[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 171
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remedium
United States939 Posts
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WaveofShadow
Canada31494 Posts
+ Show Spoiler + Quaid, the Caller of the Sands Innate: Sand Shroud - Quaid gains resilience every time he is targeted by spells. He gains a maximum of three charges every time he revives, granting him 0.75 seconds of invulnerability if he loses 25% of his health through magic damage per charge. He gains one charge for every assist and kill. Mirage Strike - Quaid deals bonus magic damage on his next strike. If the target uses a spell after getting hit by Mirage Strike, Quaid can quickly dash behind the target and strike for a second time. Thirst Quencher - Quaid sets his thirst quencher. Enemies nearby will trigger the pot's opening, causing their life force to be absorbed inside. Quaid may choose to pick up his pot and gain health, or release a Sand Demon which will attack the nearest enemy relentlessly. The Sand Demon gains invisibility and bonus attack speed inside The Dervish Paradise. Delusion Dance- Quaid performs a forbidden dance which directs some damage taken by nearby allies onto him. If performed inside The Dervish Paradise, Quaid summons three illusions of himself while dancing. Dervish Paradise - Quaid enchants a massive area on the field, summoning a sandstorm which grants allies movespeed and blinds all enemies caught inside. Abilities are...interesting, to say the least. LET THE SPECULATION BEGIN! | ||
Nikon
Bulgaria5710 Posts
On October 15 2012 04:38 WaveofShadow wrote: I'm not usually one to jump on Reddit shit when it's posted, but possible new champion leak. (This isn't confirmed yet, but the Sand Mage is the only one of the champions leaked months ago that has yet to show up, so....) + Show Spoiler + Quaid, the Caller of the Sands Innate: Sand Shroud - Quaid gains resilience every time he is targeted by spells. He gains a maximum of three charges every time he revives, granting him 0.75 seconds of invulnerability if he loses 25% of his health through magic damage per charge. He gains one charge for every assist and kill. Mirage Strike - Quaid deals bonus magic damage on his next strike. If the target uses a spell after getting hit by Mirage Strike, Quaid can quickly dash behind the target and strike for a second time. Thirst Quencher - Quaid sets his thirst quencher. Enemies nearby will trigger the pot's opening, causing their life force to be absorbed inside. Quaid may choose to pick up his pot and gain health, or release a Sand Demon which will attack the nearest enemy relentlessly. The Sand Demon gains invisibility and bonus attack speed inside The Dervish Paradise. Delusion Dance- Quaid performs a forbidden dance which directs some damage taken by nearby allies onto him. If performed inside The Dervish Paradise, Quaid summons three illusions of himself while dancing. Dervish Paradise - Quaid enchants a massive area on the field, summoning a sandstorm which grants allies movespeed and blinds all enemies caught inside. Abilities are...interesting, to say the least. LET THE SPECULATION BEGIN! Oh my god, this is huge. Previously, there were champions with names starting with every letter but Q. If this is true, Riot will have finally managed to mend this little thing that's been bugging me since forever. And now I'd only have to buy him... and Yorick. >_> <_< | ||
SnK-Arcbound
United States4423 Posts
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overt
United States9006 Posts
On October 15 2012 04:38 WaveofShadow wrote: I'm not usually one to jump on Reddit shit when it's posted, but possible new champion leak. (This isn't confirmed yet, but the Sand Mage is the only one of the champions leaked months ago that has yet to show up, so....) + Show Spoiler + Quaid, the Caller of the Sands Innate: Sand Shroud - Quaid gains resilience every time he is targeted by spells. He gains a maximum of three charges every time he revives, granting him 0.75 seconds of invulnerability if he loses 25% of his health through magic damage per charge. He gains one charge for every assist and kill. Mirage Strike - Quaid deals bonus magic damage on his next strike. If the target uses a spell after getting hit by Mirage Strike, Quaid can quickly dash behind the target and strike for a second time. Thirst Quencher - Quaid sets his thirst quencher. Enemies nearby will