[Patch 1.0.0.144: Diana] General Discussion - Page 15
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Juicyfruit
Canada5484 Posts
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zulu_nation8
China26351 Posts
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Requizen
United States33802 Posts
On August 03 2012 00:08 Cloud wrote: Ends him how? Oracle gives him the chance to get the jump on the squishies which is any ad carry dream, except the rest actually have to deal with the tank line. If the other team has oracles, he still has all the steroids + the biggest range in the game + the best ad carry aoe + the most damage, all you need is the faintest idea of how to play ad carry to win your team the game. Ok, maybe not ends him, but he's still rather underwhelming outside of his ult once the enemy team has Oracles. If he gets focused or dove by a bruiser, he has nothing to get out, and if the enemy has better positioning, he has no way to get in to a proper position. He has no blink/dash, and his slow isn't the best by a long shot. If I wanted super strong AD AoE damage, I'd rather have Graves pretty much every time. | ||
HazMat
United States17077 Posts
On August 03 2012 00:27 zulu_nation8 wrote: wowowoww new matchmaking feature is awesome What's so great about it? If people want to afk in champ select they still can. I'm sure a majority of randoms are people just dodge trolling. Who the hell goes afk 1 minute or less after queueing. This is really only helpful at the top top Elos where queue times are actually something you can forget about. | ||
Celial
2602 Posts
On August 03 2012 00:43 HazMat wrote: What's so great about it? If people want to afk in champ select they still can. I'm sure a majority of randoms are people just dodge trolling. Who the hell goes afk 1 minute or less after queueing. This is really only helpful at the top top Elos where queue times are actually something you can forget about. Every goddamn streamer. | ||
Nikon
Bulgaria5710 Posts
On August 03 2012 00:43 HazMat wrote: What's so great about it? If people want to afk in champ select they still can. I'm sure a majority of randoms are people just dodge trolling. Who the hell goes afk 1 minute or less after queueing. This is really only helpful at the top top Elos where queue times are actually something you can forget about. I sometimes tab out after I queue, and if I don't have my headphones on, I'm effectively AFK. Gosh darn new features! The "Decline" button being placed where "Play now!" used to be doesn't help either. | ||
Perplex
United States1693 Posts
On August 03 2012 00:43 HazMat wrote: What's so great about it? If people want to afk in champ select they still can. I'm sure a majority of randoms are people just dodge trolling. Who the hell goes afk 1 minute or less after queueing. This is really only helpful at the top top Elos where queue times are actually something you can forget about. They also made some bullshit change 2 patches ago where there is no starting sound when que pops in ranked, and it also doesn't switch your computer's focus to the LoL client like it used to. A game can pop and you can have no idea unless you tab back in | ||
Requizen
United States33802 Posts
On August 03 2012 00:55 Perplex wrote: They also made some bullshit change 2 patches ago where there is no starting sound when que pops in ranked, and it also doesn't switch your computer's focus to the LoL client like it used to. A game can pop and you can have no idea unless you tab back in Overreaction to the "ZOMG MY EARS ARE BLEEDING" sound that used to play when queue popped/game started. Can't seem to hit a middle of the road balance. | ||
StateAlchemist
France1946 Posts
Oh wait. | ||
mordek
United States12704 Posts
On August 03 2012 00:55 Perplex wrote: They also made some bullshit change 2 patches ago where there is no starting sound when que pops in ranked, and it also doesn't switch your computer's focus to the LoL client like it used to. A game can pop and you can have no idea unless you tab back in Mine still brings LoL up when I'm tabbed out when queue pops... | ||
Seuss
United States10536 Posts
On August 02 2012 16:49 wei2coolman wrote: Sej is secret op'd. I don't think she's OP, but she's probably not a bad choice given that all the actual OP junglers are banned. | ||
zulu_nation8
China26351 Posts
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ticklishmusic
United States15977 Posts
Okay, so Sion's ulti gives him 100% lifesteal on his autoattacks. Suppose you had a BT-- would that mean you go over 100% lifesteal? Would using the ulti proc spell vamp? Last night I DC'd from a game I was spectating. However, the game kept going for around 30 seconds before it froze, so I guess the "replay" is already downloaded to your computer and that there is merely a delay from what you can see and what is downloaded/played out. Since you essentially have the "replay" downloading "real-time", isn't that exploitable to some degree? | ||
Chiharu Harukaze
12112 Posts
On August 03 2012 01:15 ticklishmusic wrote: Okay, so Sion's ulti gives him 100% lifesteal on his autoattacks. Suppose you had a BT-- would that mean you go over 100% lifesteal? Yes. Lifesteal has no cap on it. Same goes for Spellvamp. So for example, multiple BTs would stack. WotA would not stack because it is a unique effect. However, WotA and Hextech Revolver and Hextech Gunblade can stack. (Whether you would want to get all three is another question...). Also, WotA stacks between players. That is, if two players on the same team have a WotA each, they receive both their own WotA aura and their ally's WotA aura. On August 03 2012 01:15 ticklishmusic wrote: Would using the ulti proc spell vamp? No. The spell itself does no damage and therefore is not affected by spellvamp. His Q and W are however. On August 03 2012 01:15 ticklishmusic wrote: Last night I DC'd from a game I was spectating. However, the game kept going for around 30 seconds before it froze, so I guess the "replay" is already downloaded to your computer and that there is merely a delay from what you can see and what is downloaded/played out. Since you essentially have the "replay" downloading "real-time", isn't that exploitable to some degree? The spectator servers are separate from the game servers and filter data with a built in delay. If you disconnect from a spectating game, it may be the case your client has bugged itself but is still capable of receiving certain inputs from the spec server. Also, sometimes the client takes the last known game input and continues to "play out" the command it has been given. That's why sometimes if you d/c from a game you still see people trying to hit minions or walking around even though the game is crashed. | ||
HPoirot
United States1303 Posts
I posted about seeing this happen yesterday, and now there's a handy video on Reddit about it. Seems to be that CC overlapping with Twisted Advance can get you stuck permanently(Notice that Nocturne's fear procs as Maokai uses Twisted Advance, and someone else in the Reddit thread reporting getting stuck while Advancing into a Veigar stun). People should probably avoid playing Maokai for the time being. | ||
wussleeQ
United States3130 Posts
On August 03 2012 00:57 Requizen wrote: Overreaction to the "ZOMG MY EARS ARE BLEEDING" sound that used to play when queue popped/game started. Can't seem to hit a middle of the road balance. Hey that was a real problem for those of us wearing headphones ![]() | ||
Offhand
United States1869 Posts
Ahaha, this is so true. | ||
Mondeezy
United States1938 Posts
I was looking forward to this change but IMO the afk timer has to be a little longer (like 20 seconds). | ||
JackDino
Gabon6219 Posts
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Kenpachi
United States9908 Posts
New AFK detection for matchmade games Players are now given an option to "Accept" or "Decline" a game when the matchmaking queue pops Champion selection does not begin until all players accept the game If any player declines the game, or fails to respond, the game is disbanded Solo players who accepted the game are returned to the front of the matchmaking queue Solo players who declined the game, or failed to respond, are removed from the matchmaking queue Pre-made teams whose members all accepted the game are returned to the front of the matchmaking queue Pre-made teams with at least one member who declined the game, or failed to respond, are returned to the arranged team lobby | ||
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