[Patch 1.0.0.144: Diana] General Discussion - Page 111
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Slusher
United States19143 Posts
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sylverfyre
United States8298 Posts
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Zdrastochye
Ivory Coast6262 Posts
On August 10 2012 02:49 Slusher wrote: If I was going to name one support who benefited from gp10 the most, it would be Raka. One thing people discount is unlike any other rune, gp10 quints infuse gold (a finite resource) into the game, simply put in a 10 min FB game, the team with the gp10 support actually has more gold. Also the one support who benefits most from Mejais. :D Neo don't be mad because snowball meta extends to supports! | ||
NEOtheONE
United States2233 Posts
On August 10 2012 02:46 Sponkz wrote: Like MS quints are good on any given agressive support simply because it makes setting up for kills easier. However i've taken notice that whenever i'm playing soraka, enemies tend to apply pressure because aside from flash she's pretty easy to catch. Boots opening along with MS quints make me hard to catch. Guess it's a preference style, i mainly started this discussion because some people said they prefered gp10 quints and they're really bad for quint slots. For me, as a support, i feel mobility should come from your runes/masteries not from your items. And I feel that boots of mobility don't get enough love. Runes are expensive and so are rune pages, so it's easier to make up for such things by itemizing. Shurelia's is used on supports for this reason. It gives you and your ADC chase potential, and it lets you track down the stragglers after a teamfight. | ||
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Requizen
United States33802 Posts
On August 10 2012 02:46 Sponkz wrote: Like MS quints are good on any given agressive support simply because it makes setting up for kills easier. However i've taken notice that whenever i'm playing soraka, enemies tend to apply pressure because aside from flash she's pretty easy to catch. Boots opening along with MS quints make me hard to catch. Guess it's a preference style, i mainly started this discussion because some people said they prefered gp10 quints and they're really bad for quint slots. For me, as a support, i feel mobility should come from your runes/masteries not from your items. If you're getting caught as Soraka, you really need to work on your awareness and positioning. Soraka is a passive laner, you should never be out in the middle where you can get caught, you should be hanging out around or even behind your AD, healing and mana-ing. I mean, sure you can poke out with silence or starfall, but that's not why you bring Soraka. I really don't see the need to bring MS quints when you are in the lane with the most ward coverage and should never really be in a position to get caught. Sure, it happens with like Noct ult or Hec sprinting or something, but you shouldn't need to rely on 4.5% more MS to win the lane. | ||
Sponkz
Denmark4564 Posts
On August 10 2012 02:49 Slusher wrote: If I was going to name one support who benefited from gp10 the most, it would be Raka It's just that quints give really poor gp10 values for it to actually be worth it. 1 ap is worth 21,75 gold (Amplifying tome cost 435 gold and gives 20 ap. 435/20=21.75 gold) 3 AP quints nets you 15 AP which is 15*21,75=326,25 gold For 3 GP10 quints to be worth more gold than AP quints it will take 18 min. Unless something has gone terribly wrong you should already be sitting at philo/hog which gives you plenty of gp10. MS quints however are pretty hard to value, but i still prefer mobility over gp10 in any situation. On August 10 2012 02:52 Requizen wrote: If you're getting caught as Soraka, you really need to work on your awareness and positioning. Soraka is a passive laner, you should never be out in the middle where you can get caught, you should be hanging out around or even behind your AD, healing and mana-ing. I mean, sure you can poke out with silence or starfall, but that's not why you bring Soraka. I really don't see the need to bring MS quints when you are in the lane with the most ward coverage and should never really be in a position to get caught. Sure, it happens with like Noct ult or Hec sprinting or something, but you shouldn't need to rely on 4.5% more MS to win the lane. You're not taking into the account that many many enemies will try to fuck up your passivity by denying you vision in river/tri-brush or have the jungler lane ganking etc. Why would you let soraka, who easily is one of the strongest supports if you leave her alone, get away with that? | ||
Slusher
United States19143 Posts
On August 10 2012 02:53 Sponkz wrote: It's just that quints give really poor gp10 values for it to actually be worth it. 1 ap is worth 21,75 gold (Amplifying tome cost 435 gold and gives 20 ap. 435/20=21.75 gold) 3 AP quints nets you 15 AP which is 15*21,75=326,25 gold For 3 GP10 quints to be worth more gold than AP quints it will take 18 min. Unless something has gone terribly wrong you should already be sitting at philo/hog which gives you plenty of gp10. getting Philo first "snowballs" your support advantage. I don't think gp10 is good on the majority of supports, but if you have a bad lane matchup or just 0 kill potential then it's hard to argue. even if you are sona, if they go Raka they won't give 2 fucks about q spam. | ||
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Requizen
United States33802 Posts
On August 10 2012 02:54 Slusher wrote: are there even passive supports left besides Raka? you could argue Janna but at least Janna can set up kills, Soraka basically has to hope corki valkryes into her AD with her W and R and exaust up, if she wants an assist. Nunu in certain lanes. He can set up kills with snowballs, but it's not quite the same as Leona/Taric/what have you. He's mostly there to make the enemy support waste mana dealing with snowballs and spam BB on the laner. Other than that, no. But most supports are less of a "passive vs aggressive" and more of a sliding scale. Taric is great in my book because he can play both aggressively (stuns and moderate burst) and passively (aura whoring and healing) depending on the lane. Raka has only a little aggressiveness in her kit, it's mostly passive. Janna is about 50/50, Leona is all aggressive except for her passive helping last hit, Blitz is all aggressive. Sona is... I actually have no fucking idea, I've never played her nor do I want to. That bitch is a bitch. All I know is that she chunks health with just boots and Philo and has a bullshit stun, I think maybe she has a heal and sprint aura or something. Fuck Sona, seriously. | ||
Slusher
United States19143 Posts
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NeoIllusions
