• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:54
CET 01:54
KST 09:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)37
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Provigil(modafinil) pills Cape Town+27 81 850 2816
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1577 users

[Patch 1.0.0.144: Diana] General Discussion - Page 113

Forum Index > LoL General
Post a Reply
Prev 1 111 112 113 114 115 183 Next
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 09 2012 18:56 GMT
#2241
On August 10 2012 03:53 TheKefka wrote:
Yea I know her Q does that but I just randomly opened zekents stream and someone said E does it as well.
Maybe I heard it wrong...That would be pretty op.

Pretty sure it was you know, an idiot who said so.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
TheYango
Profile Joined September 2008
United States47024 Posts
August 09 2012 18:56 GMT
#2242
On August 10 2012 03:53 TheKefka wrote:
Yea I know her Q does that but I just randomly opened zekents stream and someone said E does it as well.
Maybe I heard it wrong...That would be pretty op.

E doesn't apply on-hit effects at all.
Moderator
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-08-09 19:01:16
August 09 2012 18:58 GMT
#2243
Yea I know that's why I was confused,I thought maybe it's a bug that charges a proc at a E cast and than it procs again on the auto,so twice on a single auto.
I guess it's not true tho.
Cackle™
Gahlo
Profile Joined February 2010
United States35166 Posts
August 09 2012 19:01 GMT
#2244
On August 10 2012 03:50 Requizen wrote:
Show nested quote +
On August 10 2012 03:45 Gahlo wrote:
On August 10 2012 03:42 Requizen wrote:
On August 10 2012 03:03 TheYango wrote:
On August 10 2012 02:35 Requizen wrote:
I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight.

By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR.

You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions:
a) What do I need to perform my role?
b) What does my team need to win the game.

On a melee jungler, the answer to both questions is rarely "more damage".

EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder.

First, you're ignoring the difference in kits between Diana and Amumu. Mumu has 2 really good CC abilities and does absurd base damage with WE just by being nearby. Diana's bases aren't nearly as strong as constant 2.7% base health and AoE spam on Amumu, and her R and E aren't comparable to Q and R in terms of CC potential. Amumu's kit is designed to jump in, lock shit down, and then run around forcing things out of position while building unkillable. Diana with no damage is going to get 1 E off and then be ignored by everyone because her base damages aren't going to work well later in the game.

You can't lump all "melee junglers" into one camp. Riven jungle isn't going to build pure tank, Naut jungle isn't going to build damage, etc. The current meta emphasizes and encourages tanky/support junglers like Naut, Mao, Nunu, or Malph, but that doesn't mean that champions like Xin, Riven, Diana, or Shaco play the same way or should build similarly. Yes, Xin builds some defenses, but that's not because he's tanking, that's because he needs the survival to stick to a target, while Diana doesn't need sticking power, she needs "blow shit up" power, which is AP not tanky dps items.

You need to pick the champion best suited to the role, or at least one who is well suited to it. Diana's design is not meant to be a tanky aura holder. You can build it and probably do well if you're a better player than your opponent, but that's straight up gimping yourself from picking someone better suited to it. I can also pick Talon and dump all my money into tanky support items with 0 AD, but that wouldn't be very smart, now would it?


Is it me or does this whole discussion feel like a miscommunication? I don't think anybody is arguing against the tanky AP Aura whore build where the only "pure" tank item is FH.

Actually, I am. I'm arguing in favor of pure AP items, focusing on building Diana damage-oriented rather than tanky AP oriented. Sheen, Guise, and DRings are my early/mid game items of choice, maybe throwing in Hextech Revolver (haven't tried it, don't quote me on that one yet). I'm advocating against things like Glacial and Aegis on her. The only tanky AP/aura item I think is good for her is Abyssal.

That said, if I sound like I'm coming off too argumentative and ignorant, please let me know. I'm trying to keep this rational and conversational, I'd hate to turn anything into a flame war.


Then I guess we need to be more clear in what our definitions are. XD

I go, in no order, boots2/Abyssal/DFG/FH/Lichbane/WotA or Rylais
Gahlo
Profile Joined February 2010
United States35166 Posts
Last Edited: 2012-08-09 19:03:56
August 09 2012 19:03 GMT
#2245
On August 10 2012 03:58 TheKefka wrote:
Yea I know that's why I was confused,I thought maybe it's a bug that charges a proc at a E cast and than it procs again on the auto,so twice on a single auto.
I guess it's not true tho.

Targets with the active E debuff get proced for 15% of E's damage when Shyvana autoattacks them. This can look like a wits proc.


