• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:06
CEST 01:06
KST 08:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5721 users

[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 63

Forum Index > LoL General
Post a Reply
Prev 1 61 62 63 64 65 137 Next
Craton
Profile Blog Joined December 2009
United States17294 Posts
Last Edited: 2012-07-24 22:47:11
July 24 2012 22:44 GMT
#1241
Yeah, but they've said they hate doing it, which means it's going to take ages for it to actually get implemented, if at all. And this is still only fixing a part of a larger problem of champs like Anivia who are basically impossible to push against in most scenarios.

On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

Happens more often that it's just a smite-off than any real measure of skill when it comes to grabbing a baron. It's kind of annoying, but I don't see a better way of doing it, either.
twitch.tv/cratonz
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
July 24 2012 22:45 GMT
#1242
On July 25 2012 07:42 Alzadar wrote:
Show nested quote +
On July 25 2012 07:29 Craton wrote:
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.


They do it a fair amount though. Rumble, Garen, Hecarim, Pantheon off the top of my head, I'm sure there are more.

Hm, a honorary mention to Kog's ult, since "bonus damage to champions" is basically the same damn thing.

Only others I can think of right now are bonus-dmg caps àla Vayne W, etcs
A backwards poet writes inverse.
Craton
Profile Blog Joined December 2009
United States17294 Posts
July 24 2012 22:46 GMT
#1243
+ Fiddle.
twitch.tv/cratonz
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 24 2012 22:54 GMT
#1244
to be fair, 2_D, you are crazy, but this guy far more so. seriously, towers not attacking champions? whatever you were smoking, i want it.
liftlift > tsm
Xevious
Profile Joined February 2011
United States2086 Posts
Last Edited: 2012-07-24 22:59:39
July 24 2012 22:56 GMT
#1245
On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

what's good about games being decided by a combination of luck and something that doesn't actually have to do with your skill at the game?

On July 25 2012 07:25 Goshawk. wrote:
Serious? So if you are ahead and get baron you just auto win? People turtling with strong wave clears isn't a problem with baron it's a problem with the game.

i never said it was a problem with baron, it's a problem with the game that this change to baron would fix. is baron not part of the game?


On July 25 2012 07:29 Craton wrote:
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.

concept still applies, tower would still be much easier to push if it didn't attack you and you didn't have to wait for creep waves

On July 25 2012 07:27 r.Evo wrote:
The last thing we need is baron being even more stronger. Back to the drawing board it is. =P

why? there are no other objectives that make it easier to push towers. this way fights can actually be forced as apposed to endless turtling.

if you're talking about the strength of baron himself (not what you gain from doing it) it doesn't even have to be buffed, making it so the buff would only affect inhib towers would prevent early baron from being op in the same way

edit: also if there's something so insanely wrong with towers not hitting champions it could just drastically reduce the damage towers do the champs so you can dive without your team getting kited under tower and killed.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
July 24 2012 22:58 GMT
#1246
LoL version of Necrobook pls.
tanking towers npnp
A backwards poet writes inverse.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2012-07-24 23:00:33
July 24 2012 22:59 GMT
#1247
On July 25 2012 07:44 Craton wrote:
Yeah, but they've said they hate doing it, which means it's going to take ages for it to actually get implemented, if at all. And this is still only fixing a part of a larger problem of champs like Anivia who are basically impossible to push against in most scenarios.

Show nested quote +
On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

Happens more often that it's just a smite-off than any real measure of skill when it comes to grabbing a baron. It's kind of annoying, but I don't see a better way of doing it, either.



Smite: VS baron, the damages scales based on %HP damage your team has dealt to baron, from 80-800 capping once your team has dealt 50% of Baron Nashor's health.



A team that is currently attacking baron and has dealt 90% of barons health in damage should not be at risk for losing a crucial buff,an instant 3000 gold swing, and probably several more map objectives. Enemy jungler smite should be impotent vs baron if their team has done no damage.


Any counter arguments to this kind of change? Dragon smite steals are fun. Baron smite steals are 50/50 coin tosses often deciding games.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2012-07-24 23:36:35
July 24 2012 23:03 GMT
#1248
On July 25 2012 07:56 Xevious wrote:
Show nested quote +
On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

what's good about games being decided by a combination of luck and something that doesn't actually have to do with your skill at the game?


