[Patch 1.0.0.145: Rengar] General Discussion - Page 42
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IntoTheWow
is awesome32274 Posts
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Leonite7
Ireland921 Posts
On August 19 2012 02:21 IntoTheWow wrote: Ignore command not working right? I'm seeing the chat box crossed out when I press TAB but I still see people's messages. If you dc in game or the ignore is from when you were queuing or a previous game, then it does not apply. Ignore all also does not work. | ||
Deleted User 101379
4849 Posts
On August 19 2012 01:57 obesechicken13 wrote: I'd contest this claim but I'm afraid I'd be called out on my elo. I like Ignite a lot vs some champions, mostly those that have some strong self-heal. Activate it when they use their healing and suddenly your losing trade turns into a winning trade and potential kill. Irelia, Shen, Mundo or even opponents like Fiddle become a lot less scary that way. | ||
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IntoTheWow
is awesome32274 Posts
On August 19 2012 02:24 Leonite7 wrote: If you dc in game or the ignore is from when you were queuing or a previous game, then it does not apply. Ignore all also does not work. Sometimes I try to ignore someone and I get that "ID does not match someone from in game" or something along those lines, even thought I'm typing it correctly... :/ Oh well, I'll avoid reading chat. | ||
Roffles
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Pitcairn19291 Posts
On August 19 2012 02:26 IntoTheWow wrote: Sometimes I try to ignore someone and I get that "ID does not match someone from in game" or something along those lines, even thought I'm typing it correctly... :/ Oh well, I'll avoid reading chat. If you're in game, try just clicking the box next to their name when you tab and if you're out of game, just go to recently played and ignore from there. Can't mistype that way. | ||
thenexusp
United States3721 Posts
Also almost everyone recommends against XP boosts since the only benefit of being level 30 is access to ranked and you're not going to be having a good time in ranked with only 150 games. More rune/mastery slots don't really matter since the game generally matches you up with similar-leveled people as you. Although I think some people use them when their main level 30 account gets permabanned? | ||
upperbound
United States2300 Posts
I know these theorycraft discussions often get charged, but I'm interested to see what people think of this. | ||
Gorsameth
Netherlands21689 Posts
That said the wa to change it would be to severe for Riot to do. Scrap the item system and put in place a system where there is a different between cost effective and slot effective. Add items who are really good efficient but dont give big lategame boosts. Items like Haunting Guise, Brutaliser. Then you have another set that gives really good late game boosts but dont are not cost effective like IE or DC costing a lot more then they do now. That way you can build gold effective items if your behind, losing out on lategame power in trade for being able to win fights now. | ||
obesechicken13
United States10467 Posts
On August 19 2012 03:32 Gorsameth wrote: I dont think there is a big snowball problem in LoL at all. The better playing teams are winning. That said the wa to change it would be to severe for Riot to do. Scrap the item system and put in place a system where there is a different between cost effective and slot effective. Add items who are really good efficient but dont give big lategame boosts. Items like Haunting Guise, Brutaliser. Then you have another set that gives really good late game boosts but dont are not cost effective like IE or DC costing a lot more then they do now. That way you can build gold effective items if your behind, losing out on lategame power in trade for being able to win fights now. Dorans items sort of serve this purpose. But it would be interesting to see. | ||
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TheYango
United States47024 Posts
The problem with the whole discussion of powerful midgame itemization is that, while it's good in theory, Riot doesn't have a whole lot of room to play with in relation to those items. Think of those items in the past (pre-nerf Wriggles, Wit's, etc.) and how they were problematic to balance. The reason is that the slot-effectiveness tradeoff wasn't that big. Most of your 6-slot maxed-out items are in the range of 2500-3000 gold. There are a few outliers that cost in the range of 3500-4000 gold (IE, Triforce, DCap, Bloodrazor, etc.), but for the most part, champs don't end up with more than 1 of these items. So having 1 slot devoted to a 2k gold item like Wit's End doesn't feel like a big slot-effectiveness tradeoff when the item that would have gone in that slot would only have been 2.5k gold, and was somewhat less cost-effective than your 2k gold item anyway. If you want those powerful midgame items, the endgame itemization has to spread out a bit. Because right now, there's not enough room in the slot-efficiency area to build a good tradeoff. On August 19 2012 03:41 obesechicken13 wrote: Dorans items sort of serve this purpose. But it would be interesting to see. Doran's items aren't really enough. You need a somewhat flexible array of midgame itemization to suit various needs and roles to really allow for the kind of gameplay that's intended. | ||
Craton
United States17250 Posts
The snowball shit has everything to do with casters forcing the idea down people's throats during a tournament and then everyone repeating it over and over. | ||
Perplex
United States1693 Posts
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cLutZ
United States19574 Posts
On August 19 2012 03:45 TheYango wrote: TBH I think the cost of higher-end items could be pushed up a bit, and the overall development to later-game items spread out a bit. The problem with the whole discussion of powerful midgame itemization is that, while it's good in theory, Riot doesn't have a whole lot of room to play with in relation to those items. Think of those items in the past (pre-nerf Wriggles, Wit's, etc.) and how they were problematic to balance. The reason is that the slot-effectiveness tradeoff wasn't that big. Most of your 6-slot maxed-out items are in the range of 2500-3000 gold. There are a few outliers that cost in the range of 3500-4000 gold (IE, Triforce, DCap, Bloodrazor, etc.), but for the most part, champs don't end up with more than 1 of these items. So having 1 slot devoted to a 2k gold item like Wit's End doesn't feel like a big slot-effectiveness tradeoff when the item that would have gone in that slot would only have been 2.5k gold, and was somewhat less cost-effective than your 2k gold item anyway. If you want those powerful midgame items, the endgame itemization has to spread out a bit. Because right now, there's not enough room in the slot-efficiency area to build a good tradeoff. Doran's items aren't really enough. You need a somewhat flexible array of midgame itemization to suit various needs and roles to really allow for the kind of gameplay that's intended. The obvious problem with making "super dorans" is it would make things even more snowbally, rather than less. Snowballing doesn't happen because a Corki gets FB and comes back with a naked BF sword. Its because he comes back with Greaves + Dblades and zones really hard. Or its because Olaf and Maokai FB a Gangplank and he comes back with Ninja Tabi which make GP hit like a girl, and Maokai has Oracles so he ganks freely. | ||
Craton
United States17250 Posts
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Leonite7
Ireland921 Posts
On August 19 2012 05:21 Craton wrote: If you think one kill costs you a lane, you need to play a different game. Ever played top vs a jax with first blood? It ain't pretty. | ||
Sufficiency
Canada23833 Posts
On August 19 2012 05:21 Craton wrote: If you think one kill costs you a lane, you need to play a different game. For the top lane, this is often the case. | ||
Takkara
United States2503 Posts
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JackDino
Gabon6219 Posts
On August 19 2012 05:21 Craton wrote: If you think one kill costs you a lane, you need to play a different game. Usually they miss a wave or 2 while they're dead, which can be huge early. | ||
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TheYango
United States47024 Posts
On August 19 2012 05:29 Sufficiency wrote: For the top lane, this is often the case. If you treat top lane as a vacuum where nobody ever ganks or camps the lane, sure. | ||
zulu_nation8
China26351 Posts
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