Shit, doubled.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-08-09 19:09:51
August 09 2012 19:08 GMT
#2246
dunno why spellvamp, her shiled is massive after hat and all her abilities aside from R are classified as AoE.

my midlane build is boots+3, ringx2, abyssal, boots2, dcap, giants belt,Glacial, Chalice(haven't gotten further than this without winning but the plan is), Finish Rylai, finish heart, Finish Athene's.

I also take all 3 camps when I have blue (opposing wraith, my wraith, wolves) snowball the lane thru 50+ cs leads
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35166 Posts
August 09 2012 19:10 GMT
#2247
Well, I can't really find a 6th item that I like, becasue everything but her ult also applies the smaller slow from rylais. I'd liek to chagne it to Dcap but I don't think I'll ever get to finish it.

Did I mention that I jungle her?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-08-09 19:16:20
August 09 2012 19:14 GMT
#2248
Rylais mainly for hp, you could go randuin instead of hear but with my build you are depending on the shield to live, so you need blue + 1 item or 2 items to get that 6 sec shield cd, Litchbane for instance makes 100% logical sense on her, but cdr is required if you aren't going tanky imo.

which is part of what the Yango is getting at, this build out of the jungle would be horribly behind in survivability, what makes it work mid is you can farm so hard they can't build enough ap to break your shield.
Carrilord has arrived.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
August 09 2012 19:15 GMT
#2249
Deathcap is really useful on Diana if you can afford to get it while jungling. I'm never hurting on cs because you clear so darn fast and fast enough to invade and steal the enemy jungle as well.
Abstracts, the too long didn't read of the educated world.
Gahlo
Profile Joined February 2010
United States35166 Posts
Last Edited: 2012-08-09 20:00:45
August 09 2012 19:44 GMT
#2250
On August 10 2012 04:14 Slusher wrote:
Rylais mainly for hp, you could go randuin instead of hear but with my build you are depending on the shield to live, so you need blue + 1 item or 2 items to get that 6 sec shield cd, Litchbane for instance makes 100% logical sense on her, but cdr is required if you aren't going tanky imo.

which is part of what the Yango is getting at, this build out of the jungle would be horribly behind in survivability, what makes it work mid is you can farm so hard they can't build enough ap to break your shield.

Like I said, I'm not really set on a 6th item yet, and without it I end up with ~190armor/175MR on top of her shield. Yango was the one touting a more defensive aura build than making a big pile of AP.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 09 2012 20:07 GMT
#2251
On August 10 2012 03:42 Requizen wrote:
Show nested quote +
On August 10 2012 03:03 TheYango wrote:
On August 10 2012 02:35 Requizen wrote:
I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight.

By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR.

You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions:
a) What do I need to perform my role?
b) What does my team need to win the game.

On a melee jungler, the answer to both questions is rarely "more damage".

EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder.

First, you're ignoring the difference in kits between Diana and Amumu. Mumu has 2 really good CC abilities and does absurd base damage with WE just by being nearby. Diana's bases aren't nearly as strong as constant 2.7% base health and AoE spam on Amumu, and her R and E aren't comparable to Q and R in terms of CC potential. Amumu's kit is designed to jump in, lock shit down, and then run around forcing things out of position while building unkillable. Diana with no damage is going to get 1 E off and then be ignored by everyone because her base damages aren't going to work well later in the game.

You can't lump all "melee junglers" into one camp. Riven jungle isn't going to build pure tank, Naut jungle isn't going to build damage, etc. The current meta emphasizes and encourages tanky/support junglers like Naut, Mao, Nunu, or Malph, but that doesn't mean that champions like Xin, Riven, Diana, or Shaco play the same way or should build similarly. Yes, Xin builds some defenses, but that's not because he's tanking, that's because he needs the survival to stick to a target, while Diana doesn't need sticking power, she needs "blow shit up" power, which is AP not tanky dps items.

You need to pick the champion best suited to the role, or at least one who is well suited to it. Diana's design is not meant to be a tanky aura holder. You can build it and probably do well if you're a better player than your opponent, but that's straight up gimping yourself from picking someone better suited to it. I can also pick Talon and dump all my money into tanky support items with 0 AD, but that wouldn't be very smart, now would it?