TOO is one of the best smite stealers in the game. Pretty sure it's not just luck...
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Xevious
Profile Joined February 2011
United States2086 Posts
July 24 2012 23:03 GMT
#1249
On July 25 2012 07:59 ItsFunToLose wrote:
Show nested quote +
On July 25 2012 07:44 Craton wrote:
Yeah, but they've said they hate doing it, which means it's going to take ages for it to actually get implemented, if at all. And this is still only fixing a part of a larger problem of champs like Anivia who are basically impossible to push against in most scenarios.

On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

Happens more often that it's just a smite-off than any real measure of skill when it comes to grabbing a baron. It's kind of annoying, but I don't see a better way of doing it, either.



Smite: VS baron, the damages scales based on %HP damage your team has dealt to baron, from 80-800 capping once your team has dealt 50% of Baron Nashor's health.



A team that is currently attacking baron and has dealt 90% of barons health in damage should not be at risk for losing a crucial buff,an instant 3000 gold swing, and probably several more map objectives. Enemy jungler smite should be impotent vs baron if their team has done no damage.


yes

although the damage should cap higher since some abilities late game do more damage than smite + late game ad carry right clicks and wriggles fucks it up too
ItsFunToLose
Profile Joined December 2010
United States776 Posts
July 24 2012 23:04 GMT
#1250
On July 25 2012 08:03 Xevious wrote:
Show nested quote +
On July 25 2012 07:59 ItsFunToLose wrote:
On July 25 2012 07:44 Craton wrote:
Yeah, but they've said they hate doing it, which means it's going to take ages for it to actually get implemented, if at all. And this is still only fixing a part of a larger problem of champs like Anivia who are basically impossible to push against in most scenarios.

On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

Happens more often that it's just a smite-off than any real measure of skill when it comes to grabbing a baron. It's kind of annoying, but I don't see a better way of doing it, either.



Smite: VS baron, the damages scales based on %HP damage your team has dealt to baron, from 80-800 capping once your team has dealt 50% of Baron Nashor's health.



A team that is currently attacking baron and has dealt 90% of barons health in damage should not be at risk for losing a crucial buff,an instant 3000 gold swing, and probably several more map objectives. Enemy jungler smite should be impotent vs baron if their team has done no damage.


yes

although the damage should cap higher since some abilities late game do more damage than smite + late game ad carry right clicks and wriggles fucks it up too


Wriggles no longer procs vs baron. Critical strikes do 1.5x damage to baron regardless of your current critical strike modifier. Solved.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-24 23:08:57
July 24 2012 23:04 GMT
#1251
I like smite stealing tbh. If a team is far ahead enough to do baron, then should be far ahead enough to do it convincingly, that means, being able to ward the entire baron region COMPLETELY, and able to fend off the enemy team, due to superior advantage. Anything short of that, is essentially a risk on the team trying to do baron, and the risk involves possibly losing baron due to a smite steal.

Not to mention, first baron's are usually the only way a team that was behind, can catch back up substantially. Most people here would probably agree, it's usually the 2nd consecutive Baron that usually puts the nail in the coffin
liftlift > tsm
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2012-07-24 23:09:10
July 24 2012 23:08 GMT
#1252
On July 25 2012 07:59 ItsFunToLose wrote:
Show nested quote +
On July 25 2012 07:44 Craton wrote:
Yeah, but they've said they hate doing it, which means it's going to take ages for it to actually get implemented, if at all. And this is still only fixing a part of a larger problem of champs like Anivia who are basically impossible to push against in most scenarios.

On July 25 2012 07:16 Slusher wrote:
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.

Happens more often that it's just a smite-off than any real measure of skill when it comes to grabbing a baron. It's kind of annoying, but I don't see a better way of doing it, either.



Smite: VS baron, the damages scales based on %HP damage your team has dealt to baron, from 80-800 capping once your team has dealt 50% of Baron Nashor's health.



A team that is currently attacking baron and has dealt 90% of barons health in damage should not be at risk for losing a crucial buff,an instant 3000 gold swing, and probably several more map objectives. Enemy jungler smite should be impotent vs baron if their team has done no damage.


Any counter arguments to this kind of change? Dragon smite steals are fun. Baron smite steals are 50/50 coin tosses often deciding games.


