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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 8

Forum Index > LoL General
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ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 19 2012 17:15 GMT
#141
On July 20 2012 02:13 Feartheguru wrote:
Show nested quote +
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.


I don't get what the 13.1 is.


13.1 = 10 +3.1. 10 from Doran's, 3.1 from level increase
(╯°□°)╯︵ ┻━┻
Vaporized
Profile Joined July 2010
United States1471 Posts
July 19 2012 17:15 GMT
#142
On July 20 2012 02:02 bmn wrote:
Have people been playing AD malz yet after the voidling AI change? I really really want to see if the AI changes are enough to make him a better choice -- just for soloq messing around, not as a serious ad carry replacement.

He already seemed fun before, but erratic voidling targeting made it too hit-and-miss, especially late-game where you can't afford to lose those few seconds of damage output that the other AD carry has over you. I'd think that AD malz could also be a good lane bully if the voidling reliably targets your autoattack target the way it sounds, but I didn't have time to test it yet.



it is better but still the pet has a few seconds here and there of derping around. i played 2 ad malz games this morning. 5-0-6 in one win 25 min surrender, and 1-2-4 in the other which we lost, but we had a first time eve and a laggy ww who was 2-6, eve was 1-7. probably would have lost that no matter what i was playing. overall it is a definite improvement.

for the record i go ad bot, boots x3 start, tear, brutalizer, cdr boots, bt, manamune, lw. soraka best support to team with.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-07-19 17:17:35
July 19 2012 17:16 GMT
#143
On July 20 2012 01:58 FakeSteve[TPR] wrote:
Show nested quote +
On July 20 2012 01:49 MooMooMugi wrote:
On July 20 2012 01:10 Perplex wrote:
On July 20 2012 00:45 Sicariidae wrote:
In case anyone is curious about the Kassadin change, it is mainly aimed at Manatank Kassadin, a build almost exclusively found at high level Dominion games. I can't seem to find the exact post, but, RiotNome posted in the Dominion forums about how that was the reason behind it.

Essentially, you built Tear, Frozen Heart, Odyn's and Void Staff as your core items using the ridiculous base damage from his ult to do damage while being tanky. And, the fast recall and huge mobility of Kassadin meant you could recall and do it all again over and over.

The build has been crushing Dominion for a long time and was actually made even stronger with Athene's Unholy Grail which fit perfectly into the build. Giving you CDR to stack up faster, sustaining your manapool for longer and the 12% mana for a kill/assist which works so well with your large manapool.


Good to know they're making balance changes around Dominion now.......

Gotta make that game mode balanced enough so when the pros play their only practice game during MLG it wont be imbalanced!


if they can get rid of something stupid in Dominion without affecting Kassadin's niche in arranged 5v5, then it's a very smart change. riot's balance squad has actually done a very good job in the last six months!


well that's just it, there appears to be differing opinions on this forum as to if it is significant or not. (on SR)
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2012 17:19 GMT
#144
On July 20 2012 02:09 Feartheguru wrote:
Show nested quote +
On July 20 2012 01:10 NEOtheONE wrote:
On July 20 2012 00:58 TheYango wrote:
On July 20 2012 00:54 Plague1503 wrote:
HoG is still very good on any tanky champion that wants to eventually grab Randuins, and 50hp is a big nerf, but not EXTREMELY huge.

It is when the upgrade only gave 70 HP to begin with.

Honestly, even if I'm building Randuin's I'd build Warden's Mail first at this point. That little extra gold that HoG makes isn't worth the fact that you're getting less than it's worth for 10 minutes.


I would agree. As I mainly jungle or top shyvana (when it comes to tanky champs) I'm never hurting for income and the extra 5 every 10 isn't going to help at all. I find Raduins pretty situational as well. The enemy AD carry having a cleaver and/or last whisper would be the main situations I'd even consider it.


Randuins is definitely not situational, it's almost undeniably the go to armor item for bruisers right now. FH not for bruisers, thornmail is garbage so literally anytime you need serious armor as a bruiser (pretty much always) you should be looking at randuins

How is FH not for bruisers? Big armor, CDR (which most bruisers love), and the AS debuff aura for diving AD carries. The only thing not great about it is the mana, but even that is somewhat nice considering most bruisers don't get much mp5 if any.

