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[Patch 1.0.0.147: Syndra] General Discussion - Page 172

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Simberto
Profile Blog Joined July 2010
Germany11787 Posts
Last Edited: 2012-09-24 14:00:02
September 24 2012 13:59 GMT
#3421
On September 24 2012 22:57 Kickboxer wrote:
Riot is out of their mind with stealthy tanky bursty assassins.

Btw can we get an AP item with movespeed like PD has and a strong item with stacks like BT has? What's up with that lol?


Lichbane is the item that fits your first demand.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 24 2012 14:02 GMT
#3422
On September 24 2012 22:57 Kickboxer wrote:
Riot is out of their mind with stealthy tanky bursty assassins.

Btw can we get an AP item with movespeed like PD has and a strong item with stacks like BT has? What's up with that lol?

Would you really consider Kha'zix tanky though? From what I've seen, his base defenses aren't anything special and his heal is pretty minimal. Unlike Rengar's 15% self heal and pretty good resist steroid, a situational heal (only 160 and .5 AP scaling at max) and tactical stealth aren't really "tanky" by my definition.
It's your boy Guzma!
thenexusp
Profile Joined May 2009
United States3721 Posts
September 24 2012 14:03 GMT
#3423
So minions and pets also count when deciding if the target is isolated, making me believe it's much harder to get the bonus damage on Kha'Zix's Q than I initially thought.

Most tops will just have to stay by their minions, and Yorick will pretty much never be isolated.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
September 24 2012 14:03 GMT
#3424
Khazakstan is waay to strong if his wiki stats are right.

He can look for wards without using Oracles, he can shred people's health, his passive lets him run in and out of bushes to win trades with huge damage increases and slows, and he has sustain.

Rengar was a bad idea in retrospect. Khazakstan is even worse.
FOR GREAT JUSTICE! Bans for the ban gods!
Zenithal
Profile Joined August 2011
United States142 Posts
September 24 2012 14:04 GMT
#3425
On September 24 2012 22:35 Cloud9157 wrote:
Show nested quote +
On September 24 2012 19:12 De4ngus wrote:
On September 24 2012 18:28 wei2coolman wrote:
It really depends on the laning phase though, or how the game flow is. But I feel much more comfortable getting philo+hog, into chalice, then finishing whatever item next (usually reverie).

sometimes laning phases are pretty aggressive, usually get kills, back, or shove lanes than backing, I'll delay getting chalice until after first big support item. but if lane phases are really extended, I either get 3rd gp10, or the chalice after hog.

lol 3rd gp10 you are real funny. are useful items not fun to buy or something? better waste gold on items that give no stats!


If what is happening as he described in his post, third gp/10 seems perfectly fine to me. If I find myself with stolen kills or a lot of assists, I always grab a pick and just sit on it all game. You lose philo stone eventually, so that way you should have the same gold intake as you would with just philo+hog until shurleya's, but for the entire game.

Oh hey look, gp10s again. Let's boil this down for the umpteen-millionth time.

Pro-gp10 outlook: give decent to good early game stats. Some are super cost effective (Philo) others not so much (HoG). They're good if you're going to be sitting in lane and farming instead of ever fighting or playing aggressively, since they give good laning stats like health, AP, and regen. Once they pay themselves off, which happens often in passive/longer games, they're good.

Anti-gp10 outlook: Bad to Horrid cost effectiveness outside of Philo. Take too long to pay themselves off, you can't trade in lane ever because the stats don't give enough to do so. Early game is too aggressive in most cases to ever be wothrwhile, only ever worth it if you're building something it builds out of later (DFG with Kage's or Bruta with Avarice).

I find myself in group 1, but I agree with group 2. I get them on champs that I'm going to be passive with (Bankplank, for example, some pure farm junglers though it's rare to play them, mids with weak early games where I'm not going to fight anyway), but wouldn't get them on lanes where I'm going to be fighting all the time (Riven or Darius for example, though I'll occasionally get HoG on either if they're being pansies and I can't fight at all).