It's poor design to give special cases to abilities, especially something as incredibly specific as "Do X-Y damage, but only to Z monster once it's below N% health, yada yada yada". Can you imagine the clusterfuck if you start doing that with more mobs ("but it's not faaaair that they can steal blue buff, it can decide the game for midlane!"), abilities, and whatnot? It's a bad precedent to set, and it's hellishly difficult to actually communicate within the game. (what would the tooltip look like?)
whole lies with a half smile
Xevious
Profile Joined February 2011
United States2086 Posts
Last Edited: 2012-07-24 23:17:20
July 24 2012 23:09 GMT
#1253
On July 25 2012 08:04 wei2coolman wrote:
I like smite stealing tbh. If a team is far ahead enough to do baron, then should be far ahead enough to do it convincingly, that means, being able to ward the entire baron region COMPLETELY, and able to fend off the enemy team, due to superior advantage. Anything short of that, is essentially a risk on the team trying to do baron, and the risk involves possibly losing baron due to a smite steal.

no amount of wards or the superior advantage is going to stop shyvana from ulting in and using smite

It's poor design to give special cases to abilities, especially something as incredibly specific as "Do X-Y damage, but only to Z monster once it's below N% health, yada yada yada". Can you imagine the clusterfuck if you start doing that with more mobs ("but it's not faaaair that they can steal blue buff, it can decide the game for midlane!"), abilities, and whatnot? It's a bad precedent to set, and it's hellishly difficult to actually communicate within the game. (what would the tooltip look like?)

having luck decide games is bad game design

i never said anything about other mobs, because other mobs have exponentially less effect on the outcome of the game (who exactly are you quoting/making fun of?)

there's plenty of subtle things that aren't explained on tooltips, it doesn't need to be. it's pretty clear anyway, team that does more damage has stronger smite.

Wriggles no longer procs vs baron. Critical strikes do 1.5x damage to baron regardless of your current critical strike modifier. Solved.

yeah except for everything else i said
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2012-07-24 23:16:36
July 24 2012 23:11 GMT
#1254
On July 25 2012 08:04 wei2coolman wrote:
I like smite stealing tbh. If a team is far ahead enough to do baron, then should be far ahead enough to do it convincingly, that means, being able to ward the entire baron region COMPLETELY, and able to fend off the enemy team, due to superior advantage. Anything short of that, is essentially a risk on the team trying to do baron, and the risk involves possibly losing baron due to a smite steal.



The problem is when both teams are still neck and neck and its now 30 minutes into the game. No one can farm bottom lane, and both teams are forced to have a baron stand off. Forced. Baron is too easy to kill and gives too much of a reward; once the game hits the 25-30 minute mark, teams can take baron while the other is taking dragon. Its a global objective with too much pull.

I don't think smite steals are fun, cool, a demonstration of superior skill, or something I want to watch happen in a competitive e-sport. Flash smiting baron 1v5, even if its a suicide mission giving a kill and 4 assists, is a victory, and its not very difficult to do.


On July 25 2012 08:08 Node wrote:

It's poor design to give special cases to abilities, especially something as incredibly specific as "Do X-Y damage, but only to Z monster once it's below N% health, yada yada yada". Can you imagine the clusterfuck if you start doing that with more mobs ("but it's not faaaair that they can steal blue buff, it can decide the game for midlane!"), abilities, and whatnot? It's a bad precedent to set, and it's hellishly difficult to actually communicate within the game. (what would the tooltip look like?)



I'd argue its poor design not to.


Abiltiies with armor/mr shred components do not work vs baron/dragon. There was no clusterfuck. Its not a difficult concept for even the newest players to comprehend; Baron is special.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-07-24 23:15:03
July 24 2012 23:14 GMT
#1255
Maybe something like every ally within 400 range increases damage dealt by smite by something like 5-10 per level? Still a skill element involved, and makes the initial pull for a jungler minimally easier(one auto in best case scenario). Makes smite steals harder, but definitely not impossible.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-24 23:20:19
July 24 2012 23:17 GMT
#1256
If you seriously think there's no way to stop shyvanna from ulting into baron pit, and stopping her, you clearly don't ward baron right. it's pretty easy to ward the outer rim of baron, even this isn't hte issue. If you want to take baron COMPLETELY safely, then ace the enemy team, take baron. By leaving a shyvanna alive you're taking the risk, of a possible ulti+smite steal. If you engaged baron knowing full well enemy shyvanna still alive, that's the risk you take.

