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Against a level 2 ganker you HAVE to let your lane push up and give up thoughts of early aggression, even on Riven. There's just no other option, getting some slightly advantageous early trades is NOT worth a 100% guaranteed death if the jungler is in that bush. If you don't last hit at 1, the lane WILL push your direction, unless they also don't last hit. Chill at the back end of the bush for a bit, if they also aren't touching the wave at all you know something fishy is going on. It's for this reason that in almost all competitive games you see a ward go down somewhere in enemy jungle before minions spawn.
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On August 23 2012 03:27 sylverfyre wrote: Caitlyn in particular loves taking towers early. It just requires different follow-up play than the typcial "make lane phase last as long as possible" play, where you're leaving the tower alive.
Things you can do to follow it up:
Warding the buffcamp and other entrances to your third of the map (it's the second-turret equivalent of a tribush ward) and other deep wards, and with this vision you can do all sorts of things: - Take small jungle camps to fill in the lanefarm you might be passing up (theirs or yours, depending on safety) - roam mid and put some damage on their mid turret - secure an early dragon and even more teamwide gold, etc because you're leaving their bot lane very far from dragon when you shove - help steal red/bluebuff with your ward & map control
If/When they inevitably push the lane back, you can also freeze their extra-large creepwave near your turret and force them to basically play their lane phase with no turret to escape to - opening them up to all sorts of aggressive play against an opponent who is more fed than they are.
Freeze lane and tell your support to roam (you're relatively safe since they have to extend so far if they want to do anything aggressive to you 1v2 Thanks, I'll keep it in mind next time. It probably wasn't feasible that game, since Zil was fighting me for CS and not buying wards, but maybe if I get a smart/team player support.
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On August 23 2012 03:36 sylverfyre wrote: Against a level 2 ganker you HAVE to let your lane push up and give up thoughts of early aggression, even on Riven. There's just no other option, getting some slightly advantageous early trades is NOT worth a 100% guaranteed death if the jungler is in that bush. If you don't last hit at 1, the lane WILL push your direction, unless they also don't last hit. Chill at the back end of the bush for a bit, if they also aren't touching the wave at all you know something fishy is going on. And what's stopping the enemy laner from harrassing you while you let him push, and have the enemy jungler gank from your jungle?
Im saying all these extreme situations which dont always happen, but are exactly the cases that occur when a riven loses her lane./
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Straight outta Johto18973 Posts
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On August 23 2012 03:25 iCanada wrote:Show nested quote +On August 23 2012 00:21 koreasilver wrote:On August 22 2012 23:56 Requizen wrote:On August 22 2012 23:48 Nos- wrote: LoL also has the stigma of being an easier game within the DotA community, and we all know how that can divide people from BW/SC2. It's dumb in both communities. While LoL has a much lower skill floor and is easier for new people to get into, the difference in the skill ceilings doesn't really matter. DotA is slightly mechanically harder and less forgiving, but in the end it's rarely mechanical skill that determines a win and more play/strategy that does. There are some exceptions (DL's amazing control, for instance, timing Smites, etc), but even the team with worse mechanics can win by a large margin via counterpicking, teamcomp, and map control. Like people complaining about SC2 being easier mechanically than BW, ~80% of victory comes from out-playing your opponent, not whether you have better micro than him. I don't really get why gaming communities are so obsessed with whether or not a game is more mechanically demanding or not. The reason I stopped playing SC2 within a few months isn't because I thought it was too mechancally easy compared to BW. I stopped playing it because it was really boring for me, and that's really the only big reason. Yeah, I've always found this argument ridiculous. I'd say Hockey is a much more mechanically difficult game than Soccer for example, but that doesn't mean hockey is the defacto better sport.
It is. I actually can't stand to watch most sports but hockey is devoid of a lot of the downtimes that annoy me (loads of time outs, loads of time between action, etc)
I just decided to play Teemo today, and totally forgot I had the Happy Elf Teemo. Old school skin represent
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You shouldnt be low enough to get dove early since you have pots. Generally for top lane, you want the wave to push towards you early no matter what the matchup is unless you have a plan in mind such as get lv2 earlier, try to go for kill, or push early go back and buy wards, etc. People don't lv2 camp top as much these days but if you know it's coming, the absolutely correct thing to do is give up farm until the lane is pushed in enough that you won't die to a gank.