You're severely overestimating Amumu's base damage and underestimating Diana's. Here's some math for you:

Target Health: 1500
MR Ignored (We'll multiply Amumu's damage by 1.25 to account for his passive)
Jungler Level: 11

Amumu:
Passive: 1.25 multiplier.
Q (Rank 3): 200 damage per 12 seconds : 16.7 DPS
W (Rank 1): 8+1.5% max health every second : 30.5 DPS
E (Rank 5): 175 damage per 4-6 seconds : 29.2 - 43.8 DPS
Total DPS: 95.5 - 113.7 DPS

Diana:
Passive: 140 damage per 3 auto-attacks (roughly every 3 seconds). : 46.7 DPS
Q (Rank 5): 260 damage per 6 seconds : 43.3 DPS
W (Rank 3): 156 damage per 10 seconds : 15.6 DPS
R (Rank 2): 160 damage every 6 seconds : 26.7 DPS
Total DPS: 132.3 DPS

To put this into perspective combat would have to last, on average, less than 10 seconds for the damage on Amumu's ultimate to even out the two. Even at 18, and accounting for higher health values, she still has parity with Amumu. Comparing Amumu to Diana may be an apples to oranges comparison, but it's fairly clear that Diana's base damage isn't as bad as you have continuously asserted.

It's incidentally very hard to maintain enough AP to blow someone up. Even a solo lane LeBlanc, arguably the best champion in the game for that purpose, eventually runs into trouble. By the end of the game the combination of teamfighting and increased health/MR makes insta-gibbing someone impossible unless they're severely underfarmed or unsupported. Unless you get fed on Diana you will not be able to build enough AP to safely explode people.

Which brings us back to what I postulated previously. My impression is that you're playing against opponents who are uncoordinated, unfocused, underfarmed, and easy to pick off. Against such opponents I would, without a second thought, go all out on assassination and just blow up everything for easy Elo.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 09 2012 20:46 GMT
#2252
I really don't like how Scarra randomly goes "x player is going x on x hero, I really don't like that."
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
cLutZ
Profile Joined November 2010
United States19574 Posts
August 09 2012 20:47 GMT
#2253
On August 10 2012 04:01 Gahlo wrote:
Show nested quote +
On August 10 2012 03:50 Requizen wrote:
On August 10 2012 03:45 Gahlo wrote:
On August 10 2012 03:42 Requizen wrote:
On August 10 2012 03:03 TheYango wrote:
On August 10 2012 02:35 Requizen wrote:
I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight.

By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR.

You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions:
a) What do I need to perform my role?
b) What does my team need to win the game.

On a melee jungler, the answer to both questions is rarely "more damage".

EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder.

First, you're ignoring the difference in kits between Diana and Amumu. Mumu has 2 really good CC abilities and does absurd base damage with WE just by being nearby. Diana's bases aren't nearly as strong as constant 2.7% base health and AoE spam on Amumu, and her R and E aren't comparable to Q and R in terms of CC potential. Amumu's kit is designed to jump in, lock shit down, and then run around forcing things out of position while building unkillable. Diana with no damage is going to get 1 E off and then be ignored by everyone because her base damages aren't going to work well later in the game.

You can't lump all "melee junglers" into one camp. Riven jungle isn't going to build pure tank, Naut jungle isn't going to build damage, etc. The current meta emphasizes and encourages tanky/support junglers like Naut, Mao, Nunu, or Malph, but that doesn't mean that champions like Xin, Riven, Diana, or Shaco play the same way or should build similarly. Yes, Xin builds some defenses, but that's not because he's tanking, that's because he needs the survival to stick to a target, while Diana doesn't need sticking power, she needs "blow shit up" power, which is AP not tanky dps items.

You need to pick the champion best suited to the role, or at least one who is well suited to it. Diana's design is not meant to be a tanky aura holder. You can build it and probably do well if you're a better player than your opponent, but that's straight up gimping yourself from picking someone better suited to it. I can also pick Talon and dump all my money into tanky support items with 0 AD, but that wouldn't be very smart, now would it?


Is it me or does this whole discussion feel like a miscommunication? I don't think anybody is arguing against the tanky AP Aura whore build where the only "pure" tank item is FH.

Actually, I am. I'm arguing in favor of pure AP items, focusing on building Diana damage-oriented rather than tanky AP oriented. Sheen, Guise, and DRings are my early/mid game items of choice, maybe throwing in Hextech Revolver (haven't tried it, don't quote me on that one yet). I'm advocating against things like Glacial and Aegis on her. The only tanky AP/aura item I think is good for her is Abyssal.

That said, if I sound like I'm coming off too argumentative and ignorant, please let me know. I'm trying to keep this rational and conversational, I'd hate to turn anything into a flame war.