trigger the pot's opening, causing their life force to be absorbed inside. Quaid may choose to pick up his pot and gain health, or release a Sand Demon which will attack the nearest enemy relentlessly. The Sand Demon gains invisibility and bonus attack speed inside The Dervish Paradise. Delusion Dance- Quaid performs a forbidden dance which directs some damage taken by nearby allies onto him. If performed inside The Dervish Paradise, Quaid summons three illusions of himself while dancing. Dervish Paradise - Quaid enchants a massive area on the field, summoning a sandstorm which grants allies movespeed and blinds all enemies caught inside. Abilities are...interesting, to say the least. LET THE SPECULATION BEGIN! His kit sounds like they wanted to create a Kassadin-esqe Anti-Mage champion yet they give him an AoE blind on his ult. So he'll be stupid to play against whether you're a spell caster or an auto-attacker. I kind of hope that leak is fake. He just sounds like he'll be dumb to play against tbh. | ||
Bladeorade
United States1898 Posts
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Sufficiency
Canada23833 Posts
On October 15 2012 04:38 WaveofShadow wrote: I'm not usually one to jump on Reddit shit when it's posted, but possible new champion leak. (This isn't confirmed yet, but the Sand Mage is the only one of the champions leaked months ago that has yet to show up, so....) + Show Spoiler + Quaid, the Caller of the Sands Innate: Sand Shroud - Quaid gains resilience every time he is targeted by spells. He gains a maximum of three charges every time he revives, granting him 0.75 seconds of invulnerability if he loses 25% of his health through magic damage per charge. He gains one charge for every assist and kill. Mirage Strike - Quaid deals bonus magic damage on his next strike. If the target uses a spell after getting hit by Mirage Strike, Quaid can quickly dash behind the target and strike for a second time. Thirst Quencher - Quaid sets his thirst quencher. Enemies nearby will trigger the pot's opening, causing their life force to be absorbed inside. Quaid may choose to pick up his pot and gain health, or release a Sand Demon which will attack the nearest enemy relentlessly. The Sand Demon gains invisibility and bonus attack speed inside The Dervish Paradise. Delusion Dance- Quaid performs a forbidden dance which directs some damage taken by nearby allies onto him. If performed inside The Dervish Paradise, Quaid summons three illusions of himself while dancing. Dervish Paradise - Quaid enchants a massive area on the field, summoning a sandstorm which grants allies movespeed and blinds all enemies caught inside. Abilities are...interesting, to say the least. LET THE SPECULATION BEGIN! I call BS. | ||
Parnage
United States7414 Posts
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jadoth
694 Posts
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WaveofShadow
Canada31494 Posts
On October 15 2012 05:00 jadoth wrote: He is way too weird to be real. Honestly....the retarded kit leads me to believe that he is real all the more... The one thing I see issue with is the ult. Is it going to be a massive Graves smokescreen or more like the Teemo blind? The former will destroy people's framerates and win teamfights through bad FPS, while the second seems slightly less likely, though arguably more balanced since abilities will still be useable... I could definitely be wrong though and this whole thing could be fake. :D | ||
fishinguy
Russian Federation798 Posts
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cLutZ
United States19573 Posts
On October 15 2012 05:06 WaveofShadow wrote: Honestly....the retarded kit leads me to believe that he is real all the more... The one thing I see issue with is the ult. Is it going to be a massive Graves smokescreen or more like the Teemo blind? The former will destroy people's framerates and win teamfights through bad FPS, while the second seems slightly less likely, though arguably more balanced since abilities will still be useable... I could definitely be wrong though and this whole thing could be fake. :D If it was like the second part, depending on the size and duration it would be stronger than any other ult in the game. "Oh hey you have Jax/Irelia + ADC? Enjoy them doing 0 damage during this teamfight. | ||
aRyuujin
United States5049 Posts
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spinesheath
Germany8679 Posts