The only reason I'd see myself not getting it is really if someone else was building one.
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-19 17:20:03
July 19 2012 17:19 GMT
#145
On July 20 2012 02:06 YouGotNothin wrote:
Show nested quote +
On July 20 2012 01:58 FakeSteve[TPR] wrote:
if they can get rid of something stupid in Dominion without affecting Kassadin's niche in arranged 5v5, then it's a very smart change. riot's balance squad has actually done a very good job in the last six months!


While the change may not be huge for SR Kassadin, it is still a change nonetheless and possibly an unwarranted one. I do not like dominion balance coming into SR as it is the only game mode played professionally. They have removed and made unique items for dominion, why can't they do the same with champion changes? This reminds me too much of SC2 where Blizz would balance things for 4v4 but still affect 1v1.

To be honest, the change also makes it a lot more meaningful to shut down Kassadin in lane on SR - if he can't get his RoA or similar at a reasonable time, he's less scary now. It was pretty frustrating to deny a Kass pre-6 but make a single mistake against post-6 Kass and have him be instantly back in the game for it. He's less punishing when he's at 0AP now, but if he's doing well then he'll snowball harder. IMO, that's a fine place to put an assassin.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
July 19 2012 17:20 GMT
#146
On July 20 2012 02:15 ticklishmusic wrote:
Show nested quote +
On July 20 2012 02:13 Feartheguru wrote:
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.


I don't get what the 13.1 is.


13.1 = 10 +3.1. 10 from Doran's, 3.1 from level increase


For some reason I read 2 dorans just cause I always build 2 lol. Anyways it should be 3.1 x 2 since its level 2.
Don't sweat the petty stuff, don't pet the sweaty stuff.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
July 19 2012 17:21 GMT
#147
On July 20 2012 02:19 sylverfyre wrote:
Show nested quote +
On July 20 2012 02:06 YouGotNothin wrote:
On July 20 2012 01:58 FakeSteve[TPR] wrote:
if they can get rid of something stupid in Dominion without affecting Kassadin's niche in arranged 5v5, then it's a very smart change. riot's balance squad has actually done a very good job in the last six months!


While the change may not be huge for SR Kassadin, it is still a change nonetheless and possibly an unwarranted one. I do not like dominion balance coming into SR as it is the only game mode played professionally. They have removed and made unique items for dominion, why can't they do the same with champion changes? This reminds me too much of SC2 where Blizz would balance things for 4v4 but still affect 1v1.

To be honest, the change also makes it a lot more meaningful to shut down Kassadin in lane on SR - if he can't get his RoA or similar at a reasonable time, he's less scary now. It was pretty frustrating to deny a Kass pre-6 but make a single mistake against post-6 Kass and have him be instantly back in the game for it. He's less punishing when he's at 0AP now, but if he's doing well then he'll snowball harder. IMO, that's a fine place to put an assassin.


Not true, the base damage has no change at level 6. Getting a RoA late now is not in any way different than before. He's also just as punishing at 0AP, again nothing changed. Unless you mean at level 11 and if he has 0 AP by level 11 I think the game is over anyways.
Don't sweat the petty stuff, don't pet the sweaty stuff.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-07-19 17:23:02
July 19 2012 17:22 GMT
#148
On July 20 2012 02:13 Feartheguru wrote:
Show nested quote +
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.


I don't get what the 13.1 is.


10 from Doran's plus 3.1 per levelup. i'm sure he factored in the base + 3.1 in his lvl 1 number
Moderatormy tatsu loops r fuckin nice
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 19 2012 17:26 GMT
#149
On July 20 2012 02:19 Requizen wrote:
Show nested quote +
On July 20 2012 02:09 Feartheguru wrote:
On July 20 2012 01:10 NEOtheONE wrote:
On July 20 2012 00:58 TheYango wrote:
On July 20 2012 00:54 Plague1503 wrote:
HoG is still very good on any tanky champion that wants to eventually grab Randuins, and 50hp is a big nerf, but not EXTREMELY huge.

It is when the upgrade only gave 70 HP to begin with.

Honestly, even if I'm building Randuin's I'd build Warden's Mail first at this point. That little extra gold that HoG makes isn't worth the fact that you're getting less than it's worth for 10 minutes.


I would agree. As I mainly jungle or top shyvana (when it comes to tanky champs) I'm never hurting for income and the extra 5 every 10 isn't going to help at all. I find Raduins pretty situational as well. The enemy AD carry having a cleaver and/or last whisper would be the main situations I'd even consider it.