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On August 23 2012 03:44 Phrost wrote:Show nested quote +On August 23 2012 03:25 iCanada wrote:On August 23 2012 00:21 koreasilver wrote:On August 22 2012 23:56 Requizen wrote:On August 22 2012 23:48 Nos- wrote: LoL also has the stigma of being an easier game within the DotA community, and we all know how that can divide people from BW/SC2. It's dumb in both communities. While LoL has a much lower skill floor and is easier for new people to get into, the difference in the skill ceilings doesn't really matter. DotA is slightly mechanically harder and less forgiving, but in the end it's rarely mechanical skill that determines a win and more play/strategy that does. There are some exceptions (DL's amazing control, for instance, timing Smites, etc), but even the team with worse mechanics can win by a large margin via counterpicking, teamcomp, and map control. Like people complaining about SC2 being easier mechanically than BW, ~80% of victory comes from out-playing your opponent, not whether you have better micro than him. I don't really get why gaming communities are so obsessed with whether or not a game is more mechanically demanding or not. The reason I stopped playing SC2 within a few months isn't because I thought it was too mechancally easy compared to BW. I stopped playing it because it was really boring for me, and that's really the only big reason. Yeah, I've always found this argument ridiculous. I'd say Hockey is a much more mechanically difficult game than Soccer for example, but that doesn't mean hockey is the defacto better sport. It is. I actually can't stand to watch most sports but hockey is devoid of a lot of the downtimes that annoy me (loads of time outs, loads of time between action, etc)
Well, I'd personally agree that Hockey is the best sport, but it isn't because skating/stickhandling/shooting and basic mechanical things like that are 10x harder than in other sports. I like Hockey because it is fast paced, physical, and I've been playing it all my life.
It isn't the mechanical difficulty that draws me to hockey as a sport, it is other factors.
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On August 23 2012 03:18 Requizen wrote: Ok, random question time from a game last night. We got a good gank from Udyr as Zil/Cait bot, killing both Ez and Panth. Udyr proceeds to push the lane, ping the tower, and we kill it at 5 minutes into the game. I tried to convince them otherwise, but whatever. I was ok since I got FB and an assist, and had higher farm as it was. So two parts:
1) Is this ever a good idea, to take out the tower that early into the game? If so, what circumstances?
2) What should I have done? I did a bit of farming, but they just let it push past the river and it got a bit difficult to watch out for the jungler. I ended up roaming and taking jungle camps.
Yes do it, then go mid and take that tower too.
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On August 23 2012 03:40 Deltablazy wrote:Show nested quote +On August 23 2012 03:36 sylverfyre wrote: Against a level 2 ganker you HAVE to let your lane push up and give up thoughts of early aggression, even on Riven. There's just no other option, getting some slightly advantageous early trades is NOT worth a 100% guaranteed death if the jungler is in that bush. If you don't last hit at 1, the lane WILL push your direction, unless they also don't last hit. Chill at the back end of the bush for a bit, if they also aren't touching the wave at all you know something fishy is going on. And what's stopping the enemy laner from harrassing you while you let him push, and have the enemy jungler gank from your jungle? Im saying all these extreme situations which dont always happen, but are exactly the cases that occur when a riven loses her lane./
You just suck it up and miss CS. It's better to miss a couple of CS than getting killed. So say if I am mid against Alistar jungle, I will often get 5-10 CS behind by the 6th minute (or even more sometimes). But it's k, Alistar OP. I will eventually catch up when I can afford to ward both sides of the river.
On August 23 2012 03:50 Feartheguru wrote:Show nested quote +On August 23 2012 03:18 Requizen wrote: Ok, random question time from a game last night. We got a good gank from Udyr as Zil/Cait bot, killing both Ez and Panth. Udyr proceeds to push the lane, ping the tower, and we kill it at 5 minutes into the game. I tried to convince them otherwise, but whatever. I was ok since I got FB and an assist, and had higher farm as it was. So two parts:
1) Is this ever a good idea, to take out the tower that early into the game? If so, what circumstances?