---

Speaking of Riven, she's gotten kind of forgotten about recently, but a good one knocked me on my ass the other day and I remembered how strong she really is. Need to get her back in top lane again.
Whatevs
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 24 2012 14:05 GMT
#3426
Having tried Kha'Zix on PBE, yeah he does seem pretty OP but I'll clear up a few 'misconceptions' I suppose.

Unclear right now as to which evolution to get first. QWE evolves are all crazy useful depending on what you're going for; it's most likely going to be E>Q>W though for evo points. Never R.

As for the 12% on Q evolve, it ONLY works when the champ is isolated; and that includes minions. If they're in lane you're probably not going to get that extra damage on the Q, though Q is spammable/low CD/low mana cost anyway so meh. His jungling is absolutely retarded because you can either max W for ridiculous camp clearing ability and self-heal, or max Q for counterjungling exchange winning ability. (Interesting part of Q isolation passive is that it works on jungle creeps! If you kill the lizards that spawn with Blue buff first, for example, you get the isolation debuff on Big Golem for faster clearing.)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 24 2012 14:05 GMT
#3427
On September 24 2012 22:59 Simberto wrote:
Show nested quote +
On September 24 2012 22:57 Kickboxer wrote:
Riot is out of their mind with stealthy tanky bursty assassins.

Btw can we get an AP item with movespeed like PD has and a strong item with stacks like BT has? What's up with that lol?


Lichbane is the item that fits your first demand.

I'd like to see a stacking item like BT for AP though. but i dunno how it'd work, isnt 2ap roughly 1 ad? so 80 bonus ap or something?
Artillery spawned from the forges of Hell
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 24 2012 14:28 GMT
#3428
I think there are enough purely offensive ap items with deathcap, lichbane, dfg, voidstaff + boots + 1 hybrid/defensive item you have a full build and still people rather build much more defensively on most ap carries.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2012-09-24 14:30:19
September 24 2012 14:28 GMT
#3429
watching shushei playing eve makes it look like its most broken OP champ ever, just saw him playing top vs jayce he couldnt cs at all for the first 15min of the game, he bought 3xgp10 and tried to stay in lane for exp, as soon as he finished dfg he started roaming and kept 1combo KO squishes, after mejai's and rabbadon was finished he destroyed everyone in team fights (it was hilarious when he cough rengar in jungle and bursted him in 1 combo LOL)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 24 2012 14:54 GMT
#3430
On September 24 2012 23:05 WaveofShadow wrote:
Having tried Kha'Zix on PBE, yeah he does seem pretty OP but I'll clear up a few 'misconceptions' I suppose.

Unclear right now as to which evolution to get first. QWE evolves are all crazy useful depending on what you're going for; it's most likely going to be E>Q>W though for evo points. Never R.

As for the 12% on Q evolve, it ONLY works when the champ is isolated; and that includes minions. If they're in lane you're probably not going to get that extra damage on the Q, though Q is spammable/low CD/low mana cost anyway so meh. His jungling is absolutely retarded because you can either max W for ridiculous camp clearing ability and self-heal, or max Q for counterjungling exchange winning ability. (Interesting part of Q isolation passive is that it works on jungle creeps! If you kill the lizards that spawn with Blue buff first, for example, you get the isolation debuff on Big Golem for faster clearing.)


When jungling I think evolving Q first will often be preferable to evolving E. While the extra range on E is useful, the reset won't come into play in the vast majority of ganks. Meanwhile, 90% of ganks will involve isolated targets, and buff/dragon control/invasion will greatly benefit from the extra damage.

I'm not sold on evolving W being better than evolving R. That late in the game it's going to depend a lot on the situation.

