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[Patch 1.0.0.144: Diana] General Discussion - Page 41

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greggy
Profile Joined October 2010
United Kingdom1483 Posts
August 04 2012 19:42 GMT
#801
annoyingly in the new pre-game screen, if someone presses 'decline', the window waits until all 10 players have made a choice, which doesn't make sense. if you press 'decline', that's a dodge, and queue should be restarted.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 04 2012 19:44 GMT
#802
On August 05 2012 04:27 UniversalSnip wrote:
i don't think any of the common supports need buffs to their skills right now, and i don't know why anyone would think they do. Their skills are actually brokenly powerful, that's why they can start with a fairy charm and gp10 quints and fight people in lane, then get almost no items and the least xp of anyone on the team and still be relevant late game. Think about how ridiculous your base abilities have to be for that to happen.


Isn't that what they're supposed to do? Shouldn't bot lane be more up to the supports than the AD carries? They fall off later but still have an effect and are not completely useless.

The way I see it now, bot lane is sort of 50% of the support's work and 50% of the carry's work. I don't know if I'm the only one who wants this, but I feel that it should be more like 75% support and 25% carry. I don't mind higher base stats and base utility so long as all the supports receive it. It could easily make the role more desired and give them a place where they really shine.
CUTE MAKES RIGHT
cLutZ
Profile Joined November 2010
United States19574 Posts
August 04 2012 19:49 GMT
#803
On August 05 2012 03:44 Hakanfrog wrote:
Show nested quote +
On August 05 2012 02:45 Ryuu314 wrote:
On August 05 2012 02:44 Hakanfrog wrote:
Fuck riot so dumb, why don´t they just buff the other supports instead of nerfing Janna and Soraka in every fucking patch?

Every single support in the game except Leona has been nerfed significantly since their inception.

To just clarify, every single support (cept Leona) has been fucking broken at some point another. It just so happens that Janna has avoided the ban hammer for a while and it's finally her turn. Soraka is just a problematic kit.


Well maybe supports could stand to be a little stronger? You could probablly buff Taric and Sona quite a bit before they would even be close to viable as any other role, I personally wish that supports could have a bigger impact on the game than they currently do. Alistar and Janna are examples of supports which can have a huge impact in teamfights with very few items, maybe other supports should be the same. Aslong as they have relatively low ratios they won´t be broken as other roles.



I simply don't see why supports can't be balanced as supports and still be viable in another role. Particularly in specific team comps like the old "Protect the Kog" (which was imba because of Kog, not the mid soraka or lulu).

On August 05 2012 04:27 UniversalSnip wrote:
i don't think any of the common supports need buffs to their skills right now, and i don't know why anyone would think they do. Their skills are actually brokenly powerful, that's why they can start with a fairy charm and gp10 quints and fight people in lane, then get almost no items and the least xp of anyone on the team and still be relevant late game. Think about how ridiculous your base abilities have to be for that to happen.


The thing is, they don't fight people in lane. Supports die horrible deaths if they make the slightest of mistakes. Also, because they get boots the latest of any characters they can die while warding even if they don't stupidly facecheck a bush.
Freeeeeeedom
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 04 2012 19:51 GMT
#804
Supports make the plays bot lane in competitive play. You watch the best bot lanes and while the AD players are mechanically good, they rely on their support to make the play for them to follow up on. The support creates the farming space for the AD carry. When CLG benched Elementz, it was the best decision they make since, well, ever. The difference in their bot lane back with Elementz and now with Chauster is like night and day. Before CLG Bot lane was the liability. Now, DLift with Chauster guiding him legit carries CLG. Nearly every Korean team cheeses CLG bot lane because they know if they don't, DLift is going to crush them.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
August 04 2012 20:01 GMT
#805
On August 05 2012 04:42 greggy wrote:
annoyingly in the new pre-game screen, if someone presses 'decline', the window waits until all 10 players have made a choice, which doesn't make sense. if you press 'decline', that's a dodge, and queue should be restarted.


