• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:26
CET 16:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)6Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

[Role] Support - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-14 07:18:06
July 14 2012 07:15 GMT
#41
On July 14 2012 03:49 TheYango wrote:
Show nested quote +
On July 13 2012 17:56 Lmui wrote:
21/0/9 isn't viable on a support. No support gets enough money to build enough damage that getting more than 9 points in offense would benefit them in a meaningful way later in the game. I forgot zeke's herald and I'll add that.
Will of the ancients isn't particularly good on a support since the price increase. Revolver doesn't help any support but sona and lux and 2300 for an item that benefits only your AP carry(s) is a waste compared to getting a aegis or even zekes. In team compositions with two AP carries, they generally involve having kennen or vladimir or rumble, all of which build WotA. 9 points is the maximum I'd recommend putting in offense

Except WotA doesn't benefit only your AP carry. A large percentage of ADs, junglers, and top laners do a significant portion of their damage as spell damage (even AD-scaling and physical-damage spells benefit from spellvamp).

Tbh tho if I was playing support and I managed to save up ~2k gold I'd rather get Aegis or Zeke's instead of WotA. WotA benefits everyone and is a good pick up, but it's usually very easy for the AP carry to pick it up and it's more or less core on some APs. Aegis is a good pickup too, but top or jungle grab it often. Zeke's is super good for your AD and is usually really good for your top/jungler too. Difference between Zeke and WotA is that top and jungle usually don't get Zeke's cause it's too far out of their way/not beneficial to them enough to consider it a core item in their builds.

To add onto the unconventional support openings discussion. I recall M5 running a Ruby crystal+potions support Nunu once. He took the extra starting gold mastery. It was actually pretty interesting since it let him rush a HoG really fast (sub 5 minutes or something) and the lack of a starting ward didn't impact them that much. The opening worked because the enemy jungler wasn't a strong level 2 ganker or counterjungler so M5 could afford to play blind for the first ~5 minutes. By the time the enemy jungler would start ganking, Nunu already backed and got HoG and wards.
Goorf
Profile Joined April 2012
United States19 Posts
July 14 2012 08:34 GMT
#42
On July 14 2012 05:46 brolaf wrote:
Not really.. if you look at pros some teams have been going a ton of boots on supports. With the gold mastery you can still take an assortment of pots and wards with this build.


All-in:An aggressive strategy aimed at killing the opponent off completely in one attack. All available resources are put into this one attack and no follow-up is being considered. Should the attack fail and the opponent live through it, the game is almost certainly lost to a counter or to superior enemy tech/economy.


Using this definition you might not just flat out lose the game but your just really far behind usually a g10 4-5mins later, they get better Hp/Mana per 5 in lane able to harass more and be able to take more harass in lane and this is if you are not able to set up a kill or zone the other comp bottom lane out of several waves of creeps, and imho i don't think boots should be able to effect the amount of zoneing one could do but that's just my 2 cents on that. The fact the pros do it doesnt make the build less all-in they know what they have to do to become ahead and that's what they strive to do with the boots opener. but have you ever seen a game when they dont get the kills/zoneing out? they support is miles behind and it can snowball the lane for the other ADC/support.
Lmui
Profile Joined November 2010
Canada6221 Posts
July 14 2012 21:34 GMT
#43
Playing in the TL inhouse today, I need to add an item I forgot about. Soul Shroud. The CDR aura is actualy good on every champion in the game and costs in the 2-2.3k region that most other support items are at.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-14 22:37:10
July 14 2012 22:33 GMT
#44
Soul shroud blows, cdr has become so easy to itemize for, that support don't need to itemize it for teammates. That's not even the issue either, the issue is that it's a 2k investment, but it often comes in at a point in the game where people already itemizing for cdr..
liftlift > tsm
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 15 2012 00:56 GMT
#45
On July 15 2012 06:34 Lmui wrote:
Playing in the TL inhouse today, I need to add an item I forgot about. Soul Shroud. The CDR aura is actualy good on every champion in the game and costs in the 2-2.3k region that most other support items are at.



Buy zeke's instead if you want cdr and hp. Soul shroud blows
hi
Lmui
Profile Joined November 2010
Canada6221 Posts
July 15 2012 01:05 GMT
#46
On July 15 2012 09:56 Sponkz wrote:
Show nested quote +
On July 15 2012 06:34 Lmui wrote:
Playing in the TL inhouse today, I need to add an item I forgot about. Soul Shroud. The CDR aura is actualy good on every champion in the game and costs in the 2-2.3k region that most other support items are at.