United States37500 Posts
Anyways, I've reasoned out why I think GP10 is staple on most Supports. Play however feel optimal to you. I think we have both sides (for and against GP10 Quints) discussed thoroughly here. | ||
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AsmodeusXI
United States15536 Posts
On August 10 2012 02:59 Requizen wrote: Nunu in certain lanes. He can set up kills with snowballs, but it's not quite the same as Leona/Taric/what have you. He's mostly there to make the enemy support waste mana dealing with snowballs and spam BB on the laner. Other than that, no. But most supports are less of a "passive vs aggressive" and more of a sliding scale. Taric is great in my book because he can play both aggressively (stuns and moderate burst) and passively (aura whoring and healing) depending on the lane. Raka has only a little aggressiveness in her kit, it's mostly passive. Janna is about 50/50, Leona is all aggressive except for her passive helping last hit, Blitz is all aggressive. Sona is... I actually have no fucking idea, I've never played her nor do I want to. That bitch is a bitch. All I know is that she chunks health with just boots and Philo and has a bullshit stun, I think maybe she has a heal and sprint aura or something. Fuck Sona, seriously. I should really try Sona then. She's one of the only ones I don't play and she sounds infuriating, which is really the best part of any good support. | ||
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TheYango
United States47024 Posts
On August 10 2012 02:35 Requizen wrote: I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight. By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR. You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions: a) What do I need to perform my role? b) What does my team need to win the game. On a melee jungler, the answer to both questions is rarely "more damage". EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder. | ||
NEOtheONE
United States2233 Posts
On August 10 2012 02:59 Requizen wrote: Nunu in certain lanes. He can set up kills with snowballs, but it's not quite the same as Leona/Taric/what have you. He's mostly there to make the enemy support waste mana dealing with snowballs and spam BB on the laner. Other than that, no. But most supports are less of a "passive vs aggressive" and more of a sliding scale. Taric is great in my book because he can play both aggressively (stuns and moderate burst) and passively (aura whoring and healing) depending on the lane. Raka has only a little aggressiveness in her kit, it's mostly passive. Janna is about 50/50, Leona is all aggressive except for her passive helping last hit, Blitz is all aggressive. Sona is... I actually have no fucking idea, I've never played her nor do I want to. That bitch is a bitch. All I know is that she chunks health with just boots and Philo and has a bullshit stun, I think maybe she has a heal and sprint aura or something. Fuck Sona, seriously. So much hate for Sona, lol. But I agree about Taric. I honestly see him as a very versatile support. Heals aura and a stun. Focus on what is needed in the lane. | ||
bosiddon
308 Posts
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ticklishmusic
United States15977 Posts
Speedy Soraka is a BAMF, make clutch heals, always with team for fight Blitz speed steroid + boots5 uber fast, you can actually backdoor turrets and trololol away Janna w/ boots5 uber fast, chases pretty hard and get in position for a good ulti. Idk so much about Ali b/c I play him tanky with merc's/tabi, but getting in position for good headbut/pulverize could be useful. Far as Movespeed quints, I still need to buy my third one >.<. Getting the full 3 is as much as a friggin' 6.3k ip champ. I think they're definitely good in jungle, but I'm mixed about how good they are on support. Having gp10 quints + masteries is a free gp10 from the start of the game which is pretty nice. In a stalemate lane, the extra gold really helps. You can ward all da brushes and really deny the enemy. All of a sudden, no more stalemate. Taric really stronk. Free armor aura, ulti with full CDR means your team has free blasting wand/BF, and you're a full tank with really good burst. | ||
Slayer91
Ireland23335 Posts
On August 10 2012 03:02 Slusher wrote: Counter to Sona is Raka, you force her to play a shitty version of you. Sonas better than soraka in lane? Like way better. Sona has compareable sustain and way better harass. Sona bursts through the armour buff well also. | ||
Slusher
United States19143 Posts
also you talk like you can max q and w by level 9, if you go q it's useless by lvl4, if you go w you are a shitty version of Raka. | ||
Zdrastochye
Ivory Coast6262 Posts
On August 10 2012 03:03 TheYango wrote: By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR. You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions: a) What do I need to perform my role? b) What does my team need to win the game. On a melee jungler, the answer to both questions is rarely "more damage". EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder. That's only a product of people having tanky champs jungling, but not always what's needed. If you have great initiators in your solos (Galio, Kennen, Malphite etc) you can get away with throwing in a second damage item after wriggles before going tanky. Yes you do need to beef up on all melee champs, but choosing tankiness over damage is really only because of the gp10 get fat meta and have a jungler with tons of cc (looking at you Nauty boy) engaging for you. You're vastly underestimating the scariness of a jungler who can wreck people mid game. Makes objectives too easy if people have their ults up. | ||
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TheYango
United States47024 Posts
On August 10 2012 03:16 Zdrastochye wrote: That's only a product of people having tanky champs jungling, but not always what's needed. If you have great initiators in your solos (Galio, Kennen, Malphite etc) you can get away with throwing in a second damage item after wriggles before going tanky. Yes you do need to beef up on all melee champs, but choosing tankiness over damage is really only because of the gp10 get fat meta and have a jungler with tons of cc (looking at you Nauty boy) engaging for you. You're vastly underestimating the scariness of a jungler who can wreck people mid game. Makes objectives too easy if people have their ults up. If you can afford to get damage items on a jungler, you should question whether you should have gotten that much farm in the first place. The nature of multiplicative damage scaling is that a damage item on a carry that already has 1-2 damage items is scarier than on a jungler who's just buying his first damage item. | ||
wei2coolman
United States60033 Posts
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