Not only that, but the window stays up for a long time, making you unable to do anything else for a solid 10+ seconds each time.
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 04 2012 20:02 GMT
#806
On August 05 2012 05:01 DURRHURRDERP wrote:
Show nested quote +
On August 05 2012 04:42 greggy wrote:
annoyingly in the new pre-game screen, if someone presses 'decline', the window waits until all 10 players have made a choice, which doesn't make sense. if you press 'decline', that's a dodge, and queue should be restarted.


Not only that, but the window stays up for a long time, making you unable to do anything else for a solid 10+ seconds each time.

Can't even msg someone. Kind of awkward when you send them a message and then can't finish it for 10 seconds.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 04 2012 20:09 GMT
#807
On August 05 2012 05:02 HazMat wrote:
Show nested quote +
On August 05 2012 05:01 DURRHURRDERP wrote:
On August 05 2012 04:42 greggy wrote:
annoyingly in the new pre-game screen, if someone presses 'decline', the window waits until all 10 players have made a choice, which doesn't make sense. if you press 'decline', that's a dodge, and queue should be restarted.


Not only that, but the window stays up for a long time, making you unable to do anything else for a solid 10+ seconds each time.

Can't even msg someone. Kind of awkward when you send them a message and then can't finish it for 10 seconds.


But don't worry guys, obviously new things are better, RIGHT!?
We should always have change, even if it wasn't broke and the new thing is worse. Right?
"Your full potential does not matter if you do not use all 100% of it."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-04 20:18:57
August 04 2012 20:14 GMT
#808
On August 05 2012 02:56 Seuss wrote:
In my experience the problem with Sejuani's early clear isn't speed so much as survivability. She can't really start boots and clear safely without a very significant leash. Her actual clear time isn't super slow. Sejuani's probably not popular because of that survivability issue and because it's hard for people to get over how much better Nautilus is before late-game.

TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway.

On August 05 2012 04:24 Vaporized wrote:
the first blue is important (imo not as important as it is for mumu). after the first one tho a philo is often enough sustain, it just means you wont insta clear with a q-w-e combo, you will be restricted to a q-w or just w. people realize that w does double damage to targets u hit with q or an auto right? just turn on w and auto all the creeps and they will die quick.

The thing is, you don't want to max W because it's honestly her weakest skill in any non-farming context. E gains comparable damage to full-duration W every rank until you have a significant amount of bonus HP, and has way more practical utility because of the increasing slow percentage and the fact that it's immediate damage. And past the early stages of the game, you want to max Q because of how damn aggressively the CD scales.

That said, her mana costs are pretty damn good. There's zero reason to have mana problems midgame, even if you are using QWE to clear camps.
Moderator
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 04 2012 20:18 GMT
#809
For Sejuani, I pretty much open Regrowth+1 all the time. You only need Blue for the first clear, and once you get Philo you never really have to back except for buying. Thanks to your Q, you can get ganks in from really nice angles. Red Buff you probably want the 3rd one, but it's not a big deal to give it up to your top/bot laner.

Also, you can Exhaust-Smite jungle with her. Terror ganks. You can exert a lot of map pressure pre-6 unlike WW, and when you do hit 6 it's free kills. Or you take your ult and force a fight at buffs in tight spaces.

I really really like big pig.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Vaporized
Profile Joined July 2010
United States1471 Posts
August 04 2012 20:20 GMT
#810
On August 05 2012 05:14 TheYango wrote:
Show nested quote +
On August 05 2012 02:56 Seuss wrote:
In my experience the problem with Sejuani's early clear isn't speed so much as survivability. She can't really start boots and clear safely without a very significant leash. Her actual clear time isn't super slow. Sejuani's probably not popular because of that survivability issue and because it's hard for people to get over how much better Nautilus is before late-game.

TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway.

regrowth pendant is the best start imo. i disagree that nautilus is much better. i just played a game with her because i really enjoy playing her and this discussion reminded me of that. she is so strong its ridiculous.

also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-04 20:23:00
August 04 2012 20:20 GMT
#811
On August 05 2012 05:18 Chiharu Harukaze wrote:
Also, you can Exhaust-Smite jungle with her. Terror ganks. You can exert a lot of map pressure pre-6 unlike WW, and when you do hit 6 it's free kills. Or you take your ult and force a fight at buffs in tight spaces.

I personally hate Exhaust+Smite jungle almost on principle. Particularly on a jungler that can use it to leverage a strong initiating ability.
Moderator
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-08-04 20:23:09
August 04 2012 20:22 GMT
#812
On August 05 2012 05:14 TheYango wrote:
Show nested quote +
On August 05 2012 02:56 Seuss wrote:
In my experience the problem with Sejuani's early clear isn't speed so much as survivability. She can't really start boots and clear safely without a very significant leash. Her actual clear time isn't super slow. Sejuani's probably not popular because of that survivability issue and because it's hard for people to get over how much better Nautilus is before late-game.

TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway.

Show nested quote +
On August 05 2012 04:24 Vaporized wrote:
the first blue is important (imo not as important as it is for mumu). after the first one tho a philo is often enough sustain, it just means you wont insta clear with a q-w-e combo, you will be restricted to a q-w or just w. people realize that w does double damage to targets u hit with q or an auto right? just turn on w and auto all the creeps and they will die quick.

The thing is, you don't want to max W because it's honestly her weakest skill in any non-farming context. E gains comparable damage to full-duration W every rank until you have a significant amount of bonus HP, and has way more practical utility because of the increasing slow percentage and the fact that it's immediate damage. And past the early stages of the game, you want to max Q because of how damn aggressively the CD scales.

That said, her mana costs are pretty damn good. There's zero reason to have mana problems midgame, even if you are using QWE to clear camps.

e max the only way to play her.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-08-04 20:22:42
August 04 2012 20:22 GMT
#813
On August 05 2012 05:20 TheYango wrote:
Show nested quote +
On August 05 2012 05:18 Chiharu Harukaze wrote:
Also, you can Exhaust-Smite jungle with her. Terror ganks. You can exert a lot of map pressure pre-6 unlike WW, and when you do hit 6 it's free kills. Or you take your ult and force a fight at buffs in tight spaces.

I personally hate Exhaust+Smite jungle almost on principle. Particularly on a jungler that can use it to leverage a strong initiating ability.


what would principle would that be?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-04 20:28:25
August 04 2012 20:23 GMT
#814
On August 05 2012 05:20 Vaporized wrote:
also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol.

The diminshing returns on stacking slows are really shitty. Any slow effect beyond the most powerful one applied only acts at 35% effectiveness. CDR is absolutely the prime stat for Sejuani in terms of her in-fight effectiveness, so I'm pretty sure the only item I would get that forgoes CDR would be Aegis.

On August 05 2012 05:22 UniversalSnip wrote:
what would principle would that be?

Any jungler that can counterjungle aggressively wants the extra out from having Flash. Any jungler with a powerful initiating ability wants Flash to give the extra positioning option to their initiation.

IMO both benefits generally outweigh the usefulness of another Exhaust.
Moderator
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-08-04 20:29:58
August 04 2012 20:28 GMT
#815
On August 05 2012 05:23 TheYango wrote:
Show nested quote +
On August 05 2012 05:20 Vaporized wrote:
also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol.