Randuins is definitely not situational, it's almost undeniably the go to armor item for bruisers right now. FH not for bruisers, thornmail is garbage so literally anytime you need serious armor as a bruiser (pretty much always) you should be looking at randuins

How is FH not for bruisers? Big armor, CDR (which most bruisers love), and the AS debuff aura for diving AD carries. The only thing not great about it is the mana, but even that is somewhat nice considering most bruisers don't get much mp5 if any.

The only reason I'd see myself not getting it is really if someone else was building one.

Fh is much more tank based item imo, like amumu/cho/maokai/malphite, etc etc. There are only a few bruisers I would say, that actually itemizes better than randuins, which is ryze/ww/and maybe a few others. But for most bruisers that dive onto enemy carries, randuins is usually the better choice.
liftlift > tsm
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-19 17:30:01
July 19 2012 17:27 GMT
#150
On July 20 2012 02:20 Feartheguru wrote:
Show nested quote +
On July 20 2012 02:15 ticklishmusic wrote:
On July 20 2012 02:13 Feartheguru wrote:
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.


I don't get what the 13.1 is.


13.1 = 10 +3.1. 10 from Doran's, 3.1 from level increase


For some reason I read 2 dorans just cause I always build 2 lol. Anyways it should be 3.1 x 2 since its level 2.

There was a hack some time ago (and has supposedly resurfaced recently) that lets you put more than the maximum number of points into a mastery (allowed for stupid shit like 100% summoner cooldown reduction, but it could also be used for a marginally less-obvious +30AD at level 1.)

51+6.2 (3.1/level) +15.3 + 10 is 82.5 - if he used this exploit he would have 112.5 AD. Perhaps this exploit has indeed returned.

Edit: wow, I really just need to re-read the patch notes, and actually pay attention this time. That's the second time I completely misread them.
jacosajh
Profile Blog Joined September 2010
2919 Posts
July 19 2012 17:32 GMT
#151
On July 20 2012 02:15 ticklishmusic wrote:
Show nested quote +
On July 20 2012 02:13 Feartheguru wrote:
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.


I don't get what the 13.1 is.


13.1 = 10 +3.1. 10 from Doran's, 3.1 from level increase


That is impossible unless there was a Janna. Not even GP's buff would increase it that much. Do you still have the replay?
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-07-19 17:33:21
July 19 2012 17:32 GMT
#152
If you guys are aware of any confirmed hacks and have proof/replays/reproduction methods please PM me privately with details so I can confirm them and pass them on to Riot Engineering. Thanks.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 19 2012 17:37 GMT
#153
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.

---
it's interesting about bots. the intermediate bots are actually pretty decent now, but the beginner bots are still absolute crap. the inter bots are probably better than ~80% of normals i play sadly.

Actually the max you can get from runes is around 22, not 15.3. You also get 5ad from ignite. Did he have a red pot? Because that number is very possible with a red pot and ignite.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
jacosajh
Profile Blog Joined September 2010
2919 Posts
July 19 2012 17:38 GMT
#154
51 (base) + 6.2 (3.1*2 levels) + 10 (dorans) + 21.69 (max runes) + 4 (max masteries) + 14 (janna) is 106.89 ; still short
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 19 2012 17:38 GMT
#155
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.

---
it's interesting about bots. the intermediate bots are actually pretty decent now, but the beginner bots are still absolute crap. the inter bots are probably better than ~80% of normals i play sadly.



You can get +18 ad from runes and masteries.
hi
jacosajh
Profile Blog Joined September 2010
2919 Posts
Last Edited: 2012-07-19 17:40:31
July 19 2012 17:38 GMT
#156
On July 20 2012 02:37 JackDino wrote:
Show nested quote +
On July 20 2012 02:10 ticklishmusic wrote:
just wondering, is there a way to hack lol?

yesterday i played a game against a mf/graves bot lane. early on, graves got first blood on me. i was a little confused, because i took ~800 damage (blitz w/ 0-21-9 + shield, runes and a heal). i know that it was a kill lane, but i was sure that i would be able to get to safety in time.

i checked his stats, and he had 112 atk at lvl 2 with a doran's. by subtracting 13.1, we get 99 atk at lvl 1. given base atk of 51 + 15.3 max from runes plus whatever he has from offensive masteries, i don't think such a number is possible.

---
it's interesting about bots. the intermediate bots are actually pretty decent now, but the beginner bots are still absolute crap. the inter bots are probably better than ~80% of normals i play sadly.

