*SLOWPOKE*
In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop
Forum Index > LoL General |
wei2coolman
United States60033 Posts
July 24 2012 21:08 GMT
#1221
*SLOWPOKE* In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop | ||
wei2coolman
United States60033 Posts
July 24 2012 21:10 GMT
#1222
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Owned Noob
United States731 Posts
July 24 2012 21:26 GMT
#1223
On July 25 2012 06:08 wei2coolman wrote: Hey guys, I think dontmashme might be replacement for aphromoo *SLOWPOKE* In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop i dont see crs dropping anyone anytime soon, because they are living together and just kicking someone out of their home right after they qualified for a tournament is the biggest cunt move possible | ||
Slusher
United States19143 Posts
July 24 2012 21:32 GMT
#1224
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JackDino
Gabon6219 Posts
July 24 2012 21:35 GMT
#1225
On July 25 2012 06:08 wei2coolman wrote: Hey guys, I think dontmashme might be replacement for aphromoo *SLOWPOKE* In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop They pick up aphro, cop to support, ele benched nps. | ||
Dandel Ion
Austria17960 Posts
July 24 2012 21:38 GMT
#1226
Calling it right now. (just for bragging rights | ||
Slusher
United States19143 Posts
July 24 2012 21:55 GMT
#1227
CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!! YOU HEARD IT HERE FIRST! | ||
MooMooMugi
United States10531 Posts
July 24 2012 22:02 GMT
#1228
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Alaric
France45622 Posts
July 24 2012 22:04 GMT
#1229
Also, the range on her passive looks huge. | ||
Xevious
United States2086 Posts
July 24 2012 22:07 GMT
#1230
baron buff makes it so that towers can't attack you baron and dragon can only take damage from champions on the team of the champion it's currently attacking baron target switching is more strict, it won't switch to someone unless it's current target leaves its range baron shreds a lot of armor/mr (pretty sure it does some already but MOAR) baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro. thoughts? | ||
WaveofShadow
Canada31494 Posts
July 24 2012 22:08 GMT
#1231
Imagine if during every pro MLB/NBA/NHL season players constantly said "Welp, f this I want a ring/cup," or "I don't like playing with this guy he's mean to me," or "I'm too good for these people." and just teamhopped of their own accord. Trade deadlines or something imo. | ||
Slusher
United States19143 Posts
July 24 2012 22:16 GMT
#1232
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BlackPaladin
United States9316 Posts
July 24 2012 22:24 GMT
#1233
On July 25 2012 06:55 Slusher wrote: calling it now. CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!! YOU HEARD IT HERE FIRST! ALL PART OF HOTSHOTS DIABOLICAL PLAN!!!! | ||
Goshawk.
United Kingdom5338 Posts
July 24 2012 22:25 GMT
#1234
On July 25 2012 07:07 Xevious wrote: i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them. baron buff makes it so that towers can't attack you baron and dragon can only take damage from champions on the team of the champion it's currently attacking baron target switching is more strict, it won't switch to someone unless it's current target leaves its range baron shreds a lot of armor/mr (pretty sure it does some already but MOAR) baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro. thoughts? Serious? So if you are ahead and get baron you just auto win? People turtling with strong wave clears isn't a problem with baron it's a problem with the game. | ||
r.Evo
Germany14080 Posts
July 24 2012 22:27 GMT
#1235
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Two_DoWn
United States13684 Posts
July 24 2012 22:27 GMT
#1236
On July 25 2012 07:07 Xevious wrote: i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them. baron buff makes it so that towers can't attack you baron and dragon can only take damage from champions on the team of the champion it's currently attacking baron target switching is more strict, it won't switch to someone unless it's current target leaves its range baron shreds a lot of armor/mr (pretty sure it does some already but MOAR) baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro. thoughts? and you guys thought I was crazy | ||
Craton
United States17250 Posts
July 24 2012 22:29 GMT
#1237
You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere. | ||
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NeoIllusions
United States37500 Posts
July 24 2012 22:36 GMT
#1238
On July 25 2012 06:32 Slusher wrote: Copp is like, crs's best player Nyjacky | ||
Kouda
United States2205 Posts
July 24 2012 22:38 GMT
#1239
On July 25 2012 07:36 NeoIllusions wrote: Nyjacky Elementz | ||
Alzadar
Canada5009 Posts
July 24 2012 22:42 GMT
#1240
On July 25 2012 07:29 Craton wrote: Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter. You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere. They do it a fair amount though. Rumble, Garen, Hecarim, Pantheon off the top of my head, I'm sure there are more. Anyways it's pretty rare to actually have significant trouble taking Inhibitor towers, and all the other towers in the game are very easy to take. It's only rare team compositions like Anivia on one team and like Miss Fortune on the other where one team was pretty much completely outplayed at champ select. A team with Tristana, Kog, Cait, Ashe or any hard initiate is going to be able to take towers when ahead, even vs Anivia or other powerful zoners. | ||
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