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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 170

Forum Index > LoL General
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Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2012-10-14 17:05:59
October 14 2012 17:05 GMT
#3381
On October 15 2012 01:48 gtrsrs wrote:
Show nested quote +
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta

Yeah whatever, conclusion is the same

Also Malph wasn't crappy before the changes imo, just a little bit weird (IIRC his W gave him %bonus to armor and AD or something)
jadoth
Profile Joined December 2011
694 Posts
October 14 2012 17:07 GMT
#3382
On October 15 2012 01:48 gtrsrs wrote:
Show nested quote +
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta


Are you not supposed too max q anymore?
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 14 2012 17:07 GMT
#3383
On October 15 2012 02:05 Kaniol wrote:
Show nested quote +
On October 15 2012 01:48 gtrsrs wrote:
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta



Also Malph wasn't crappy before the changes imo, just a little bit weird (IIRC his W gave him %bonus to armor and AD or something)

It still does.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Craton
Profile Blog Joined December 2009
United States17264 Posts
October 14 2012 17:08 GMT
#3384
On October 15 2012 01:33 SnK-Arcbound wrote:
Show nested quote +
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

Does DFG get the champions penetration?

Pretty sure it does.
twitch.tv/cratonz
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 14 2012 17:11 GMT
#3385
On October 15 2012 02:07 JackDino wrote:
Show nested quote +
On October 15 2012 02:05 Kaniol wrote:
On October 15 2012 01:48 gtrsrs wrote:
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
[quote]

DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta



Also Malph wasn't crappy before the changes imo, just a little bit weird (IIRC his W gave him %bonus to armor and AD or something)

It still does.

Oh lol didn't even realise. Maybe it was AS or way more AD then? I remember going for (trollish) BT builds and gaining massive increase in dmg.
NonY
Profile Blog Joined June 2007
8751 Posts
October 14 2012 17:25 GMT
#3386
On October 14 2012 23:36 Promises wrote:
Was hoping I could ask a question here about AD choice and which supports.

Basically my main AD's are Draven, Vayne and Caitlyn. Against what sort of teams (or with what sort of teams)
should I generally pick which one I take, and which supports work well? Obviously there are a lot of factors but if anyone has a glossary answer that'd be very much appreciated ^^ Right now I'm kind of picking willy nilly really ^^

You can pick based on your lane matchup and based on 5v5 team fights. Vayne is weakest early in lane, and can get focused hard by bruisers in team fights, but will carry hard if she can stay even in farm and not die immediately in team fights. Caitlyn is strong in lane because she can push and harass while staying at long range, and be protected from ganks with traps and net, and she can similarly use these skills in team fights and be very hard to kill. But if she doesn't have strong farm, she doesn't do any damage and can be ignored. Draven is a good default, all-around good pick. He can trade well in lane, and fight really really well in lane, and he stays strong going into late game.

So based on just your lane, you can think things like this: If your lane partner and lane opponents and their jungle make you want to get kills in lane, pick Draven. That as if you aren't afraid of their jungle and you know that if you pick Draven you can win 2v2 fights in bot, then pick Draven. If you're not comfortable fighting in lane, and you think their jungle is gonna mess with you a lot, and you just wanna try to win your lane safely, pick Caitlyn. If you feel you got stronger jungle and mid help, or you just feel like you can farm well anyway because of bot lane picks, pick Vayne.

You can predict their jungler's likelihoods based on how you think the other lanes are gonna go (if they are gonna be more enticing for jungler action than bot), what jungle pattern is gonna be used, and how strong the ganks are pre and post 6.

If you want to pick Vayne you need to figure out whether you might survive longer and do more damage in team fights by picking someone else with better escapes and kiting and range. If Vayne wants to do significant damage, she has to be in pretty close range for a few seconds because all her damage is from autoattacks and her autoattack range is short and she can't switch targets very often. Well you can switch targets or just run away, and you will when you have to, but if you do it too much then why pick Vayne at all, you gotta pop those W's or pick someone else. Draven can ult, use E and throw 1-2 axes at longer range than all that (catching axes might be dangerous), and Cait can do everything at good range, but Vayne gets in close for everything and only has one knockback to help her.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-10-14 17:28:09
October 14 2012 17:25 GMT
#3387
On October 15 2012 02:11 Kaniol wrote:
Show nested quote +
On October 15 2012 02:07 JackDino wrote:
On October 15 2012 02:05 Kaniol wrote:
On October 15 2012 01:48 gtrsrs wrote:
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
[quote]

To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta



Also Malph wasn't crappy before the changes imo, just a little bit weird (IIRC his W gave him %bonus to armor and AD or something)

It still does.

Oh lol didn't even realise. Maybe it was AS or way more AD then? I remember going for (trollish) BT builds and gaining massive increase in dmg.

