly helpfull post, thanks a ton! (Jesus I play too much LoL. Reading it back it sounds sarcastic b/c i'm used to LoL chat ^^ but be assured its genuine)
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That pull range looks huge oO
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On October 15 2012 20:59 Numy wrote: That pull range looks huge oO
Skarner started the cast a lot closer but lee sin was moving so fast that it looks like it went a lot further.
All targeted spells have a weird leash mechanic that will cause them to fire even if the target moves out of range as long as the animation was started when they were close enough. Most notably however, they usually break if the target goes out of vision
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To the left of Skarner you can see the Q graphic where Lee actually was before he started to leap animation, that's where would have clicked.
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On October 15 2012 20:59 Numy wrote: That pull range looks huge oO
spells always go off if you dont lose vision. When garen was popular, a lot of people cried when they got sword smahed after flash :D
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On October 15 2012 02:25 Liquid`NonY wrote: Show nested quote +
You can pick based on your lane matchup and based on 5v5 team fights. Vayne is weakest early in lane, and can get focused hard by bruisers in team fights, but will carry hard if she can stay even in farm and not die immediately in team fights. Caitlyn is strong in lane because she can push and harass while staying at long range, and be protected from ganks with traps and net, and she can similarly use these skills in team fights and be very hard to kill. But if she doesn't have strong farm, she doesn't do any damage and can be ignored. Draven is a good default, all-around good pick. He can trade well in lane, and fight really really well in lane, and he stays strong going into late game.
So based on just your lane, you can think things like this: If your lane partner and lane opponents and their jungle make you want to get kills in lane, pick Draven. That as if you aren't afraid of their jungle and you know that if you pick Draven you can win 2v2 fights in bot, then pick Draven. If you're not comfortable fighting in lane, and you think their jungle is gonna mess with you a lot, and you just wanna try to win your lane safely, pick Caitlyn. If you feel you got stronger jungle and mid help, or you just feel like you can farm well anyway because of bot lane picks, pick Vayne.
You can predict their jungler's likelihoods based on how you think the other lanes are gonna go (if they are gonna be more enticing for jungler action than bot), what jungle pattern is gonna be used, and how strong the ganks are pre and post 6.
If you want to pick Vayne you need to figure out whether you might survive longer and do more damage in team fights by picking someone else with better escapes and kiting and range. If Vayne wants to do significant damage, she has to be in pretty close range for a few seconds because all her damage is from autoattacks and her autoattack range is short and she can't switch targets very often. Well you can switch targets or just run away, and you will when you have to, but if you do it too much then why pick Vayne at all, you gotta pop those W's or pick someone else. Draven can ult, use E and throw 1-2 axes at longer range than all that (catching axes might be dangerous), and Cait can do everything at good range, but Vayne gets in close for everything and only has one knockback to help her.
Incredibly helpfull post, thanks a ton! (Jesus I play too much LoL. Reading it back it sounds sarcastic b/c i'm used to LoL chat ^^ but be assured its genuine)
I'll add that this sort of thinking is very helpful in any lane when choosing your champion stable. I see far too many people pick like 4-5 champions who bring very similar styles and strengths to a lane, rather than thinking like the above and picking a set of champions that allow you to make that kind of tree decision comfortably. Of course, the logic for AD carries is perhaps the simplest since really you just want to pick the best choice that will let you win your lane and be able to get those core items out so you can get your damage flowing, other lanes seem to have more complex decision trees (as a mainly ADC and support player here). Good to see I'm vaguely going in the right decision as far as my metagame planning goes at any rate ^^.
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I was playing on my local server yesterday and I always got impaled when I flashed. Bad luck or it can be done consistently.
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I wish I had 6 bans I'd ban out every ad carry or support just for fun.
On October 15 2012 21:49 cascades wrote: I was playing on my local server yesterday and I always got impaled when I flashed. Bad luck or it can be done consistently. Can't escape from Impale, you have to flash away before you're in impale range, because once you're in Impale range you get stung anyways.
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Also my shaco jitb needs buff creeps always no hit jitb hit me instead.
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What should your priorities be in a team fight as nunu.
What kind of team comps is it okay to pick nunu top?
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On October 15 2012 21:52 JackDino wrote:I wish I had 6 bans I'd ban out every ad carry or support just for fun. Show nested quote +On October 15 2012 21:49 cascades wrote: I was playing on my local server yesterday and I always got impaled when I flashed. Bad luck or it can be done consistently. Can't escape from Impale, you have to flash away before you're in impale range, because once you're in Impale range you get stung anyways.
Unless you flash out of vision, then it should work.
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On October 15 2012 16:32 BlackPaladin wrote: I know aphro has built it on ezreal in certain situations (not sure what those are though lol), but it was very rare and it was the only champ i've seen him build it on. He build it on Varus if he is really ahead in lane, but I don't know man. Seems like a really poor choice to me. I mean, the item itself is fine, it's just that the enemy AD will probably get his IE or BT earlier than you do, at which point he will deal a lottttt more damage than a Brutalizer AD.
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