[Patch 1.0.0.144: Diana] General Discussion - Page 163
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Slayer91
Ireland23335 Posts
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barbsq
United States5348 Posts
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CeriseCherries
6170 Posts
On August 14 2012 01:32 Arevall wrote: What could be suitable junglers for low level summoners? <lvl10 Edit: More than warwick I guess := nunu... really hard to die as nunu | ||
emperorchampion
Canada9496 Posts
On August 14 2012 01:32 Arevall wrote: What could be suitable junglers for low level summoners? <lvl10 Edit: More than warwick I guess := I think you can actually do it with more junglers than you would think, the problem with low level normals is that people don't know how to leash properly. If you start wolves and get your team to help you should be fine with most junglers. Probably need to start cloth/5 though. Otherwise, I think Fiddlesticks and Amumu can jungle decently with minimal leashing. | ||
Deltablazy
Canada580 Posts
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AwayFromLife
United States441 Posts
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sylverfyre
United States8298 Posts
On August 14 2012 00:41 Gorsameth wrote: The problem is that all % masteries are basicly to low. What good is 1.5% less damage when you have 2.5k hp. its 37 extra damage before you die. thats pretty pointless. For archmage to give you as much AP as an amp tomb you need 400 ap. Its all to low to basicly have much impact. Uh, it's 4 mastery points. Getting 435 gold from 4 mastery points doesn't happen ANYWHERE ELSE, except for scaling masteries which aren't very good early game, even out with flat mastery points in midgame, and outscale in the late game. At 160 AP, it's netting you 8AP, which maths out to around 42G/point. You'll have around that when you finish your first big item + some dorans (or guise or whatever.) It's a scaling mastery (though it doesn't scale with level), and is roughly acceptable when compared to other scaling masteries. Of course it does shit all in the early game. Scaling runes don't do shit in the early game either. Sometimes you want more early power, even if it's not offensive power (you've already taken all the masteries that give you early power by this point) so you take early power in the other trees instead of going 21 offense. It's a decision to make, not a worthless mastery. They break even/exceed other masteries in the level 6-10 range, which is when an AP is really looking to excercise their power curve. On August 14 2012 01:32 Arevall wrote: What could be suitable junglers for low level summoners? <lvl10 Edit: More than warwick I guess := Shyvana can start cloth5 I believe (then go boots -> vamp -> wriggles) and clears fast regardless of runes Udyr also clears fast and doesn't need much in the way of runes. Amumu might work, but seems scary. In general, anything that can start boots3 at level 30 and clear with decent health levels should be able to start cloth5 pre-10/20. Fast natural clears or super sustain are a big bonus to low level jungling - slower junglers without good sustain/reliance on shields (Amumu, Nautilus) might be much more dicey. Do pick some of the budget T1 runes until you're level 20. They'll help, and they're dirt cheap IP. On August 14 2012 01:44 Deltablazy wrote: I remember when oddone used to say ezreal worst ad carry, but how exactly did ezreal go from almost-never-played to now-popular-ban? I looked through the changes and he only got a 10 mana cost decrease per rank on his W and 50 mana cost decrease on his ult. Oddone was dead fuckin' wrong the whole time. A combination of asian teams/less well-known teams doing well with Ezreal, some of the more popular AD carries of olde got some nerfs, and strong laning/midgame phases being a more valued trait to have in your AD carry brought Ezreal into the spotlight where he is now. | ||
thenexusp
United States3721 Posts
On August 14 2012 01:32 Arevall wrote: What could be suitable junglers for low level summoners? <lvl10 Edit: More than warwick I guess := I've run jungle amumu in low level games before (once I had enough mastery points to get bladed armor) but you get quite low on health (but people don't generally counterjungle much at low level anyway) | ||
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TheYango
United States47024 Posts
On August 14 2012 01:33 TheKefka wrote: Trundle I guess,I don't think you can actually die in the new jungle with trundle,he also doesn't use flash normally which you won't get until you are 12. Trundle most definitely takes Flash. | ||
JackDino
Gabon6219 Posts
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TheKefka
Croatia11752 Posts
