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On August 30 2012 22:25 Cubu wrote: Is it just me or is this patch supposed to be 320mb?
And noooooooo, why did they nerf shen? He was doing fine. Neah, they made a special patch for you.
+ Show Spoiler +OFC, it is 320 mb. 
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Does anyone else think zyra too strong in team fights, she's fine in lane though. IMO. But I don't know that much.
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her team fight is strong because of the size of her ult, it has Morg-like effects on positioning.
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Playing against the ultimate tryhards right now, Graves Taric top vs Nunu (me) and my teams bot lane refuses to switch.
To make things worse, my jungler came and fed double buffs to Graves at level 3 ._.
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On August 30 2012 21:25 jcarlsoniv wrote:
After watching EC Skyart, I might start to play AP Midalee. Shit seems so fun. I used to love her so much, but never really got a chance to play her much since I've started maining mid. But he just tore shit apart. Check Forellenlords VODs, he plays a lot of Midalee ! With dem 2800 elo.
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People take DC:s scary seriously... I had that bug where the screen is off to the bottom right, and i could not fix it any other way then booting my computer. Came back, was like "real sorry i ruined your game guys, would take the elo loss to myself if i could" and in answer to that our fizz started giving me death threats, hoping he knew where i lived so he could come rape me, and hoped my parents would die. Funny thing was, that when the game ended, i was ahead of him on gold. Real farmer that fish.(and i was 1/1/5 and he was 2/7/1 or something)
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On August 30 2012 22:11 thenexusp wrote:Show nested quote +On August 30 2012 21:53 Twinmold wrote:On August 30 2012 21:46 thenexusp wrote:On August 30 2012 19:20 little fancy wrote: What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong). Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters) With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286% With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so old 0.45*110%+0.55*286% = 206.8% new 0.45*110%+0.55*270% = 198% Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps (If you have a triforce the numbers are slightly different but the basic idea is the same) EDIT: typos That's not counting any armor though, in a real scenario the dps decrease would be higher. Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor (example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction) If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that. Hextech Shrapnel Shells (Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.
Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol.
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On August 31 2012 01:01 Flakes wrote:Show nested quote +On August 30 2012 22:11 thenexusp wrote:On August 30 2012 21:53 Twinmold wrote:On August 30 2012 21:46 thenexusp wrote:On August 30 2012 19:20 little fancy wrote: What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong). Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters) With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286% With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so old 0.45*110%+0.55*286% = 206.8% new 0.45*110%+0.55*270% = 198% Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps (If you have a triforce the numbers are slightly different but the basic idea is the same) EDIT: typos That's not counting any armor though, in a real scenario the dps decrease would be higher. Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor (example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction) If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that. Hextech Shrapnel Shells (Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions. Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol.
oh my bad, yeah it would be a bigger dps drop with armor involved
edit: some math: with 100 armor (after penetrations) the old passive does (260*0.5+26)%=156% total AD on crits and the new one does (260*0.5+10)%=140%, that's like a 10% drop
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On August 31 2012 00:55 Gaslo wrote:People take DC:s scary seriously... I had that bug where the screen is off to the bottom right, and i could not fix it any other way then booting my computer. Came back, was like "real sorry i ruined your game guys, would take the elo loss to myself if i could" and in answer to that our fizz started giving me death threats, hoping he knew where i lived so he could come rape me, and hoped my parents would die.  Funny thing was, that when the game ended, i was ahead of him on gold. Real farmer that fish.(and i was 1/1/5 and he was 2/7/1 or something) lol. dcs though are really bad especially if it happens during loading screen. it's guaranteed invade every time for me but yeah, some people though are just really angry people.
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Just hear about Dig and curse. How did they find out about this?
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On August 31 2012 01:05 nosliw wrote: Just hear about Dig and curse. How did they find out about this?
Well its hard to have a ARAM without both sides agreeing to it. As for any other accusations. There pretty much false at this point. Neither team has stated they are correct, MLG and Riot have conflicting reports and no witnesses have been found.
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On August 31 2012 01:05 nosliw wrote: Just hear about Dig and curse. How did they find out about this?
Fans overheard them talking about colluding in a public cafe and told admins is the short version. Check the main thread on MLG for the full story.
