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[Patch 1.0.0.145: Rengar] General Discussion - Page 42

Forum Index > LoL General
Post a Reply
Prev 1 40 41 42 43 44 189 Next
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 18 2012 17:21 GMT
#821
Ignore command not working right? I'm seeing the chat box crossed out when I press TAB but I still see people's messages.
Moderator<:3-/-<
Leonite7
Profile Joined July 2011
Ireland921 Posts
August 18 2012 17:24 GMT
#822
On August 19 2012 02:21 IntoTheWow wrote:
Ignore command not working right? I'm seeing the chat box crossed out when I press TAB but I still see people's messages.


If you dc in game or the ignore is from when you were queuing or a previous game, then it does not apply. Ignore all also does not work.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 18 2012 17:25 GMT
#823
On August 19 2012 01:57 obesechicken13 wrote:
Show nested quote +
On August 19 2012 01:48 barbsq wrote:
On August 19 2012 01:13 obesechicken13 wrote:
On August 19 2012 01:03 dae wrote:
On August 18 2012 23:35 Slayer91 wrote:
On August 18 2012 23:21 Conversion wrote:
so i just realized that, on my 6-0 streak to plat, how stupid of a champ malphite is in solo queue

seriously even if you get "countered" just get a few ganks and you'll be steamrolling your lane

how do people deal with him top anyways besides banning him?


zz welcome to 2 months ago eu solo q.
need to pick shit like riven rumble vlad shen type champs or just ban him.


You ban him, or pick rumble/jayce into him.

Malphite is so stupidly strong that I've been going 5 gp10 runes and masteries into tier 1 boots and triple gp10 and STILL winning most lane matchups. With teleport.

To be fair teleport is probably a stronger laning summoner than just about anything else imo.

no it's not. A number of matchups depend on the offensive summoner.

I'd contest this claim but I'm afraid I'd be called out on my elo.


I like Ignite a lot vs some champions, mostly those that have some strong self-heal. Activate it when they use their healing and suddenly your losing trade turns into a winning trade and potential kill. Irelia, Shen, Mundo or even opponents like Fiddle become a lot less scary that way.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 18 2012 17:26 GMT
#824
On August 19 2012 02:24 Leonite7 wrote:
Show nested quote +
On August 19 2012 02:21 IntoTheWow wrote:
Ignore command not working right? I'm seeing the chat box crossed out when I press TAB but I still see people's messages.


If you dc in game or the ignore is from when you were queuing or a previous game, then it does not apply. Ignore all also does not work.


Sometimes I try to ignore someone and I get that "ID does not match someone from in game" or something along those lines, even thought I'm typing it correctly... :/ Oh well, I'll avoid reading chat.
Moderator<:3-/-<
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 18 2012 17:30 GMT
#825
On August 19 2012 02:26 IntoTheWow wrote:
Show nested quote +
On August 19 2012 02:24 Leonite7 wrote:
On August 19 2012 02:21 IntoTheWow wrote:
Ignore command not working right? I'm seeing the chat box crossed out when I press TAB but I still see people's messages.


If you dc in game or the ignore is from when you were queuing or a previous game, then it does not apply. Ignore all also does not work.


Sometimes I try to ignore someone and I get that "ID does not match someone from in game" or something along those lines, even thought I'm typing it correctly... :/ Oh well, I'll avoid reading chat.

If you're in game, try just clicking the box next to their name when you tab and if you're out of game, just go to recently played and ignore from there. Can't mistype that way.
God Bless
thenexusp
Profile Joined May 2009
United States3721 Posts
August 18 2012 17:56 GMT
#826
Most efficient use of RP is the 7 rune page bundle afaik. Or skins, since you can't get those with IP at all... followed by the 6300 IP champions.

Also almost everyone recommends against XP boosts since the only benefit of being level 30 is access to ranked and you're not going to be having a good time in ranked with only 150 games. More rune/mastery slots don't really matter since the game generally matches you up with similar-leveled people as you. Although I think some people use them when their main level 30 account gets permabanned?
upperbound
Profile Joined September 2011
United States2300 Posts
August 18 2012 18:21 GMT
#827
I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.

I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.
Gorsameth
Profile Joined April 2010
Netherlands21689 Posts
August 18 2012 18:32 GMT
#828
I dont think there is a big snowball problem in LoL at all. The better playing teams are winning.

That said the wa to change it would be to severe for Riot to do. Scrap the item system and put in place a system where there is a different between cost effective and slot effective.

Add items who are really good efficient but dont give big lategame boosts. Items like Haunting Guise, Brutaliser. Then you have another set that gives really good late game boosts but dont are not cost effective like IE or DC costing a lot more then they do now.

That way you can build gold effective items if your behind, losing out on lategame power in trade for being able to win fights now.
It ignores such insignificant forces as time, entropy, and death
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-18 18:41:54
August 18 2012 18:41 GMT
#829
On August 19 2012 03:32 Gorsameth wrote:
I dont think there is a big snowball problem in LoL at all. The better playing teams are winning.

That said the wa to change it would be to severe for Riot to do. Scrap the item system and put in place a system where there is a different between cost effective and slot effective.

Add items who are really good efficient but dont give big lategame boosts. Items like Haunting Guise, Brutaliser. Then you have another set that gives really good late game boosts but dont are not cost effective like IE or DC costing a lot more then they do now.

That way you can build gold effective items if your behind, losing out on lategame power in trade for being able to win fights now.

Dorans items sort of serve this purpose.

But it would be interesting to see.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-18 18:46:42
August 18 2012 18:45 GMT
#830
TBH I think the cost of higher-end items could be pushed up a bit, and the overall development to later-game items spread out a bit.

