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[Patch 1.0.0.147: Syndra] General Discussion - Page 184

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AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 25 2012 10:27 GMT
#3661
My favourite part from maknoons AMA:

Dyrus: Will you play Maktheon
Maknoon:if you play singed on championship i might play
Dyrus: Singed beats Pantheon though
Maknoon:Singed beats Pantheon, I play Mantheon
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 25 2012 11:47 GMT
#3662
On September 25 2012 18:42 clickrush wrote:
I think all the ad carries are in a good place right now, except for tristana, vanye and urgoth who are very hard to balance because of their unique kits. Vayne is the most problematic of them because of W. I wouldn't be surprised if they entierely rethink that ability in the future. Urgot has been a bit overnerfed but I think they will figure the number out in the middle-near future. don't know what is wrong with trist but she kinda never does anything as good as other carries.


Imo it should be for Trist:

- "Fix" the rocketjump to where it makes her actually be in the air (like fizz E) instead of only visual.
- Lower the duration on her Q, lower the CD on her Q. Or give her an additional effect (like Armorpen or Lifesteal) when activated.
KCCO!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 25 2012 11:57 GMT
#3663
But it looks so cool when you hook a tristana in mid air:<
Cackle™
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-09-25 12:31:07
September 25 2012 12:04 GMT
#3664
On September 25 2012 20:47 ihasaKAROT wrote:
Show nested quote +
On September 25 2012 18:42 clickrush wrote:
I think all the ad carries are in a good place right now, except for tristana, vanye and urgoth who are very hard to balance because of their unique kits. Vayne is the most problematic of them because of W. I wouldn't be surprised if they entierely rethink that ability in the future. Urgot has been a bit overnerfed but I think they will figure the number out in the middle-near future. don't know what is wrong with trist but she kinda never does anything as good as other carries.


Imo it should be for Trist:

- "Fix" the rocketjump to where it makes her actually be in the air (like fizz E) instead of only visual.
- Lower the duration on her Q, lower the CD on her Q. Or give her an additional effect (like Armorpen or Lifesteal) when activated.

Would there be any better way to make tristana imba I wonder. Fizz E is an important part of his kit that permit him to negate most damage and disengage at will.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 25 2012 12:40 GMT
#3665
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.

Im fine with removing the damageportion and making it so shes untargetable. Its not an easy thing to balance.
KCCO!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 25 2012 12:41 GMT
#3666
On September 25 2012 20:57 TheKefka wrote:
But it looks so cool when you hook a tristana in mid air:<

Agree, if you manage to get hooked back while jumping, you deserve the death.
So easy to negate the hook with jump...
A backwards poet writes inverse.
little fancy
Profile Joined August 2011
Germany2504 Posts
September 25 2012 13:04 GMT
#3667
On September 25 2012 21:40 ihasaKAROT wrote:
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.

Im fine with removing the damageportion and making it so shes untargetable. Its not an easy thing to balance.


Maybe Riot wants it to be this way. Lategame Trist is the real terror and arguably the best AD carry because of 700+ permanent range, an insane steroid and two escapes in W and R. We already had a discussion about granting her W instant speed, but common sense was that it would be too forgiving (she would have a long range flash like spell in W then which would probably be too broken). A good Trist is already almost untouchable these days.

The problem Trist has today is that she sucks balls midgame if she doesn't get her lvl 2 and lvl 6 kills in lane. Against a decent bot lane, Trist will have to mostly rely on her farm. Too bad she really needs 5-6 items before she really does the insane DPS. She doesn't have the midgame burst as Graves + Corki + Ez have even without a full item build. Granted, other ADs lack that mid game burst, too, but they bring other things to contribute to that time of the game (Urgot and Ashe have R and slows for utility).


Trist is "just" a 5/6 item monster that shreds everything lategame with the ability to pull of some crazy snowball moves during the laning phase against not so good players. Making her ult scale with AD instead of AP could be the first step to make her "more viable" (she definitely is a viable AD carry but like many others can't really contest with the unholy AD trinity currently).
Dgiese
Profile Joined July 2010
United States2687 Posts
September 25 2012 13:06 GMT
#3668
On September 25 2012 21:40 ihasaKAROT wrote:
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.
Im fine with removing the damageportion and making it so shes untargetable. Its not an easy thing to balance.