Has always been AD and Armour. Unless you're talking way way way way way way way way way way way way way back, can't even remember that.
v1.0.0.99 - 2010-08-24
Brutal Strikes

Changed the active effect to increase Malphite's armor and damage by 20/25/30/35/40% instead of increasing his damage by 30/40/50/60/70%

Maybe that's what you were talking about? Was a really long time ago however.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 14 2012 17:29 GMT
#3388
On October 15 2012 02:25 JackDino wrote:
Show nested quote +
On October 15 2012 02:11 Kaniol wrote:
On October 15 2012 02:07 JackDino wrote:
On October 15 2012 02:05 Kaniol wrote:
Also Malph wasn't crappy before the changes imo, just a little bit weird (IIRC his W gave him %bonus to armor and AD or something)

It still does.

Oh lol didn't even realise. Maybe it was AS or way more AD then? I remember going for (trollish) BT builds and gaining massive increase in dmg.

Has always been AD and Armour. Unless you're talking way way way way way way way way way way way way way back, can't even remember that.

It used to be a crazy damage steroid without armour. Like 50% increase damage (not 50% increased AD) or something.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
TheYango
Profile Joined September 2008
United States47024 Posts
October 14 2012 17:30 GMT
#3389
On October 15 2012 01:48 gtrsrs wrote:
Show nested quote +
On October 15 2012 01:39 Kaniol wrote:
On October 15 2012 01:27 TheYango wrote:
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

2 months is about when the OP stuff starts to come out. If you really want things figured out you need like 6 months.

6? I remember people calling corki super-OP during the early beta days in the LoL thread and yet Corki was hidden OP for like next 2 years or so. Not only him tbh - malphite, youdeer and basically every single bruiser in the game. Brutalizer took quite long to become popular (i don't remember if it got nerfed but i remember times when it was a must pick for soo many champs.

People not always happy to try out new stuff :S



malphite was not hidden OP, he got buffs to get where he was when he was truly OP (Q max malphite era)
now he's not OP either, it's just that almost everything else top lane has been nerfed to unplayability and he's strong in the meta

There was still a good 2-3 month lag time between when he got buffed (Urgot patch), and when people started realizing it (Lux patch), in the wake of Amumu/Morgana/Galio nerfs, right when people started to run tanky champs like Malphite, Gragas, and Cho'Gath in solo lanes instead of/to counter AD carries.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-10-14 18:12:25
October 14 2012 18:11 GMT
#3390
It sometimes takes a good 2~3 months between when a champ is buffed and when people start picking them up again.

Malphite used to be first ban/pick for a very long time in early Season 1 if not earlier. Then they nerfed his Q range and mana cost along with a big nerf on his passive. Malphite quickly dropped to near trash tier. Riot then buffed his passive again (not to pre-nerf levels tho) along with mana cost and cd buffs across the board. It took the community a couple months to start playing him again though because Malphite being low tier and/or him losing his previous OPness made the community think he was bad for a very long time.

Honestly, there are fewer cases of Riot buffing a champion, then said champion becoming insta-FOTM than there are cases like Malphite where Riot stealth buffed the champion, but then over the course of a few months those champions become FOTM.
2v2ApexKillaR
Profile Joined August 2011
Germany91 Posts
October 14 2012 18:14 GMT
#3391
i rly like this patch
We didnt lose. We just ran out of time.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 14 2012 18:14 GMT
#3392
On October 15 2012 01:33 SnK-Arcbound wrote:
Show nested quote +
On October 15 2012 01:20 Craton wrote:
On October 15 2012 00:33 JackDino wrote:
On October 15 2012 00:26 Sponkz wrote:
On October 14 2012 18:56 Amui wrote:
On October 14 2012 18:19 Sufficiency wrote:
On October 14 2012 18:12 Parnage wrote:
Obligatory old joke here.

Anyway, so with s2 wrapped up, what changes do you think we are going to see in solo que for s3? I am expecting honestly top and bot lane switches and more crazy support choices.


DFG nerf.
Melee AP assassins (Diana, Evelynn, Gragas) becomes poop.
First mid tower damage nerf.
Talon and Pantheon becomes OP (briefly) due to AD caster itemization improvements.


To add on to that, Riven renekton also become OP instead of just lane bullies.

To fix top lane Riot tries various things, introducing an item that builds off anal beads that gives you a spell that does 100 damage to minions, 800 range, 15 second cooldown, asymmetric lanes, making MORE champions that beat all but a few things top, thus relegating even more champions to obscurity etc. In the end they realize that it's not going to matter and they continue as usual.

In all honesty though, I think buffing defensive items(for bruisers) would do well to slow snowballing. That and changing champions(more snowbally ones in particular) to have far less scaling mixed damage sources(making itemizing to survive lanes easier).

Aura items are fine, possibly a buff/change to soulshroud/mana manip, but that's it.



If they buff defensive items, champs like irelia, renek, olaf etc, who already has kits to deal damage for them, will become incredibly strong.


I hope RIOT starts to buff champions instead of nerfing them, it's incredibly frustrating how quickly the fotm pool can change, because there will always be a champion that gets stronger when a champion is nerfed.

Riot shouldn't patch for a month, let people figure out how shit really works.

They haven't had a balance patch in close to 2 months. Here we now are with a dozen champions and DFG that are batshit overpowered and ruining the playing experience tremendously.

Your "experiment" has already failed.

Does DFG get the champions penetration?