Actually the max you can get from runes is around 22, not 15.3. You also get 5ad from ignite. Did he have a red pot? Because that number is very possible with a red pot and ignite.


Well, there you go, 106.89 (107) + 5 = 112

But the Janna thing seems unlikely -_-

Red Elixir is unlikely since he had Dorans.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2012 17:40 GMT
#157
can't open red pot dorans and offence tree all at the same time.
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2012 17:43 GMT
#158
Zomg Voidling dance is the most OP in the game, nerf plz or I quit.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2012 17:43 GMT
#159
On July 20 2012 02:26 wei2coolman wrote:
Show nested quote +
On July 20 2012 02:19 Requizen wrote:
On July 20 2012 02:09 Feartheguru wrote:
On July 20 2012 01:10 NEOtheONE wrote:
On July 20 2012 00:58 TheYango wrote:
On July 20 2012 00:54 Plague1503 wrote:
HoG is still very good on any tanky champion that wants to eventually grab Randuins, and 50hp is a big nerf, but not EXTREMELY huge.

It is when the upgrade only gave 70 HP to begin with.

Honestly, even if I'm building Randuin's I'd build Warden's Mail first at this point. That little extra gold that HoG makes isn't worth the fact that you're getting less than it's worth for 10 minutes.


I would agree. As I mainly jungle or top shyvana (when it comes to tanky champs) I'm never hurting for income and the extra 5 every 10 isn't going to help at all. I find Raduins pretty situational as well. The enemy AD carry having a cleaver and/or last whisper would be the main situations I'd even consider it.


Randuins is definitely not situational, it's almost undeniably the go to armor item for bruisers right now. FH not for bruisers, thornmail is garbage so literally anytime you need serious armor as a bruiser (pretty much always) you should be looking at randuins

How is FH not for bruisers? Big armor, CDR (which most bruisers love), and the AS debuff aura for diving AD carries. The only thing not great about it is the mana, but even that is somewhat nice considering most bruisers don't get much mp5 if any.

The only reason I'd see myself not getting it is really if someone else was building one.

Fh is much more tank based item imo, like amumu/cho/maokai/malphite, etc etc. There are only a few bruisers I would say, that actually itemizes better than randuins, which is ryze/ww/and maybe a few others. But for most bruisers that dive onto enemy carries, randuins is usually the better choice.

FFS lets please not get into the whole business of splitting hairs between "what is a bruiser" and "what is a tank" please?
Moderator
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 19 2012 17:44 GMT
#160
On July 20 2012 02:43 TheYango wrote:
Show nested quote +
On July 20 2012 02:26 wei2coolman wrote:
On July 20 2012 02:19 Requizen wrote:
On July 20 2012 02:09 Feartheguru wrote:
On July 20 2012 01:10 NEOtheONE wrote:
On July 20 2012 00:58 TheYango wrote:
On July 20 2012 00:54 Plague1503 wrote:
HoG is still very good on any tanky champion that wants to eventually grab Randuins, and 50hp is a big nerf, but not EXTREMELY huge.

It is when the upgrade only gave 70 HP to begin with.

Honestly, even if I'm building Randuin's I'd build Warden's Mail first at this point. That little extra gold that HoG makes isn't worth the fact that you're getting less than it's worth for 10 minutes.


I would agree. As I mainly jungle or top shyvana (when it comes to tanky champs) I'm never hurting for income and the extra 5 every 10 isn't going to help at all. I find Raduins pretty situational as well. The enemy AD carry having a cleaver and/or last whisper would be the main situations I'd even consider it.


Randuins is definitely not situational, it's almost undeniably the go to armor item for bruisers right now. FH not for bruisers, thornmail is garbage so literally anytime you need serious armor as a bruiser (pretty much always) you should be looking at randuins

How is FH not for bruisers? Big armor, CDR (which most bruisers love), and the AS debuff aura for diving AD carries. The only thing not great about it is the mana, but even that is somewhat nice considering most bruisers don't get much mp5 if any.

The only reason I'd see myself not getting it is really if someone else was building one.

Fh is much more tank based item imo, like amumu/cho/maokai/malphite, etc etc. There are only a few bruisers I would say, that actually itemizes better than randuins, which is ryze/ww/and maybe a few others. But for most bruisers that dive onto enemy carries, randuins is usually the better choice.

FFS lets please not get into the whole business of splitting hairs between "what is a bruiser" and "what is a tank" please?

A bruiser punches people(lee sin, malphite). Only thing that comes close to a tank is rumble.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
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