I wonder if shadow dash is hook able
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
September 25 2012 13:16 GMT
#3669
On September 25 2012 17:52 ZERG_RUSSIAN wrote:
THE CHOGATH CHALLENGE:

Farm 600 creeps, solo baron, and win game in under 30 minutes

COME AT ME BROS


Are you serious?
FOR GREAT JUSTICE! Bans for the ban gods!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 25 2012 13:21 GMT
#3670
On September 25 2012 21:40 ihasaKAROT wrote:
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.

Last time I checked, Shunpo lets you dodge all kinds of stuff. Minions even lose you as a target when you shunpo and nothing else is around. I would assume that Shunpo works like a short duration Alpha Strike.
If you have a good reason to disagree with the above, please tell me. Thank you.
Dgiese
Profile Joined July 2010
United States2687 Posts
September 25 2012 13:25 GMT
#3671
On September 25 2012 22:16 Praetorial wrote:
Show nested quote +
On September 25 2012 17:52 ZERG_RUSSIAN wrote:
THE CHOGATH CHALLENGE:

Farm 600 creeps, solo baron, and win game in under 30 minutes

COME AT ME BROS


Are you serious?

36.3 creeps per min from waves. Should be np np. Spikes and scream have global range, right?
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
September 25 2012 13:36 GMT
#3672
Doublelift getting shit on by rengar on his stream... That hero...
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2012-09-25 13:40:24
September 25 2012 13:40 GMT
#3673
Dont worry about rengar, his little brother is coming soon :/
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 25 2012 13:42 GMT
#3674
wtf i thought doublelift went to sleep earlier i had his stream on my second monitor and it suddenly went offline, if i knew that he wasnt gone I could have spent my morning more productive instead of studying for exams... oh wait.
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
September 25 2012 13:49 GMT
#3675
On September 25 2012 22:04 little fancy wrote:
Show nested quote +
On September 25 2012 21:40 ihasaKAROT wrote:
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.

Im fine with removing the damageportion and making it so shes untargetable. Its not an easy thing to balance.


Maybe Riot wants it to be this way. Lategame Trist is the real terror and arguably the best AD carry because of 700+ permanent range, an insane steroid and two escapes in W and R. We already had a discussion about granting her W instant speed, but common sense was that it would be too forgiving (she would have a long range flash like spell in W then which would probably be too broken). A good Trist is already almost untouchable these days.

The problem Trist has today is that she sucks balls midgame if she doesn't get her lvl 2 and lvl 6 kills in lane. Against a decent bot lane, Trist will have to mostly rely on her farm. Too bad she really needs 5-6 items before she really does the insane DPS. She doesn't have the midgame burst as Graves + Corki + Ez have even without a full item build. Granted, other ADs lack that mid game burst, too, but they bring other things to contribute to that time of the game (Urgot and Ashe have R and slows for utility).


Trist is "just" a 5/6 item monster that shreds everything lategame with the ability to pull of some crazy snowball moves during the laning phase against not so good players. Making her ult scale with AD instead of AP could be the first step to make her "more viable" (she definitely is a viable AD carry but like many others can't really contest with the unholy AD trinity currently).


I just feel with trist that if we go into the midgame ahead or even we are fine, but if we're even a little bit behind it's almost autolose, and we never reach a lategame. As you say, the weak midgame makes sense in terms of balancing her, but it leads to a lot of frustrating games where it feels like it's impossible to get back in. Any tips?
It is what you read when you don't have to that determines what you will be when you can't help it.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
September 25 2012 14:07 GMT
#3676
Woo reached 10 games played with Irelia, still 100% winrate :D.

She's just so damn stronk.
- TEAM LIQUID - doctorbeat on LoL
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2012-09-25 14:47:32
September 25 2012 14:46 GMT
#3677
On September 25 2012 23:07 Doctorbeat wrote:
Woo reached 10 games played with Irelia, still 100% winrate :D.

She's just so damn stronk.