Then I guess we need to be more clear in what our definitions are. XD

I go, in no order, boots2/Abyssal/DFG/FH/Lichbane/WotA or Rylais


J/W, isn't it advantageous to the Abyssal earliest? It seems to drop off compared, and thats what I usually do on the Mummy (also I don't see how you afford Deathcap but that horse is dead).
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35166 Posts
August 09 2012 20:49 GMT
#2254
On August 10 2012 05:47 cLutZ wrote:
Show nested quote +
On August 10 2012 04:01 Gahlo wrote:
On August 10 2012 03:50 Requizen wrote:
On August 10 2012 03:45 Gahlo wrote:
On August 10 2012 03:42 Requizen wrote:
On August 10 2012 03:03 TheYango wrote:
On August 10 2012 02:35 Requizen wrote:
I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight.

By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR.

You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions:
a) What do I need to perform my role?
b) What does my team need to win the game.

On a melee jungler, the answer to both questions is rarely "more damage".

EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder.

First, you're ignoring the difference in kits between Diana and Amumu. Mumu has 2 really good CC abilities and does absurd base damage with WE just by being nearby. Diana's bases aren't nearly as strong as constant 2.7% base health and AoE spam on Amumu, and her R and E aren't comparable to Q and R in terms of CC potential. Amumu's kit is designed to jump in, lock shit down, and then run around forcing things out of position while building unkillable. Diana with no damage is going to get 1 E off and then be ignored by everyone because her base damages aren't going to work well later in the game.

You can't lump all "melee junglers" into one camp. Riven jungle isn't going to build pure tank, Naut jungle isn't going to build damage, etc. The current meta emphasizes and encourages tanky/support junglers like Naut, Mao, Nunu, or Malph, but that doesn't mean that champions like Xin, Riven, Diana, or Shaco play the same way or should build similarly. Yes, Xin builds some defenses, but that's not because he's tanking, that's because he needs the survival to stick to a target, while Diana doesn't need sticking power, she needs "blow shit up" power, which is AP not tanky dps items.

You need to pick the champion best suited to the role, or at least one who is well suited to it. Diana's design is not meant to be a tanky aura holder. You can build it and probably do well if you're a better player than your opponent, but that's straight up gimping yourself from picking someone better suited to it. I can also pick Talon and dump all my money into tanky support items with 0 AD, but that wouldn't be very smart, now would it?


Is it me or does this whole discussion feel like a miscommunication? I don't think anybody is arguing against the tanky AP Aura whore build where the only "pure" tank item is FH.

Actually, I am. I'm arguing in favor of pure AP items, focusing on building Diana damage-oriented rather than tanky AP oriented. Sheen, Guise, and DRings are my early/mid game items of choice, maybe throwing in Hextech Revolver (haven't tried it, don't quote me on that one yet). I'm advocating against things like Glacial and Aegis on her. The only tanky AP/aura item I think is good for her is Abyssal.

That said, if I sound like I'm coming off too argumentative and ignorant, please let me know. I'm trying to keep this rational and conversational, I'd hate to turn anything into a flame war.


Then I guess we need to be more clear in what our definitions are. XD

I go, in no order, boots2/Abyssal/DFG/FH/Lichbane/WotA or Rylais


J/W, isn't it advantageous to the Abyssal earliest? It seems to drop off compared, and thats what I usually do on the Mummy (also I don't see how you afford Deathcap but that horse is dead).


Yes, it is.
Perplex
Profile Joined March 2011
United States1693 Posts
August 09 2012 20:52 GMT
#2255
On August 10 2012 03:42 Requizen wrote:
Show nested quote +
On August 10 2012 03:03 TheYango wrote:
On August 10 2012 02:35 Requizen wrote:
I just can't feel it. If you're going to build pure tank/support items, why would you play a champion that only has 1 CC and a teleport? If I was going to do AP damage and only build tank items, I'd play Naut and be way more useful to the team. Diana's kit is literally all damage except her E, there's no reason to pick her over anyone else if you just want to be an unkillable jerk. If you do build like that, yeah you're unkillable, but you're not doing enough damage to be a threat and will be ignored every teamfight.

By this logic you should just be building straight damage on Amumu every game as well. It's a similarly flawed line of thinking that leads to people over-building damage on a jungler like Trundle when realistically he gets highest effectiveness out of purely itemizing CDR.

You compare the respective advantages and disadvantages of champion kits at the draft. But when you're actually in the game, you should not be thinking "if I were X champion, I would be doing Y better". For the purposes of item selection, there are 2 relevant questions:
a) What do I need to perform my role?
b) What does my team need to win the game.

On a melee jungler, the answer to both questions is rarely "more damage".

EDIT: You're also vastly underestimating how much of an effect 3-4 auras has on your team if their team is choosing to deliberately ignore the aura holder.

