• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy0[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro8 Preview: In A Tizzy BW General Discussion Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9518 users

[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 62

Forum Index > LoL General
Post a Reply
Prev 1 60 61 62 63 64 137 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 24 2012 21:08 GMT
#1221
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-24 21:10:39
July 24 2012 21:10 GMT
#1222
EDIT: double post.
liftlift > tsm
Owned Noob
Profile Joined April 2010
United States731 Posts
July 24 2012 21:26 GMT
#1223
On July 25 2012 06:08 wei2coolman wrote:
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop

i dont see crs dropping anyone anytime soon, because they are living together and just kicking someone out of their home right after they qualified for a tournament is the biggest cunt move possible
jaedong the man with the huge dong
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 21:32 GMT
#1224
Copp is like, crs's best player
Carrilord has arrived.
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 24 2012 21:35 GMT
#1225
On July 25 2012 06:08 wei2coolman wrote:
Hey guys, I think dontmashme might be replacement for aphromoo

*SLOWPOKE*


In all seriousness though, I'm calling Crse picking up aphromoo, and dropping Cop

They pick up aphro, cop to support, ele benched nps.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
July 24 2012 21:38 GMT
#1226
Aphro jungle for Crs, stv goes support, Elementz + Locust new botlane for TSM.evo

Calling it right now.
(just for bragging rights if WHEN it happens.)
A backwards poet writes inverse.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 21:55 GMT
#1227
calling it now.

CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!!

YOU HEARD IT HERE FIRST!
Carrilord has arrived.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 24 2012 22:02 GMT
#1228
DontMashMe has insane ADC mechanics, great replacement for Aphromoo
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2012 22:04 GMT
#1229
Just looked at Zyra's spotlight, I like that Phreak's now saying "max this first if you want/prefer" for each spell, instead of giving a single skill order to players.
Also, the range on her passive looks huge.
Cant take LMS hipsters serious.
Xevious
Profile Joined February 2011
United States2086 Posts
July 24 2012 22:07 GMT
#1230
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you

baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 24 2012 22:08 GMT
#1231
Does anyone else think the pro teams need to have contracts or something?
Imagine if during every pro MLB/NBA/NHL season players constantly said "Welp, f this I want a ring/cup," or "I don't like playing with this guy he's mean to me," or "I'm too good for these people." and just teamhopped of their own accord.
Trade deadlines or something imo.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 24 2012 22:16 GMT
#1232
I think smite steal as it is currently is good for the game, although if smite did say ~250 more damage at 18 it would make those barons with a 6 item ad on your team less of a crapshoot.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 24 2012 22:24 GMT
#1233
On July 25 2012 06:55 Slusher wrote:
calling it now.

CLG drops chauster > Ocelot gets Chauster to replace Young Buck > Young Buck joins Crs as their new toplane, Westrice goes back to ad, copp becomes the jungler, and SV becomes a full time mid player. Jacky is off the team > Jacky joins TSM Replacing Dyrus in top lane who moves to ad carry, chaox off the team > Chaox joins xenics as their new Jungler > Nolja becomes the new CLG Jungle and Hotshot finally gets to support like he's wanted to for so long!!!

YOU HEARD IT HERE FIRST!


ALL PART OF HOTSHOTS DIABOLICAL PLAN!!!!
"Your full potential does not matter if you do not use all 100% of it."
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 24 2012 22:25 GMT
#1234
On July 25 2012 07:07 Xevious wrote:
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you


baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?


Serious? So if you are ahead and get baron you just auto win? People turtling with strong wave clears isn't a problem with baron it's a problem with the game.
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 24 2012 22:27 GMT
#1235
The last thing we need is baron being even more stronger. Back to the drawing board it is. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 24 2012 22:27 GMT
#1236
On July 25 2012 07:07 Xevious wrote:
i thought of a few concepts for making this game less annoying late game. just gonna spew them out before i forget them.