The one thing I'm sure of is that Oracle's will be important. So long as you can see Kha'zix he can't gain his passive, so his ultimate is almost completely countered by it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 24 2012 15:14 GMT
#3431
On September 24 2012 23:54 Seuss wrote:
Show nested quote +
On September 24 2012 23:05 WaveofShadow wrote:
Having tried Kha'Zix on PBE, yeah he does seem pretty OP but I'll clear up a few 'misconceptions' I suppose.

Unclear right now as to which evolution to get first. QWE evolves are all crazy useful depending on what you're going for; it's most likely going to be E>Q>W though for evo points. Never R.

As for the 12% on Q evolve, it ONLY works when the champ is isolated; and that includes minions. If they're in lane you're probably not going to get that extra damage on the Q, though Q is spammable/low CD/low mana cost anyway so meh. His jungling is absolutely retarded because you can either max W for ridiculous camp clearing ability and self-heal, or max Q for counterjungling exchange winning ability. (Interesting part of Q isolation passive is that it works on jungle creeps! If you kill the lizards that spawn with Blue buff first, for example, you get the isolation debuff on Big Golem for faster clearing.)


When jungling I think evolving Q first will often be preferable to evolving E. While the extra range on E is useful, the reset won't come into play in the vast majority of ganks. Meanwhile, 90% of ganks will involve isolated targets, and buff/dragon control/invasion will greatly benefit from the extra damage.

I'm not sold on evolving W being better than evolving R. That late in the game it's going to depend a lot on the situation.

The one thing I'm sure of is that Oracle's will be important. So long as you can see Kha'zix he can't gain his passive, so his ultimate is almost completely countered by it.

Really good point about Oracle, I hadn't thought of that. As for evolving W, the main selling point I think is the ranged slow which can prove pretty useful, though evolved E-->passive slow essentially serves the same purpose. I wasn't even considering the reset when I figured E first; the gap closer is pretty massive. Q damage is pretty crazy I agree, but you'll never get that Q damage off in a gank unless the gankee is in the jungle early; minions prevent the Q passive. I can't remember if Tower prevents it though; if it doesn't that may alone make it worth it for diving. I hadn't thought about Q for faster Dragon/Baron though, that's pretty huge. Also I hope they fix the particle on regular Khaz skin to make it as obvious as it is on Mecha.

It really seems as though Khaz will work optimally in jungle, but what are thoughts as to his laning ability/whether it's worth it? Seems if you can actually make good use of isolation trades, top will work. Mid seems unlikely...

twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 24 2012 15:15 GMT
#3432
On September 24 2012 23:05 arb wrote:
Show nested quote +
On September 24 2012 22:59 Simberto wrote:
On September 24 2012 22:57 Kickboxer wrote:
Riot is out of their mind with stealthy tanky bursty assassins.

Btw can we get an AP item with movespeed like PD has and a strong item with stacks like BT has? What's up with that lol?


Lichbane is the item that fits your first demand.

I'd like to see a stacking item like BT for AP though. but i dunno how it'd work, isnt 2ap roughly 1 ad? so 80 bonus ap or something?

Go back to good old Mejai's and farm champs instead of minions.

Bloodthirster is fairly consistent now that you don't lose all your stacks at once, and it stacks rather quickly. It's not all that different from normal items anymore.

And then of course there is Rageblade.
If you have a good reason to disagree with the above, please tell me. Thank you.
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2012-09-24 15:24:37
September 24 2012 15:24 GMT
#3433
On September 24 2012 22:57 Kickboxer wrote:
Riot is out of their mind with stealthy tanky bursty assassins.

Btw can we get an AP item with movespeed like PD has and a strong item with stacks like BT has? What's up with that lol?

LATE TO THE PARTY, NEVERMIND THIS POST.
currently rooting for myself.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-24 15:34:45
September 24 2012 15:34 GMT
#3434
On September 24 2012 19:17 TheYango wrote:
Someday people will realize that actually letting support have a creep wave now and then, or letting them clear Wraiths when they're otherwise doing nothing is more effective than buying worthless items.