The problem with the whole discussion of powerful midgame itemization is that, while it's good in theory, Riot doesn't have a whole lot of room to play with in relation to those items. Think of those items in the past (pre-nerf Wriggles, Wit's, etc.) and how they were problematic to balance. The reason is that the slot-effectiveness tradeoff wasn't that big. Most of your 6-slot maxed-out items are in the range of 2500-3000 gold. There are a few outliers that cost in the range of 3500-4000 gold (IE, Triforce, DCap, Bloodrazor, etc.), but for the most part, champs don't end up with more than 1 of these items. So having 1 slot devoted to a 2k gold item like Wit's End doesn't feel like a big slot-effectiveness tradeoff when the item that would have gone in that slot would only have been 2.5k gold, and was somewhat less cost-effective than your 2k gold item anyway.

If you want those powerful midgame items, the endgame itemization has to spread out a bit. Because right now, there's not enough room in the slot-efficiency area to build a good tradeoff.

On August 19 2012 03:41 obesechicken13 wrote:
Dorans items sort of serve this purpose.

But it would be interesting to see.

Doran's items aren't really enough. You need a somewhat flexible array of midgame itemization to suit various needs and roles to really allow for the kind of gameplay that's intended.
Moderator
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2012-08-18 20:15:51
August 18 2012 18:59 GMT
#831
Unignore, reignore usually fixes it.

The snowball shit has everything to do with casters forcing the idea down people's throats during a tournament and then everyone repeating it over and over.
twitch.tv/cratonz
Perplex
Profile Joined March 2011
United States1693 Posts
August 18 2012 20:15 GMT
#832
Man I really want Rengar to be released already
http://www.lolking.net/summoner/na/24238059
cLutZ
Profile Joined November 2010
United States19574 Posts
August 18 2012 20:19 GMT
#833
On August 19 2012 03:45 TheYango wrote:
TBH I think the cost of higher-end items could be pushed up a bit, and the overall development to later-game items spread out a bit.

The problem with the whole discussion of powerful midgame itemization is that, while it's good in theory, Riot doesn't have a whole lot of room to play with in relation to those items. Think of those items in the past (pre-nerf Wriggles, Wit's, etc.) and how they were problematic to balance. The reason is that the slot-effectiveness tradeoff wasn't that big. Most of your 6-slot maxed-out items are in the range of 2500-3000 gold. There are a few outliers that cost in the range of 3500-4000 gold (IE, Triforce, DCap, Bloodrazor, etc.), but for the most part, champs don't end up with more than 1 of these items. So having 1 slot devoted to a 2k gold item like Wit's End doesn't feel like a big slot-effectiveness tradeoff when the item that would have gone in that slot would only have been 2.5k gold, and was somewhat less cost-effective than your 2k gold item anyway.

If you want those powerful midgame items, the endgame itemization has to spread out a bit. Because right now, there's not enough room in the slot-efficiency area to build a good tradeoff.

Show nested quote +
On August 19 2012 03:41 obesechicken13 wrote:
Dorans items sort of serve this purpose.

But it would be interesting to see.

Doran's items aren't really enough. You need a somewhat flexible array of midgame itemization to suit various needs and roles to really allow for the kind of gameplay that's intended.


The obvious problem with making "super dorans" is it would make things even more snowbally, rather than less. Snowballing doesn't happen because a Corki gets FB and comes back with a naked BF sword. Its because he comes back with Greaves + Dblades and zones really hard. Or its because Olaf and Maokai FB a Gangplank and he comes back with Ninja Tabi which make GP hit like a girl, and Maokai has Oracles so he ganks freely.
Freeeeeeedom
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 18 2012 20:21 GMT
#834
If you think one kill costs you a lane, you need to play a different game.
twitch.tv/cratonz
Leonite7
Profile Joined July 2011
Ireland921 Posts
August 18 2012 20:28 GMT
#835
On August 19 2012 05:21 Craton wrote:
If you think one kill costs you a lane, you need to play a different game.

Ever played top vs a jax with first blood? It ain't pretty.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 18 2012 20:29 GMT
#836
On August 19 2012 05:21 Craton wrote:
If you think one kill costs you a lane, you need to play a different game.


For the top lane, this is often the case.
https://twitter.com/SufficientStats
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 18 2012 20:31 GMT
#837
Watching Crs play unR, and it is rough. After watching those EU regional games, it is hard to think of Crs being on their level. Lot of promise for the future but there is a lot of derping. Saint and Westrice get first blood on Irelia, then Westrice loses the CS battle 25 to 54 after like 9-10 mins. Whole team isn't coordinated. I really thought these guys were coming into their own at IPL, but they have a lot of work to go.
Gee gee gee gee baby baby baby
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 18 2012 20:32 GMT
#838
On August 19 2012 05:21 Craton wrote:
If you think one kill costs you a lane, you need to play a different game.

Usually they miss a wave or 2 while they're dead, which can be huge early.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
TheYango
Profile Joined September 2008
United States47024 Posts
August 18 2012 20:37 GMT
#839
On August 19 2012 05:29 Sufficiency wrote:
Show nested quote +
On August 19 2012 05:21 Craton wrote:
If you think one kill costs you a lane, you need to play a different game.


For the top lane, this is often the case.

If you treat top lane as a vacuum where nobody ever ganks or camps the lane, sure.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 18 2012 20:38 GMT
#840
You only lose lane after giving up one kill if you play the exact same way as you did before. I don't think I've ever seen someone legitimately lose top lane after one death while playing correctly, even at tourney level it doesn't happen. What does happen though is the guy who just died goes up to cs like herpity derpity, gets engaged on, runs, then tries to cs again and dies then goes OMG HES SO FED.
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