On August 03 2012 03:38 Nos- wrote:
Uhh.... well thank god you don't work for Riot then huh
Uhh.... well thank god you don't work for Riot then huh
i think this all the time
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UniversalSnip
9871 Posts
On August 03 2012 03:38 Nos- wrote: Show nested quote + On August 03 2012 03:33 epoc wrote: It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg Uhh.... well thank god you don't work for Riot then huh i think this all the time | ||
AwayFromLife
United States441 Posts
On August 03 2012 04:29 epoc wrote: Show nested quote + On August 03 2012 04:02 Requizen wrote: On August 03 2012 03:54 epoc wrote: On August 03 2012 03:41 Requizen wrote: On August 03 2012 03:33 epoc wrote: It baffles me how irelia's e has 0.5 ap ratio. Might as well have nothing. If I was working at riot first thing I would do is fix things like these to 1.0 or 2.0 ratio. Then tf would give 60 extra magic dmg This just in, Irelia needs buffs. Stun/Slow not strong enough, needs to nuke shit as well. On August 03 2012 03:36 YouGotNothin wrote: I have a question: why do pretty much all guides have a skill leveling order of something like Q>W>E? These orders always prioritize maxing one spell first then then maxing the next etc. Is this really the best way to level skills in most cases? I feel that there are a lot of instances where I max one skill then alternate between the other two. Other times I do something completely different like with Tristana I level WEWEWRQQQQ. Often times when trying a new hero I level everything equally just for fun and it can be effective! what do you guys think about this? I'd like to see this, but honestly on most champs they have one ability that is so useful/scales so well with levels that it's counterproductive to not max it as fast as possible. Often time, this is your big damage ability, and you want it doing as much damage as fast as possible, or a CC/Shield/other utility spell that reduces CD by a lot. It's more like the fact that there is no ratio on e Does there really need to be? It already does decently respectable damage baseline, and it's not like she lacks damage in other areas. If anything, she already does enough damage with just TF and tank items, more than she probably should. Almost every damage spell has a ratio. And no irelia isn't op and wouldn't be I honestly can't tell if you're trolling or just dumb/biased/both. | ||
YouGotNothin
United States907 Posts
On August 03 2012 04:13 Unentschieden wrote: Show nested quote + On August 03 2012 04:01 TheYango wrote: Except you can design skills that serve their function on 1 point, but are also significantly better at it with more. Its not so much about a skill *needing* more points as the tradeoffs between leveling 2 skills. An example of this is Caitlyn's W vs. Caitlyn's E. Traps are significantly better in sieges, but Net is comparatively strong in teamfights. Your skilling priority between the two depends significantly on the flow of the game or the team-comps in question. Yeah but thats what most champs have already. what do most champs have already? Also I must say I do not like skills that do not get much better at what they do with more levels, it just begs for the skill to have only 1 point until lvl 14, borringg. | ||
Cloud9157
United States2968 Posts
Although this would open the doors for ap Irelia... hue. | ||
zulu_nation8
China26351 Posts
http://boots3pots.net/ | ||
koreasilver
9109 Posts
edit: also, 2.0 ratio LOL. Jesus. | ||
Nos-
Canada12016 Posts
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thenexusp
United States3721 Posts
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JackDino
Gabon6219 Posts
On August 03 2012 04:30 Requizen wrote: Show nested quote + On August 03 2012 04:28 Simberto wrote: On August 03 2012 04:09 De4ngus wrote: On August 03 2012 04:05 NovaTheFeared wrote: On August 03 2012 04:04 Mogwai wrote: On August 03 2012 04:02 NovaTheFeared wrote: Who's bright idea was it to allow people to dodge from the queue and get no time penalty? Can troll all day spamming decline. I thought they still got a time penalty. I hit decline several times in a row to try, it let me requeue instantly :/ LOL wat a fail system. The most interesting thing here is that there are actually people who think it is a good way to pass there time to queue and decline whenever it comes up. WTF. I REALLY don't understand why anyone would spend their time doing that. Rule #4 of the internet: humanity is full of complete and utter asshats, many of which want nothing more than to make everyone else unhappy. That's not an internet rule that's a rule that applies to everything and everywhere lol. | ||
Requizen
United States33802 Posts
On August 03 2012 04:49 thenexusp wrote: Also, ratios matter on everyone cause people build WotA. Riven real trash champ, no AP ratios to use WotA aura. | ||