Buy zeke's instead if you want cdr and hp. Soul shroud blows


Regardless of people's opinions on it, it's still a viable support item, giving a teamwide aura so it deserves to be included.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
July 15 2012 03:34 GMT
#47
Ward Animation Drag: http://www.abload.de/img/dragyn6p0.gif

Ward Animation Baron: http://www.abload.de/img/barpj30f.gif

Ward Animation Random: http://www.abload.de/img/towerrywnk.gif

you can add this to the op.
WriterFollow me @TL_Chexx
Lmui
Profile Joined November 2010
Canada6221 Posts
July 15 2012 03:39 GMT
#48
On July 15 2012 12:34 Chexx wrote:
Ward Animation Drag: http://www.abload.de/img/dragyn6p0.gif

Ward Animation Baron: http://www.abload.de/img/barpj30f.gif

Ward Animation Random: http://www.abload.de/img/towerrywnk.gif

you can add this to the op.


Thanks, added under masteries.
Felnarion
Profile Joined December 2011
442 Posts
July 16 2012 13:32 GMT
#49
I don't like, or agree with, the idea that support is a simple role that anyone should just be instantly good at and "takes no real skill"

I don't like it, because it ignores the difference between a bad, good, and amazing support.

I play Lulu and Karma, these are my supports. And when I'm playing, the enemy AD and carry are zoned out of the lane as much as possible.

No, supports don't snowball into some unstoppable force. And, for the most part, you don't even notice what your support is doing. But if there were a stat to add up how much damage I am mitigating during a team fight, or during a protracted push, as Karma...It would be huge. I keep my team pushing, and you can see it. There comes a moment where everyone just looks confused, like they feel like they need to back, but everyone is still full health, and we can keep going forward.

Enemy team dives on the carry, get her out of there, then get back to the fight to support the team.

There is just as much skill in judging how/what skills are minimally required to save my carry as there are in killing their's. Yeah, everyone could blow their ults and summoner skills killing the enemy carry, then get wiped by the rest of the team because they can't fight.

The same is true of a support. If I blow everything to barely save my carry, the rest of my team is left out in the cold because I can't help them. You have to know exactly how much to use, when, and where, to save a teammate, and then leave enough left over to do it again.

Frequently, I find myself in games where -I- am being focused, either out of frustration or necessity, because I simply refuse to allow them to kill teammates.

The point is, there's no announcement when a support saves the team. If a carry does his dance, chooses his skills perfectly and quickly, moves between enemies with great skill, everyone knows. His kills are announced to everyone. For me? There's no QUADRA KILL. No one flips out and pats on the back, starts trash talking over the ace. If I choose my skills perfectly, get hurt teammates out of the fight, and we end a teamfight losing only the tank..There's no flip out, no one commends the support.

Lets get a little respect for supports in here. There's more to it than you realize.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 16 2012 13:57 GMT
#50
On July 14 2012 16:15 Ryuu314 wrote:
Show nested quote +
On July 14 2012 03:49 TheYango wrote:
On July 13 2012 17:56 Lmui wrote:
21/0/9 isn't viable on a support. No support gets enough money to build enough damage that getting more than 9 points in offense would benefit them in a meaningful way later in the game. I forgot zeke's herald and I'll add that.
Will of the ancients isn't particularly good on a support since the price increase. Revolver doesn't help any support but sona and lux and 2300 for an item that benefits only your AP carry(s) is a waste compared to getting a aegis or even zekes. In team compositions with two AP carries, they generally involve having kennen or vladimir or rumble, all of which build WotA. 9 points is the maximum I'd recommend putting in offense

Except WotA doesn't benefit only your AP carry. A large percentage of ADs, junglers, and top laners do a significant portion of their damage as spell damage (even AD-scaling and physical-damage spells benefit from spellvamp).

Tbh tho if I was playing support and I managed to save up ~2k gold I'd rather get Aegis or Zeke's instead of WotA. WotA benefits everyone and is a good pick up, but it's usually very easy for the AP carry to pick it up and it's more or less core on some APs. Aegis is a good pickup too, but top or jungle grab it often. Zeke's is super good for your AD and is usually really good for your top/jungler too. Difference between Zeke and WotA is that top and jungle usually don't get Zeke's cause it's too far out of their way/not beneficial to them enough to consider it a core item in their builds.

