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[Patch 1.0.0.146: Late August] General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 162 Next
napo
Profile Blog Joined May 2010
Romania622 Posts
August 30 2012 13:57 GMT
#161
On August 30 2012 22:25 Cubu wrote:
Is it just me or is this patch supposed to be 320mb?

And noooooooo, why did they nerf shen? He was doing fine.

Neah, they made a special patch for you.

+ Show Spoiler +
OFC, it is 320 mb.
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
August 30 2012 14:01 GMT
#162
Does anyone else think zyra too strong in team fights, she's fine in lane though. IMO. But I don't know that much.
http://www.youtube.com/watch?v=uu96xMwFVXw
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 30 2012 14:03 GMT
#163
her team fight is strong because of the size of her ult, it has Morg-like effects on positioning.
Carrilord has arrived.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
August 30 2012 14:04 GMT
#164
Playing against the ultimate tryhards right now, Graves Taric top vs Nunu (me) and my teams bot lane refuses to switch.

To make things worse, my jungler came and fed double buffs to Graves at level 3 ._.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 30 2012 15:27 GMT
#165
On August 30 2012 21:25 jcarlsoniv wrote:

After watching EC Skyart, I might start to play AP Midalee. Shit seems so fun. I used to love her so much, but never really got a chance to play her much since I've started maining mid. But he just tore shit apart.

Check Forellenlords VODs, he plays a lot of Midalee ! With dem 2800 elo.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Gaslo
Profile Joined February 2011
Finland951 Posts
August 30 2012 15:55 GMT
#166
People take DC:s scary seriously... I had that bug where the screen is off to the bottom right, and i could not fix it any other way then booting my computer. Came back, was like "real sorry i ruined your game guys, would take the elo loss to myself if i could" and in answer to that our fizz started giving me death threats, hoping he knew where i lived so he could come rape me, and hoped my parents would die. Funny thing was, that when the game ended, i was ahead of him on gold. Real farmer that fish.(and i was 1/1/5 and he was 2/7/1 or something)
Flakes
Profile Blog Joined July 2008
United States3125 Posts
August 30 2012 16:01 GMT
#167
On August 30 2012 22:11 thenexusp wrote:
Show nested quote +
On August 30 2012 21:53 Twinmold wrote:
On August 30 2012 21:46 thenexusp wrote:
On August 30 2012 19:20 little fancy wrote:
What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong).


Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters)

With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286%

With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so

old 0.45*110%+0.55*286% = 206.8%
new 0.45*110%+0.55*270% = 198%

Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps


(If you have a triforce the numbers are slightly different but the basic idea is the same)

EDIT: typos

That's not counting any armor though, in a real scenario the dps decrease would be higher.


Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor

(example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction)

If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that.

Hextech Shrapnel Shells
(Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-08-30 16:06:09
August 30 2012 16:03 GMT
#168
On August 31 2012 01:01 Flakes wrote:
Show nested quote +
On August 30 2012 22:11 thenexusp wrote:
On August 30 2012 21:53 Twinmold wrote:
On August 30 2012 21:46 thenexusp wrote:
On August 30 2012 19:20 little fancy wrote:
What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong).


Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters)

With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286%

With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so

old 0.45*110%+0.55*286% = 206.8%
new 0.45*110%+0.55*270% = 198%

Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps


(If you have a triforce the numbers are slightly different but the basic idea is the same)

EDIT: typos

That's not counting any armor though, in a real scenario the dps decrease would be higher.


Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor

(example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction)

If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that.

Hextech Shrapnel Shells
(Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol.


oh my bad, yeah it would be a bigger dps drop with armor involved


edit: some math: with 100 armor (after penetrations) the old passive does (260*0.5+26)%=156% total AD on crits and the new one does (260*0.5+10)%=140%, that's like a 10% drop
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-08-30 16:05:30
August 30 2012 16:05 GMT
#169
On August 31 2012 00:55 Gaslo wrote:
People take DC:s scary seriously... I had that bug where the screen is off to the bottom right, and i could not fix it any other way then booting my computer. Came back, was like "real sorry i ruined your game guys, would take the elo loss to myself if i could" and in answer to that our fizz started giving me death threats, hoping he knew where i lived so he could come rape me, and hoped my parents would die. Funny thing was, that when the game ended, i was ahead of him on gold. Real farmer that fish.(and i was 1/1/5 and he was 2/7/1 or something)

lol. dcs though are really bad especially if it happens during loading screen. it's guaranteed invade every time for me but yeah, some people though are just really angry people.
BW -> League -> CSGO
nosliw
Profile Blog Joined December 2008
United States2716 Posts
August 30 2012 16:05 GMT
#170
Just hear about Dig and curse. How did they find out about this?
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
August 30 2012 16:06 GMT
#171
On August 31 2012 01:05 nosliw wrote:
Just hear about Dig and curse. How did they find out about this?