On August 14 2012 01:39 Slayer91 wrote: There's nothing to suggest that diana should be played as a jungler. All the qualities she has that are pro-jungling (good ganking, fast clearing, wall jumping camps) can be even more effectively done from mid lane and meanwhile she's one of the most level and farm dependent champions in the game. If you enjoy playing diana that's great but you'll probably have much more fun playing mid lane. That's pretty much what I have been trying to tell people since she came out TT | ||
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TheYango
United States47024 Posts
On August 14 2012 01:39 Slayer91 wrote: There's nothing to suggest that diana should be played as a jungler. All the qualities she has that are pro-jungling (good ganking, fast clearing, wall jumping camps) can be even more effectively done from mid lane and meanwhile she's one of the most level and farm dependent champions in the game. If you enjoy playing diana that's great but you'll probably have much more fun playing mid lane. It's entirely a question of matchups. Are her mid matchups good enough (or mid matchup, singular, as it pertains to a particular game) to allow her to do more from mid than from jungle? If yes, then she should go mid. If no, then jungle? The exact same question was and is pertinent in determining whether anyone else should lane or jungle. | ||
Arevall
Sweden1133 Posts
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Slayer91
Ireland23335 Posts
On August 14 2012 01:59 TheYango wrote: It's entirely a question of matchups. Are her mid matchups good enough (or mid matchup, singular, as it pertains to a particular game) to allow her to do more from mid than from jungle? If yes, then she should go mid. If no, then jungle? The exact same question was and is pertinent in determining whether anyone else should lane or jungle. Meh, most of the common junglers can lane well somewhere. The common denominator is that jungles can be effective without huge farm and levels while diana can't. Lane matchups affects the picking order unless you essentially have no good lane matchups, but from what I've seen that's not the case with diana. | ||
TheKefka
Croatia11752 Posts
On August 14 2012 01:59 TheYango wrote: It's entirely a question of matchups. Are her mid matchups good enough (or mid matchup, singular, as it pertains to a particular game) to allow her to do more from mid than from jungle? If yes, then she should go mid. If no, then jungle? The exact same question was and is pertinent in determining whether anyone else should lane or jungle. The thing that bothers me about diana jungling is that she is looking to score kills and thus taking away kills from the carry's,while most junglers are looking to feed them.She needs loads of farm to be effective really,which the jungle alone does not provide. | ||
barbsq
United States5348 Posts
On August 14 2012 01:44 Deltablazy wrote: I remember when oddone used to say ezreal worst ad carry, but how exactly did ezreal go from almost-never-played to now-popular-ban? I looked through the changes and he only got a 10 mana cost decrease per rank on his W and 50 mana cost decrease on his ult. 40% AS reduction on an ADC is strong? BIG FUCKING SURPRISE (sorry, but i've been saying this for as long as I can remember, still very salty) | ||
arb
Noobville17921 Posts
On August 14 2012 01:46 AwayFromLife wrote: People realized that maxing W on him was stupid strong, and that he could actually autoattack instead of just Q spam. His trading/dueling is one of the best if you land W. I thought anyone with a brain realized he had an auto attack? | ||
JackDino
Gabon6219 Posts
On August 14 2012 02:09 arb wrote: I thought anyone with a brain realized he had an auto attack? That's like 5% of the playerbase. | ||
Dark_Chill
Canada3353 Posts
Since Trundle can already get away very easily with the ground and pillar, wouldn't taking exhaust be a better choice? Seems like it would improve his ganks a lot. | ||
Seuss
United States10536 Posts
On August 14 2012 00:48 h3r1n6 wrote: The only champion where taking the flat AP mastery on is feasible is Karthus. Or Akali. On August 14 2012 02:05 TheKefka wrote: The thing that bothers me about diana jungling is that she is looking to score kills and thus taking away kills from the carry's,while most junglers are looking to feed them.She needs loads of farm to be effective really,which the jungle alone does not provide. I think Diana is more Nocturne-like than Shaco-like, she doesn't need to take kills to be useful. While she's certainly a heck of a lot stronger if she does get fed, ultimately she can get in a carry's face and distract/zone/kill them without needing to sap farm/kills from other champions. She suffers the same issues as Nocturne (e.g. can become fairly useless if behind or if an enemy gets fed), but to a lesser extent since she can still disrupt entire teams. | ||
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