To add onto the unconventional support openings discussion. I recall M5 running a Ruby crystal+potions support Nunu once. He took the extra starting gold mastery. It was actually pretty interesting since it let him rush a HoG really fast (sub 5 minutes or something) and the lack of a starting ward didn't impact them that much. The opening worked because the enemy jungler wasn't a strong level 2 ganker or counterjungler so M5 could afford to play blind for the first ~5 minutes. By the time the enemy jungler would start ganking, Nunu already backed and got HoG and wards.


The REAL problem with wota, imo, is that when you can finally afford it (2500g), AP carries have already fallen off their power curves.
https://twitter.com/SufficientStats
B.I.G.
Profile Blog Joined August 2010
3251 Posts
July 16 2012 23:11 GMT
#51
What about Nidalee as support? I'm far from a pro player but she has heal, her own "wards" (traps) and can punish people for not being careful with their positioning (spear).
ibreakurface
Profile Joined June 2010
United States664 Posts
Last Edited: 2012-07-16 23:24:45
July 16 2012 23:16 GMT
#52
On July 16 2012 22:32 Felnarion wrote:
I don't like, or agree with, the idea that support is a simple role that anyone should just be instantly good at and "takes no real skill"

I don't like it, because it ignores the difference between a bad, good, and amazing support.

I play Lulu and Karma, these are my supports. And when I'm playing, the enemy AD and carry are zoned out of the lane as much as possible.

No, supports don't snowball into some unstoppable force. And, for the most part, you don't even notice what your support is doing. But if there were a stat to add up how much damage I am mitigating during a team fight, or during a protracted push, as Karma...It would be huge. I keep my team pushing, and you can see it. There comes a moment where everyone just looks confused, like they feel like they need to back, but everyone is still full health, and we can keep going forward.

Enemy team dives on the carry, get her out of there, then get back to the fight to support the team.

There is just as much skill in judging how/what skills are minimally required to save my carry as there are in killing their's. Yeah, everyone could blow their ults and summoner skills killing the enemy carry, then get wiped by the rest of the team because they can't fight.

The same is true of a support. If I blow everything to barely save my carry, the rest of my team is left out in the cold because I can't help them. You have to know exactly how much to use, when, and where, to save a teammate, and then leave enough left over to do it again.

Frequently, I find myself in games where -I- am being focused, either out of frustration or necessity, because I simply refuse to allow them to kill teammates.

The point is, there's no announcement when a support saves the team. If a carry does his dance, chooses his skills perfectly and quickly, moves between enemies with great skill, everyone knows. His kills are announced to everyone. For me? There's no QUADRA KILL. No one flips out and pats on the back, starts trash talking over the ace. If I choose my skills perfectly, get hurt teammates out of the fight, and we end a teamfight losing only the tank..There's no flip out, no one commends the support.

Lets get a little respect for supports in here. There's more to it than you realize.


^this

Support is a thankless job that tons of people think they can do just because they spam w as sona or soraka.


On July 17 2012 08:11 B.I.G. wrote:
What about Nidalee as support? I'm far from a pro player but she has heal, her own "wards" (traps) and can punish people for not being careful with their positioning (spear).


No way to peel people off of your carry, and your damage falls off very quickly (and isn't even that high to begin with). You basically become a heal/AS buff bot. Also traps don't replace wards.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-07-19 17:53:34
July 19 2012 17:44 GMT
#53
I'd argue that Aegis is the best thing to get as a support because building it allows for a lot of versatility.

I play a bit lazy, so usually I start faerie, 2green, 1red, 1blue. I grab my philo when I back, and then choose between boots and Kage's. Most of my supports are AP, and Kage's helps add a tiny bit of damage and is a bit cheaper than HoG.

After this, I rush Aegis starting ruby, mantle, cloth. If I back with only ruby, meaning we're probably doing shitty or I died), I can buy a HoG to buff my income and survivability to better play defensively. If I back and have ruby+ mantle, I can quickly get a Merc treads. If I have all the pieces, I can buy Aegis. The most expensive step of build Aegis is the final recipe, which is 750 gp. Ofc the game goes weird sometimes so I do other things, but I think this is a safe line of reasoning.