Or people can continue to pretend banking 500 gold toward their next item that they're not going to spend for another 5-10 minutes is more effective than letting a support have that gold now for immediate wards.

Then again, it took like 5 years for the whole "support farm" thing to get off the ground in DotA, so I guess I shouldn't hold my breath for it.

people 2 greedy imo. I pretty much steal like 10 cs, somewhat early on just to get the gp10 advantage, and then just win ward wars the rest of the lane, and it semi snowballs from there, but it really depends, because sometimes that 10 cs, can end up biting your ad carry in the ass when he loses in a dblade advantage, early in the game. the best time to give support some cs is after a kill, or you can force enemy bot lane back to base, and need to shove the lane.
liftlift > tsm
Glaceau
Profile Joined February 2012
Wales333 Posts
September 24 2012 15:37 GMT
#3435
On September 24 2012 23:04 Zenithal wrote:
Show nested quote +
On September 24 2012 22:35 Cloud9157 wrote:
On September 24 2012 19:12 De4ngus wrote:
On September 24 2012 18:28 wei2coolman wrote:
It really depends on the laning phase though, or how the game flow is. But I feel much more comfortable getting philo+hog, into chalice, then finishing whatever item next (usually reverie).

sometimes laning phases are pretty aggressive, usually get kills, back, or shove lanes than backing, I'll delay getting chalice until after first big support item. but if lane phases are really extended, I either get 3rd gp10, or the chalice after hog.

lol 3rd gp10 you are real funny. are useful items not fun to buy or something? better waste gold on items that give no stats!


If what is happening as he described in his post, third gp/10 seems perfectly fine to me. If I find myself with stolen kills or a lot of assists, I always grab a pick and just sit on it all game. You lose philo stone eventually, so that way you should have the same gold intake as you would with just philo+hog until shurleya's, but for the entire game.

Oh hey look, gp10s again. Let's boil this down for the umpteen-millionth time.

Pro-gp10 outlook: give decent to good early game stats. Some are super cost effective (Philo) others not so much (HoG). They're good if you're going to be sitting in lane and farming instead of ever fighting or playing aggressively, since they give good laning stats like health, AP, and regen. Once they pay themselves off, which happens often in passive/longer games, they're good.

Anti-gp10 outlook: Bad to Horrid cost effectiveness outside of Philo. Take too long to pay themselves off, you can't trade in lane ever because the stats don't give enough to do so. Early game is too aggressive in most cases to ever be wothrwhile, only ever worth it if you're building something it builds out of later (DFG with Kage's or Bruta with Avarice).

I find myself in group 1, but I agree with group 2. I get them on champs that I'm going to be passive with (Bankplank, for example, some pure farm junglers though it's rare to play them, mids with weak early games where I'm not going to fight anyway), but wouldn't get them on lanes where I'm going to be fighting all the time (Riven or Darius for example, though I'll occasionally get HoG on either if they're being pansies and I can't fight at all).

---

Speaking of Riven, she's gotten kind of forgotten about recently, but a good one knocked me on my ass the other day and I remembered how strong she really is. Need to get her back in top lane again.


I think the reason riven has fallen out of favor in top lane, especially for competitive play, is that she really needs to snowball to be useful and her laning is subpar now. Your job is basically just to survive top lane in most lanes until you get your BT and GA and start getting strong. So with her now weak laning and her need to snowball she is a pretty contradictory character, the only way to make her work is camping top lane which is already expected anyway so it doesnt work that well.
Cmon, swing it
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 24 2012 15:47 GMT
#3436
On September 25 2012 00:37 Glaceau wrote:
Show nested quote +
On September 24 2012 23:04 Zenithal wrote:
On September 24 2012 22:35 Cloud9157 wrote:
On September 24 2012 19:12 De4ngus wrote:
On September 24 2012 18:28 wei2coolman wrote:
It really depends on the laning phase though, or how the game flow is. But I feel much more comfortable getting philo+hog, into chalice, then finishing whatever item next (usually reverie).

sometimes laning phases are pretty aggressive, usually get kills, back, or shove lanes than backing, I'll delay getting chalice until after first big support item. but if lane phases are really extended, I either get 3rd gp10, or the chalice after hog.

lol 3rd gp10 you are real funny. are useful items not fun to buy or something? better waste gold on items that give no stats!