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On August 31 2012 01:07 Goshawk. wrote:Show nested quote +On August 31 2012 01:05 nosliw wrote: Just hear about Dig and curse. How did they find out about this? Fans overheard them talking about colluding in a public cafe and told admins is the short version. Check the main thread on MLG for the full story.
What a stupid way to get caught. At least take it to the lair or something...
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UGH why they gotta change the jarman for no reason
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On August 31 2012 01:03 thenexusp wrote:Show nested quote +On August 31 2012 01:01 Flakes wrote:On August 30 2012 22:11 thenexusp wrote:On August 30 2012 21:53 Twinmold wrote:On August 30 2012 21:46 thenexusp wrote:On August 30 2012 19:20 little fancy wrote: What annoys me the most is the nerf to Corki's passive not working when critting anymore. I understand und support the W and R changes, but I get the feeling that he will miss a lot of DPS from his passive (I suck at number crunching, feel free to prove my estimation wrong). Well let's see (All of these calculations will be done in % total AD ignoring armor since that's all that matters) With IE and the crit damage mastery he crits for 260% of his total AD. His old passive adds 26% of his total AD so the total damage is 286% of his total AD. His new passive adds only 10% now so he does 270% on crits instead of 286% With IE+PD your crit chance is 55%. On a non-crit Corki still does 110% damage, so old 0.45*110%+0.55*286% = 206.8% new 0.45*110%+0.55*270% = 198% Therefore, with the change, with IE+PD+crit mastery, you lose 4.25% dps (If you have a triforce the numbers are slightly different but the basic idea is the same) EDIT: typos That's not counting any armor though, in a real scenario the dps decrease would be higher. Don't think so; armor is a % reduction so it affects both calculations equally, and the corki passive is calculated on damage after armor (example: if your target has 100 armor you would multiply the above numbers by 50% but you still end up with the same % dps reduction) If someone had a flat damage reduction like amumu it would affect calculations a bit but most champions don't have that. Hextech Shrapnel Shells (Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions. Also applies on sheen/triforce procs. It would be kinda silly to have a true damage passive that was mitigated by armor in its damage calculation lol. oh my bad, yeah it would be a bigger dps drop with armor involved edit: some math: with 100 armor (after penetrations) the old passive does (260*0.5+26)%=156% total AD on crits and the new one does (260*0.5+10)%=140%, that's like a 10% drop
Oops and that's just the decrease in crit damage, actual dps damage drop is lower
Math is hard .
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On August 31 2012 01:12 Excellent wrote: UGH why they gotta change the jarman for no reason Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag
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On August 31 2012 01:16 MooMooMugi wrote:Show nested quote +On August 31 2012 01:12 Excellent wrote: UGH why they gotta change the jarman for no reason Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag Yeah, I figured that's why. However, now you won't be able to spam E over a wall that's out of your range to ensure a max range E to escape once you get there. Just personally, I would have preferred keeping it the same way. You can pretty easily get used to not dragon striking until you hear/see your flag animation.
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I just see riot trying to push ad Ed towards maxing his q instead of w for Lansing, prolly still gonna max w unless widtch change is super killer
Ali wq hella hard now
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On August 31 2012 01:22 Excellent wrote:Show nested quote +On August 31 2012 01:16 MooMooMugi wrote:On August 31 2012 01:12 Excellent wrote: UGH why they gotta change the jarman for no reason Its a QOL change, before if you flag-dragonstrike combo too fast via smartcast, and your flag is out of range, you dragonstrike to a nonexistent flag Yeah, I figured that's why. However, now you won't be able to spam E over a wall that's out of your range to ensure a max range E to escape once you get there. Just personally, I would have preferred keeping it the same way. You can pretty easily get used to not dragon striking until you hear/see your flag animation. I mean, you can still click the icon at the bottom while you're walking to the spot to not smartcast it, then just cast it at max range. I like this change because it's less buggy and you can still create the same effect by not smartcasting in those situations.
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On August 30 2012 13:22 Chexx wrote: Teemo Toxic Shot Fixed: Poison damage now works correctly at higher Attack Speeds
occured this bug again? Was fixed ages ago or am I wrong? Yeah. This happens quite often.
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