[Patch 1.0.0.144: Diana] General Discussion - Page 41
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greggy
United Kingdom1483 Posts
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Dark_Chill
Canada3353 Posts
On August 05 2012 04:27 UniversalSnip wrote: i don't think any of the common supports need buffs to their skills right now, and i don't know why anyone would think they do. Their skills are actually brokenly powerful, that's why they can start with a fairy charm and gp10 quints and fight people in lane, then get almost no items and the least xp of anyone on the team and still be relevant late game. Think about how ridiculous your base abilities have to be for that to happen. Isn't that what they're supposed to do? Shouldn't bot lane be more up to the supports than the AD carries? They fall off later but still have an effect and are not completely useless. The way I see it now, bot lane is sort of 50% of the support's work and 50% of the carry's work. I don't know if I'm the only one who wants this, but I feel that it should be more like 75% support and 25% carry. I don't mind higher base stats and base utility so long as all the supports receive it. It could easily make the role more desired and give them a place where they really shine. | ||
cLutZ
United States19574 Posts
On August 05 2012 03:44 Hakanfrog wrote: Well maybe supports could stand to be a little stronger? You could probablly buff Taric and Sona quite a bit before they would even be close to viable as any other role, I personally wish that supports could have a bigger impact on the game than they currently do. Alistar and Janna are examples of supports which can have a huge impact in teamfights with very few items, maybe other supports should be the same. Aslong as they have relatively low ratios they won´t be broken as other roles. I simply don't see why supports can't be balanced as supports and still be viable in another role. Particularly in specific team comps like the old "Protect the Kog" (which was imba because of Kog, not the mid soraka or lulu). On August 05 2012 04:27 UniversalSnip wrote: i don't think any of the common supports need buffs to their skills right now, and i don't know why anyone would think they do. Their skills are actually brokenly powerful, that's why they can start with a fairy charm and gp10 quints and fight people in lane, then get almost no items and the least xp of anyone on the team and still be relevant late game. Think about how ridiculous your base abilities have to be for that to happen. The thing is, they don't fight people in lane. Supports die horrible deaths if they make the slightest of mistakes. Also, because they get boots the latest of any characters they can die while warding even if they don't stupidly facecheck a bush. | ||
Chiharu Harukaze
12112 Posts
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DURRHURRDERP
Canada929 Posts
On August 05 2012 04:42 greggy wrote: annoyingly in the new pre-game screen, if someone presses 'decline', the window waits until all 10 players have made a choice, which doesn't make sense. if you press 'decline', that's a dodge, and queue should be restarted. Not only that, but the window stays up for a long time, making you unable to do anything else for a solid 10+ seconds each time. | ||
HazMat
United States17077 Posts
On August 05 2012 05:01 DURRHURRDERP wrote: Not only that, but the window stays up for a long time, making you unable to do anything else for a solid 10+ seconds each time. Can't even msg someone. Kind of awkward when you send them a message and then can't finish it for 10 seconds. | ||
BlackPaladin
United States9316 Posts
On August 05 2012 05:02 HazMat wrote: Can't even msg someone. Kind of awkward when you send them a message and then can't finish it for 10 seconds. But don't worry guys, obviously new things are better, RIGHT!? We should always have change, even if it wasn't broke and the new thing is worse. Right? | ||
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TheYango
United States47024 Posts
On August 05 2012 02:56 Seuss wrote: In my experience the problem with Sejuani's early clear isn't speed so much as survivability. She can't really start boots and clear safely without a very significant leash. Her actual clear time isn't super slow. Sejuani's probably not popular because of that survivability issue and because it's hard for people to get over how much better Nautilus is before late-game. TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway. On August 05 2012 04:24 Vaporized wrote: the first blue is important (imo not as important as it is for mumu). after the first one tho a philo is often enough sustain, it just means you wont insta clear with a q-w-e combo, you will be restricted to a q-w or just w. people realize that w does double damage to targets u hit with q or an auto right? just turn on w and auto all the creeps and they will die quick. The thing is, you don't want to max W because it's honestly her weakest skill in any non-farming context. E gains comparable damage to full-duration W every rank until you have a significant amount of bonus HP, and has way more practical utility because of the increasing slow percentage and the fact that it's immediate damage. And past the early stages of the game, you want to max Q because of how damn aggressively the CD scales. That said, her mana costs are pretty damn good. There's zero reason to have mana problems midgame, even if you are using QWE to clear camps. | ||
Chiharu Harukaze
12112 Posts
Also, you can Exhaust-Smite jungle with her. Terror ganks. You can exert a lot of map pressure pre-6 unlike WW, and when you do hit 6 it's free kills. Or you take your ult and force a fight at buffs in tight spaces. I really really like big pig. | ||
Vaporized
United States1471 Posts