As far as standoffs as barons are concerned, that's not a baron problem, that's a team trying to take an advantage problem.

If you're team is equivalent to enemy team, and you try to risk baron. You're essentially do that, 'RISKING' baron. It's up to the teams to find a way to create an advantage to take baron, not to complain about how easy it is to kill.


liftlift > tsm
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2012-07-24 23:20:21
July 24 2012 23:19 GMT
#1257
On July 25 2012 08:17 wei2coolman wrote:
If you seriously think there's no way to stop shyvanna from ulting into baron pit, and stopping her, you clearly don't ward baron right. it's pretty easy to ward the outer rim of baron....

As far as standoffs as barons are concerned, that's not a baron problem, that's a team trying to take an advantage problem.

If you're team is equivalent to enemy team, and you try to risk baron. You're essentially do that, 'RISKING' baron. It's up to the teams to find a way to create an advantage to take baron, not to complain about how easy it is to kill.


My point is teams are not taking risks, they are forced to have a team fight at baron. It's too easy to kill and rewards way too much.


And the idea that its possible to stop shyvanna from ulting in tot he baron pit with wards is absurd.

You have to disengage, run around the pit, and drive her back.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-24 23:24:20
July 24 2012 23:23 GMT
#1258
What's wrong with forcing team fights at baron? it's the same as 3v3 skirmishes around reds/blues, and 5's in dragons.

Baron is suppose to be the key piece of a game.

There's only 2 ways to fix this, the way you want it to be done.
1) nerf buff to hell, so that it's okay for enemy team not to have baron (like clg's approach to dragon)
2) buff the shit out of baron, so that you can't take it unless you're at a massive advantage.

tbh both those moves would definitely make lol a lot more lame, unless there were counter objectives that are close to baron importance.

I've seen tsm bait enemy team to baron, then just rush their middle inhibitor, its happened quite a few times.
liftlift > tsm
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 24 2012 23:23 GMT
#1259
On July 25 2012 07:56 Xevious wrote:
Show nested quote +
On July 25 2012 07:27 r.Evo wrote:
The last thing we need is baron being even more stronger. Back to the drawing board it is. =P

why? there are no other objectives that make it easier to push towers. this way fights can actually be forced as apposed to endless turtling.

if you're talking about the strength of baron himself (not what you gain from doing it) it doesn't even have to be buffed, making it so the buff would only affect inhib towers would prevent early baron from being op in the same way

edit: also if there's something so insanely wrong with towers not hitting champions it could just drastically reduce the damage towers do the champs so you can dive without your team getting kited under tower and killed.


Currently the entire point of League lategame is dancing around Baron and whoever gets that objective done properly wins the game. By the point you can get Baron towers aren't even a big problem anymore.

Dancing around a single objective playing "who kills wards" isn't fun to watch or fun to play, I'd rather see a weaker Baron buff or other measures to actually give the team which is behind a valid method of gaining control back of the game.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-07-24 23:27:21
July 24 2012 23:25 GMT
#1260
Just make it so you can't Smite while Stunned/Silenced/Airborne. The team with control of the pit will get the Buff 90% of the time (jungle Olafs aside).
I am the Town Medic.
Prev 1 61 62 63 64 65 137 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:50
Maestros Playoffs Replay Cast
Maru vs Serral
herO vs Classic
PiGStarcraft246
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft246
SpeCial 117
ProTech96
Codebar 33
StarCraft: Brood War
BeSt 79
Purpose 12
Bale 9
Artosis 0
Dota 2
NeuroSwarm15
Super Smash Bros
Mew2King87
AZ_Axe33
PPMD29
Other Games
summit1g12489
Grubby2900
shahzam696
RotterdaM417
UpATreeSC53
JuggernautJason41
Organizations
Dota 2
PGL Dota 2 - Main Stream347
Other Games
gamesdonequick313
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 17
• Hupsaiya 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie873
• Shiphtur334
Upcoming Events
RSL Revival
10h 54m
RSL Revival
17h 54m
Bombastic Starleague
20h 54m
PiGosaur Cup
1d
Kung Fu Cup
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
2 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.