2) What should I have done? I did a bit of farming, but they just let it push past the river and it got a bit difficult to watch out for the jungler. I ended up roaming and taking jungle camps. Yes do it, then go mid and take that tower too.
imo Caitlyn roam is pretty good. You can pull off ganks similarly to Nocturne simply by using your ultimate (except longer range, more damage, shorter cooldown, but no followup after the ult), and your long range auto is very hard to deal with for a lot of mid laners. You also have a decent wave clear with your Q and you push all day.
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Funnily enough, I feel that Riven is the poster child for a well designed champion. Riven being my main,her kit is incredibly flexible that I have different build paths based upon fun interactions with my lane opponent(s), junglers, lane minions and tower pushing. I have hit lvl 9 with 5-1-2-1, 2-3-3-1, or any combination of q-w-e-r. Other than BT-GA core, i've gotten multiple dorans, wriggles, hex, ninja tabi, merc treads, LW and multi BTs.
I really hope their philosophy doesn't put riven into GG at character select category. Or rigid R>Q>E>W skill builds. Locking in boring flowchart item progression isn't stylistically fun for me either. I enjoy the relationships with many top lane champs she has where there are lvl and item build timings that open and close too. It scares the shit out of me when riot hints that they want to stray away from the (IMO)holy grail of champion design.
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I feel like most of what Riot is saying isn't about Riven specifically and more about the snowballarific nature of Top in general.
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Maybe it's because every forum user is giving examples of riven, so we assume the discussion is about riven.
Those quotes from the mods about top lane design were all posted in threads discussing riven.
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On August 23 2012 04:00 Wolfstan wrote: Funnily enough, I feel that Riven is the poster child for a well designed champion. Riven being my main,her kit is incredibly flexible that I have different build paths based upon fun interactions with my lane opponent(s), junglers, lane minions and tower pushing. I have hit lvl 9 with 5-1-2-1, 2-3-3-1, or any combination of q-w-e-r. Other than BT-GA core, i've gotten multiple dorans, wriggles, hex, ninja tabi, merc treads, LW and multi BTs.
I really hope their philosophy doesn't put riven into GG at character select category. Or rigid R>Q>E>W skill builds. Locking in boring flowchart item progression isn't stylistically fun for me either. I enjoy the relationships with many top lane champs she has where there are lvl and item build timings that open and close too. It scares the shit out of me when riot hints that they want to stray away from the (IMO)holy grail of champion design. i'm sorry, but i have to disagree with you there. 1.0 AD scaling shield on a champion that gets %AD bonus coupled with an AD scaling bonus AD passive and 0 mana costs and low cooldowns seems like poor design choice to me. It doesn't take long for there to just be no incentive to actually manage anything on her at all. She very quickly devolves into a brainless spamfest.
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On August 23 2012 04:25 barbsq wrote:Show nested quote +On August 23 2012 04:00 Wolfstan wrote: Funnily enough, I feel that Riven is the poster child for a well designed champion. Riven being my main,her kit is incredibly flexible that I have different build paths based upon fun interactions with my lane opponent(s), junglers, lane minions and tower pushing. I have hit lvl 9 with 5-1-2-1, 2-3-3-1, or any combination of q-w-e-r. Other than BT-GA core, i've gotten multiple dorans, wriggles, hex, ninja tabi, merc treads, LW and multi BTs.
I really hope their philosophy doesn't put riven into GG at character select category. Or rigid R>Q>E>W skill builds. Locking in boring flowchart item progression isn't stylistically fun for me either. I enjoy the relationships with many top lane champs she has where there are lvl and item build timings that open and close too. It scares the shit out of me when riot hints that they want to stray away from the (IMO)holy grail of champion design. i'm sorry, but i have to disagree with you there. 1.0 AD scaling shield on a champion that gets %AD bonus coupled with an AD scaling bonus AD passive and 0 mana costs and low cooldowns seems like poor design choice to me. It doesn't take long for there to just be no incentive to actually manage anything on her at all.
I think her E's ratio is fine. Comparably, a lot of AP champions have shields with high AP ratio (Janna, Karma, etc.), AP is cheaper than AD (and there is death cap), and CDR is easier to itemize for AP (DFG, Morello's). No one complains about AP Janna being broken, right? The reason is that even though AP Janna has a strong shield her other spells are not that great.