baron buff makes it so that towers can't attack you

baron and dragon can only take damage from champions on the team of the champion it's currently attacking

baron target switching is more strict, it won't switch to someone unless it's current target leaves its range

baron shreds a lot of armor/mr (pretty sure it does some already but MOAR)

baron's strength would also have to be buffed since early barons would be op, or make it so the tower immunity buff only affects inner towers or something

would fix two things; like how late game you pretty much can't push at all some of the time if the enemy team has decent wave clear and you can't dive them even with baron because the tower would win most of the fight for them and they can just kite under it, whereas in dota you just dive them and ignore the 10 dmg tower. baron would also be much much more valuable after this change which would make smiting even MORE volatile. i dislike the current situation with baron where it's mostly luck based and how being milliseconds off smite can decide an entire game. a general fix for this is having baron only being able to take damage from the team with the person it's attacking. and of course it would only switch targets if whoever it's attacking goes out of range or dies. also to make things clearer since it would matter more they could reduce barons range to inside the pit, since there would be a clear marker for resetting aggro.

thoughts?

and you guys thought I was crazy
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-07-24 22:37:06
July 24 2012 22:29 GMT
#1237
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.
twitch.tv/cratonz
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 24 2012 22:36 GMT
#1238
On July 25 2012 06:32 Slusher wrote:
Copp is like, crs's best player


Nyjacky
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Kouda
Profile Blog Joined November 2009
United States2205 Posts
July 24 2012 22:38 GMT
#1239
On July 25 2012 07:36 NeoIllusions wrote:
Show nested quote +
On July 25 2012 06:32 Slusher wrote:
Copp is like, crs's best player


Nyjacky

Elementz
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-07-24 22:47:21
July 24 2012 22:42 GMT
#1240
On July 25 2012 07:29 Craton wrote:
Much of the time it's not just that you have good wave clearing but that you have ways to pinch the team apart or gib anything but a tank that comes close. Generally if you have long range clears you also have the latter.

You could almost certainly lower the damage dealt to minions by a lot of AoE abilities to balance these situations, but it's extremely unlikely that Riot will do this because they have a phobia of making abilities do different things to minions and champions. You can find an old quote to that effect somewhere.


They do it a fair amount though. Rumble, Garen, Hecarim, Pantheon off the top of my head, I'm sure there are more.

Anyways it's pretty rare to actually have significant trouble taking Inhibitor towers, and all the other towers in the game are very easy to take. It's only rare team compositions like Anivia on one team and like Miss Fortune on the other where one team was pretty much completely outplayed at champ select. A team with Tristana, Kog, Cait, Ashe or any hard initiate is going to be able to take towers when ahead, even vs Anivia or other powerful zoners.
I am the Town Medic.
Prev 1 60 61 62 63 64 137 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 2
IntoTheiNu 1320
RotterdaM401
CranKy Ducklings SOOP188
SHIN 162
Rogue 61
Cure 53
Rex32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 401
SHIN 162
ProTech80
Rogue 61
Cure 53
MindelVK 48
Rex 32
StarCraft: Brood War
Shuttle 1062
BeSt 858
Last 260
actioN 258
Snow 254
firebathero 254
PianO 151
Hyun 140
Soulkey 98
Mong 70
[ Show more ]
Sea.KH 69
ToSsGirL 54
Aegong 52
910 47
Hm[arnc] 40
Sexy 39
Sharp 37
NaDa 33
soO 23
yabsab 15
zelot 13
HiyA 12
Noble 12
scan(afreeca) 10
JulyZerg 8
Icarus 5
Dota 2
Gorgc6948
qojqva891
Dendi872
febbydoto24
Counter-Strike
x6flipin362
Heroes of the Storm
crisheroes321
Trikslyr64
Other Games
singsing1835
byalli1269
B2W.Neo455
XaKoH 202
Hui .164
DeMusliM162
Railgan21
Chillindude9
Organizations
Dota 2
PGL Dota 2 - Main Stream11674
PGL Dota 2 - Secondary Stream2456
Other Games
gamesdonequick820
StarCraft 2
TaKeTV 200
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH223
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV251
Upcoming Events
Shopify Rebellion Sundays
1h 49m
Spirit vs Mixu
BSL
5h 49m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
10h 49m
Afreeca Starleague
20h 49m
Shine vs Rush
WardiTV Weekly
21h 49m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Light vs EffOrt
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.