On August 05 2012 05:14 TheYango wrote: TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway. regrowth pendant is the best start imo. i disagree that nautilus is much better. i just played a game with her because i really enjoy playing her and this discussion reminded me of that. she is so strong its ridiculous. also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol. | ||
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TheYango
United States47024 Posts
On August 05 2012 05:18 Chiharu Harukaze wrote: Also, you can Exhaust-Smite jungle with her. Terror ganks. You can exert a lot of map pressure pre-6 unlike WW, and when you do hit 6 it's free kills. Or you take your ult and force a fight at buffs in tight spaces. I personally hate Exhaust+Smite jungle almost on principle. Particularly on a jungler that can use it to leverage a strong initiating ability. | ||
Vaporized
United States1471 Posts
On August 05 2012 05:14 TheYango wrote: TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway. The thing is, you don't want to max W because it's honestly her weakest skill in any non-farming context. E gains comparable damage to full-duration W every rank until you have a significant amount of bonus HP, and has way more practical utility because of the increasing slow percentage and the fact that it's immediate damage. And past the early stages of the game, you want to max Q because of how damn aggressively the CD scales. That said, her mana costs are pretty damn good. There's zero reason to have mana problems midgame, even if you are using QWE to clear camps. e max the only way to play her. | ||
UniversalSnip
9871 Posts
On August 05 2012 05:20 TheYango wrote: I personally hate Exhaust+Smite jungle almost on principle. Particularly on a jungler that can use it to leverage a strong initiating ability. what would principle would that be? | ||
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TheYango
United States47024 Posts
On August 05 2012 05:20 Vaporized wrote: also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol. The diminshing returns on stacking slows are really shitty. Any slow effect beyond the most powerful one applied only acts at 35% effectiveness. CDR is absolutely the prime stat for Sejuani in terms of her in-fight effectiveness, so I'm pretty sure the only item I would get that forgoes CDR would be Aegis. On August 05 2012 05:22 UniversalSnip wrote: what would principle would that be? Any jungler that can counterjungle aggressively wants the extra out from having Flash. Any jungler with a powerful initiating ability wants Flash to give the extra positioning option to their initiation. IMO both benefits generally outweigh the usefulness of another Exhaust. | ||
Vaporized
United States1471 Posts
On August 05 2012 05:23 TheYango wrote: The diminshing returns on stacking slows are really shitty. CDR is absolutely the prime stat for Sejuani in terms of her in-fight effectiveness, so I'm pretty sure the only item I would get that forgoes CDR would be Aegis. yeah alright. i mained sejuani for 2 months when she came out. she is my 3rd most played champ, with top 3 kda ratio. the 2k dudes that made the guides on solomid agree. frozen mallet is very, very good on her. even if the slow only stacks up to like 30% that is significant, and makes 1 attack a peel or an instant lockdown, instead of 10% which is not inescapable. the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet. | ||
Seuss
United States10536 Posts
On August 05 2012 05:20 Vaporized wrote: regrowth pendant is the best start imo. i disagree that nautilus is much better. i just played a game with her because i really enjoy playing her and this discussion reminded me of that. she is so strong its ridiculous. also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol. Nautilus is significantly better during the early game. Built-in red buff simply isn't as good as a displacement+root combo, especially when Nautilus will have red buff for significant periods. Sejuani is probably underappreciated, especially her potential later in the game, but there are very good reasons why people consider Nautilus a better jungler (many of which I haven't even listed). | ||
De4ngus
United States6533 Posts
On August 05 2012 05:28 Vaporized wrote: yeah alright. i mained sejuani for 2 months when she came out. she is my 3rd most played champ, with top 3 kda ratio. the 2k dudes that made the guides on solomid agree. frozen mallet is very, very good on her. even if the slow only stacks up to like 30% that is significant, and makes 1 attack a peel or an instant lockdown, instead of 10% which is not inescapable. the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet. lmao frozen mallet sejuani. o wait first item mallet even better LOL. | ||
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TheYango
United States47024 Posts
On August 05 2012 05:28 Vaporized wrote: the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet. If you buy Frozen Mallet, you can slow 1 person by 40%, which subjects additional slows to diminishing returns. If you have 40% CDR and max ranked Q, you can keep every target hit by Q slowed repeatedly, via Q->wait 3 seconds->E->wait 3 seconds->Q is off CD again, and repeat. You can effectively apply rotating cycles of 10% and 70% slows throughout the entire fight. 40% CDR allows you to apply repeated slows on multiple targets much more aggressively. | ||
ticklishmusic
United States15977 Posts
solo q and yell 2.7K SMURF, SUPPORT OR AFK people go lolwut, but it works well actually. | ||
Sufficiency
Canada23833 Posts
On August 05 2012 05:33 ticklishmusic wrote: new favorite thing to do: solo q and yell 2.7K SMURF, SUPPORT OR AFK people go lolwut, but it works well actually. Use smiley faces and claim that you are 4Not.Zekent. | ||
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