fasdaf
138 Posts
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HazMat
United States17077 Posts
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zulu_nation8
China26351 Posts
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wei2coolman
United States60033 Posts
On August 03 2012 04:57 HazMat wrote: Couldn't a high Elo player just decline ->requeue->decline->requeue thus making it impossible to get a game started? I'm pretty sure high elo players got to high elo by not trolling everyone. | ||
Requizen
United States33802 Posts
On August 03 2012 04:57 HazMat wrote: Couldn't a high Elo player just decline ->requeue->decline->requeue thus making it impossible to get a game started? From the patch: Solo players who accepted the game are returned to the front of the matchmaking queue Solo players who declined the game, or failed to respond, are removed from the matchmaking queue They'll go the the bottom of the queue, and eventually (hopefully) the top 10 that get matched all actually want to play. | ||
Hakanfrog
Sweden690 Posts
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Cloud9157
United States2968 Posts
On August 03 2012 04:03 jcarlsoniv wrote: Show nested quote + On August 03 2012 03:59 Requizen wrote: On August 03 2012 03:50 Alaric wrote: As I mentioned when Zyra's spotlight came out, I noticed Phreak was saying "max this first if you want xxx, that first if you want yyy, and this one first if you'd rather have zzz", which I think is an improvement since it promotes choice and thoughts in players, even low level, especially those targeted by those spotlight advices. Of course you still no you won't max W first on Zyra, but well... They tried to encourage it with the CDR per level (which is still bloody strong), but the damage on her spells is way more important to her. I think that's one of the things it comes down to. When you have a role (damage dealer, tank, support/healer), generally only one or two abilities directly impact that, while the others support it. For example, Viktor. Q and E both do damage, but Q is more sustained and has a defensive component, while E is more the "BOOM FUCK YOU" damage that you want, so you're obviously going to do that first. Even someone like Brand. All his abilities do damage, but Q and E are a bit more on the utility side (stun and spread DoT), while W is your big boomer. There are of course fringe cases, but for the most part you're going to take the spells first that make you better at what you do. An interesting thing, though, is that lately I've adapted Aranium's Viktor build - QEQEER then get W at 8 and prioritize E - with MS quints It can be dangerous without W to zone jungle ganks, but the lane control it gives you is immense. There are still times when I want W at 4 though. I still need to update this into the Viktor thread, but I need to completely redo most of that OP since I've played ~150 ranked Viktor games since I wrote that. I never understood the logic to this. If you don't level w at all till 8, jungler is going to have to do all the work in ganks. Granted, if they just get 1 cc off, you can probably burst them for the kill, but still really reliant on that happening. I guess you're mostly relying on being a huge lane bully? Also, ms quints on him is interesting. Augmenting q is out of the question I'm guessing? | ||
wussleeQ
United States3130 Posts
On August 03 2012 04:51 Requizen wrote: Show nested quote + On August 03 2012 04:49 thenexusp wrote: Also, ratios matter on everyone cause people build WotA. Riven real trash champ, no AP ratios to use WotA aura. Who needs ap aura when they have spellvamp aura? | ||
NovaTheFeared
United States7222 Posts
On August 03 2012 04:57 HazMat wrote: Couldn't a high Elo player just decline ->requeue->decline->requeue thus making it impossible to get a game started? I think so. Riot says that you're put at the back of the queue while the accepters are put at the front but when you're high enough Elo so few people will be in queue that you'll get rematched with them. This system has to change. I'd say with small or even 0 for first decline but increasing time penalties for declines. | ||
Requizen
United States33802 Posts
On August 03 2012 05:01 wussleeQ wrote: Show nested quote + On August 03 2012 04:51 Requizen wrote: On August 03 2012 04:49 thenexusp wrote: Also, ratios matter on everyone cause people build WotA. Riven real trash champ, no AP ratios to use WotA aura. Who needs ap aura when they have spellvamp aura? That actually is complete bullshit, lol. I love running around as Riven when there's a WotA on our team, W Q and R active make you imba. And people wonder why there's no AD Spellvamp item. | ||
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