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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 6

Forum Index > LoL General
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Prev 1 4 5 6 7 8 137 Next
Slayer91
Profile Joined February 2006
Ireland23386 Posts
July 19 2012 10:34 GMT
#101
You don't get tear on sona because you can just get shurelyas and chalice and never run oom while tear is a lot more money for less effect. In lane you shouldn't have that many mana problems because sona shouldn't be played to max heal and in teamfight the aforementioned items is enough to keep you spamming in teamfights because chalice/shur lets you spam w in the poking phase without losing mana and then you teamfight with a full mana pool.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2012 14:12 GMT
#102
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.
It's your boy Guzma!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 19 2012 14:16 GMT
#103
On July 19 2012 23:12 Requizen wrote:
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.

honestly, the most successful Jayces I've seen run double g/10 -> BT -> ??? typically stuff like aegis, GA, trinity, randuin's, etc.
mogwaismusings.wordpress.com
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 19 2012 14:25 GMT
#104
On July 19 2012 23:16 Mogwai wrote:
Show nested quote +
On July 19 2012 23:12 Requizen wrote:
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.

honestly, the most successful Jayces I've seen run double g/10 -> BT -> ??? typically stuff like aegis, GA, trinity, randuin's, etc.


The two things Jayce needs the most (beside simple survivability) are AD and CDR.
https://twitter.com/SufficientStats
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 19 2012 14:28 GMT
#105
oh, I did also so a successful dblade -> Manamune -> Brutalizer Jayce too.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2012 14:30 GMT
#106
While I can hardly say I'm that good at Kassadin, I will say this: most good Kassadin players I've seen do not engage teamfights with only 0-1 stacks. It is fairly typical for a good Kassadin player to pre-build up 1-2 stacks before a teamfight is engaged, then be using the 3-stack and 4-stack Riftwalks as part of his initial burst damage. This number can be even more aggressive with higher mana values from mana itemization.

The point being "Kass players rarely go beyond 2 stacks" is not an assumption that holds when it comes to Kass' lategame.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2012 14:31 GMT
#107
On July 19 2012 23:16 Mogwai wrote:
Show nested quote +
On July 19 2012 23:12 Requizen wrote:
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.

honestly, the most successful Jayces I've seen run double g/10 -> BT -> ??? typically stuff like aegis, GA, trinity, randuin's, etc.

I'm not sure about gp10s in lane, honestly. It's not just because of the nerf (thought that has probably hurt it as well), but mostly because I feel that he has the ability to be verrrry aggressive in lane. Poking and and then Hammer trades give him pretty good "lane bully" status over a lot of tops, and I think it's better to take advantage of that.

As for the rest, I think I'd rather have FH over Randuin's, but obviously not if I have a HoG early. Aegis is good, but you usually see that on the support or jungle, so I don't really feel a need for it.

On a separate note, seen any Jayce jungle action? I've seen it a couple times in VoDs or streams, his early clears seem slow, but his ganks and skirmishing are pretty good, and he transitions into a good bruiser lategame that can poke well.
It's your boy Guzma!
Cixah
Profile Joined July 2010
United States11285 Posts
July 19 2012 14:42 GMT
#108
So Twitch is still super pubstompy. Wasn't the intent behind the stealth change to fix this? Because honestly I feel like they buffed his q rather than nerfing it. The fade timer seems much faster. Like "Oh i'm getting ganked? Better hit q and get in a bush and be undetectable till they all line up for my ult and just blast them into infinity." His poison cask his really fun to use, it allows for already insane burst when you hit level 3 bot. Q from bush, break stealth with w, ignite 3 shots e, FIRST BLOOD.
Hug The Goat! Hug the Goat! Hug the Goat!
nmbr
Profile Joined September 2010
United States79 Posts
Last Edited: 2012-07-19 14:58:50
July 19 2012 14:58 GMT
#109
I'm kinda worried about the Urgot nerfs. I've been playing him a lot lately and kinda need that range to do pretty much anything, especially late game. Just bought a skin for him too. Pour one out for fallen Giant Enemy Crabgot :`(
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 19 2012 15:00 GMT
#110
Looks like net artwork for Jax/Corki

kinda cool i guess
Artillery spawned from the forges of Hell
Vaporized
Profile Joined July 2010
United States1471 Posts
July 19 2012 15:05 GMT
#111
On July 19 2012 23:16 Mogwai wrote:
Show nested quote +
On July 19 2012 23:12 Requizen wrote:
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.

honestly, the most successful Jayces I've seen run double g/10 -> BT -> ??? typically stuff like aegis, GA, trinity, randuin's, etc.

thats exactly how i play him, and i generally do very well with jayce.
Offhand
Profile Joined June 2010
United States1869 Posts
July 19 2012 15:07 GMT
#112
On July 19 2012 23:12 Requizen wrote:
So, I know we're no longer in the Jayce patch thread, but since there's no Jayce thread yet, here we are.

I've been doing DBlades into TF as my core, but I think replacing TF with BT and a defensive item. Lifesteal feels nice with Hammer stance's built in defenses, and his AD scaling is pretty nuts. Maybe a BT/GA core like Riven? He might also do well with a defensive core like FH/Maw/FMallet or something, since Cannon EQ and Hammer E just hit so hard as it is, and his other base damages (plus stance switching passives) are pretty good.