Wota is a nice item, but until its finished, I find it a fairly "selfish" item. First you get a hextech, which gives you some spell vamp and AP. It's 1200 gold, and benefits no one but you, and since you're pretty low damage anyways, you're healing for maybe a couple dozen hp per spell. Blasting wand is the same and is pretty big investment (860 gp) for supports who are usually pretty gold starved.

Zeke's is kind of the same as Wota. It's a good item, but the pieces are selfish and don't benefit your team in any way, and benefit you very little as well.
---

Well, support is pretty thankless but also fairly blameless conversely. If something goes wrong after laning phase, its not really that much your fault. You kept the adc alive. You let him farm. You got him some kills and saved him from some bad moments.

1. If your adc is ahead of the enemy adc, you've done your job really well and now your adc's time to shine.
2. If your adc roughly even with the other adc at the end, you've done alright and its up to his own skill vs. the enemy adc.
3. If your adc is behind of the enemy adc, then you done fucked up and better help him as much as possible.

If he can't do his job (carry) afterwards in situations 1 and 2, its his own damn fault. Yes, I'll do my best to help midgame and lategame, but there's only so much I can do with 2/3 of your gold and exp.
(╯°□°)╯︵ ┻━┻
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 19 2012 17:54 GMT
#54
On July 20 2012 02:44 ticklishmusic wrote:
Zeke's is kind of the same as Wota. It's a good item, but the pieces are selfish and don't benefit your team in any way, and benefit you very little as well.

Kindlegem is pretty good to have regardless. The other components not so much.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-07-19 17:59:55
July 19 2012 17:56 GMT
#55
On July 20 2012 02:54 mordek wrote:
Show nested quote +
On July 20 2012 02:44 ticklishmusic wrote:
Zeke's is kind of the same as Wota. It's a good item, but the pieces are selfish and don't benefit your team in any way, and benefit you very little as well.

Kindlegem is pretty good to have regardless. The other components not so much.


I'm personally not a big fan of Kindlegem, but if you do get it build Shurleya's.

Random fact: upgrading a philo into eleisa and then selling gives 10 more gold than just selling philo.
(╯°□°)╯︵ ┻━┻
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-19 18:10:32
July 19 2012 18:08 GMT
#56
With the nerf to HoG, I'm seriously considering skipping it entirely (it's not like Locket is core the way Shurelia's is) and either picking up an earlier kindlegem or rushing aegis more often. I'm having a very hard time justifying paying the same amount of gold for 5 GP10 as for 10% CDR. There's no point in "investing in GP10 to buy wards later" if I have to gimp myself to do it. CDR means a ton to nearly all supports, and earlier kindlegem opens up your options in ways HoG doesn't. Might pick up GP10 yellows to offset it and see if armor reds are enough armor to not get blown up too easily early on - later on, the earlier Aegis bits (if that's what I choose) will make up for the lack of survivability.

Not a fan of Kage's on most supports either. Most of the AP ratios are so piss poor it's just not worth it, and so you're effectively paying 750 PURELY on GP10. If it's supposed to "buy you wards later" why not just buy 10 wards and use them later. ~_~
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-19 19:48:09
July 19 2012 19:34 GMT
#57
You're probably better off going for the early aegis, or at least buying the parts to aegis (but less supports are getting this, since more junglers/top are getting this item). The main problem with getting Shurelya's that early, is that a) you lose your gp10 on philo, b) the unique active is fairly insignificant in small skirmishes, and is much more essential mid/late game, than it is early game. As far going kindlegem for health, instead of hog, is fine, but if anything don't convert it to shurelya's so early. You're probably better off buying a zeke's with first kindlegem.

As far as locket of iron solari goes, i personally really love the item, i think it's pretty unique, and pretty awesome, maybe if they could have the shield scale w/ something other than just lvel, it would maybe make it more accessible. I'll still be running philo+hog, just because aegis is usually built by jungle/top most of the time, and early shurelya's isn't that amazing, so hog is still an okay money dump if you plan on getting locket.