First, you're ignoring the difference in kits between Diana and Amumu. Mumu has 2 really good CC abilities and does absurd base damage with WE just by being nearby. Diana's bases aren't nearly as strong as constant 2.7% base health and AoE spam on Amumu, and her R and E aren't comparable to Q and R in terms of CC potential. Amumu's kit is designed to jump in, lock shit down, and then run around forcing things out of position while building unkillable. Diana with no damage is going to get 1 E off and then be ignored by everyone because her base damages aren't going to work well later in the game.

You can't lump all "melee junglers" into one camp. Riven jungle isn't going to build pure tank, Naut jungle isn't going to build damage, etc. The current meta emphasizes and encourages tanky/support junglers like Naut, Mao, Nunu, or Malph, but that doesn't mean that champions like Xin, Riven, Diana, or Shaco play the same way or should build similarly. Yes, Xin builds some defenses, but that's not because he's tanking, that's because he needs the survival to stick to a target, while Diana doesn't need sticking power, she needs "blow shit up" power, which is AP not tanky dps items.

You need to pick the champion best suited to the role, or at least one who is well suited to it. Diana's design is not meant to be a tanky aura holder. You can build it and probably do well if you're a better player than your opponent, but that's straight up gimping yourself from picking someone better suited to it. I can also pick Talon and dump all my money into tanky support items with 0 AD, but that wouldn't be very smart, now would it?


How the designers wanted her to be built and she should be built are two entirely different things. Since she fits the "assassin" archetype, it's clear they wanted her to be an AP assassin similar to akali. However, her E is such fantastic utility that it's much better to just build tanky aura items on her and some AP to still be a threat to their carrys.

If you build her as a glass cannon against a team that is even somewhat coordinated, you won't be effective at all unless you're fed. If you have enough tankiness to use E multiple times while dancing through the fight with ult and dealing sustained damage or zoning/killing their carrys, then you're getting somewhere.

Your idea of building "blow shit up" power would only really work well in lower elo (unless you're just a much better player and can snowball the game to a win with ganks before team fights really start to matter ex: scarra smurfing 1800's).
http://www.lolking.net/summoner/na/24238059
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-08-09 21:16:47
August 09 2012 21:15 GMT
#2256
Finally out of meetings, seems I'm highly in the minority in my opinions. Interesting, but not unprecedented. My low ELO probably does have quite a bit to do with it.

Ah well, she's obviously not been out long enough to know everything, and my skill is for sure on the lower end around here.

That said, maybe it was my specific builds that made my tanky AP Diana games feel weak. What would a consensus be on a build for her then? I did something like Sheen/Guise/Chalice/Glacial is no specific order, and just never felt like my damage or toughness was anything special. Could be I should go abyssal faster over Chalice for MR, and skip Guise or something. Thoughts?
It's your boy Guzma!
Bladeorade
Profile Joined August 2010
United States1898 Posts
August 09 2012 21:20 GMT
#2257
I'm really liking Philo/Kages into Abyssal into FH then changing it up depending on the game. I have been getting Mercs or Sorcs, DFG/DC/Rylais/Shurelyas

I just dunno what I feel is best
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 09 2012 21:24 GMT
#2258
I'm about to do a game with her, and I'm going to try b3 -> kages -> codex -> glacial -> abyssal -> sheen -> FH or something along those lines. I'll let you know how it goes.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 09 2012 21:24 GMT
#2259
On August 10 2012 06:20 Bladeorade wrote:
I'm really liking Philo/Kages into Abyssal into FH then changing it up depending on the game. I have been getting Mercs or Sorcs, DFG/DC/Rylais/Shurelyas

I just dunno what I feel is best

My issue with something like that, is that Abyssal isn't exactly cheap, so you're sitting on boots and 2 GP10s (I stopped getting Philo, btw, never felt a need for the health and her mp5 wasn't exactly keeping her topped off) while waiting for that. Do you feel that you can skip midgame AP items and still keep up while saving for 2650?
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 09 2012 21:30 GMT
#2260
From what it sounds like is diana needs more farm, than what the jungle can offer.
liftlift > tsm
Prev 1 111 112 113 114 115 183 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 162
RuFF_SC2 107
ProTech38
StarCraft: Brood War
Artosis 769
Light 72
Shuttle 51
NaDa 22
Dota 2
monkeys_forever1
League of Legends
C9.Mang0306
Counter-Strike
tarik_tv5850
taco 381
Heroes of the Storm
Khaldor160
Other Games
hungrybox559
ViBE172
Maynarde126
Pyrionflax108
Mew2King84
JuggernautJason18
minikerr17
Liquid`Ken3
Organizations
Other Games
gamesdonequick1246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5165
• imaqtpie2485
Other Games
• Scarra874
Upcoming Events
The PondCast
9h 6m
HomeStory Cup
1d 11h
Korean StarCraft League
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.