BT first Jayce is awesome and has pretty much become my standard opening (boots, 2 dblades first back, BT). It really helps with his nonexistant sustain in lane and ramps up your damage way faster than triforce does. I'm honestly against Triforce on Jaye at this point. A better midgame goal for him is something like BT, phage, hexdrinker, and chain vest and you can finish Frozen mallet later.

I don't think Jayce has the base stats to make it through early game building GP5 + Triforce parts. Going Dblades, BT feels so much smoother.
Vlanitak
Profile Joined November 2009
Norway3045 Posts
July 19 2012 15:08 GMT
#113
oh my lovely xin zhao, how good you are atm, I love it and I suspect an incoming hotfix he pretty much kills anything toplane from what I have seen so far.
washed
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-19 15:24:04
July 19 2012 15:14 GMT
#114
On July 20 2012 00:08 Vlanitak wrote:
oh my lovely xin zhao, how good you are atm, I love it and I suspect an incoming hotfix he pretty much kills anything toplane from what I have seen so far.

The level 2 jungle ganks he's going to put out only look more scary now.

As for jayce, I've been doing a core of BT > FH on him and I like it. Am I the only one who finds he can have mana issues? Maybe I just don't spend enough time in melee form. Not sure what to toss in after that, tried a few things (later triforce seems better than rushing it, lets you act like a tanky ADcarry in the late game, especially for short bursts of "pretending to be an AD carry" where you can abuse your ranged W.

Ugh, early harassers with sustain are so rough on him though. Winning trades with hammer QE doesn't help when they heal it off and all damage sticks to you.
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2012 15:20 GMT
#115
On July 20 2012 00:14 sylverfyre wrote:
Show nested quote +
On July 20 2012 00:08 Vlanitak wrote:
oh my lovely xin zhao, how good you are atm, I love it and I suspect an incoming hotfix he pretty much kills anything toplane from what I have seen so far.

The level 2 jungle ganks he's going to put out only look more scary now.

Huh? Very little about the buff seems to apply to his level 2 jungle ganks. If anything, they're weaker because you don't get your sustain naturally and need to get it from having a rank of W.

The biggest thing is that his midgame teamfight should be astronomically stronger.
Moderator
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-19 15:26:12
July 19 2012 15:25 GMT
#116
On July 20 2012 00:20 TheYango wrote:
Show nested quote +
On July 20 2012 00:14 sylverfyre wrote:
On July 20 2012 00:08 Vlanitak wrote:
oh my lovely xin zhao, how good you are atm, I love it and I suspect an incoming hotfix he pretty much kills anything toplane from what I have seen so far.

The level 2 jungle ganks he's going to put out only look more scary now.

Huh? Very little about the buff seems to apply to his level 2 jungle ganks. If anything, they're weaker because you don't get your sustain naturally and need to get it from having a rank of W.

The biggest thing is that his midgame teamfight should be astronomically stronger.

Increased range and slow duration on E, small armor shred (more damage from both you & your lanemate), more damage from Q. I find that quite a buff to level 2 jungle ganks.
Lack of sustain really doesn't affect level 2 ganking - potions are enough to heal up after taking lizard.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-19 15:33:23
July 19 2012 15:31 GMT
#117
On July 20 2012 00:25 sylverfyre wrote:
Show nested quote +
On July 20 2012 00:20 TheYango wrote:
On July 20 2012 00:14 sylverfyre wrote:
On July 20 2012 00:08 Vlanitak wrote:
oh my lovely xin zhao, how good you are atm, I love it and I suspect an incoming hotfix he pretty much kills anything toplane from what I have seen so far.

The level 2 jungle ganks he's going to put out only look more scary now.

Huh? Very little about the buff seems to apply to his level 2 jungle ganks. If anything, they're weaker because you don't get your sustain naturally and need to get it from having a rank of W.

The biggest thing is that his midgame teamfight should be astronomically stronger.

Increased range and slow duration on E, small armor shred (more damage from both you & your lanemate), more damage from Q. I find that quite a buff to level 2 jungle ganks.
Lack of sustain really doesn't affect level 2 ganking - potions are enough to heal up after taking lizard.

You misread the E change. It's range was nerfed, not buffed.

Range reduced to 600 from 650.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 19 2012 15:33 GMT
#118
our very own phil4994 supporting godjj in his rank 1 game, unfortunately phil didnt connect
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
July 19 2012 15:40 GMT
#119
Godjj is rank 1 now? Sweet jesus have mercy that cat can play.
Retvrn to Forvms
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-07-19 15:44:11
July 19 2012 15:43 GMT
#120
On July 19 2012 19:07 Goragoth wrote:
Quick question since Sona was being discussed: what about her makes building her as AD carry (semi) viable vs other ranged supports?


good range, fast attack animation, now (it looks like) strong burst in lane once again, ashe-tier utility ult. no real ad scaling to speak of but she is a very strong duelist lategame even with no scaling

im at work, can anyone test new sona passive? see if you can actually auto q chord in quick succession or if there's still an auto cooldown inbetween?
Moderatormy tatsu loops r fuckin nice
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