If what is happening as he described in his post, third gp/10 seems perfectly fine to me. If I find myself with stolen kills or a lot of assists, I always grab a pick and just sit on it all game. You lose philo stone eventually, so that way you should have the same gold intake as you would with just philo+hog until shurleya's, but for the entire game.

Oh hey look, gp10s again. Let's boil this down for the umpteen-millionth time.

Pro-gp10 outlook: give decent to good early game stats. Some are super cost effective (Philo) others not so much (HoG). They're good if you're going to be sitting in lane and farming instead of ever fighting or playing aggressively, since they give good laning stats like health, AP, and regen. Once they pay themselves off, which happens often in passive/longer games, they're good.

Anti-gp10 outlook: Bad to Horrid cost effectiveness outside of Philo. Take too long to pay themselves off, you can't trade in lane ever because the stats don't give enough to do so. Early game is too aggressive in most cases to ever be wothrwhile, only ever worth it if you're building something it builds out of later (DFG with Kage's or Bruta with Avarice).

I find myself in group 1, but I agree with group 2. I get them on champs that I'm going to be passive with (Bankplank, for example, some pure farm junglers though it's rare to play them, mids with weak early games where I'm not going to fight anyway), but wouldn't get them on lanes where I'm going to be fighting all the time (Riven or Darius for example, though I'll occasionally get HoG on either if they're being pansies and I can't fight at all).

---

Speaking of Riven, she's gotten kind of forgotten about recently, but a good one knocked me on my ass the other day and I remembered how strong she really is. Need to get her back in top lane again.


I think the reason riven has fallen out of favor in top lane, especially for competitive play, is that she really needs to snowball to be useful and her laning is subpar now. Your job is basically just to survive top lane in most lanes until you get your BT and GA and start getting strong. So with her now weak laning and her need to snowball she is a pretty contradictory character, the only way to make her work is camping top lane which is already expected anyway so it doesnt work that well.

??

I know I haven't played as or against Riven in a while, but what is weak about her laning? They nerfed her base health regen? She still has abusively high damage output, no mana, and can escape from ganks like nobody's business. I don't think she even has many bad matchups aside from maybe a couple ranged champions (I can see Jayce being tough, Teemo is annoying, etc).
It's your boy Guzma!
kongoline
Profile Joined February 2012
6318 Posts
September 24 2012 16:01 GMT
#3437
riven never was popular amongst the pros, she was a pub stomper but rarely seen in tournaments
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-24 16:16:03
September 24 2012 16:03 GMT
#3438
On September 25 2012 01:01 kongoline wrote:
riven never was popular amongst the pros, she was a pub stomper but rarely seen in tournaments

nah, there was a period of time where riven jungle, and top was somewhat popular. she was never really first ban/first pick, but she definitely saw her share of games in tourneys.

meh, her real weakness is the long ass wait time between 2dblade and BT. There's such a huge jump between that power curve, and if she gets camped top, that delay on BT will hurt her extremely hard throughout the entire game. She also doesn't get enough farm in jungle to afford BT in a timely manner, unless she gets kills, which is a big risk.