Yes. All item spells use the champion's spell pen.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-10-14 18:16:21
October 14 2012 18:14 GMT
#3393
Wasn't the biggest malphite "buff" when they fixed his ult?
It was bugged for a pretty long time.
Everyone knew malphite was good it's just his ult that was dodgy as fuck.
Cackle™
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-10-14 18:23:32
October 14 2012 18:20 GMT
#3394
On October 15 2012 03:14 TheKefka wrote:
Wasn't the biggest malphite "buff" when they fixed his ult?
It was bugged for a pretty long time.

There were a series of small buffs on Malphite for a loooong time. Starting from:

Vayne patch: Malphite's passive cd decreased from 12 to 10 seconds (significant since it helps him ignore harass)
Skarner patch: Malphite W mana cost reduced by 5 (this one is neglible lolol); E mana cost reduced by 10 and increased aoe from 350 to 400 (pretty significant considering Malphite's low mana pool)
Fizz patch: Malphite base armor increased by around 33% (16.75 to 21.75). Cooldowns on his W from 16 to 14 seconds (no one cares about this one), cooldowns on E reduced from 8 to 7 seconds (significant in that it allows for almost 100% uptime on the aspd debuff)
Fiora patch: Malphite ulti aoe increased from 300 to 325 plus bug fixes
Darius patch: Malphite hp per level increased from 82 to 90 (10% increase) plus more ulti bug fixes

Prior to that string of buffs, Malphite got nerfed pretty hard. His Q lost like 10% of it's damage and got its cast range hit by a lot too. His passive was also hit to have a cd of 12 seconds from 8, which is very significant considering Malphite uses that passive as a form of pseudo-sustain. His E mana cost was also nerfed to scale.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 14 2012 18:39 GMT
#3395
On October 15 2012 03:14 TheKefka wrote:
Wasn't the biggest malphite "buff" when they fixed his ult?
It was bugged for a pretty long time.
Everyone knew malphite was good it's just his ult that was dodgy as fuck.

everyone talks about that but i'm honestly not even sure i ever saw it fail. I wonder how often it was really happening.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 14 2012 18:46 GMT
#3396
"guys i'm going in"
*ults into wall or blank space*
"wtf nice game riot this shit is bugged"
i play ... hearthstone =\^.^/= Winterfox
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 14 2012 18:47 GMT
#3397
Sometimes you hit someone but no damage goes off and it just "fizzes out" was really frustrating
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 14 2012 19:09 GMT
#3398
On October 14 2012 21:16 spinesheath wrote:
Show nested quote +
On October 14 2012 17:55 Sufficiency wrote:
On October 13 2012 14:01 Frolossus wrote:
On October 13 2012 13:56 Carnivorous Sheep wrote:
i heard annie is supposed to counter kat, why? doesnt seem like she has anything that makes her particularly strong vs kat

point + click CC is all you need to rape kat in lane
true story


I played this matchup in both ways (albeit only a couple of times each way) and I feel that Katarina counters Annie. Annie has a lot of problems against Katarina and every time I try to play Annie vs Katarina I get really, REALLY frustrated.

The biggest problem is that Katarina's Q has 50 more range than Annie's Q. Katarina can poke with Q then E away; to make the problem even worse, Katarina has 15 higher natural movement speed as well. It's incredibly difficult for Annie to Q a Katarina; even if she does manage to press Q, due to Annie's Q's travel time Katarina would still have enough time to at least break out more distance from Annie, so even of Annie manages to stun Katarina Annie still can't really follow up effectively. Once the stun is expended, Katarina wins trade against Annie with ease.

Then again who actually counters Katarina these days beside Diana?

I wouldn't say Kat counters Annie, but I the opposite doesn't seem to be true either. Especially if you run a defensive setup on Kat, you can pull ahead in cs by pushing while Annie will run oom. Kat has to more careful about the enemy jungle though.
Kat's Q harrass doesn't seem to do much imo. Especially because you want to max W. I'd rather go all the way QEW, with defense and 20% dmg reduction from E you should trade decently while Annie has to spend a lot of mana.

You'd figure Fiddle does well against Kat, but once again just defense and pushing seems to work just fine...

If you want a real counter to Kat, go Viktor. Or Tryndamere.


Who says you need to max W? You max Q first against Annie.
https://twitter.com/SufficientStats
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
October 14 2012 19:22 GMT
#3399
How does Kassadin do vs Katrina? He is banned a lot i my elo so I never got to play this lane. I once picked fiddle vs kat, won the lane pretty easily because if kat ever comes close you can just QW her and if she starts ult hit her with E. The one thing I love about this Kat FOTM is that as a jungler you can always hog the blue buff
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 14 2012 19:26 GMT
#3400
On October 15 2012 04:22 fishinguy wrote:
How does Kassadin do vs Katrina? He is banned a lot i my elo so I never got to play this lane. I once picked fiddle vs kat, won the lane pretty easily because if kat ever comes close you can just QW her and if she starts ult hit her with E. The one thing I love about this Kat FOTM is that as a jungler you can always hog the blue buff


Kat vs Kass used to be an impossible matchup but now it is playable for Katarina.
https://twitter.com/SufficientStats
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