On October 15 2012 04:09 Sufficiency wrote: Who says you need to max W? You max Q first against Annie. Why would I? Q max has way too low DPS to be relevant, and doesn't allow you to shove the lane. Max W and play it well. Q harrass only works if people are too greedy to use potions and too scared to go aggressive while Q is on CD. On October 15 2012 04:26 Sufficiency wrote: Kat vs Kass used to be an impossible matchup but now it is playable for Katarina. Kat wins against Kass as long as you ward against the jungler. If Kass gets the very first blue it's a different story because then his harass is suddenly becomes relevant. | ||
WaveofShadow
Canada31494 Posts
On October 15 2012 05:09 cLutZ wrote: If it was like the second part, depending on the size and duration it would be stronger than any other ult in the game. "Oh hey you have Jax/Irelia + ADC? Enjoy them doing 0 damage during this teamfight. Or take 2-3 seconds and walk out of it? It kills autoattacking melee champs a little more but for a ranged carry they can get out and attack anyone still in it...I dunno. I still the massive smokescreen is more likely but still absolutely fucktarded. | ||
maliceee
United States634 Posts
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Sufficiency
Canada23833 Posts
On October 15 2012 05:12 spinesheath wrote: Why would I? Q max has way too low DPS to be relevant, and doesn't allow you to shove the lane. Max W and play it well. Q harrass only works if people are too greedy to use potions and too scared to go aggressive while Q is on CD. Kat wins against Kass as long as you ward against the jungler. If Kass gets the very first blue it's a different story because then his harass is suddenly becomes relevant. You can max w/e you want; I am saying maxing Q is better. | ||
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NonY
8748 Posts
On October 15 2012 05:12 maliceee wrote: are sc2 pros playing more lol now? I feel like its been gradual migration i know of about 6-8 people who have played for a while but i dont think the public knows. none of them are very good afaik. some koreans might start switching as sc2 gets harder and LoL gets more popular in korea | ||
cLutZ
United States19573 Posts
On October 15 2012 05:12 WaveofShadow wrote: Or take 2-3 seconds and walk out of it? It kills autoattacking melee champs a little more but for a ranged carry they can get out and attack anyone still in it...I dunno. I still the massive smokescreen is more likely but still absolutely fucktarded. * Depending on size and duration. | ||
Alaric
France45622 Posts
On October 14 2012 17:55 Sufficiency wrote: I played this matchup in both ways (albeit only a couple of times each way) and I feel that Katarina counters Annie. Annie has a lot of problems against Katarina and every time I try to play Annie vs Katarina I get really, REALLY frustrated. The biggest problem is that Katarina's Q has 50 more range than Annie's Q. Katarina can poke with Q then E away; to make the problem even worse, Katarina has 15 higher natural movement speed as well. It's incredibly difficult for Annie to Q a Katarina; even if she does manage to press Q, due to Annie's Q's travel time Katarina would still have enough time to at least break out more distance from Annie, so even of Annie manages to stun Katarina Annie still can't really follow up effectively. Once the stun is expended, Katarina wins trade against Annie with ease. Then again who actually counters Katarina these days beside Diana? Viktor. If she ult, she probably shunpo'd to you (or you already have a shield from Q and she ate a laser for free) so she has to stay in the AoE, esp. if you drop your gravity field right after. You push harder than her once you have Death augment and some AP (typically death, level 7 and ~20-30 more AP are enough to one-shot the wave as it comes), and even if her Q has 75 more range than yours, she'll have to come into it to cs, and then you can outtrade her brutally (QEQ, and Q+autos her every time she tries to last hit). On another note, Q Cho to dodge his rupture, E him so his E becomes less relevant, punch him in between the cooldowns and ignore the minions because you have armor quints, then ult-ignite him when he's low enough. Is it me or is Malph actually quite good against Cho if you harass him enough that he can't really push on you and your E clears the wave fast enough that he can't just QW the wave and walk away? | ||
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