The problem with Riven is that she has in combination of two gap closers, one stun, one self-buff ultimate that doubles as an execute, and that passive of hers.
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Brainless spamfest is exactly why she has a win ratio below 50%.
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For the talks top. Maybe they'll just buff minion damage so it's harder to be able to get too far ahead you can bully your lane opponent off minions, or the aggressor will now be the only one who draws minion aggro. Or maybe they'll make it so if a champion is close to minions the minions will be stronger, so you can't freeze the lane anymore so the other guy can just stand under tower and still get levels and cs.
That'll definitely get rid of the poison that is better top laners crushing worse top laners and making the game unfun.
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On August 23 2012 04:30 Sufficiency wrote:Show nested quote +On August 23 2012 04:25 barbsq wrote:On August 23 2012 04:00 Wolfstan wrote: Funnily enough, I feel that Riven is the poster child for a well designed champion. Riven being my main,her kit is incredibly flexible that I have different build paths based upon fun interactions with my lane opponent(s), junglers, lane minions and tower pushing. I have hit lvl 9 with 5-1-2-1, 2-3-3-1, or any combination of q-w-e-r. Other than BT-GA core, i've gotten multiple dorans, wriggles, hex, ninja tabi, merc treads, LW and multi BTs.
I really hope their philosophy doesn't put riven into GG at character select category. Or rigid R>Q>E>W skill builds. Locking in boring flowchart item progression isn't stylistically fun for me either. I enjoy the relationships with many top lane champs she has where there are lvl and item build timings that open and close too. It scares the shit out of me when riot hints that they want to stray away from the (IMO)holy grail of champion design. i'm sorry, but i have to disagree with you there. 1.0 AD scaling shield on a champion that gets %AD bonus coupled with an AD scaling bonus AD passive and 0 mana costs and low cooldowns seems like poor design choice to me. It doesn't take long for there to just be no incentive to actually manage anything on her at all. I think her E's ratio is fine. Comparably, a lot of AP champions have shields with high AP ratio (Janna, Karma, etc.), AP is cheaper than AD (and there is death cap), and CDR is easier to itemize for AP (DFG, Morello's). No one complains about AP Janna being broken, right? The reason is that even though AP Janna has a strong shield her other spells are not that great. The problem with Riven is that she has in combination of two gap closers, one stun, one self-buff ultimate that doubles as an execute, and that passive of hers. except that riven's shield costs no mana. And janna's shield is a flat 10 seconds, riven's shield starts at 10 and goes down to 6.
(also there are a number of ppl who complain about AP janna, for slightly different reasons tho, 1 of which being her retarded waveclear+poke with tornado. edit: i also think i'm starting to see why you think janna has such a poor laning phase)
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On August 23 2012 04:32 obesechicken13 wrote: For the talks top. Maybe they'll just buff minion damage so it's harder to be able to get too far ahead you can bully your lane opponent off minions, or the aggressor will now be the only one who draws minion aggro. Or maybe they'll make it so if a champion is close to minions the minions will be stronger, so you can't freeze the lane anymore so the other guy can just stand under tower and still get levels and cs.
That'll definitely get rid of the poison that is better top laners crushing worse top laners and making the game unfun. I don't think the problem is big enough to warrant a change in game mechanics. A) it will affect other lanes too, B) I honestly don't think there's an overall problem with top lane, just that some top laners are problematic, and need to be remade, regardless of how 'good' or 'bad' they are.
some new items might alleviate some problems as well.
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Anyone read that Reddit post, about how they think korean teams are "overrated" because asians only learn things by "rote". Oh man, I can't tell if serious, or troll.
It's just sad how many upvotes it got.
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On August 23 2012 04:44 wei2coolman wrote: Anyone read that Reddit post, about how they think korean teams are "overrated" because asians only learn things by "rote". Oh man, I can't tell if serious, or troll.
It's just sad how many upvotes it got. lol, can u link it? I have a morbid interest to see the ignorance and bigotry inevitable in that kind of thread.
(i don't actually know how to navigate reddit, lol)
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