I managed to go 12-0 before a wild afker appeared. (cant win game with her since then :D)
But yeah she is awesome.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 25 2012 15:28 GMT
#3678
On September 25 2012 23:46 StateAlchemist wrote:
Show nested quote +
On September 25 2012 23:07 Doctorbeat wrote:
Woo reached 10 games played with Irelia, still 100% winrate :D.

She's just so damn stronk.


I managed to go 12-0 before a wild afker appeared. (cant win game with her since then :D)
But yeah she is awesome.


I JUST WANT TO FIGURE HER OUT. I love her so much but I feel like I get stomped on early. I mean, if I get to the late game, I'm invincible, but my fed laning partner just annihilates everyone and the rest turn on me. =(
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 25 2012 15:35 GMT
#3679
On September 25 2012 22:49 Tal wrote:
Show nested quote +
On September 25 2012 22:04 little fancy wrote:
On September 25 2012 21:40 ihasaKAROT wrote:
Im not saying one way or the other, but right now her jump isnt really a jump, its a very slow animated shunpo with aoe slow on impact. Its not really a jump, you cant jump over skills or dodge stuff with it by outjumping it.

Im fine with removing the damageportion and making it so shes untargetable. Its not an easy thing to balance.


Maybe Riot wants it to be this way. Lategame Trist is the real terror and arguably the best AD carry because of 700+ permanent range, an insane steroid and two escapes in W and R. We already had a discussion about granting her W instant speed, but common sense was that it would be too forgiving (she would have a long range flash like spell in W then which would probably be too broken). A good Trist is already almost untouchable these days.

The problem Trist has today is that she sucks balls midgame if she doesn't get her lvl 2 and lvl 6 kills in lane. Against a decent bot lane, Trist will have to mostly rely on her farm. Too bad she really needs 5-6 items before she really does the insane DPS. She doesn't have the midgame burst as Graves + Corki + Ez have even without a full item build. Granted, other ADs lack that mid game burst, too, but they bring other things to contribute to that time of the game (Urgot and Ashe have R and slows for utility).


Trist is "just" a 5/6 item monster that shreds everything lategame with the ability to pull of some crazy snowball moves during the laning phase against not so good players. Making her ult scale with AD instead of AP could be the first step to make her "more viable" (she definitely is a viable AD carry but like many others can't really contest with the unholy AD trinity currently).


I just feel with trist that if we go into the midgame ahead or even we are fine, but if we're even a little bit behind it's almost autolose, and we never reach a lategame. As you say, the weak midgame makes sense in terms of balancing her, but it leads to a lot of frustrating games where it feels like it's impossible to get back in. Any tips?

The only real problem with Tristana is right now there's so much emphasis on having a comp that can fight midgame. Tristana wants to just keep farming during the midgame - something that was preferred 6 months ago (and we saw a ton more Tristana picks 6 months ago)

I'd be pretty pissed if they just decide to homogenize her unique growth curve (strong early, weak mid, strong late) by nerfing her early and/or late to justify buffing her midgame.

And she really does NOT need 5-6 major items. She needs two (IE PD, plus the standard ... accessories) before she's at the point where she's a real terror. Thing is, right now we have Corki Ezreal Graves reigning with only needing 1 major item to fight competently (they all fight well with only Triforce, or only BT, or a naked IE) and we're seeing a lot of low-econ games. Tristana just doesn't thrive in low econ games, she relies on items more than the current in-vogue AD carries. That's not a problem with Tristana, it's just that she's not fitting current strategies and teamcomps. If dominant strategies shift, we'll see more Trist.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 25 2012 15:49 GMT
#3680
I actually hope that riot doesn't touch tristana. She's the only champion in the game built with the mindset "we should make an AD carry, what does an AD carry want?" and then stuffing everything an AD carry needs into one kit.

I think her problems are mana management, people skilling poorly, and jumping in at the wrong times. It's fairly easy to quadra, or to go 5-1/7-3 as tristana when the game's even.

I hope people just stay away from trist. I mean I'm bad with AD carries but I can at least go 1:1 with trist. Don't want her buffed and then changed.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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