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[Patch 1.0.0.144: Diana] General Discussion - Page 16

Forum Index > LoL General
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Prev 1 14 15 16 17 18 183 Next
Xevious
Profile Joined February 2011
United States2086 Posts
August 02 2012 17:56 GMT
#301
new matchmaking shit is annoying as fuck it takes all day to get a game and the worst part is you can't fucking talk to people or do shit while the thing is up. also the 5 sec delay after you decline where you just have to look at the thing for 5 sec before you can do shit it annoying too since i can basically never finish a sentence while typing to someone while in queue. a lot of people take short breaks while in queue but get back before they could possibly be picking, imo it should just put everyone in queue but if someone's afk during their pick/ban just kick them.
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
August 02 2012 18:10 GMT
#302
I have to click accept 10+ times a game with the new matchmaking feature. This is so annoying I might stop playing.
日本語が分かりますか
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 02 2012 18:16 GMT
#303
Doesn't seem to be working on EU, we got a patch this morning.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Unentschieden
Profile Joined August 2007
Germany1471 Posts
August 02 2012 18:17 GMT
#304
http://www.nationalesl.com/us/lol/news/200436/

Really interesting. I hope this helps to make (relativly) competitive play more accessible.
samthesaluki
Profile Joined November 2010
914 Posts
August 02 2012 18:19 GMT
#305
ugh new matchmaking dosnt even stop people being afk just had to dodge becasue last pick (we needed support) went afk and got brand with smite.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-02 18:30:23
August 02 2012 18:28 GMT
#306
On August 03 2012 02:56 Xevious wrote:
new matchmaking shit is annoying as fuck it takes all day to get a game and the worst part is you can't fucking talk to people or do shit while the thing is up. also the 5 sec delay after you decline where you just have to look at the thing for 5 sec before you can do shit it annoying too since i can basically never finish a sentence while typing to someone while in queue. a lot of people take short breaks while in queue but get back before they could possibly be picking, imo it should just put everyone in queue but if someone's afk during their pick/ban just kick them.


If you need to take a break and you aren't a 2200+ player with 15min+ queues, you could always just not queue and then wait until you come back.

If I had a dollar for every person who was late into lobby chat and missed important information about what people were planning, didn't have time to figure out a sensible pick, or didn't ban anything because they team captain, I'd have enough money for the next 5 legendary skins.

On August 03 2012 03:19 samthesaluki wrote:
ugh new matchmaking dosnt even stop people being afk just had to dodge becasue last pick (we needed support) went afk and got brand with smite.


/boggle
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Argoth.
Profile Joined December 2004
Germany1961 Posts
August 02 2012 18:30 GMT
#307
That shitstorm on the EU forums because of Lux's renamed ultimate is just too funny
epoc
Profile Joined December 2010
Finland1190 Posts
August 02 2012 18:33 GMT
#308
It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 02 2012 18:33 GMT
#309
On August 03 2012 03:33 epoc wrote:
It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg


I...uh...O_o
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 02 2012 18:34 GMT
#310
On August 03 2012 03:19 samthesaluki wrote:
ugh new matchmaking dosnt even stop people being afk just had to dodge becasue last pick (we needed support) went afk and got brand with smite.

That's just somebody being a dick and walking away after champ select started.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
August 02 2012 18:36 GMT
#311
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?
I got nothin'...
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
August 02 2012 18:38 GMT
#312
On August 03 2012 03:33 epoc wrote:
It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg


Uhh.... well thank god you don't work for Riot then huh
Bronze player stuck in platinum
TheYango
Profile Joined September 2008
United States47024 Posts
August 02 2012 18:38 GMT
#313
On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

Most of the kits Riot designs tend to have "one-point wonder" skills built into them. It's not a rule that you have to prioritize maxing things in a certain order, but in a lot of cases it's fairly intuitive to do so.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 02 2012 18:41 GMT
#314
On August 03 2012 03:33 epoc wrote:
It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg

This just in, Irelia needs buffs. Stun/Slow not strong enough, needs to nuke shit as well.


On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

I'd like to see this, but honestly on most champs they have one ability that is so useful/scales so well with levels that it's counterproductive to not max it as fast as possible.