Well its hard to have a ARAM without both sides agreeing to it. As for any other accusations. There pretty much false at this point. Neither team has stated they are correct, MLG and Riot have conflicting reports and no witnesses have been found.
It ignores such insignificant forces as time, entropy, and death
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
August 30 2012 16:07 GMT
#172
On August 31 2012 01:05 nosliw wrote:
Just hear about Dig and curse. How did they find out about this?


Fans overheard them talking about colluding in a public cafe and told admins is the short version. Check the main thread on MLG for the full story.
Terranasaur
Profile Joined May 2011
United States2085 Posts
August 30 2012 16:08 GMT
#173
On August 31 2012 01:07 Goshawk. wrote:
Show nested quote +
On August 31 2012 01:05 nosliw wrote:
Just hear about Dig and curse. How did they find out about this?


Fans overheard them talking about colluding in a public cafe and told admins is the short version. Check the main thread on MLG for the full story.


What a stupid way to get caught. At least take it to the lair or something...
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Excellent
Profile Joined November 2010
United States124 Posts
August 30 2012 16:12 GMT
#174
UGH why they gotta change the jarman for no reason
LoL - TeSPAExcellent | SC2 - MGExcellent
thenexusp
Profile Joined May 2009
United States3721 Posts
August 30 2012 16:14 GMT
#175
On August 31 2012 01:03 thenexusp wrote:
Show nested quote +
On August 31 2012 01:01 Flakes wrote:
On August 30 2012 22:11 thenexusp wrote:
On August 30 2012 21:53 Twinmold wrote:
On August 30 2012 21:46 thenexusp wrote:
On August 30 2012 19:20 little fancy wrote:
What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong).


Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters)

With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286%

With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so

old 0.45*110%+0.55*286% = 206.8%
new 0.45*110%+0.55*270% = 198%

Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps


(If you have a triforce the numbers are slightly different but the basic idea is the same)

EDIT: typos

That's not counting any armor though, in a real scenario the dps decrease would be higher.


Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor

(example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction)

If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that.

Hextech Shrapnel Shells
(Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol.


oh my bad, yeah it would be a bigger dps drop with armor involved


edit: some math: with 100 armor (after penetrations) the old passive does (260*0.5+26)%=156% total AD on crits and the new one does (260*0.5+10)%=140%, that's like a 10% drop


Oops and that's just the decrease in crit damage, actual dps damage drop is lower

Math is hard .
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 30 2012 16:16 GMT
#176
On August 31 2012 01:12 Excellent wrote:
UGH why they gotta change the jarman for no reason

Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Excellent
Profile Joined November 2010
United States124 Posts
August 30 2012 16:22 GMT
#177
On August 31 2012 01:16 MooMooMugi wrote:
Show nested quote +
On August 31 2012 01:12 Excellent wrote:
UGH why they gotta change the jarman for no reason

Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag

Yeah, I figured that's why. However, now you won't be able to spam E over a wall that's out of your range to ensure a max range E to escape once you get there. Just personally, I would have preferred keeping it the same way. You can pretty easily get used to not dragon striking until you hear/see your flag animation.
LoL - TeSPAExcellent | SC2 - MGExcellent
strattmandoo
Profile Joined August 2012
United States2 Posts
August 30 2012 16:28 GMT
#178
I just see riot trying to push ad Ed towards maxing his q instead of w for Lansing, prolly still gonna max w unless widtch change is super killer

Ali wq hella hard now
upperbound
Profile Joined September 2011
United States2300 Posts
August 30 2012 16:28 GMT
#179
On August 31 2012 01:22 Excellent wrote:
Show nested quote +
On August 31 2012 01:16 MooMooMugi wrote:
On August 31 2012 01:12 Excellent wrote:
UGH why they gotta change the jarman for no reason

Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag

Yeah, I figured that's why. However, now you won't be able to spam E over a wall that's out of your range to ensure a max range E to escape once you get there. Just personally, I would have preferred keeping it the same way. You can pretty easily get used to not dragon striking until you hear/see your flag animation.

I mean, you can still click the icon at the bottom while you're walking to the spot to not smartcast it, then just cast it at max range. I like this change because it's less buggy and you can still create the same effect by not smartcasting in those situations.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-30 16:49:41
August 30 2012 16:49 GMT
#180
On August 30 2012 13:22 Chexx wrote:
Teemo
Toxic Shot
Fixed: Poison damage now works correctly at higher Attack Speeds

occured this bug again? Was fixed ages ago or am I wrong?

Yeah. This happens quite often.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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