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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 62

Forum Index > LoL General
Post a Reply
Prev 1 60 61 62 63 64 137 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 24 2012 21:08 GMT
#1221
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-24 21:10:39
July 24 2012 21:10 GMT
#1222
EDIT: double post.
liftlift > tsm
Owned Noob
Profile Joined April 2010
United States731 Posts
July 24 2012 21:26 GMT
#1223
On July 25 2012 06:08 wei2coolman wrote:
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop

i dont see crs dropping anyone anytime soon, because they are living together and just kicking someone out of their home right after they qualified for a tournament is the biggest cunt move possible
jaedong the man with the huge dong
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 21:32 GMT
#1224
Copp is like, crs's best player
Carrilord has arrived.
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 24 2012 21:35 GMT
#1225
On July 25 2012 06:08 wei2coolman wrote:
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop

They pick up aphro, cop to support, ele benched nps.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
July 24 2012 21:38 GMT
#1226
Aphro jungle for Crs, stv goes support, Elementz + Locust new botlane for TSM.evo

Calling it right now.
(just for bragging rights if WHEN it happens.)
A backwards poet writes inverse.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 21:55 GMT
#1227
calling it now.

CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!!

YOU HEARD IT HERE FIRST!
Carrilord has arrived.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 24 2012 22:02 GMT
#1228
DontMashMe has insane ADC mechanics, great replacement for Aphromoo
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2012 22:04 GMT
#1229
Just looked at Zyra's spotlight, I like that Phreak's now saying "max this first if you want/prefer" for each spell, instead of giving a single skill order to players.
Also, the range on her passive looks huge.
Cant take LMS hipsters serious.
Xevious
Profile Joined February 2011
United States2086 Posts
July 24 2012 22:07 GMT
#1230
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you

baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 24 2012 22:08 GMT
#1231
Does anyone else think the pro teams need to have contracts or something?
Imagine if during every pro MLB/NBA/NHL season players constantly said "Welp, f this I want a ring/cup," or "I don't like playing with this guy he's mean to me," or "I'm too good for these people." and just teamhopped of their own accord.
Trade deadlines or something imo.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 22:16 GMT
#1232
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 24 2012 22:24 GMT
#1233
On July 25 2012 06:55 Slusher wrote:
calling it now.

CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!!

YOU HEARD IT HERE FIRST!


ALL PART OF HOTSHOTS DIABOLICAL PLAN!!!!
"Your full potential does not matter if you do not use all 100% of it."
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 24 2012 22:25 GMT
#1234
On July 25 2012 07:07 Xevious wrote:
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you


baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?


Serious? So if you are ahead and get baron you just auto win? People turtling with strong wave clears isn't a problem with baron it's a problem with the game.
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 24 2012 22:27 GMT
#1235
The last thing we need is baron being even more stronger. Back to the drawing board it is. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 24 2012 22:27 GMT
#1236
On July 25 2012 07:07 Xevious wrote:
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you

baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?

and you guys thought I was crazy
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17294 Posts
Last Edited: 2012-07-24 22:37:06
July 24 2012 22:29 GMT
#1237
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.
twitch.tv/cratonz
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 24 2012 22:36 GMT
#1238
On July 25 2012 06:32 Slusher wrote:
Copp is like, crs's best player


Nyjacky
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Kouda
Profile Blog Joined November 2009
United States2205 Posts
July 24 2012 22:38 GMT
#1239
On July 25 2012 07:36 NeoIllusions wrote:
Show nested quote +
On July 25 2012 06:32 Slusher wrote:
Copp is like, crs's best player


Nyjacky

Elementz
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-07-24 22:47:21
July 24 2012 22:42 GMT
#1240
On July 25 2012 07:29 Craton wrote:
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.


They do it a fair amount though. Rumble, Garen, Hecarim, Pantheon off the top of my head, I'm sure there are more.

Anyways it's pretty rare to actually have significant trouble taking Inhibitor towers, and all the other towers in the game are very easy to take. It's only rare team compositions like Anivia on one team and like Miss Fortune on the other where one team was pretty much completely outplayed at champ select. A team with Tristana, Kog, Cait, Ashe or any hard initiate is going to be able to take towers when ahead, even vs Anivia or other powerful zoners.
I am the Town Medic.
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