You could however go for a more linear powercurve build, that allows for much stronger mid game, but sacrificing some lategame power, by getting hexdrinker+frozenmallet.

also with meta shift, where 2v1 lane is somewhat common in tourney play, riven is pretty weak in 1v2 situation, so her only viability is jungler, and teams just seem to favor cc heavy, tanky ass utility junglers, over carry-type-junglers.
liftlift > tsm
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
September 24 2012 16:05 GMT
#3439
On September 25 2012 01:01 kongoline wrote:
riven never was popular amongst the pros, she was a pub stomper but rarely seen in tournaments

I don't see how Riven is a pubstomper in any way... It's a solid character with a strong laning phase, very good mid-game presence, AoE, CC, mobility, objective potential.

As long as she gets her BT in a timely manner she'll have a useful mid-game, which is not «snowballing» at all.

The only problem with Riven is that not a single pro is good at her and took the time needed to be able to play the character at very high level. Even though she is a very strong pick against a lot of popular champs atm (Yorick comes to mind, he gets WRECKED by Riven).
The legend of Darien lives on
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 24 2012 16:08 GMT
#3440
On September 25 2012 00:47 Requizen wrote:
Show nested quote +
On September 25 2012 00:37 Glaceau wrote:
On September 24 2012 23:04 Zenithal wrote:
On September 24 2012 22:35 Cloud9157 wrote:
On September 24 2012 19:12 De4ngus wrote:
On September 24 2012 18:28 wei2coolman wrote:
It really depends on the laning phase though, or how the game flow is. But I feel much more comfortable getting philo+hog, into chalice, then finishing whatever item next (usually reverie).

sometimes laning phases are pretty aggressive, usually get kills, back, or shove lanes than backing, I'll delay getting chalice until after first big support item. but if lane phases are really extended, I either get 3rd gp10, or the chalice after hog.

lol 3rd gp10 you are real funny. are useful items not fun to buy or something? better waste gold on items that give no stats!


If what is happening as he described in his post, third gp/10 seems perfectly fine to me. If I find myself with stolen kills or a lot of assists, I always grab a pick and just sit on it all game. You lose philo stone eventually, so that way you should have the same gold intake as you would with just philo+hog until shurleya's, but for the entire game.

Oh hey look, gp10s again. Let's boil this down for the umpteen-millionth time.

Pro-gp10 outlook: give decent to good early game stats. Some are super cost effective (Philo) others not so much (HoG). They're good if you're going to be sitting in lane and farming instead of ever fighting or playing aggressively, since they give good laning stats like health, AP, and regen. Once they pay themselves off, which happens often in passive/longer games, they're good.

Anti-gp10 outlook: Bad to Horrid cost effectiveness outside of Philo. Take too long to pay themselves off, you can't trade in lane ever because the stats don't give enough to do so. Early game is too aggressive in most cases to ever be wothrwhile, only ever worth it if you're building something it builds out of later (DFG with Kage's or Bruta with Avarice).

I find myself in group 1, but I agree with group 2. I get them on champs that I'm going to be passive with (Bankplank, for example, some pure farm junglers though it's rare to play them, mids with weak early games where I'm not going to fight anyway), but wouldn't get them on lanes where I'm going to be fighting all the time (Riven or Darius for example, though I'll occasionally get HoG on either if they're being pansies and I can't fight at all).

---

Speaking of Riven, she's gotten kind of forgotten about recently, but a good one knocked me on my ass the other day and I remembered how strong she really is. Need to get her back in top lane again.


I think the reason riven has fallen out of favor in top lane, especially for competitive play, is that she really needs to snowball to be useful and her laning is subpar now. Your job is basically just to survive top lane in most lanes until you get your BT and GA and start getting strong. So with her now weak laning and her need to snowball she is a pretty contradictory character, the only way to make her work is camping top lane which is already expected anyway so it doesnt work that well.

??

I know I haven't played as or against Riven in a while, but what is weak about her laning? They nerfed her base health regen? She still has abusively high damage output, no mana, and can escape from ganks like nobody's business. I don't think she even has many bad matchups aside from maybe a couple ranged champions (I can see Jayce being tough, Teemo is annoying, etc).


no sustain cant 1v2
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