As far as kage's goes, if you get early kills/assists in your botlane, you might as well pick up kages, it pays itself off in like 10minutes(if you sell it ), so if you get it within the first 10-12minutes of the game it's almost always a good idea to get it.
liftlift > tsm
Lancer723
Profile Joined September 2011
United States486 Posts
July 19 2012 20:13 GMT
#58
On July 20 2012 04:34 wei2coolman wrote:
You're probably better off going for the early aegis, or at least buying the parts to aegis (but less supports are getting this, since more junglers/top are getting this item). The main problem with getting Shurelya's that early, is that a) you lose your gp10 on philo, b) the unique active is fairly insignificant in small skirmishes, and is much more essential mid/late game, than it is early game. As far going kindlegem for health, instead of hog, is fine, but if anything don't convert it to shurelya's so early. You're probably better off buying a zeke's with first kindlegem.



The thing is, Shurelya's can arguably be more powerful than Aegis depending on the context of the game. Aegis might be the difference in an even team fight, but Shurelya's can create opportunities for a fight tilted in your favor. Unless it seems like a slow game I usually get Shurelya's first because it has a more natural build path for a support. As to the losing the g10 of philo, I would argue that if you're already to the point where teamfights are likely to happen, then the gold production is going to be less of an issue thanks to assist gold and to the fact that it's actually not all that difficult to pick up some cs after the laning phase ends.

Maybe it's just my philosophy, but I don't feel like its worth trading the immediate power of Shurelya's for a reduction in gold generation.

In a straight up fight, Aegis is king and I don't think there's much arguing against that, but there's something to be said for the pure utility of shurelya's in creating opportunities for your team.
LoL ID - Lancer723 Gold III
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 19 2012 20:19 GMT
#59
IMO Kage's is pretty good, esp on champs who can heal. It adds up to quite a bit extra hp. Also, Blitz's grab is almost a nuke, and scales at a 1:1 ratio.

I had a spiel about Kage's vs Codex and basically decided Kage's if behind b/c gp5 helps and it builds into DFG for free needed damage. Codex gives CD/mp5 and let's you spam and snowball your lane more.

The nice thing about building towards Aegis is that all of the items are essentially recyclable into other things if someone gets it first.

I'm a pretty big fan of Locket as well. I find it much better on you than Randuin's, which is much better on a tank with more MR/armor for the extended proc.
(╯°□°)╯︵ ┻━┻
Bflomatiq
Profile Joined August 2011
France40 Posts
July 26 2012 09:22 GMT
#60
I had a thought about a botlane Ezreal with Lee support. I know this lane wouldn't be the best for lee since his lategame wouldn't be that great but i feel that Lee's skillset is pretty good for supporting. This lane sounds kind of all-in but imo it can work out like a Leona-Ezreal botlane, while Lee dealing tonsofdamages instead of tanking. A combinaison of the three summoners exhaust heal ignite is doable since Lee doesn't need flash.

Any thoughts about it? I think the damage output you get from this lane can be so freaking ridiculous it can work.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV1119
uThermal487
TKL 353
IndyStarCraft 329
SteadfastSC212
Shameless18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 487
TKL 353
IndyStarCraft 329
SteadfastSC 212
StarCraft: Brood War
Britney 54829
Calm 6004
ggaemo 656
Mini 620
GuemChi 576
Horang2 560
ZerO 369
actioN 348
Mind 278
Zeus 176
[ Show more ]
sorry 156
Hyun 148
Mong 122
Sharp 115
Yoon 78
Pusan 71
Last 63
Sea.KH 63
Free 46
Shuttle 41
Aegong 37
Movie 34
Backho 33
910 29
ToSsGirL 28
Barracks 27
Shine 21
Rock 19
scan(afreeca) 18
zelot 15
Dota 2
Gorgc4627
singsing3155
qojqva2360
Fuzer 294
syndereN209
Counter-Strike
fl0m2704
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor653
Liquid`Hasu253
Other Games
B2W.Neo3037
Hui .283
DeMusliM283
Mlord254
KnowMe105
oskar65
ZerO(Twitch)26
Organizations
Other Games
gamesdonequick1133
EGCTV864
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 83
• HeavenSC 18
• iHatsuTV 15
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV332
• lizZardDota250
League of Legends
• Jankos5248
Upcoming Events
WardiTV Winter Champion…
34m
OSC
8h 34m
Replay Cast
17h 34m
Wardi Open
20h 34m
Monday Night Weeklies
1d 1h
Sparkling Tuna Cup
1d 18h
LiuLi Cup
1d 19h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.