Often time, this is your big damage ability, and you want it doing as much damage as fast as possible, or a CC/Shield/other utility spell that reduces CD by a lot.
It's your boy Guzma!
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
August 02 2012 18:42 GMT
#315
On August 03 2012 03:38 TheYango wrote:
Show nested quote +
On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

Most of the kits Riot designs tend to have "one-point wonder" skills built into them. It's not a rule that you have to prioritize maxing things in a certain order, but in a lot of cases it's fairly intuitive to do so.


Yeah I've noticed this, I feel that was almost the real point behind behind my post. I wish Riot would make more champions whose skill leveling orders are a bit more of a decision instead of an obvious oh this is damage, max first, this is steroid, max 2nd, this is utility max last. It always bothers me in the champion spotlights when Phreak does this.
I got nothin'...
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
August 02 2012 18:46 GMT
#316
On August 03 2012 03:42 YouGotNothin wrote:
Show nested quote +
On August 03 2012 03:38 TheYango wrote:
On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

Most of the kits Riot designs tend to have "one-point wonder" skills built into them. It's not a rule that you have to prioritize maxing things in a certain order, but in a lot of cases it's fairly intuitive to do so.


Yeah I've noticed this, I feel that was almost the real point behind behind my post. I wish Riot would make more champions whose skill leveling orders are a bit more of a decision instead of an obvious oh this is damage, max first, this is steroid, max 2nd, this is utility max last. It always bothers me in the champion spotlights when Phreak does this.


Well Phreak does it to give people who don't know what to do a more or less definitive skill leveling order so they don't do anything stupid. If you know enough to change skill orders based on the lane/game situation Phreak's advice probably isn't for you.
Bronze player stuck in platinum
Alaric
Profile Joined November 2009
France45622 Posts
August 02 2012 18:50 GMT
#317
As I mentioned when Zyra's spotlight came out, I noticed Phreak was saying "max this first if you want xxx, that first if you want yyy, and this one first if you'd rather have zzz", which I think is an improvement since it promotes choice and thoughts in players, even low level, especially those targeted by those spotlight advices. Of course you still no you won't max W first on Zyra, but well...
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
August 02 2012 18:54 GMT
#318
zyra such a bullshit champion ....
epoc
Profile Joined December 2010
Finland1190 Posts
August 02 2012 18:54 GMT
#319
On August 03 2012 03:41 Requizen wrote:
Show nested quote +
On August 03 2012 03:33 epoc wrote:
It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg

This just in, Irelia needs buffs. Stun/Slow not strong enough, needs to nuke shit as well.


Show nested quote +
On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

I'd like to see this, but honestly on most champs they have one ability that is so useful/scales so well with levels that it's counterproductive to not max it as fast as possible.

Often time, this is your big damage ability, and you want it doing as much damage as fast as possible, or a CC/Shield/other utility spell that reduces CD by a lot.


It's more like the fact that there is no ratio on e
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
August 02 2012 18:54 GMT
#320
On August 03 2012 03:46 Nos- wrote:
Show nested quote +
On August 03 2012 03:42 YouGotNothin wrote:
On August 03 2012 03:38 TheYango wrote:
On August 03 2012 03:36 YouGotNothin wrote:
I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this?

Most of the kits Riot designs tend to have "one-point wonder" skills built into them. It's not a rule that you have to prioritize maxing things in a certain order, but in a lot of cases it's fairly intuitive to do so.


Yeah I've noticed this, I feel that was almost the real point behind behind my post. I wish Riot would make more champions whose skill leveling orders are a bit more of a decision instead of an obvious oh this is damage, max first, this is steroid, max 2nd, this is utility max last. It always bothers me in the champion spotlights when Phreak does this.


Well Phreak does it to give people who don't know what to do a more or less definitive skill leveling order so they don't do anything stupid. If you know enough to change skill orders based on the lane/game situation Phreak's advice probably isn't for you.


Yeah I feel when I start being able to make those skill order decisions based on lane/situation that I am really starting to understand the nuances of a champion. I can then make criteria in my head for when to max what.
I got nothin'...
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