The diminshing returns on stacking slows are really shitty. CDR is absolutely the prime stat for Sejuani in terms of her in-fight effectiveness, so I'm pretty sure the only item I would get that forgoes CDR would be Aegis.

yeah alright. i mained sejuani for 2 months when she came out. she is my 3rd most played champ, with top 3 kda ratio. the 2k dudes that made the guides on solomid agree. frozen mallet is very, very good on her. even if the slow only stacks up to like 30% that is significant, and makes 1 attack a peel or an instant lockdown, instead of 10% which is not inescapable.

the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 04 2012 20:30 GMT
#816
On August 05 2012 05:20 Vaporized wrote:
Show nested quote +
On August 05 2012 05:14 TheYango wrote:
On August 05 2012 02:56 Seuss wrote:
In my experience the problem with Sejuani's early clear isn't speed so much as survivability. She can't really start boots and clear safely without a very significant leash. Her actual clear time isn't super slow. Sejuani's probably not popular because of that survivability issue and because it's hard for people to get over how much better Nautilus is before late-game.

TBH I'm not even sure that it's a big deal to start Cloth+5 on her. Her ability to force ganks even through a boots advantage is good enough anyway.

regrowth pendant is the best start imo. i disagree that nautilus is much better. i just played a game with her because i really enjoy playing her and this discussion reminded me of that. she is so strong its ridiculous.

also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol.


Nautilus is significantly better during the early game. Built-in red buff simply isn't as good as a displacement+root combo, especially when Nautilus will have red buff for significant periods.

Sejuani is probably underappreciated, especially her potential later in the game, but there are very good reasons why people consider Nautilus a better jungler (many of which I haven't even listed).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
August 04 2012 20:32 GMT
#817
On August 05 2012 05:28 Vaporized wrote:
Show nested quote +
On August 05 2012 05:23 TheYango wrote:
On August 05 2012 05:20 Vaporized wrote:
also, i made the thread for her here i believe and said that frozen mallet was my first item after hog and philo and merc treads and people said that was stupid and redundant. i looked on solomid and there is 1 approved and 1 featured guide and they both list frozen mallet as core. i dont know the numbers on how her passive stacks with frozen mallet. i do know an autoattack makes the other dude go super slow lol.

The diminshing returns on stacking slows are really shitty. CDR is absolutely the prime stat for Sejuani in terms of her in-fight effectiveness, so I'm pretty sure the only item I would get that forgoes CDR would be Aegis.

yeah alright. i mained sejuani for 2 months when she came out. she is my 3rd most played champ, with top 3 kda ratio. the 2k dudes that made the guides on solomid agree. frozen mallet is very, very good on her. even if the slow only stacks up to like 30% that is significant, and makes 1 attack a peel or an instant lockdown, instead of 10% which is not inescapable.

the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet.

lmao frozen mallet sejuani.

o wait first item mallet even better LOL.
GANDHISAUCE
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-04 20:40:55
August 04 2012 20:33 GMT
#818
On August 05 2012 05:28 Vaporized wrote:
the whole reason i play sejuani is to lock people down. sure it is possible to do that without a frozen mallet. with a frozen mallet you get 25 minute surrenders and people qq'ing about cc. not to mention your w scales with hp so you are making your kit inarguably better in 2 ways by buying a frozen mallet.

If you buy Frozen Mallet, you can slow 1 person by 40%, which subjects additional slows to diminishing returns.

If you have 40% CDR and max ranked Q, you can keep every target hit by Q slowed repeatedly, via Q->wait 3 seconds->E->wait 3 seconds->Q is off CD again, and repeat. You can effectively apply rotating cycles of 10% and 70% slows throughout the entire fight. 40% CDR allows you to apply repeated slows on multiple targets much more aggressively.
Moderator
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 04 2012 20:33 GMT
#819
new favorite thing to do:

solo q and yell 2.7K SMURF, SUPPORT OR AFK

people go lolwut, but it works well actually.
(╯°□°)╯︵ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 04 2012 20:36 GMT
#820
On August 05 2012 05:33 ticklishmusic wrote:
new favorite thing to do:

solo q and yell 2.7K SMURF, SUPPORT OR AFK

people go lolwut, but it works well actually.


Use smiley faces and claim that you are 4Not.Zekent.
https://twitter.com/SufficientStats
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